3D Depth Map Based Stereoscopic Shader

  • zig11727
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8 years 8 months ago #761 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?

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  • BlueSkyKnight
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8 years 8 months ago - 8 years 8 months ago #762 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote: Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?


What game is showing this problem?
Last edit: 8 years 8 months ago by BlueSkyKnight.

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  • Viele
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8 years 8 months ago - 8 years 8 months ago #763 by Viele Replied by Viele on topic 3D Depth Map Based Stereoscopic Shader
I got it working. I didn't used Clone or download button and I used Save link as... on SuperDepth3D.fx file when I downloaded it and seems like it ruined that file.
Last edit: 8 years 8 months ago by Viele.

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  • zig11727
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8 years 8 months ago #764 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

zig11727 wrote: Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?


What game is showing this problem?[/quote

WatchDogs 2 with the latest update it work fine before.]

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  • BlueSkyKnight
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8 years 8 months ago #765 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote:

BlueSkyKnight wrote:

zig11727 wrote: Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?


What game is showing this problem?[/quote

WatchDogs 2 with the latest update it work fine before.]


Try changing AA settings. I don't know since I don't have the game. But, does it have online features added?

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  • zig11727
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8 years 8 months ago - 8 years 8 months ago #766 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

zig11727 wrote:

BlueSkyKnight wrote:

zig11727 wrote: Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?


What game is showing this problem?[/quote

WatchDogs 2 with the latest update it work fine before.]


Try changing AA settings. I don't know since I don't have the game. But, does it have online features added?


Yes it has online features but limited it worked before with no problems I will try the AA settings.
Thanks for you help

Last edit: 8 years 8 months ago by zig11727.

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  • x8009
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8 years 8 months ago #767 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote:

BlueSkyKnight wrote:

zig11727 wrote:

BlueSkyKnight wrote:

zig11727 wrote: Yes the RE7 demo setting work fine with the full version also what would cause a depth map to flicker 3D on and off ?


What game is showing this problem?[/quote

WatchDogs 2 with the latest update it work fine before.]


Try changing AA settings. I don't know since I don't have the game. But, does it have online features added?


Yes it has online features but limited it worked before with no problems I will try the AA settings.
Thanks for you help


Did it fix the issue ? which AA did you use

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  • zig11727
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8 years 8 months ago - 8 years 8 months ago #768 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
No the issue still remains the depth map flickers in and out still.
I think it has something to due with the newest update because it work fine before.
Last edit: 8 years 8 months ago by zig11727.

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  • x8009
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8 years 8 months ago #769 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

zig11727 wrote: No the issue still remains the depth map flickers in and out still.
I thing it has something to due with the newest update because it work fine before.


I didn't test the new one yet.. I'll check it when I'm home.

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  • BlueSkyKnight
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8 years 8 months ago - 8 years 8 months ago #770 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
OK I got watch dogs 2..... First I have to say... feels to strange playing that game..... >.< When I live in the bayarea and all this stuff is too familiar. Feels to I don't know... strange.....

Other then that. Starting that game with reshade was a pain. But, I got it working this way. With Drivers 378.49 Nvidia and Diver 17. something something... on AMD Side.

This is based on the steam version. Once installed.

Go to the WatchDog2.exe and use compatibility mode.
Set it too Windows 8.

Install reshade and use dxgi.dll
place my shader with it or in the folder you picked for your shaders.
Ok befor you launch use this command.

-eac_launcher <---- as the start up command.

As for the Depth map flickering I don't see it...... Can you tell me where it happens?

On a side note something feels wrong with 378.49 nvidia drivers. I been crashing more with them. I think I need to reinstall them.

I need to add this to the settings text. I will be doing that tomorrow.

__________________________________________________________________________________________________________________________
Also custom RE7 Depth Map incoming. HDR 4K 3D :D.... It Works...... on the Samsug UN48JS9000

I was Unable to take pictures or Video of HDR 4K since all attempts failed. I don't know if there any thing that can do that right now.
Last edit: 8 years 8 months ago by BlueSkyKnight.
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  • zig11727
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8 years 8 months ago - 8 years 8 months ago #771 by zig11727 Replied by zig11727 on topic 3D Depth Map Based Stereoscopic Shader
Watch Dogs 2 now works I'm using DM 21

I got in working I changed the Checkerboard to line interlaced and now it works fine.
Last edit: 8 years 8 months ago by zig11727.

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  • x8009
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8 years 8 months ago #772 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote: OK I got watch dogs 2..... First I have to say... feels to strange playing that game..... >.< When I live in the bayarea and all this stuff is too familiar. Feels to I don't know... strange.....

Other then that. Starting that game with reshade was a pain. But, I got it working this way. With Drivers 378.49 Nvidia and Diver 17. something something... on AMD Side.

This is based on the steam version. Once installed.

Go to the WatchDog2.exe and use compatibility mode.
Set it too Windows 8.

Install reshade and use dxgi.dll
place my shader with it or in the folder you picked for your shaders.
Ok befor you launch use this command.

-eac_launcher <---- as the start up command.

As for the Depth map flickering I don't see it...... Can you tell me where it happens?

On a side note something feels wrong with 378.49 nvidia drivers. I been crashing more with them. I think I need to reinstall them.

I need to add this to the settings text. I will be doing that tomorrow.

__________________________________________________________________________________________________________________________
Also custom RE7 Depth Map incoming. HDR 4K 3D :D.... It Works...... on the Samsug UN48JS9000

I was Unable to take pictures or Video of HDR 4K since all attempts failed. I don't know if there any thing that can do that right now.


I don't have issue , using the newest shader with 378.49 , but I do have white flickering, I think it's because of drivers or some setting in the game, using everything on Ultra including the Ultra Textures with the HFTS shadows and such with Details on 100%. the performance is crap so I might not play this till I get better CPU or GPU .. lol, this game looks amazing in 3D.

Anyway about the crashes. BlueSkyKnigh, make sure you Uninstall the drivers using DDU - www.wagnardsoft.com/forums/viewtopic.php...5d526e487d4a2f7251b1
It uninstall all the drivers and make sure everything is clean.
when you install the nvidia drivers it's better you delete the folders you don't want to install like the GPU Experience and such. I always delete the folders cause you don't have the check mark to deselect or select them, they are hidden and installs no matter what even in Custom install.
Make sure you choose in the NVCP - nvidia control panel in the Manage 3D settings - Profiles for every game profile change Power Management Mode to Prefer maximum performance. cause optimal power and adaptive causes issues and drops in many games. but you will still have minimum power when not using the computer because stay optimal power on the global.
If you need more detailed explaining I'm here.

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  • basshead
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8 years 8 months ago - 8 years 8 months ago #773 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
Hello, Depth3D and Reshade community!

I experimented with frame sequential Depth3D file. It works, but often it makes crazy things like swapping eyes or something similar(very often and very fast). I tried change every settings, but without luck.
Last edit: 8 years 8 months ago by basshead.

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  • BlueSkyKnight
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8 years 8 months ago - 8 years 8 months ago #774 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: Hello, Depth3D and Reshade community!

I experimented with frame sequential Depth3D file. It works, but often it makes crazy things like swapping eyes or something similar(very often and very fast). I tried change every settings, but without luck.


This may be due to reshade not being able to buffer. Did you try diffrent forms of Vsync?

That frame sequential is marked and meant to be used with a photo sensor. To sync.
On the top right is a white and Black box that changes depending on the eye.

www.tridef.com/forum/viewtopic.php?t=4683

"This is a sub-mode that IZ3D had for frame-sequential 3D. Basically it reserves a small block of pixels in a corner of the screen, and alternates this block between white and black (white for the left eye image, black for the right). This was great for testing and in an early version of my project I could use it as a sync signal for 3D glasses." The quote.
Last edit: 8 years 8 months ago by BlueSkyKnight.

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  • basshead
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8 years 8 months ago - 8 years 8 months ago #775 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
Seems like it starts jerking when FPS drops lower than 60fps even when vsync is on, but it should be still OK, because you get solid 30fps when you go lower than 60fps with vsync on. I use DLP-link glasses and my projector support frame-sequential mode.
Last edit: 8 years 8 months ago by basshead.

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  • BlueSkyKnight
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8 years 8 months ago - 8 years 8 months ago #776 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: Seems like it starts jerking when FPS drops lower than 60fps even when vsync is on, but it should be still OK, because you get solid 30fps when you go lower than 60fps with vsync on. I use DLP-link glasses and my projector support frame-sequential mode.


Maybe I can refine my code to improve your experience. I will work on this when I can.

Also I had no access to the code for frame-sequential. So I had to wing it.
using

uniform int framecount < source = "framecount"; >;
float FT = framecount/SPEED;

			if (int(FT) & 1)
				{
				color = FSMarker ? 0 : tex2D(BackBufferMIRROR, float2((texcoord.x + P) + DepthL * D , texcoord.y));
				}
				else
				{
				color = FSMarker ? 1 : tex2D(BackBufferMIRROR, float2((texcoord.x - P) - DepthR * D , texcoord.y));
				}

Maybe some one else can tell/show me a better way of doing this.
Last edit: 8 years 8 months ago by BlueSkyKnight.

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #777 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Ok I added a new Frame Seq shader to it's folder for testing. This time the code is not frame rate dependent.

The Code this time is.

uniform float timer < source = "timer"; >;
float speed;
		if(Sutter_Speed == 0)//off
		{
			speed = 0;
		}
		else if(Sutter_Speed == 1)//60 I think
		{
			speed = 30;
		}
		else if(Sutter_Speed == 2)//120 I think
		{
			speed = 60;
		}
		else  //144 I think
		{
			speed = 72;
		}
		
		float S = 1000/speed;
		float T = floor(timer)/S;

			if (int(T) & 1)
				{
				color = FSMarker ? 0 : tex2D(BackBufferMIRROR, float2((texcoord.x + P) + DepthL * D , texcoord.y));
				}
				else
				{
				color = FSMarker ? 1 : tex2D(BackBufferMIRROR, float2((texcoord.x - P) - DepthR * D , texcoord.y));
				}

With out a buffer I don't know If I can make this experience any better.
Vsync may be necessary. Maybe not.

I also think I will add Blue Line Code to this shader.
As listed here. paulbourke.net/stereographics/blueline/
This really well documented. So it will be easy to Add.
____

I will be updating all the other shaders soon. So far the Main shader has the New Depth maps. For RE7 and Lara Croft and the Temple of Osiris.
Also new Custom Depth Map 12.
Last edit: 8 years 7 months ago by BlueSkyKnight.
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  • basshead
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8 years 7 months ago - 8 years 7 months ago #778 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
Thank you for the update. It's still jerking and I made video because it's hard to explain this problem. I tried force Nvida control panel vsync and in-game vsync. Without vsync same problem, but with terrible screen tearing. Seems like 120hz mode works best, with 60hz and 144hz you get almost always that problem. You didn't get that problem when you tested?

vid.me/xjgi
Last edit: 8 years 7 months ago by basshead.

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  • BlueSkyKnight
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8 years 7 months ago #779 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: Thank you for the update. It's still jerking and I made video because it's hard to explain this problem. I tried force Nvida control panel vsync and in-game vsync. Without vsync same problem, but with terrible screen tearing. Seems like 120hz mode works best, with 60hz and 144hz you get almost always that problem. You didn't get that problem when you tested?

vid.me/xjgi


The problem is that I don't have the hardware to test. :side:

Also how are you syncing? >.> I ask this because don't understand how you are syncing. What is your dlp projector brand maybe I can read up on it.

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  • basshead
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8 years 7 months ago - 8 years 7 months ago #780 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
You don't need 3D display for that problem. You can just activate frame sequential from Reshade menu and see that problem with 2D monitor or TV. I just activate Frame-Sequential from my projector menu and I see 3D with DLP-link glasses.

E: www.projector-manual.com/manuals/optoma/Optoma_GT750.pdf page 49
Last edit: 8 years 7 months ago by basshead.

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