3D Depth Map Based Stereoscopic Shader

  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #781 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: You don't need 3D display for that problem. You can just activate frame sequential from Reshade menu and see that problem with 2D monitor or TV. I just activate Frame-Sequential from my projector menu and I see 3D with DLP-link glasses.


That part I see. But, I am still trying to figure out how you Sync. ^_^ I have to work on that shader a bit more.

I will try again tomorrow.
Last edit: 8 years 7 months ago by BlueSkyKnight.

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  • basshead
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8 years 7 months ago #782 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
www.projector-manual.com/manuals/optoma/Optoma_GT750.pdf

I think my projector can sync without marked frame. I would gladly try it without marked frame, but I don't know how to remove it.

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  • mr_spongeworthy
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8 years 7 months ago #783 by mr_spongeworthy Replied by mr_spongeworthy on topic 3D Depth Map Based Stereoscopic Shader
I use optoma projectors for some of my 3D. All of the optoma projectors I've ever worked with require a small additional device that connects to the back and does the communication with the glasses (which I believe are RF).

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  • basshead
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8 years 7 months ago #784 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
Only if you want to use RF glasses with DLP-link glasses it doesn't need emitter. I just use DLP-link glasses without emitter.

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  • basshead
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8 years 7 months ago #785 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
So I did more testing. Maybe that marked frame box makes that problem, because if I close my one eye wearing 3D glasses I see white box and after that problem I see black box with same eye(but 3D is still OK after that jerking/stuttering). Maybe it's possible to remove marked frame stuff and make it just regular frame sequential mode?

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #786 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: So I did more testing. Maybe that marked frame box makes that problem, because if I close my one eye wearing 3D glasses I see white box and after that problem I see black box with same eye(but 3D is still OK after that jerking/stuttering). Maybe it's possible to remove marked frame stuff and make it just regular frame sequential mode?


That marker is what it is. A Marker. It marks left and right. So it's not the problem. I am still working on it.

L = 0
R = 1
L = 0
R = 1
R = 1 <Oops!> This Is what Happening with the First Shader.
L = 0
R = 1
L = 0
R = 1

I don't know If this problem can be solved with out a buffer.

I did Hear some one here talk about a way we can buffer... I will ask around.

Thank you for telling my what you see. This Is important because with out the hardware no way I can know this.

The New Test shader is up. This one will try to keep the frame odd or even.

My first shader was changing only when the Value changed. So this was not good.

And Yes use Vsync.
Last edit: 8 years 7 months ago by BlueSkyKnight.

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  • FriskyNoodle
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8 years 7 months ago #787 by FriskyNoodle Replied by FriskyNoodle on topic 3D Depth Map Based Stereoscopic Shader
Hey man. So Im trying to play RE7 with my Oculus and I just installed Reshade 3.06 and noticed you updated your Depth Map shaders to work with RE7. So I went ahead and did the updated shaders and updated readme for the game, and I go in, turn off DOF/AA/Vsync/AO etc and then I choose 3DHMD or 3D Analglyph with radial and depth buffer is non exsistant, just black everytime I toggle either one of them on trying to access depth buffer. Am I doing something wrong?

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #788 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

FriskyNoodle wrote: Hey man. So Im trying to play RE7 with my Oculus and I just installed Reshade 3.06 and noticed you updated your Depth Map shaders to work with RE7. So I went ahead and did the updated shaders and updated readme for the game, and I go in, turn off DOF/AA/Vsync/AO etc and then I choose 3DHMD or 3D Analglyph with radial and depth buffer is non exsistant, just black everytime I toggle either one of them on trying to access depth buffer. Am I doing something wrong?


Use DM 37

Make sure Render Mode is Normal.

Also Scale should be 1 for 1:1.

I have not updated the other shaders for that I am doing that right now.

My settings.

Display Mode < Full Screen >
Field of Vision < 90° >
Frame Rate < Variable >
V-Sync < On >
Rendering Method < Normal >
Resolution Scaling < 1 >
Texture Quality < Very High >
Texture Filtering <Very High >
Mesh Quality < Very High >
Anti-Aliasing < TAA > or < Off >
Effects Rendering < High >
Depth of Field < Off >
Shadow Quality < Very High >
Dynamic Shadows < On >
Shadow Cache < On > or < Off >
Ambient Occlusion < SSAO (variable) >
Bloom < Off >
Lens Flare < On >
Volumetric Lighting Quality < High >
Reflections < On >
Subsurface Scattering < On >
Chromatic Aberration < Off >
Color Space < HDR disables this option for me>
Last edit: 8 years 7 months ago by BlueSkyKnight.
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  • FriskyNoodle
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8 years 7 months ago #789 by FriskyNoodle Replied by FriskyNoodle on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

FriskyNoodle wrote: Hey man. So Im trying to play RE7 with my Oculus and I just installed Reshade 3.06 and noticed you updated your Depth Map shaders to work with RE7. So I went ahead and did the updated shaders and updated readme for the game, and I go in, turn off DOF/AA/Vsync/AO etc and then I choose 3DHMD or 3D Analglyph with radial and depth buffer is non exsistant, just black everytime I toggle either one of them on trying to access depth buffer. Am I doing something wrong?


Use DM 37

Make sure Render Mode is Normal.

Also Scale should be 1 for 1:1.

I have not updated the other shaders for that I am doing that right now.

My settings.

Warning: Spoiler!


Thank you so much. Now Im running into an issue of a good combination of these 3rd party utilities that will all work together.
My method that is almost working (any help would be appreciated):
Warning: Spoiler!

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  • BlueSkyKnight
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8 years 7 months ago #790 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

FriskyNoodle wrote:

BlueSkyKnight wrote:

FriskyNoodle wrote: Hey man. So Im trying to play RE7 with my Oculus and I just installed Reshade 3.06 and noticed you updated your Depth Map shaders to work with RE7. So I went ahead and did the updated shaders and updated readme for the game, and I go in, turn off DOF/AA/Vsync/AO etc and then I choose 3DHMD or 3D Analglyph with radial and depth buffer is non exsistant, just black everytime I toggle either one of them on trying to access depth buffer. Am I doing something wrong?


Use DM 37

Make sure Render Mode is Normal.

Also Scale should be 1 for 1:1.

I have not updated the other shaders for that I am doing that right now.

My settings.

Warning: Spoiler!


Thank you so much. Now Im running into an issue of a good combination of these 3rd party utilities that will all work together.
My method that is almost working (any help would be appreciated):
Warning: Spoiler!


As it stands right now Getting VR to work in games is a pain in the ass..... Personally I gave up on trying to get my old OSVR head set to work. Maybe I will take it Apart one day and try to fix the cable. Have you tried posting this OSVR problem on /r/OSVR on reddit? or there OSVR Forums.
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  • FriskyNoodle
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8 years 7 months ago #791 by FriskyNoodle Replied by FriskyNoodle on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

FriskyNoodle wrote:

BlueSkyKnight wrote:

FriskyNoodle wrote: Hey man. So Im trying to play RE7 with my Oculus and I just installed Reshade 3.06 and noticed you updated your Depth Map shaders to work with RE7. So I went ahead and did the updated shaders and updated readme for the game, and I go in, turn off DOF/AA/Vsync/AO etc and then I choose 3DHMD or 3D Analglyph with radial and depth buffer is non exsistant, just black everytime I toggle either one of them on trying to access depth buffer. Am I doing something wrong?


Use DM 37

Make sure Render Mode is Normal.

Also Scale should be 1 for 1:1.

I have not updated the other shaders for that I am doing that right now.

My settings.

Warning: Spoiler!


Thank you so much. Now Im running into an issue of a good combination of these 3rd party utilities that will all work together.
My method that is almost working (any help would be appreciated):
Warning: Spoiler!


As it stands right now Getting VR to work in games is a pain in the ass..... Personally I gave up on trying to get my old OSVR head set to work. Maybe I will take it Apart one day and try to fix the cable. Have you tried posting this OSVR problem on /r/OSVR on reddit? or there OSVR Forums.



To clarify, Im using the Oculus Devkit 2, not the OSVR HMD. I meant when I said OSVR, I meant the Oculus VR Service under services.msc

Yeah it is a pain in the ass, cause there is no solid combination for extended mode/headtracking with opentrack or direct mode with vorpx, cause no 3D depth at all.

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  • Jurican
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8 years 7 months ago - 8 years 7 months ago #792 by Jurican Replied by Jurican on topic 3D Depth Map Based Stereoscopic Shader
HMD shaders dont work for alien isolation, it shows either pitch Black image or white/grey when playing with sliders. Tried out the legacy - same thing.

In Fallout 4 it Works, but I can't use mouse or keyboard in entry menu. Even with the shaders turned off.
Last edit: 8 years 7 months ago by Jurican.

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  • BlueSkyKnight
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8 years 7 months ago #793 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Jurican wrote: HMD shaders dont work for alien isolation, it shows either pitch Black image or white/grey when playing with sliders. Tried out the legacy - same thing.

In Fallout 4 it Works, but I can't use mouse or keyboard in entry menu. Even with the shaders turned off.


Tested AI Works. Are you modding the game?

For Fallout 4 you may want to use Reshade 3.0.5 or 3.0.4

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  • basshead
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8 years 7 months ago - 8 years 7 months ago #794 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
It is now much better, but now it's only stutters when fps drop lower than 60fps(vsync on). Before your last fix it stuttered even when you got solid 60fps.

Like if you put hairworks(witcher 3) on then my fps drops to 45 and it stutters and it will not end.

E: If you choose 30fps Witcher 3 in-game settings then it stutters too and it will not end, but with 60fps it's all good if your fps doesn't drop lower than 60.
I disabled vsync and it's all good even when fps is higher than 60 (you only get screen tearing but 3D works well)
Last edit: 8 years 7 months ago by basshead.

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #795 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

basshead wrote: It is now much better, but now it's only stutters when fps drop lower than 60fps(vsync on). Before your last fix it stuttered even when you got solid 60fps.

Like if you put hairworks(witcher 3) on then my fps drops to 45 and it stutters and it will not end.

E: If you choose 30fps Witcher 3 in-game settings then it stutters too and it will not end, but with 60fps it's all good if your fps doesn't drop lower than 60.
I disabled vsync and it's all good even when fps is higher than 60 (you only get screen tearing but 3D works well)


interesting.

Please try other forms of driver level Vsyncs.

After that please try no Vsync and Borderless window mode to see if it works.
Last edit: 8 years 7 months ago by BlueSkyKnight.

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  • basshead
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8 years 7 months ago - 8 years 7 months ago #796 by basshead Replied by basshead on topic 3D Depth Map Based Stereoscopic Shader
Without vsync even with lower than 60fps it works well. It doesn't matter if you use in-game vsync or Nvidia control panel vsync it's still stutters when fps is lower than 60.

E: with borderless window it's stutters even if vsync is off and over 60fps(full screen it's all ok), but seems like it's OK if solid 60fps.
Last edit: 8 years 7 months ago by basshead.

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  • Jurican
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8 years 7 months ago #797 by Jurican Replied by Jurican on topic 3D Depth Map Based Stereoscopic Shader
For AI there were some old reshade files that conflicted with the new version. How stupid of me to not notice it.
For Fallout 4, the problem is apparently in FreePIE, so i disabled the gamepad and now it Works, with 3.0.6. without any problems whatsoever.

Thank you, my bad

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  • Migcar69
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8 years 7 months ago #798 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader
Hi BlueSkyKnight, thank you for your really great work, i use your shader with the psvr and i like his lens distortion function , I would like to use it in game that are already in sbs, like some UDK RealD 3D or other games than dont have Depth-map so i must use Tridef. Is possible someway to disable the stereoscopic sbs and using only the barrel distorsion?

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  • BlueSkyKnight
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8 years 7 months ago - 8 years 7 months ago #799 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Migcar69 wrote: Hi BlueSkyKnight, thank you for your really great work, i use your shader with the psvr and i like his lens distortion function , I would like to use it in game that are already in sbs, like some UDK RealD 3D or other games than dont have Depth-map so i must use Tridef. Is possible someway to disable the stereoscopic sbs and using only the barrel distorsion?


Just have one barrel distortion?

You are using 3D to else right?

But, that would mean you have to split the image to Side By Side your self. I can make a Barrel Distortion stand alone shader.

Is this what you want?

:P Sorry I am trying to understand what you want.
Last edit: 8 years 7 months ago by BlueSkyKnight.
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  • Migcar69
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8 years 7 months ago - 8 years 7 months ago #800 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader
lol sorry for my bad english :), yes i mean a shader that generate only the barrel distortion, there other shader that do this with sweetfx/reshade but i like how work your in the HMD shader , so if is not too effort can you do it?
Last edit: 8 years 7 months ago by Migcar69.

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