3D Depth Map Based Stereoscopic Shader
- BlueSkyKnight
- Topic Author
bluedeath wrote: i was thinking about a share memory area, but my coding skills are next to 0.
Shared memory area? Like Amd does with HSA and it shared memory and tasks?
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- BlueSkyKnight
- Topic Author
Mixing Depth map options added. With Adjustment slider.
The Auto Dis-Occlusion Mask was Toned down a bit also fixed.
Depth Map View now Has Left and Right visible. Along with the mix out put.
Invert Y Toggle for games that mouse Y access is inverted. Yes In game mouse is a thing .....
We are getting closer to release.
I removed alt render. Opting for a middle ground solution.
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- x8009
Alternate_Depth_Map_One=26.000000
Alternate_Depth_Map_Two=14.000000
Depth=15.000000 or 20
screenshot.net/o4d5da2
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- AladinZ
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- BlueSkyKnight
- Topic Author
AladinZ wrote: Hello. Are you going to merge the latest changes to SuperDepth3D_Anaglyph_3D.fx anytime soon ? I'm afraid you stopped supporting it. Thank you~
Ya I will get on that.
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- Devil Master
The .ini files are encrypted, so I googled "bulletstorm ini editor", I downloaded the program I found and launched it to open stormengine.ini (it's in Documents/My Games/BulletStorm/StormGame/Config). But there are so many settings in there, I don't even know where to start!
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- BlueSkyKnight
- Topic Author
Devil Master wrote: Did anyone succeed in using this shader with Bulletstorm (the original version that came out in 2011)? I tried it yesterday, and everything is displayed at the same depth (farther away or closer, depending on which depth map I use). Visualizing the depth map itself always displays a single color (white, black or gray).
The .ini files are encrypted, so I googled "bulletstorm ini editor", I downloaded the program I found and launched it to open stormengine.ini (it's in Documents/My Games/BulletStorm/StormGame/Config). But there are so many settings in there, I don't even know where to start!
I think I have this game I will look in to it.
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- mr_spongeworthy
Edit, never mind. Yes, it's in there, I just downloaded it. Don't know why I bothered to ask when it's just a click, open, look...
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- Devil Master
Great. I'll wait for the results of your tests.BlueSkyKnight wrote: I think I have this game I will look in to it.
EDIT: I cannot post a direct link to the page that hosts the program to edit Bulletstorm .ini files (because if I did, a forum script would identify my message as spam), but it's the first result you get if you google "bulletstorm ini editor".
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- Aelius Maximus
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- BlueSkyKnight
- Topic Author
Aelius Maximus wrote: Are you still thinking about doing a parallax mapping shader?
I have little time right now so this will be placed on the back burner for now. I have a this shader and Wowvx shader to update.
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- BlueSkyKnight
- Topic Author
Devil Master wrote:
Great. I'll wait for the results of your tests.BlueSkyKnight wrote: I think I have this game I will look in to it.
EDIT: I cannot post a direct link to the page that hosts the program to edit Bulletstorm .ini files (because if I did, a forum script would identify my message as spam), but it's the first result you get if you google "bulletstorm ini editor".
Ya I am downloading the game on steam I do have it. Just takes me time to download stuff since I have a slow connection.
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- mr_spongeworthy
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- BlueSkyKnight
- Topic Author
mr_spongeworthy wrote: I thought I would give this a go with a few game I have that are not on your list and then let you know what Depth Maps seem to work well so you could add them to your list, but ran into an issue with the first game I tried. Dragon Age Origins. SuperDepth3D works just fine, and even with the default 0 and 0 depthmaps it has reasonable depth. the problem is the in-game mouse cursor does not render anywhere near the proper place when SuperDepth3D is turned on. Is there a way to fix this?
You can try the Cross Cursor built in to the shader. press b key.
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- BlueSkyKnight
- Topic Author
You going to have to use Tridef or nvidia 3D vision to play this game.
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- x8009
mr_spongeworthy wrote: I thought I would give this a go with a few game I have that are not on your list and then let you know what Depth Maps seem to work well so you could add them to your list, but ran into an issue with the first game I tried. Dragon Age Origins. SuperDepth3D works just fine, and even with the default 0 and 0 depthmaps it has reasonable depth. the problem is the in-game mouse cursor does not render anywhere near the proper place when SuperDepth3D is turned on. Is there a way to fix this?
Profile for Dragon Age Inquisition
Mine
Alternate_Depth_Map_One=10.000000
Alternate_Depth_Map_Two=34.000000
Depth=30.000000
BlueSkyKnight
Alternate_Depth_Map_One=0.000000
Alternate_Depth_Map_Two=38.000000
Check what you like better
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- BlueSkyKnight
- Topic Author
So SSAO helps with adding depth to a image. With out it in a normal game it would look flat to your eyes.
So I got to thinking what if we add SSAO to Depth Map.
Depth based SSAO low quality on the left on the right is the Normal Depth map for this game.
and the Bottom has the merged SSAO+Depth Map.
It seems to add needed pop to the game.
I may shift over to this one for 1.9.5... took some time to do this but I think it really helps more then using two depth maps.
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- otherman
I and so many other people have a condition, a problem in covergence of the two eyes, so in real life the brain can not use the pair images to make a single 3d image. In vr, sometimes exagerate the 3d effect make me sense the depth, but at the cost of fatigue. Compensate this problem can make me sense the depth in a way I can not in real life and, hopefully, it can works as a progressive training for my eyes to work better toghever.
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- BlueSkyKnight
- Topic Author
otherman wrote: Hi. A question/request: it's possible to control position and rotation of one (of two) image, instead of simply splitting and specular distorction?
I and so many other people have a condition, a problem in covergence of the two eyes, so in real life the brain can not use the pair images to make a single 3d image. In vr, sometimes exagerate the 3d effect make me sense the depth, but at the cost of fatigue. Compensate this problem can make me sense the depth in a way I can not in real life and, hopefully, it can works as a progressive training for my eyes to work better toghever.
I did do this on one of my internal shaders to help with fatigue. Ya I can add it. But, it will be added later right now I am working on the SSAO part.
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- BlueSkyKnight
- Topic Author
SuperDepth3D_1.9.5_AO_WIP.fx
This shader uses AO to enhance the Pop in a image. Seems to add more detail. Works really well in the Witcher 3.
I only tested it in DreamFall Chapters / Witcher 3 / BL 2
I will be testing in more games. But, for now this seems good.
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