3D Depth Map Based Stereoscopic Shader

  • BlueSkyKnight
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8 years 5 months ago #901 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: Ye, please keep updaing the performance and quality of the Main shader for normal use SuperDepth3D with all the advanced options and best quality/performance as the main shader for all games.

And SuperDepth3D FlashBack for games which can't work with the normal shader and if you can improve it's performance/quality and new settings if possible.

And if we ever gonna use VR will we need to use the HMD Shader ? or we can still use the normal shader to have it work properly ?


Not sure I am still looking in the HMD software. Ya you would be able to use the normal shaders with HMDs. As long there is a intermediary.

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  • BlueSkyKnight
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8 years 5 months ago - 8 years 5 months ago #902 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
For the game Honey Select you can use Tri-Def in Normal 3D. if you follow this process.

Some how install and patch the game..................................................................

Find HoneySelect_64.exe and make a shortcut on desktop.

In shortcut properties in the target location add -force-d3d9 to the end.
it should look "like" this. C:\illusion\HoneySelect\HoneySelect_64.exe -force-d3d9
Apply

Start Tri-Def and add it from the shortcut. Use a Generic profile. In game switch it to normal 3D not Power 3D.

And enjoy.


My shader will not work with this game.
Last edit: 8 years 5 months ago by BlueSkyKnight.
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  • ZapaL
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8 years 5 months ago #903 by ZapaL Replied by ZapaL on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight, Hi !
I modified your shader for HMD a bit. Corrected the correction formula for distortions and chromatic aberrations. Another fixed aspect ratio, a separate increase and aspect ratio.
github.com

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  • nieda113
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8 years 5 months ago - 8 years 5 months ago #904 by nieda113 Replied by nieda113 on topic 3D Depth Map Based Stereoscopic Shader
@BlusSkyKnight.. hi havent been here for a while. Today i saw a youtube video where some uses a CV1 (sdk 1.03) with reshade and your depht map. I wonder because i remember corsire stated that Rehade 3.0 and oculus SDK are incompatible. Are u aware of recent changes that allow reshade and cv1 together?
here the link:


THX 4 rply
Last edit: 8 years 5 months ago by nieda113.

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  • otherman
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8 years 5 months ago #905 by otherman Replied by otherman on topic 3D Depth Map Based Stereoscopic Shader
By my suggestion Tino, Ishiiruka's devoloper, had integrate SuperDepth3D in his build of Dolphin emulator :)
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  • BlueSkyKnight
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8 years 5 months ago #906 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

ZapaL wrote: BlueSkyKnight, Hi !
I modified your shader for HMD a bit. Corrected the correction formula for distortions and chromatic aberrations. Another fixed aspect ratio, a separate increase and aspect ratio.
github.com


Thank you this will save me a lot of time since I was going to strip the distortion down and allow it to work with the main shader.

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  • BlueSkyKnight
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8 years 5 months ago #907 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

nieda113 wrote: @BlusSkyKnight.. hi havent been here for a while. Today i saw a youtube video where some uses a CV1 (sdk 1.03) with reshade and your depht map. I wonder because i remember corsire stated that Rehade 3.0 and oculus SDK are incompatible. Are u aware of recent changes that allow reshade and cv1 together?
here the link:



THX 4 rply



No I do not. :P I don't have a CV1. But, many people do. Good that people get it working for there unit.

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  • BlueSkyKnight
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8 years 5 months ago #908 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

otherman wrote: By my suggestion Tino, Ishiiruka's devoloper, had integrate SuperDepth3D in his build of Dolphin emulator :)


Good that they are getting it working. I wonder if they will be updating it.

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  • otherman
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8 years 5 months ago #909 by otherman Replied by otherman on topic 3D Depth Map Based Stereoscopic Shader
Unfortunately, Dolphin can not provide depth buffer to reshade, so rework shaders to work into dolphin is the only way Tino founded. He's a great guy, like you are: I'm preatty sure he is going to update it, at least for your major release.

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  • x8009
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8 years 5 months ago #910 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

otherman wrote: Unfortunately, Dolphin can not provide depth buffer to reshade, so rework shaders to work into dolphin is the only way Tino founded. He's a great guy, like you are: I'm preatty sure he is going to update it, at least for your major release.

Please ask him to do so !

Will PlayStation VR will work on all games exactly like Oculus and HTV Vive ? because that's what I am planning to buy first and first for the 2nd Gen VR Release.

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  • BlueSkyKnight
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8 years 5 months ago #911 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Ok I got to work merging and attaching a few things in my shader.

1. Cross_Cusor.fx
I removed it and made it own shader. I did this to make easier to just set the key to turn it off and on. You would have to put this before the other shaders.

2. Polynomial_Barrel_Distortion.fx
I removed the HMD shader and pulled the Barrel Distortion and made it own shader so now you can use this with my shader or Tri-Def. You can use normal Side by Side or even Top and Bottom. This should be last. In the Shader Pool. Also Thank you ZapaL for the help.

3. SuperDepth3D_1.9.5_AO_WIP.fx and SuperDepth3D_FlashBack_1.9.5_AO_WIP.fx
They now have Anaglyph 3D merged back in to the two shaders.

We are getting closer to release. I will also be making a new youtube how to guide for this new release. I also got my old OSVR headset working So I will be doing a VR part to it as well.
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  • x8009
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8 years 5 months ago - 8 years 5 months ago #912 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight

Which one to use for dragon age Inquisition


0






38

Last edit: 8 years 5 months ago by x8009.

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  • BlueSkyKnight
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8 years 5 months ago #913 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
38 would be the one.

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  • nemphis
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8 years 5 months ago #914 by nemphis Replied by nemphis on topic 3D Depth Map Based Stereoscopic Shader
Hello I recently use ReShade+Depth3D, when i sterted SOMA I do not see the screensaver of the menu, just when I press the esc menu does not appear. Game is working but menu with options (esc) not available.

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  • Darius123
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8 years 5 months ago #915 by Darius123 Replied by Darius123 on topic 3D Depth Map Based Stereoscopic Shader
BlueSkyKnight: What shader should I be using for Dark Souls 3? The HMD one works great with Doom, but all I see when I use it with DS3 is a black screen.

Also - is SuperDepth3d.fx the "default" shader that I should try on every game before experimenting with the others? Or is there no default shader? I'm quite confused, since there are so many options and combinations. Plus the game settings lists don't specify which shaders to employ for each game.

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  • BlueSkyKnight
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8 years 5 months ago #916 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

nemphis wrote: Hello I recently use ReShade+Depth3D, when i sterted SOMA I do not see the screensaver of the menu, just when I press the esc menu does not appear. Game is working but menu with options (esc) not available.


The last time I tested this game was with reshade 3.0.0 a beta version of what was out now. I will look in to this.

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  • BlueSkyKnight
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8 years 5 months ago #917 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Darius123 wrote: BlueSkyKnight: What shader should I be using for Dark Souls 3? The HMD one works great with Doom, but all I see when I use it with DS3 is a black screen.


I am replacing the HMD shader soon with the upcoming update. Also make sure you only use one shader.

Darius123 wrote: Also - is SuperDepth3d.fx the "default" shader that I should try on every game before experimenting with the others? Or is there no default shader? I'm quite confused, since there are so many options and combinations. Plus the game settings lists don't specify which shaders to employ for each game.


They are mostly the same it's just that they differ in in some small aspects to allow one to be faster then the other. I will be soon make it easier with the new update 1.9.5 It will be out in a few days. With a your tube explanation.

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  • nemphis
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8 years 5 months ago - 8 years 5 months ago #918 by nemphis Replied by nemphis on topic 3D Depth Map Based Stereoscopic Shader
There is also no introductory video, just a black screen. The game itself starts after the splash screen. Thanx man greetings from russia)
Last edit: 8 years 5 months ago by nemphis.

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  • BlueSkyKnight
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8 years 5 months ago - 8 years 5 months ago #919 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

nemphis wrote: There is also no introductory video, just a black screen. The game itself starts after the splash screen. Thanx man greetings from russia)


Maybe you can help me translate the shader to russian cyrillic. I want to have multi languages available for people.

The only ones I can do is Spanish and English. It would be nice to do others as well.

Also for the Game Soma use reshade 3.0.4. It seems that 3.0.6 has a problem with that game.
Last edit: 8 years 5 months ago by BlueSkyKnight.

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  • nemphis
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8 years 5 months ago - 8 years 5 months ago #920 by nemphis Replied by nemphis on topic 3D Depth Map Based Stereoscopic Shader
My engl not good, but we will try. Find me on fb www.facebook.com/eugene.stolyarov.5 and please give me link reshade 3.0.4. if you can. I can not find the link
Last edit: 8 years 5 months ago by nemphis.

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