3D Depth Map Based Stereoscopic Shader

  • BlueSkyKnight
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7 years 2 months ago #841 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Migcar69 wrote:
Yes, it work with Super Mario world (this only in windowed Mode), Wind Waker, Donkey Kong Tropical freeze and Mario Kart WiiU too.
PPSSPP works too, i tested Outrun, Wipeout (both pure and pulse), Daxter, God of War COF, Monster Hunter Freedom Unite and they all have deptmap, but you must manually set insane Depth Map Enhancement value (for example 100000000), but not all games have depthmap, Tomb Raider Anniversary, Ridge Racer 1&2, Motorstorm dont have depthmap


I will prepare some depth maps for a few games I have. I need to buy a used copy Super Mario 3D. I have a good amount of wii U games. But, for the PSP I don't have a lot of games and the only ones I have are PataPon 1&2 , loco roco and the God of War games for the PSP the reason i don't have Anniversary is that I got that on the PC :p...... I love PataPon One of my fave games of all time.

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  • x8009
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7 years 2 months ago - 7 years 2 months ago #842 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
How do I launch Metal Gear Solid V - The Phantom Pain with Reshade ? it just crashes as soon as I try to start it without opening anything. Event viewer shows it just crash. without Reshade it works fine. I tried d3d11.dll and dxgi.dll , it works when I choose Dx10/11 DLL file, but only works after I change it's name to d3d9.dll .... Can anyone fix this issue with reshade ?
Last edit: 7 years 2 months ago by x8009.

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  • BlueSkyKnight
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7 years 2 months ago - 7 years 2 months ago #843 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote: How do I launch Metal Gear Solid V - The Phantom Pain with Reshade ? it just crashes as soon as I try to start it without opening anything. Event viewer shows it just crash. without Reshade it works fine. I tried d3d11.dll and dxgi.dll , it works when I choose Dx10/11 DLL file, but only works after I change it's name to d3d9.dll .... Can anyone fix this issue with reshade ?


Try launching it in windows 8 cm. Some times that works. But, I think reshade has a lot of problems with MGS games.
Last edit: 7 years 2 months ago by BlueSkyKnight.

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  • x8009
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7 years 2 months ago - 7 years 2 months ago #844 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

x8009 wrote: How do I launch Metal Gear Solid V - The Phantom Pain with Reshade ? it just crashes as soon as I try to start it without opening anything. Event viewer shows it just crash. without Reshade it works fine. I tried d3d11.dll and dxgi.dll , it works when I choose Dx10/11 DLL file, but only works after I change it's name to d3d9.dll .... Can anyone fix this issue with reshade ?


Try launching it in windows 8 cm. Some times that works. But, I think reshade has a lot of problems with MGS games.


still crashing :X

For inside I've found good profile , 37 and 17 , finally had fun playing this game for the 1st time.

Warning: Spoiler!
Last edit: 7 years 2 months ago by x8009.

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  • x8009
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7 years 2 months ago #845 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
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  • x8009
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7 years 2 months ago #846 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader
Warning: Spoiler!

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  • BlueSkyKnight
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7 years 2 months ago - 7 years 2 months ago #847 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

x8009 wrote:

BlueSkyKnight wrote:

x8009 wrote: How do I launch Metal Gear Solid V - The Phantom Pain with Reshade ? it just crashes as soon as I try to start it without opening anything. Event viewer shows it just crash. without Reshade it works fine. I tried d3d11.dll and dxgi.dll , it works when I choose Dx10/11 DLL file, but only works after I change it's name to d3d9.dll .... Can anyone fix this issue with reshade ?


Try launching it in windows 8 cm. Some times that works. But, I think reshade has a lot of problems with MGS games.


still crashing :X

For inside I've found good profile , 37 and 17 , finally had fun playing this game for the 1st time.


Good I will add this to the list.

As for the new shader.

I am working on making it easier to use and removing redundant things.

Also on a side note Damn Batman Arkham knight is Hard to get looking right. The normal way not cutting it for that game. One thing I do find interesting is that the flash back shader look better in this game. But, that shader way to slow in game that demanding.
Last edit: 7 years 2 months ago by BlueSkyKnight.

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  • Migcar69
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7 years 2 months ago #848 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader
are you planning to add dual custom depthmap too?

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  • x8009
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7 years 2 months ago - 7 years 2 months ago #849 by x8009 Replied by x8009 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

x8009 wrote:

BlueSkyKnight wrote:

x8009 wrote: How do I launch Metal Gear Solid V - The Phantom Pain with Reshade ? it just crashes as soon as I try to start it without opening anything. Event viewer shows it just crash. without Reshade it works fine. I tried d3d11.dll and dxgi.dll , it works when I choose Dx10/11 DLL file, but only works after I change it's name to d3d9.dll .... Can anyone fix this issue with reshade ?


Try launching it in windows 8 cm. Some times that works. But, I think reshade has a lot of problems with MGS games.


still crashing :X

For inside I've found good profile , 37 and 17 , finally had fun playing this game for the 1st time.


Good I will add this to the list.

As for the new shader.

I am working on making it easier to use and removing redundant things.

Also on a side note Damn Batman Arkham knight is Hard to get looking right. The normal way not cutting it for that game. One thing I do find interesting is that the flash back shader look better in this game. But, that shader way to slow in game that demanding.


I still not playing this game because there is not 100% proper profile, batman arkham knight
Last edit: 7 years 2 months ago by x8009.

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  • hunt1hunt
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7 years 2 months ago #850 by hunt1hunt Replied by hunt1hunt on topic 3D Depth Map Based Stereoscopic Shader
hi,the game Command Conquer:Zero Hour can use 3D Depth Map Based Stereoscopic Shader .good!!! :)

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  • BlueSkyKnight
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7 years 2 months ago #851 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

hunt1hunt wrote: hi,the game Command Conquer:Zero Hour can use 3D Depth Map Based Stereoscopic Shader .good!!! :)


what depth map did you use?

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  • hunt1hunt
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7 years 2 months ago - 7 years 2 months ago #852 by hunt1hunt Replied by hunt1hunt on topic 3D Depth Map Based Stereoscopic Shader
http://tieba.baidu.com/photo/p?kw=%E9%9D%92%E8%9B%99mod%E4%B9%90%E4%B9%90_%E7%8E%A9%E5%AE%B6%E5%9B%AD%E5%9C%B0&flux=1&tid=4989038375&pic_id=56778a1b9d16fdfa49989f7abd8f8c5496ee7bc3&pn=1&fp=2&see_lz=1
http://tieba.baidu.com/photo/p?kw=%E9%9D%92%E8%9B%99mod%E4%B9%90%E4%B9%90_%E7%8E%A9%E5%AE%B6%E5%9B%AD%E5%9C%B0&flux=1&tid=4989038375&pic_id=56778a1b9d16fdfa49989f7abd8f8c5496ee7bc3&pn=1&fp=2&see_lz=1#!/pid436307166d224f4aae9d288700f790529922d1b3/pn1
http://tieba.baidu.com/photo/p?kw=%E9%9D%92%E8%9B%99mod%E4%B9%90%E4%B9%90_%E7%8E%A9%E5%AE%B6%E5%9B%AD%E5%9C%B0&flux=1&tid=4989038375&pic_id=56778a1b9d16fdfa49989f7abd8f8c5496ee7bc3&pn=1&fp=2&see_lz=1#!/pid5786ecd3fd1f413497b047ea2c1f95cad0c85e33/pn1
[SuperDepth3D.fx]
Adjust=0.900000
Disocclusion_Power=0.025000
Stereoscopic_Mode=0.000000
Alternate_Depth_Map=0.000000
Depth=15.000000
Weapon_Depth_Map=0.000000
Depth_Map_Enhancement=0.000000
Disocclusion_Type=1.000000
Perspective=0.000000
Depth_Map_View=0.000000
Weapon_Adjust=0.000000,0.250000,1.001000
Weapon_Percentage=5.000000
Depth_Map_Flip=0.000000
Custom_Depth_Map=0.000000
Near_Far=1.000000,1.500000
Custom_Sidebars=1.000000
Cross_Cusor_Size=25.000000
Cross_Cusor_Color=1.000000,1.000000,1.000000
Downscaling_Support=0.000000
Eye_Swap=0.000000

[SuperDepth3D_Anaglyph_3D.fx]
Adjust=1.080000
Disocclusion_Power=0.025000
Alternate_Depth_Map=6.000000
Depth=15.000000
Weapon_Depth_Map=0.000000
Depth_Map_Enhancement=0.000000
Disocclusion_Type=1.000000
Perspective=0.000000
Depth_Map_View=0.000000
Weapon_Adjust=0.000000,0.250000,1.001000
Weapon_Percentage=5.000000
Depth_Map_Flip=0.000000
Custom_Depth_Map=0.000000
Near_Far=1.000000,1.500000
Anaglyph_Colors=0.000000
Anaglyph_Desaturation=1.000000
Custom_Sidebars=1.000000
Eye_Swap=0.000000[img size=1920x1080]http://http://tieba.baidu.com/photo/p?kw=%E9%9D%92%E8%9B%99mod%E4%B9%90%E4%B9%90_%E7%8E%A9%E5%AE%B6%E5%9B%AD%E5%9C%B0&flux=1&tid=4989038375&pic_id=56778a1b9d16fdfa49989f7abd8f8c5496ee7bc3&pn=1&fp=2&see_lz=1[/img]
Last edit: 7 years 2 months ago by hunt1hunt.
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  • BlueSkyKnight
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7 years 2 months ago - 7 years 2 months ago #853 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader
Ok Update to 1.9.5 Experimental Main shader.

1. Dis-Occlusion Added Back Now with 6 Options and auto scaling based on Depth. Turning it on will lower your fps by a bit.
  • Normal Mask Low
  • Normal Mask Medium
  • Normal Mask High
  • Radial Mask Low
  • Radial Mask Medium
  • Radial Mask High

2. Depth Map Division Added To The Shader at the top next to Cross Cusor Key. This will allow you to Determines the size of the Depth Map. For 4k Use 2 or 2.5. For 1440p Use 1.5 or 2. For 1080p use 1. Increasing this will increase you fps by a bit.
  • #define Depth_Map_Division 2

3. Alternative Rendering Selection to increases the number of samples used. This is useful in games like BatmanAK. Turning it on will lower your fps by a bit.
  • Normal Render
  • Alternative Render

Removed Depth Map enhancement. No longer needed with Dual Depth Maps.
Removed Far Depth limiter to simplify user settings.

Now for the BatmanAk screen shot with Depth Map 6 and 19. Alt Render On and Dis-Occlusion is set too Radial Mask Low.


I still need to update the other shaders. This Update took time. I still need to make a new Game Settings text file. This will also take time.

dx9 compatibility will be worked on.
Last edit: 7 years 2 months ago by BlueSkyKnight.
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  • Migcar69
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7 years 2 months ago #854 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader
i have done some screenshot of God of War Ghost of Sparta on ppsspp, they look very nice B) :







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  • BlueSkyKnight
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7 years 2 months ago #855 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

Migcar69 wrote: i have done some screenshot of God of War Ghost of Sparta on ppsspp, they look very nice B) :








Please tell me the depth map used :P... The reason I ask is because, it saves me a lot of work.

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  • Migcar69
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7 years 2 months ago - 7 years 2 months ago #856 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader

BlueSkyKnight wrote:

Migcar69 wrote: i have done some screenshot of God of War Ghost of Sparta on ppsspp, they look very nice B) :








Please tell me the depth map used :P... The reason I ask is because, it saves me a lot of work.


Ok, tonight when i go to home.
Last edit: 7 years 2 months ago by Migcar69.

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  • Migcar69
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7 years 2 months ago - 7 years 2 months ago #857 by Migcar69 Replied by Migcar69 on topic 3D Depth Map Based Stereoscopic Shader
ok, i are at home early :P

this is the depthmap with the relative image:





these are the settings:

Used the Custom one
Near_Far=-0.020000,10.500000
Depth_Map_Enhancement: on
Adjust=100
Last edit: 7 years 2 months ago by Migcar69.

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  • bluedeath
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7 years 2 months ago - 7 years 2 months ago #858 by bluedeath Replied by bluedeath on topic 3D Depth Map Based Stereoscopic Shader
Hi to all i created an account just to thank BlueSkyKnight for this awesome shader!

i use it with moon light game streaming and an all in one android viewer ( i use freepie for head tracking) and is really awesome.
I was wondering if it would be possible to add matrix rotation (nothing fancy just rotating the rendered the image to match the HMD angle) to the shader function and use the roll axis (from either freepie or trackir data) in the hmd bersion of the shader?
thanks again for your awesome work!

edited to fix typos
Last edit: 7 years 2 months ago by bluedeath.

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  • BlueSkyKnight
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7 years 2 months ago - 7 years 2 months ago #859 by BlueSkyKnight Replied by BlueSkyKnight on topic 3D Depth Map Based Stereoscopic Shader

bluedeath wrote: Hi to all i created an account just to thank BlueSkyKnight for this awesome shader!

i use it with moon light game streaming and an all in one android viewer ( i use freepie for head tracking) and is really awesome.
I was wondering if it would be possible to add matrix rotation (nothing fancy just rotating the rendered the image to match the HMD angle) to the shader function and use the roll axis (from either freepie or trackir data) in the hmd bersion of the shader?
thanks again for your awesome work!

edited to fix typos


I can only really use the mouse input to do this. But, I don't think that would work well. If some one is able to make a freepie plugin for reshade. Then should be able to make a shader that can use that.

I did ask for this some time ago.

reshade.me/forum/suggestions/2418-reques...ntrack-compatibility

Find someone that can edit reshade since it now open. Then we can do a whole lot more.
Last edit: 7 years 2 months ago by BlueSkyKnight.
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  • bluedeath
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7 years 1 month ago #860 by bluedeath Replied by bluedeath on topic 3D Depth Map Based Stereoscopic Shader
i was thinking about a share memory area, but my coding skills are next to 0.

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