qUINT

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4 months 3 weeks ago - 4 months 3 weeks ago #441 by iazriel
Replied by iazriel on topic qUINT
Hi. Total noob here with some simple quick questions. I tend to use only lumasharpen and clarity in my games, just to "clear and pop" the original image. I very much like the sharpen tool you use as it is, I would like to know if there is a "clarity" fx in your options. Maybe lightroom?

Thanks in advance!!!
Last edit: 4 months 3 weeks ago by iazriel.

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4 months 2 weeks ago - 4 months 2 weeks ago #442 by jmp909
Replied by jmp909 on topic qUINT
Just played through Portal 1 with a nice shiny SSR

https://i.imgur.com/i967oKo_d.jpg?maxwidth=640&shape=thumb&fidelity=medium

Is it possible to prevent reflections on foreground items from items in the background?

You can see in this case , the reflection of the round door at the back on the side wall at the left makes no real sense (but then it’s Portal!)

Made my playthrough much more visually interesting, great work thanks
Last edit: 4 months 2 weeks ago by jmp909.

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4 months 2 weeks ago #443 by supercento
Replied by supercento on topic qUINT
Getting an answer here is like waiting for the apocalypse, XD.

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4 months 1 week ago #444 by jcdenton
Replied by jcdenton on topic qUINT
MXAO's lagging behind the image:
imgur.com/cOHUNTj

is there a way to minimize this? i dont mind a bit of input lag if thats what it takes

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3 months 2 weeks ago - 3 months 1 week ago #445 by Vidrax
Replied by Vidrax on topic qUINT
Good evening. thank you for your shaders.
Always pushing games,


Anyway, any thing new let me know, it's a collective library of most everyone here and github.

I'm looking into re5 (noEnb) this last weeks, I'm controlling everything now, horizon, sky and ground individually.
I'm looking for little known perhaps non existent shaders, dynamic resolution, pseudo tessellation (if that is a thing), occurred to me a kind of bullet or impact shader, much like flashlight tough located by collision or something..
I can do mods, tough I can't create them, only adapt and combine...

Anything let me know...
Last edit: 3 months 1 week ago by Vidrax.

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1 month 2 weeks ago #446 by vardaum
Replied by vardaum on topic qUINT
I am using the redux mod in my GTAV with reshade 4.0.7 and some assets of yours such as qUiNT shader ... however when I enable in reshade in game the DOF is too blurry ... you would have the settings used, or a reshade file already defined?

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