3.0

  • Posts: 8
3 years 7 months ago #121 by Iyney

loccothan wrote: I can't run Shadow Warrior 2 (GoG) with Reshade 2+SweetFX and reshade 3 also don't work, any suggestions?


:( Steam version works fine for me, just ran the installer, navigated to game exe etc as usual...
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3 years 7 months ago - 3 years 7 months ago #122 by Gar Stazi
Check this: reshade.me/forum/troubleshooting/2454-so...e-work-with-it#17882

Also, Reshade 3.0.2 is working fine for me, injecting with dxgi.dll
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  • Posts: 29
3 years 7 months ago #123 by Dr4Wm4N

crosire wrote: It works. Only condition is that at least one technique is active (and thus the preset file has data for the "Techniques" field).

For some reason, on my PC, it only works if the preset is made with 3.0.2 (just made the test), yesterday it didn't import automatically my 3.0.1 preset. Not a big problem though.
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3 years 7 months ago - 3 years 7 months ago #124 by iCake
Neither Mass Effect 3 nor ME3 boot up with the latest version (it was the case since 3.0). Okay, then. Nobody cares anyway.

At any rate... Can a kind soul tell a dummy like me if there's any "colorblindness" shader? Not to show people, who don't suffer from that condition, how color blind people percieve colors, but to help these people to play games that didn't bother having a clor blind mode in them.
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3 years 7 months ago #125 by tonaz
hello! i cannot find no documentation nowhere.
how do i open the ingame UI with the sliders?
thanks!!
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3 years 7 months ago - 3 years 7 months ago #126 by iCake

tonaz wrote: hello! i cannot find no documentation nowhere.
how do i open the ingame UI with the sliders?
thanks!!


Shift+F2 It shows this short cut right after it has finished loading the shaders.
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3 years 7 months ago #127 by tonaz
omg it was in front of my eyes :D sorry and thanks!
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3 years 7 months ago - 3 years 7 months ago #128 by BlueSkyKnight

iCake wrote: Neither Mass Effect 3 nor ME3 boot up with the latest version (it was the case since 3.0). Okay, then. Nobody cares anyway.

At any rate... Can a kind soul tell a dummy like me if there's any "colorblindness" shader? Not to show people, who don't suffer from that condition, how color blind people percieve colors, but to help these people to play games that didn't bother having a clor blind mode in them.


I made color altering shader for correcting color for anaglyph 3D glasses. I can try to make a color blind shader for color correction. But, I hear that there are different kind of color blindness. So I don't know where to start. I should be able to help with making a color blind mode shader based off the anaglyph 3D code.

Please make a post in the request section of the forums for a color blind shader. So we can talk there to adjust it for your color Blind needs.
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3 years 7 months ago #129 by crosire
No need. There already is a shader included to help with color blindness. It's called "Daltonize".
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3 years 7 months ago #130 by BlueSkyKnight

crosire wrote: No need. There already is a shader included to help with color blindness. It's called "Daltonize".


Oh cool. :D That will help him.
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3 years 7 months ago #131 by iCake
@BlueSkyKnight

Thanks for the kind offer

@Crosire

Thanks for clearing this out.
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3 years 7 months ago #132 by TreppenBananenHutstaender
Would it be possible to re add the clock feature i found it really usefull. :)
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3 years 7 months ago #133 by CmdrKeen
What's the deal about DPX not being added to "official" Reshade 3.0 shaders? Is there a way to get in touch with the original creator?

I appreciate the fix here though, thank you very much. And glad to see HDR and many others made their way over too.
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3 years 7 months ago #134 by CrazyCat

TreppenBananenHutstaender wrote: Would it be possible to re add the clock feature i found it really usefull. :)


If it isn't too much hassle to implement, I'd like to see it added in near future, too. It helps keeping track of time while playing easier.
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3 years 7 months ago #135 by Anach
This looks great. I've been able to improve the look of my game far more easily than I did with the old Reshade+Sweetfx. I'm also impressed with how smooth my FPS are now in comparison. However, I'm still having a problem with MXAO flickering with a dx9 game. I never had HBAO flicker in the old version and I've no idea what to do about it.
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3 years 7 months ago #136 by Marty McFly
Why not reporting this issue in the MXAO thread so I can see it directly? :)
What do you mean with "flicker", can you record a small video with debug output enabled? Please post the result in the MXAO thread so we don't derail this thread for a different purpose.
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3 years 7 months ago #137 by Wicked Sick
We are at least three now that wish for that feature back hahahah
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3 years 7 months ago #138 by Fromunderneathyourfeet
Hi everyone. Sorry for posting again, but does anyone know how to get the original CA (that was replaced by YACA in 3.0) back into the latest version? Much appriche!
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  • Posts: 97
3 years 7 months ago #139 by Zireael
Asked couple days ago why 3.0 breaks keyboard/mouse input in Battlefield 1, only thing that works is the mouse in the game's menu.

Someone told me to use an old beta version of Reshade which worked, but i want to use the latest.
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3 years 7 months ago - 3 years 7 months ago #140 by SunBroDave
Crosire -

In some cases it would be great if we could do finer adjustments of parameters than what we can currently do with dragging the mouse. How would you feel about adding some way to control how fine these adjustments are?

Btw congratulations on finally releasing 3.0. From what I've seen in the brief amount of time I've spent messing with it, it really seems amazing and much more intuitive than the old mediator.
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