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- Iyney
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- Gar Stazi
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5 years 9 months ago - 5 years 9 months ago #122 by Gar Stazi
Replied by Gar Stazi on topic 3.0
Check this: reshade.me/forum/troubleshooting/2454-so...e-work-with-it#17882
Also, Reshade 3.0.2 is working fine for me, injecting with dxgi.dll
Also, Reshade 3.0.2 is working fine for me, injecting with dxgi.dll
Last edit: 5 years 9 months ago by Gar Stazi.
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- Dr4Wm4N
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5 years 9 months ago #123 by Dr4Wm4N
Replied by Dr4Wm4N on topic 3.0
It works. Only condition is that at least one technique is active (and thus the preset file has data for the "Techniques" field).For some reason, on my PC, it only works if the preset is made with 3.0.2 (just made the test), yesterday it didn't import automatically my 3.0.1 preset. Not a big problem though.
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- iCake
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5 years 9 months ago - 5 years 9 months ago #124 by iCake
Replied by iCake on topic 3.0
Neither Mass Effect 3 nor ME3 boot up with the latest version (it was the case since 3.0). Okay, then. Nobody cares anyway.
At any rate... Can a kind soul tell a dummy like me if there's any "colorblindness" shader? Not to show people, who don't suffer from that condition, how color blind people percieve colors, but to help these people to play games that didn't bother having a clor blind mode in them.
At any rate... Can a kind soul tell a dummy like me if there's any "colorblindness" shader? Not to show people, who don't suffer from that condition, how color blind people percieve colors, but to help these people to play games that didn't bother having a clor blind mode in them.
Last edit: 5 years 9 months ago by iCake.
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- tonaz
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5 years 9 months ago - 5 years 9 months ago #126 by iCake
Shift+F2 It shows this short cut right after it has finished loading the shaders.
Replied by iCake on topic 3.0
hello! i cannot find no documentation nowhere.
how do i open the ingame UI with the sliders?
thanks!!
Shift+F2 It shows this short cut right after it has finished loading the shaders.
Last edit: 5 years 9 months ago by iCake.
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- tonaz
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5 years 9 months ago - 5 years 9 months ago #128 by BlueSkyKnight
I made color altering shader for correcting color for anaglyph 3D glasses. I can try to make a color blind shader for color correction. But, I hear that there are different kind of color blindness. So I don't know where to start. I should be able to help with making a color blind mode shader based off the anaglyph 3D code.
Please make a post in the request section of the forums for a color blind shader. So we can talk there to adjust it for your color Blind needs.
Replied by BlueSkyKnight on topic 3.0
Neither Mass Effect 3 nor ME3 boot up with the latest version (it was the case since 3.0). Okay, then. Nobody cares anyway.
At any rate... Can a kind soul tell a dummy like me if there's any "colorblindness" shader? Not to show people, who don't suffer from that condition, how color blind people percieve colors, but to help these people to play games that didn't bother having a clor blind mode in them.
I made color altering shader for correcting color for anaglyph 3D glasses. I can try to make a color blind shader for color correction. But, I hear that there are different kind of color blindness. So I don't know where to start. I should be able to help with making a color blind mode shader based off the anaglyph 3D code.
Please make a post in the request section of the forums for a color blind shader. So we can talk there to adjust it for your color Blind needs.
Last edit: 5 years 9 months ago by BlueSkyKnight.
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- crosire
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5 years 9 months ago #134 by CrazyCat
If it isn't too much hassle to implement, I'd like to see it added in near future, too. It helps keeping track of time while playing easier.
Replied by CrazyCat on topic 3.0
Would it be possible to re add the clock feature i found it really usefull.
If it isn't too much hassle to implement, I'd like to see it added in near future, too. It helps keeping track of time while playing easier.
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- Anach
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5 years 9 months ago #135 by Anach
Replied by Anach on topic 3.0
This looks great. I've been able to improve the look of my game far more easily than I did with the old Reshade+Sweetfx. I'm also impressed with how smooth my FPS are now in comparison. However, I'm still having a problem with MXAO flickering with a dx9 game. I never had HBAO flicker in the old version and I've no idea what to do about it.
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- Marty McFly
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5 years 9 months ago #136 by Marty McFly
Replied by Marty McFly on topic 3.0
Why not reporting this issue in the MXAO thread so I can see it directly? 
What do you mean with "flicker", can you record a small video with debug output enabled? Please post the result in the MXAO thread so we don't derail this thread for a different purpose.

What do you mean with "flicker", can you record a small video with debug output enabled? Please post the result in the MXAO thread so we don't derail this thread for a different purpose.
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- Wicked Sick
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5 years 9 months ago #139 by Zireael
Replied by Zireael on topic 3.0
Asked couple days ago why 3.0 breaks keyboard/mouse input in Battlefield 1, only thing that works is the mouse in the game's menu.
Someone told me to use an old beta version of Reshade which worked, but i want to use the latest.
Someone told me to use an old beta version of Reshade which worked, but i want to use the latest.
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- SunBroDave
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5 years 9 months ago - 5 years 9 months ago #140 by SunBroDave
Replied by SunBroDave on topic 3.0
Crosire -
In some cases it would be great if we could do finer adjustments of parameters than what we can currently do with dragging the mouse. How would you feel about adding some way to control how fine these adjustments are?
Btw congratulations on finally releasing 3.0. From what I've seen in the brief amount of time I've spent messing with it, it really seems amazing and much more intuitive than the old mediator.
In some cases it would be great if we could do finer adjustments of parameters than what we can currently do with dragging the mouse. How would you feel about adding some way to control how fine these adjustments are?
Btw congratulations on finally releasing 3.0. From what I've seen in the brief amount of time I've spent messing with it, it really seems amazing and much more intuitive than the old mediator.
Last edit: 5 years 9 months ago by SunBroDave.
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