3.0
- Jennaelfmanberg
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- crosire
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Topic Author
- Sassy
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So after updating the nVidia driver to 373.06 FPS display seems to be working normally.
Previously 372.90; both times only changed "prefer high performance" in the nVidia control panel for the program.
Fresh install via DDU, Win10 14393.321.
Just glad it works now.

- moriz1
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Sassy wrote: So after updating the nVidia driver to 373.06 FPS display seems to be working normally.
Previously 372.90; both times only changed "prefer high performance" in the nVidia control panel for the program.
Fresh install via DDU, Win10 14393.321.
Just glad it works now.
i think the bug has more to do with how long your computer has been running. i just restarted my computer, and the FPS meter is normal again. i predict that as time goes on, the meter would drift further and further out of whack.
- Sassy
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- derrame
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for previous version and sweetfx the is the common txt and set toggle key, what txt do i need to edit to set one single toggle key?
- Gar Stazi
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- derrame
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- Pdguru
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Your efforts, in all their guises over the years, have opened up astonishing benefits to folks with the bravery to give it a shot, and for that, I am grateful. You've led the way for the people that make a lot of money from this work. And one day, I hope you get your share of it. And if you have already - enjoy!
- Myashi
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I'm using sweetfx and reshade from one year already and often i came here, reading posts like a guest.
With the Reshade 3.0 release, i think is about time to show up

First i wanna say that i love how reshade is evolving so far. I'm mostly a sweetfx user ( and like many i'm waiting the release of a new one ),
but reshade give me much choice, thanks to a lot of shader so i can test everytime a different approach on my games.
The gui of the third reshade is something awesome and i'm loving it.
I found some problem in game like Aragami, to navigate the gui ( in that game i need to press the pause menu to be able to navigate the gui ), but i think with the next releases it will be solved. Isn't it?
Btw i'm here also to ask if the following shaders can be included in the git hub repository.
In particular:
Sweetfx
dpx
sepia
bloom
hdr
Ganossa
Tuningpalette
Marty McFly
Spericaltonemap
Hsv
Thanks in advance for the answer

- niflexible
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Myashi wrote: Hi
I'm using sweetfx and reshade from one year already and often i came here, reading posts like a guest.
With the Reshade 3.0 release, i think is about time to show up
First i wanna say that i love how reshade is evolving so far. I'm mostly a sweetfx user ( and like many i'm waiting the release of a new one ),
but reshade give me much choice, thanks to a lot of shader so i can test everytime a different approach on my games.
The gui of the third reshade is something awesome and i'm loving it.
I found some problem in game like Aragami, to navigate the gui ( in that game i need to press the pause menu to be able to navigate the gui ), but i think with the next releases it will be solved. Isn't it?
Btw i'm here also to ask if the following shaders can be included in the git hub repository.
In particular:
Sweetfx
dpx
sepia
bloom
hdr
Ganossa
Tuningpalette
Marty McFly
Spericaltonemap
Hsv
Thanks in advance for the answer
I'd love to see
guassian
hdr
dpx
lumasharpen
and the LUTS palettes;
for sure !
- Gar Stazi
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LumaSharpen is already in Reshade 3.0, check the shaders here: github.com/crosire/reshade-shaders
- moriz1
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- Marty McFly
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moriz1 wrote: i got a working HSV shader ported as well. unfortunately it's on my desktop, and i am travelling until tuesday next week.
i'll post it when i get back home, if it hasn't been posted by someone else by then.
I'm currently writing a shader that can do all that Adobe Lightroom can do so to avoid redundancy, make sure your effect is really unique in feature set

- moriz1
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Marty McFly wrote:
I'm currently writing a shader that can do all that Adobe Lightroom can do so to avoid redundancy, make sure your effect is really unique in feature set
it's literally your HSV shader, ported as is for reshade 3.0. i think someone was looking for it, so it'd work as temp solution.
- Myashi
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Gar Stazi wrote: For HDR and DPX check this post: reshade.me/forum/shader-discussion/2413-...-for-reshade-3#17531
LumaSharpen is already in Reshade 3.0, check the shaders here: github.com/crosire/reshade-shaders
Thanks for the help man

To any admin ( Crosire or Marty ):
i've got help from Gar Stazi about the port of HDR and DPX shader. But somehow i'm sure these ports are only for personal use. In other words, i can't share presets that uses these ported shaders, right?
If that's right, pls can you update the shader repository?
Actually i'm still using the old reshade cause the shaders i use more, aren't yet implemented in the new reshade. It would be much appreciated to have them back

In particular i need:
dpx
sepia
bloom ( i know there is a bloom already in reshade 3, but i'd love to have back the sweetfx bloom )
hdr
tuningpalette
These are the vary basic and must have in almost all my presets ( especially tuningpalette, sepia and hdr ).
Regard the Marty McFly ones like hsv e spherical tonemap, i'm reading on the forum he's up to realease a new huge super shader, that may be a substitute:D I'll leave a couple of questions right in his thread on presentation

- crosire
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Topic Author
- Myashi
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crosire wrote: Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.
Ok so basically any shader ported, could be set and shared in a public preset.
Tell me Crosire, it wouldn't be easy if i put those shaders in the shader folder that reshade creates?
I'm askiing cause i don't have yet shared a preset with Reshade 3.0 so i'm assuming to share the preset i have to zip whatever there is in the game folder.
Pls correct me if what i'm saying isn't correct.
- Jennaelfmanberg
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I reinstalled the 3.0.1 package and made certain that Shift+F2 is the GUI and set my CLARITY effect to Shift+1. Same thing still happens though. Is there a certain GUI render setting that I am overlooking? Also I only use about 5 effects so I can easily set each one to a different hotkey to avoid the issue. Don't wanna waste your time but thank you for your replay and any other thoughts. Again great effects tool!
- Sassy
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Myashi wrote:
crosire wrote: Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.
Ok so basically any shader ported, could be set and shared in a public preset.
Tell me Crosire, it wouldn't be easy if i put those shaders in the shader folder that reshade creates?
I'm askiing cause i don't have yet shared a preset with Reshade 3.0 so i'm assuming to share the preset i have to zip whatever there is in the game folder.
Pls correct me if what i'm saying isn't correct.
Not crosire but maybe this helps.

To share a preset you basically only need the .ini file you create in the UI of reshade 3.0. Every value you adjusted is stored there.
Of course the person that wants to use your preset needs the shaders that your preset actively uses.
Putting everything in a .zip sure is easy but some creators of those shaders might not be ok with it.
There was a forum post about this somewhere but I can't find it right now.
So your best bet would be to share the .ini file and the link to the additional shaders. It's both drag&drop so I don't see the problem.
