4.0
- Thorfkin
- ScorpionBSG
- crosire
- Topic Author
Yes. Shaders are updated independent from ReShade (much more frequently). As such they are not bundled. Some settings currently won't show up in older versions anymore because they are set to use the new slider widget, which does not exist there. You can download an older snapshot of the repository which wasn't updated here: github.com/crosire/reshade-shaders/tree/...ee19c9223c9a91063742Thorfkin wrote: Is that correct?
- Daodan
Thorfkin wrote: This suggests that all reshade releases download from the same repository rather than each release having its own version specific repository. Is that correct?
Yes, the ReShade installer downloads the shaders from crosire/reshade-shaders which doesn't have version specific releases.
- strawbis
These are the errors I'm getting from DOF :
gyazo.com/d24cc717eb8e7be164076c89a6992238
- murraykaj
- Marty McFly
strawbis wrote: I've matched all Preprocessor Settings from the Category to Definitions and have tried Reversed=1 and =0, as well as Logarithmic=1 & =0 by themselves as well as changing them both together. None of that seems to fix DOF, only thing its messing with is MXAO.
These are the errors I'm getting from DOF :
gyazo.com/d24cc717eb8e7be164076c89a6992238
Those aren't errors, those are warnings, code still works. pow() does not work on negative values but sometimes the compiler doesn't see that the value pow() is used on is always positive and hence gives a warning even though code is perfectly fine.
Bottom line, as long as you can enable/disable a shader (compilation succeeded), no errors, only warnings.
- Chavolatra
- louiscarter88
crosire wrote:
Just enter the full path to it in the box. See GIF in the first post.louiscarter88 wrote: Looks like you can change the font but . . . can't seem to figure out where to put the .ttf file OR how to tell ReShade where it is?
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Grrr ofc you had already said it! haha cheers mate.
Looks good!
- Newbie
- ScorpionBSG
- Groovex
- Migjack
- ScorpionBSG
- niftucal
- crosire
- Topic Author
Bison was used for the initial revision of the compiler. It wasn't flexible enough for my needs and actually slower than a hand-written recursive decscent parser. So I ditched it pretty fast and wrote the thing myself.niftucal wrote: Good work on the new features. I used tools like Flex/Bison/Coco-R/ANTLR before and the code they generate is pretty fast. Have you considered using them to automate the compiler? That should increase productivity, facilitate supporting new languages and improve long-term maintenance.
- JadaBattle
- Groovex
- lowenz
- Myashi
long time no see I want to ask if it's just me or ReShade 4.2 doesn't work with Sunset Overdrive (steam version).
I can see the greeting message, when I launch the game but as soon i press shift +F2, the gui doesn't show up.