4.0

  • Thorfkin
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5 years 4 months ago #81 by Thorfkin Replied by Thorfkin on topic 4.0
Hmm. Ran into something I didn't expect. I've been using Reshade with almost all my games for years. Thank you for all your hard work by the way. Up until a day or two ago I was using Reshade 3.4.1 with Fallout 4 and Fallout 76. I decided to update my reshade installation for both games to version 4.0.2. I like the new interface much better but I found the in-game frame-rate took a dive with 4.0.2 even with performance mode enabled. So I tried to roll back to 3.4.1. Unfortunately what I discovered is that the 3.4.1 installer isn't downloading the same shader versions from the repositiory as it did before the release of v4.. I specifically noticed it with LumaSharpen. In configuration mode some of the settings are missing from the configuration pane. At first I assumed it must have been a bad download, but the issue persisted through every install. As a test, I copied the reshade-shaders folder from a separate game that I'd never updated to 4.0.2. Doing so brought back all of the missing settings. This suggests that all reshade releases download from the same repository rather than each release having its own version specific repository. Is that correct?
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  • ScorpionBSG
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5 years 4 months ago #82 by ScorpionBSG Replied by ScorpionBSG on topic 4.0
Thank you, Castlevania LOS - working great on Reshade 4.0.2!
Great job:)
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  • crosire
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5 years 4 months ago #83 by crosire Replied by crosire on topic 4.0

Thorfkin wrote: Is that correct?

Yes. Shaders are updated independent from ReShade (much more frequently). As such they are not bundled. Some settings currently won't show up in older versions anymore because they are set to use the new slider widget, which does not exist there. You can download an older snapshot of the repository which wasn't updated here: github.com/crosire/reshade-shaders/tree/...ee19c9223c9a91063742
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  • Daodan
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5 years 4 months ago - 5 years 4 months ago #84 by Daodan Replied by Daodan on topic 4.0
Well, seems like I was three minutes too late... :-)

Thorfkin wrote: This suggests that all reshade releases download from the same repository rather than each release having its own version specific repository. Is that correct?


Yes, the ReShade installer downloads the shaders from crosire/reshade-shaders which doesn't have version specific releases.
Last edit: 5 years 4 months ago by Daodan.
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  • strawbis
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5 years 4 months ago - 5 years 4 months ago #85 by strawbis Replied by strawbis on topic DOF???
I've matched all Preprocessor Settings from the Category to Definitions and have tried Reversed=1 and =0, as well as Logarithmic=1 & =0 by themselves as well as changing them both together. None of that seems to fix DOF, only thing its messing with is MXAO.

These are the errors I'm getting from DOF :
gyazo.com/d24cc717eb8e7be164076c89a6992238
Last edit: 5 years 4 months ago by strawbis.
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  • murraykaj
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5 years 4 months ago #86 by murraykaj Replied by murraykaj on topic 4.0
Windows Defender is flagging as Trojan:Win32/Fuerboos.A!cl. With version 4.0.2
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  • Marty McFly
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5 years 4 months ago #87 by Marty McFly Replied by Marty McFly on topic DOF???

strawbis wrote: I've matched all Preprocessor Settings from the Category to Definitions and have tried Reversed=1 and =0, as well as Logarithmic=1 & =0 by themselves as well as changing them both together. None of that seems to fix DOF, only thing its messing with is MXAO.

These are the errors I'm getting from DOF :
gyazo.com/d24cc717eb8e7be164076c89a6992238


Those aren't errors, those are warnings, code still works. pow() does not work on negative values but sometimes the compiler doesn't see that the value pow() is used on is always positive and hence gives a warning even though code is perfectly fine.
Bottom line, as long as you can enable/disable a shader (compilation succeeded), no errors, only warnings.
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  • Chavolatra
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5 years 4 months ago #88 by Chavolatra Replied by Chavolatra on topic 4.0
will someday the reshade will have support for external libraries?
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  • louiscarter88
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5 years 4 months ago #89 by louiscarter88 Replied by louiscarter88 on topic 4.0

crosire wrote:

louiscarter88 wrote: Looks like you can change the font but . . . can't seem to figure out where to put the .ttf file OR how to tell ReShade where it is?

Just enter the full path to it in the box. See GIF in the first post.
.


Grrr ofc you had already said it! haha cheers mate.

Looks good!
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  • Newbie
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5 years 4 months ago - 5 years 4 months ago #90 by Newbie Replied by Newbie on topic 4.0
When will EAC check this version? Also, where can I look up if EAC whitelisted the new version? It could be pretty annoying to install version 4.0 every day just to see its still not working with eac and to reinstall version 3.4.1
Last edit: 5 years 4 months ago by Newbie.
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  • ScorpionBSG
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5 years 4 months ago - 5 years 4 months ago #91 by ScorpionBSG Replied by ScorpionBSG on topic 4.0
Hm... Run the game Castlevania LOS again and the game did not start. Permanently crashes on launch. Strange things ... :blush:
Warning: Spoiler!
Last edit: 5 years 4 months ago by ScorpionBSG.
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  • Groovex
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5 years 4 months ago #92 by Groovex Replied by Groovex on topic 4.0
How do I move the Reshade settings menu that appears in the game? It's locked on the left side of the screen!
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  • Migjack
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5 years 4 months ago - 5 years 4 months ago #93 by Migjack Replied by Migjack on topic 4.0
Hi,
Do you know if it's possible to use Reshade with DX12 in next update ?

I would like to use Reshade with Shadow of Tomb Raider :blush:
Last edit: 5 years 4 months ago by Migjack.
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  • ScorpionBSG
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5 years 4 months ago #94 by ScorpionBSG Replied by ScorpionBSG on topic 4.0

Migjack wrote: Hi,
Do you know if it's possible to use Reshade with DX12 in next update ?

I would like to use Reshade with Shadow of Tomb Raider :blush:

No, Reshade works only on dx9-11
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  • niftucal
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5 years 4 months ago #95 by niftucal Replied by niftucal on topic 4.0
Good work on the new features. I used tools like Flex/Bison/Coco-R/ANTLR before and the code they generate is pretty fast. Have you considered using them to automate the compiler? That should increase productivity, facilitate supporting new languages and improve long-term maintenance.
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  • crosire
  • Topic Author
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5 years 4 months ago - 5 years 4 months ago #96 by crosire Replied by crosire on topic 4.0

niftucal wrote: Good work on the new features. I used tools like Flex/Bison/Coco-R/ANTLR before and the code they generate is pretty fast. Have you considered using them to automate the compiler? That should increase productivity, facilitate supporting new languages and improve long-term maintenance.

Bison was used for the initial revision of the compiler. It wasn't flexible enough for my needs and actually slower than a hand-written recursive decscent parser. So I ditched it pretty fast and wrote the thing myself.
Last edit: 5 years 4 months ago by crosire.
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  • JadaBattle
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5 years 4 months ago #97 by JadaBattle Replied by JadaBattle on topic 4.0.2
This update completely broke the sims 4. The game is so blurry that you can’t even attempt to play it.
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  • Groovex
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5 years 4 months ago #98 by Groovex Replied by Groovex on topic 4.0
How do I move the Reshade settings menu that appears in the game? It's locked on the left side of the screen! :(
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  • lowenz
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5 years 4 months ago #99 by lowenz Replied by lowenz on topic 4.0

Groovex wrote: How do I move the Reshade settings menu that appears in the game? It's locked on the left side of the screen! :(

It's intended.
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  • Myashi
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5 years 4 months ago #100 by Myashi Replied by Myashi on topic 4.0
Hey guys,
long time no see :cheer: I want to ask if it's just me or ReShade 4.2 doesn't work with Sunset Overdrive (steam version).
I can see the greeting message, when I launch the game but as soon i press shift +F2, the gui doesn't show up.
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