4.5
- xNameleSSx
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Looks like depth buffer detection broken in Fallout New Vegas. Screen height always detects as 1024
imgur.com/a/LHYgzvm
With Reshade 4.3 it works fine, but 4.4 and newer looks buggy.
imgur.com/a/LHYgzvm
With Reshade 4.3 it works fine, but 4.4 and newer looks buggy.
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- Rayman_77
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- killakingkrow
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- aaronth07
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Amazing work, I love the new application selection UI (though maybe it should be sorted by last used like NVIDIA Control Panel does) and the repository UI. Though, is there a way to set a local folder as a repository? Or does it have to be a link/Github?
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- Great_Dragon
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I found there are 2 versions on the latest 4.5.3 release of the file. 756 and 757.
Each of them works with one games but has no effect of the others.
Like I got 756 working with "The Incredible adventues of Van Helsing" but 757 doesn't work.
At the same time 757 works fine with "Kingdom Come Deliverence" but 756 fails to load.
Each of them works with one games but has no effect of the others.
Like I got 756 working with "The Incredible adventues of Van Helsing" but 757 doesn't work.
At the same time 757 works fine with "Kingdom Come Deliverence" but 756 fails to load.
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- crosire
- Topic Author
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- Great_Dragon
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@crosire
Thanks. I thougt one DLL contailns both versions.
I prefer copy-paste installation of ReShade thus I usually run newest installer once just to get an updated DLL and that is it.
Do you have any plans to have just zip/7z package of the ReShade along with regular installer?
Thanks. I thougt one DLL contailns both versions.
I prefer copy-paste installation of ReShade thus I usually run newest installer once just to get an updated DLL and that is it.
Do you have any plans to have just zip/7z package of the ReShade along with regular installer?
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- crosire
- Topic Author
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- ScreamerofStars
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- OlderedJohnStalvern
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Is anyone having success with Rpcs3 Vulkan on AMD Radeon cards?
I'm trying everything but reshader won't hook on rpcs3 Vulkan, error "Failed to initialize Vulkan runtime environment", rpcs3 opengl hooks fine.
I'm trying everything but reshader won't hook on rpcs3 Vulkan, error "Failed to initialize Vulkan runtime environment", rpcs3 opengl hooks fine.
Warning: Spoiler!
16:56:52:787 [01500] | INFO | Initialized.
16:56:52:789 [01500] | INFO | Redirecting vkCreateInstance(pCreateInfo = 0000000003BF7B70, pAllocator = 0000000000000000, pInstance = 0000000003BF7CD0) ...
16:56:52:789 [01500] | INFO | Requesting Vulkan instance for API version 1.0 ...
16:56:52:789 [01500] | INFO | > Replacing requested version with 1.1 ...
16:56:52:813 [01500] | INFO | Redirecting vkCreateWin32SurfaceKHR(instance = 0000000107C74010, pCreateInfo = 0000000003BF7D80, pAllocator = 0000000000000000, pSurface = 000000011083F3A8) ...
16:56:52:813 [01500] | INFO | Redirecting vkCreateDevice(physicalDevice = 0000000108901CD0, pCreateInfo = 0000000003BF7880, pAllocator = 0000000000000000, pDevice = 0000000003BF7820) ...
16:56:52:829 [01500] | INFO | Redirecting vkCreateSwapchainKHR(device = 0000000108ACA030, pCreateInfo = 0000000003BF7D20, pAllocator = 0000000000000000, pSwapchain = 000000000BC797D8) ...
16:56:52:829 [01500] | INFO | > Dumping swap chain description:
16:56:52:829 [01500] | INFO | +-----------------------------------------+-----------------------------------------+
16:56:52:829 [01500] | INFO | | Parameter | Value |
16:56:52:829 [01500] | INFO | +-----------------------------------------+-----------------------------------------+
16:56:52:829 [01500] | INFO | | flags | 0x4 |
16:56:52:829 [01500] | INFO | | surface | 000000010A7BC550 |
16:56:52:829 [01500] | INFO | | minImageCount | 3 |
16:56:52:829 [01500] | INFO | | imageFormat | 44 |
16:56:52:829 [01500] | INFO | | imageColorSpace | 0 |
16:56:52:829 [01500] | INFO | | imageExtent | 1280 720 |
16:56:52:829 [01500] | INFO | | imageArrayLayers | 1 |
16:56:52:829 [01500] | INFO | | imageUsage | 0x13 |
16:56:52:829 [01500] | INFO | | imageSharingMode | 0 |
16:56:52:829 [01500] | INFO | | queueFamilyIndexCount | 0 |
16:56:52:829 [01500] | INFO | | preTransform | 0x1 |
16:56:52:829 [01500] | INFO | | compositeAlpha | 0x1 |
16:56:52:829 [01500] | INFO | | presentMode | 0 |
16:56:52:829 [01500] | INFO | | clipped | true |
16:56:52:829 [01500] | INFO | | oldSwapchain | 0000000000000000 |
16:56:52:829 [01500] | INFO | +-----------------------------------------+-----------------------------------------+
16:56:54:122 [01500] | ERROR | Failed to initialize Vulkan runtime environment on runtime 0000000108929F70.
16:57:09:411 [04540] | INFO | Redirecting wglChoosePixelFormat(hdc = FFFFFFFF94010932, ppfd = 00007FFD0C5119F0) ...
16:57:09:411 [04540] | INFO | > Dumping pixel format descriptor:
16:57:09:411 [04540] | INFO | +-----------------------------------------+-----------------------------------------+
16:57:09:411 [04540] | INFO | | Name | Value |
16:57:09:411 [04540] | INFO | +-----------------------------------------+-----------------------------------------+
16:57:09:411 [04540] | INFO | | Flags | 0x25 |
16:57:09:411 [04540] | INFO | | ColorBits | 8 |
16:57:09:411 [04540] | INFO | | DepthBits | 0 |
16:57:09:411 [04540] | INFO | | StencilBits | 0 |
16:57:09:411 [04540] | INFO | +-----------------------------------------+-----------------------------------------+
16:57:09:412 [04540] | INFO | > Returning format: 4
16:57:09:412 [04540] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF94010932, iPixelFormat = 8, ppfd = 00007FFD0C5119F0) ...
16:57:35:675 [01500] | INFO | Redirecting vkDestroySwapchainKHR(0000000108ACA030, 00000001073F4000, 0000000000000000) ...
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- derrame
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- Great_Dragon
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4 years 10 months ago - 4 years 10 months ago #152
by Great_Dragon
Replied by Great_Dragon on topic 4.5
"This is Kinda an old issue but Reshade doesnt work on Warcraft 3 from 1.27 and onwards"
I have Warcaft 3 (classic version) updated with 1.27b offline installer and ReShade works fine with it.
* Added warning message when access to depth buffers is disabled because of network activity
That new update for Network activity makes ReShade flickers because of missing Deapth Buffer until you Alt-Tab from the game (I'm using MXAO for The Invredible Adventure of Van Helsing). I didn't have the issue with 4.5.3
I have Warcaft 3 (classic version) updated with 1.27b offline installer and ReShade works fine with it.
* Added warning message when access to depth buffers is disabled because of network activity
That new update for Network activity makes ReShade flickers because of missing Deapth Buffer until you Alt-Tab from the game (I'm using MXAO for The Invredible Adventure of Van Helsing). I didn't have the issue with 4.5.3
Last edit: 4 years 10 months ago by Great_Dragon.
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- Khronikos
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Great stuff bro. I have next to zero concerns. Updating is easier, and no more crashing when selecting nothing. The only improvement would be to just update and not even see that screen. Nothing major though. Reshade has come a long way since two years ago. Congrats.
Will have to buy you a beer through Patreon soon.
Will have to buy you a beer through Patreon soon.
The following user(s) said Thank You: crosire
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- xNameleSSx
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- solidforger
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4 years 10 months ago - 4 years 10 months ago #155
by solidforger
Replied by solidforger on topic 4.5
Still doesn't work (won't even start) with Steam RDR2 running on Vulkan. Maybe there's something I'm missing? I'm using an RX 580 btw.
Last edit: 4 years 10 months ago by solidforger.
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- dddfault
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solidforger wrote: Still doesn't work (won't even start) with Steam RDR2 running on Vulkan. Maybe there's something I'm missing? I'm using an RX 580 btw.
can you provide me the log ?
show it as spoiler on the reply, or use pastebin
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- crosire
- Topic Author
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You have to enable ReShade globally or leave the setup tool running (as admin) for it to work in Vulkan. The setup tool will tell you as much.
Last edit: 4 years 10 months ago by crosire.
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- Birdy62
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- OlderedJohnStalvern
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- Khronikos
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When you update, does Reshade generate a brand new ini? I noticed a few of the update notes, and does the ini matter for different APIs and new versions of Reshade? I was wondering because I am not sure if Reshade completely overwrites the ini or changes anything when updating. I am starting over, and I have everything perfect right now. I was just wondering how ini's work with updating a previous install. I thought one update reset color, but it's so easy to set back I didn't even really notice and was not sure if I changed settings. I was also curious if ini's mattered across APIs. I can't really see too much in them that would matter, but was not sure.
Thanks again for the good work.
Thanks again for the good work.
Last edit: 4 years 10 months ago by Khronikos.
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