Thanks for the help.
Will there be any stable version that doesn't get many changes soon? Or is this being worked on a lot. Anyway, thanks. App is working amazingly well for me.
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E.g. there will be another 4.5.2 update soon which I then consider stable and the next is not likely to come out for another couple of months after.
"PC has specs bellow (sic) minimal!
Please check your PC configuration to fit minimal system
requirements: metrothegame.com/pcspecs/ "
Reason: Failed to find supported DirectX API! Only DirectX 11
and DirectX 12 are supported."
PS: Just tried Division 2 in dx12, which worked fine. So it seems to be an issue with certain dx12 games.
ps: sorry for my english, it's not my native language >.<
First thx for your Great Job.
I'm just suprise by the Perf Drop of Dx12 Reshade.
I use Reshade in all my Game pre-DX12 Before Reshade 4.5 and in no case i notice FPS drop or 1FPS drop never more.
In Dx12 (4.5.2) Reshade in RDR 2 i have 10 FPS Drop.
I know the version Dx12 is very newer so i just need patience i think but if it's normal could me explain why Dx12 Reshade is so Perf cosuming.
Thx in Advance
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Papapuppetmaster wrote: This is my first time trying to download ReShade and at the home page when I click the download button my browser say the file was move or is missing...Im confused on what to do next.
Installing 4.5.2 to the Wolfenstein II folder doesn't do anything, game doesn't load Reshade and no dll is installed to the game folder selected.
220.127.116.115 was faulty but it loaded and showed some Depth buffer.
xv0t wrote: Thanks for the update!
Been running Return to Castle Wolfenstein with ioRTCWx64 and Reshade. However, releases 4.5.0 and 4.5.1 are having trouble getting SMAA to work correctly, as in, the effect is not being applied at all to the game, whereas 4.4.2 does so.
Haven't tested on any other OpenGL game at the moment but will do so whenever I'm able to.
Edit: all other effects work as intended.
Can confirm SMAA is now working on ioRTCWx64 with ReShade 4.5.2.
Thanks for the update, Crosire!
Same problem with The new colossus, a crash at startup just before loading the main menu.
BigDuck wrote: Hello everyone. I can't get Reshade with Vulkan to work with anything that uses Vulkan on my PC, whether that's any steam game such as doom or emulators such as dolphin, RPCS3, CEMU, any of them if I select Vulkan they all will simply crash on startup. I have tried the enabling Vulkan globally, I have ensured the key in the registry is in the correct place. I've tried leaving the installer open while I use the program but it just will keep crashing on startup on any program that uses Vulkan. I'm definitely not the only one as I've seen loads of others with the exact same problem as me. I've got a Vega 56 if that makes any difference and am the latest stable drivers, also used DDU to do a clean driver install. I have attached a recent log below. Thanks!
Did you try to move all Reshade files from your games folder into Reshade Vulkan Global folder?
Since according your log, it seems still loading from your C:\Users\Jalaluddin\Documents\Cemu\ ; NOT from C:\ProgramData\Reshade\
Also, for temporary move out/disable that LUT and Ambient Light shaders from shaders folder. After you get stable with "liter" shaders, then you may put again that complex shaders 1 by 1 until you know what is shader that might have problem with your GPU driver version (I've discovered some shaders may cause crashes with specific/certain VGA driver version (mine is NVIDIA GeForce driver)). Only with Vulkan, if with DirectX (11 and 12) it works flawlessly using Reshade with any GPU driver version!
Also, I just want to report that Reshade Vulkan V4.5.2 is work so great with Detroit become Human :