4.5

  • Posts: 580
6 months 3 weeks ago #41 by thalixte

pyewacket wrote: Found a solution to stuttering in Doom. You need to toggle a working address in depth buffer section. Depth buffer works either way, but if you don't toggle then stutter is introduced.


I don't experiment any stuttering with Doom, even wit depth buffer auto detection on. On which API do you play ?
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6 months 3 weeks ago - 6 months 3 weeks ago #42 by thalixte

ned228 wrote: 10:59:31:042 [13404] | INFO | Initializing crosire's ReShade version '4.5.1.745' (64-bit) built on '2019-12-16 22:12:14' loaded from "C:\ProgramData\ReShade\ReShade64.dll" to "D:\Rockstar Games Library\Red Dead Redemption 2\RDR2.exe" ...
...
10:59:32:667 [13404] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("C:\WINDOWS\system32\dinput8.dll"))
10:59:32:667 [13404] | INFO | > Found 2 match(es). Installing ...
...
10:59:32:753 [07764] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000279E26C7590, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 000000EADCFFCA50, FeatureLevels = 1, SDKVersion = 7, ppDevice = 000000EADCFFCA00, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
10:59:32:753 [07764] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
10:59:32:753 [07764] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000279E26C7590, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 000000EADCFFCA50, FeatureLevels = 1, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 000000EADCFFCA00, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
...


Those lines are strange for me. The first one suggests that d3d11.dll is loaded from dinput8.dll.

Then, the D3D11CreateDevice method has a null ppImmediateContext. I guess that's why it crashes.
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6 months 3 weeks ago - 6 months 3 weeks ago #43 by crosire
Nah, that is allowed. And it being shown as loaded through another DLL just means ReShade didn't catch it the first time around. So nothing wrong there.
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6 months 3 weeks ago #44 by pyewacket
@thalixte Vulkan. There r 3 toggles in Vk tab and either 1 or 3 works. If none, then pretty irritating stutters r induced during mouse movements and action.
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6 months 3 weeks ago - 6 months 3 weeks ago #45 by ned228
So can you tell from the log what might be causing the crash? Or is there something else going on not related to reshade its self. just a note I have instaled it for rdr2 using the vulkan api so why would it be using d3d11.dll to begin with instead of a vulkan dll?
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6 months 3 weeks ago - 6 months 3 weeks ago #46 by thalixte

crosire wrote: Nah, that is allowed. And it being shown as loaded through another DLL just means ReShade didn't catch it the first time around. So nothing wrong there.


So what can cause the crash, then ? Another user crashes at the same place, just after Reshade logs Using feature level 0xb000 (which is D3D_FEATURE_LEVEL_11_0).
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6 months 3 weeks ago - 6 months 3 weeks ago #47 by thalixte

pyewacket wrote: @thalixte Vulkan. There r 3 toggles in Vk tab and either 1 or 3 works. If none, then pretty irritating stutters r induced during mouse movements and action.


If none, in my rig, there are no stutterings at all. What effects have you enabled ?
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6 months 3 weeks ago - 6 months 3 weeks ago #48 by pyewacket

thalixte wrote: What effects have you enabled ?


It doesn't matter what effects. U can turn off all effects and Reshade itself, and stutters will still be there for me. It's much like with ACO, the fact that Reshade is injected, by itself introduces some effect regardless of shaders used.
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6 months 3 weeks ago #49 by thalixte

pyewacket wrote:

thalixte wrote: What effects have you enabled ?


It doesn't matter what effects. U can turn off all effects and Reshade itself, and stutters will still be there for me. It's much like with ACO, the fact that Reshade is injected, by itself introduces some effect regardless of shaders used.


In the statistics tab, do you see something strange (for instance, in the CPU stats) ?
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  • Posts: 455
6 months 3 weeks ago #50 by Martigen
Thank you Crosire for yet another awesome release!

Quick question (for Crosire, or anyone else) -- can I get an overview of how the new Vulkan support works?

I usually manually install reshade DLLs and copy across my custom Reshade.ini and its settings for a globally shared shader directory and default shader settings. Now with Vulkan, how does this support work? I noticed the Vulkan check box remains ticked if launching the installer again, so I presume it's written registry entries. Are there also files placed somewhere that I should update with the next reshade release, or will re-running setup at the next release automatically upgrade said files? A little more info on all this would be great.
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6 months 3 weeks ago #51 by crosire
@Martigen: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers + C:\ProgramData\ReShade. Running the setup will automatically update those. Unchecking the box and closing the setup will also remove all traces of these, in case one wants to get rid of it again.
@thalixte: I don't know, most likely some third party software interfering as usual. The log does noint at any any obvious reasons at least.
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6 months 3 weeks ago #52 by DAOWAce
Dang, quick updates to fix a bunch of stuff.

Thank you bug reporters (community) and crosire for being so quick to report/fix things!
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6 months 3 weeks ago #53 by derrame
Hi

Vulkan games freeze and crash right after launch, pc not responding, need to restart.

after latest update
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6 months 3 weeks ago - 6 months 3 weeks ago #54 by Great_Dragon
With that "improved D3D9" I was hoping to see Alan Wake working with 4.5.1. But no luck. Have to stick with 3.0.3 RE
Is there any chance that D3D9 detection in Alan Wake will be ever fixed?
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6 months 3 weeks ago #55 by Martigen

crosire wrote: @Martigen: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers + C:\ProgramData\ReShade. Running the setup will automatically update those. Unchecking the box and closing the setup will also remove all traces of these, in case one wants to get rid of it again.

Awesome thanks, nice and easy. So all I have to do is copy across my Reshade.ini to a Vulkan game and it's good to go, presumably still in the .exe directory for the game. I haven't tested it out yet currently only Vulkan game installed is No Man's Sky and that's set up for VR.
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6 months 3 weeks ago #56 by pyewacket

thalixte wrote: In the statistics tab, do you see something strange (for instance, in the CPU stats) ?


No, nothing unusual, no spikes in CPU stats. Also it's somewhat random, it'a not happening 100% of a time, but it often occurs during some actions (fast mouse movements for example), but not always. As for the third party software, i had that thought as well and i tried disabling anything i could think off including ansel and it didn't help. So it might be it(likely), but i just don't know what.




PS. Is there a way for Reshade to include overlay in screenshots?
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6 months 3 weeks ago - 6 months 3 weeks ago #57 by Martigen

pyewacket wrote: PS. Is there a way for Reshade to include overlay in screenshots?


I would actually like this as an optional feature! Maybe a radio box toggle? A number of times I've wanted to take shots with the UI open to show shaders selected, or other settings, and of course it's impossible.
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6 months 3 weeks ago - 6 months 3 weeks ago #58 by crubino

pyewacket wrote: PS. Is there a way for Reshade to include overlay in screenshots?

refering from your screen-shot above; you also using MSI-Afterburner, right?
for easier way; you may take screen-shot with it. The result also included Reshade UI overlay.
just bind a key to MSI-afterburner screen-capture :) (mine is F10)

@Crosire
thanks for V4.5.1 update
Wooww.... the Reshade Vulkan Global default path now even more shorter and easier to look up! :)

Update:
Oopss.... with V4.5.1 sometimes RDR2 Vulkan get this error message:


Update #2:
I've put C:\ProgramData\Reshade\ into Windows Defender/Anti-virus exclusion list; and now Reshade RDR2 Vulkan works flawlessly! that ERR_GFX_STATE no longer appears!
Yee-Hawww!! :cheer:
The following user(s) said Thank You: pyewacket
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6 months 3 weeks ago #59 by crubino

ned228 wrote: Hi i am having an issue where the game crashes to desktop when loading in to the menu rdr2. Here is the log.

10:59:31:042 [13404] | INFO  | Initializing crosire's ReShade version '4.5.1.745' (64-bit) built on '2019-12-16 22:12:14' loaded from "C:\ProgramData\ReShade\ReShade64.dll" to "D:\Rockstar Games Library\Red Dead Redemption 2\RDR2.exe" ...
10:59:31:221 [13404] | INFO  | Registering hooks for "user32.dll" ...
10:59:31:221 [13404] | INFO  | > Libraries loaded.
10:59:31:221 [13404] | INFO  | > Found 13 match(es). Installing ...
10:59:31:265 [13404] | INFO  | Registering hooks for "ws2_32.dll" ...
10:59:31:265 [13404] | INFO  | > Libraries loaded.
10:59:31:265 [13404] | INFO  | > Found 8 match(es). Installing ...
10:59:31:309 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
10:59:31:309 [13404] | INFO  | > Delayed.
10:59:31:310 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
10:59:31:310 [13404] | INFO  | > Delayed.
10:59:31:310 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
10:59:31:311 [13404] | INFO  | > Delayed.
10:59:31:311 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
10:59:31:311 [13404] | INFO  | > Delayed.
10:59:31:311 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
10:59:31:311 [13404] | INFO  | > Delayed.
10:59:31:311 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
10:59:31:311 [13404] | INFO  | > Libraries loaded.
10:59:31:311 [13404] | INFO  | > Found 7 match(es). Installing ...
10:59:31:351 [13404] | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
10:59:31:351 [13404] | INFO  | > Libraries loaded.
10:59:31:351 [13404] | INFO  | > Found 360 match(es). Installing ...
10:59:31:402 [13404] | INFO  | Initialized.
10:59:31:403 [13404] | INFO  | Redirecting vkCreateInstance(pCreateInfo = 000000EADAB5E8D0, pAllocator = 0000000000000000, pInstance = 000000EADAB5EA30) ...
10:59:31:622 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000EADAB5D980) ...
10:59:31:623 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000EADAB5E0D0) ...
10:59:31:623 [13404] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000EADAB5E338) ...
10:59:31:623 [13404] | INFO  | > Passing on to CreateDXGIFactory1:
10:59:31:623 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000EADAB5E338) ...
10:59:31:623 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000EADAB5C8A0) ...
10:59:31:625 [13404] | INFO  | Redirecting CreateDXGIFactory2(Flags = 0, riid = {7632E1F5-EE65-4DCA-87FD-84CD75F8838D}, ppFactory = 000000EADAB5E248) ...
10:59:31:632 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000EADAB5D150) ...
10:59:31:637 [13404] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000EADAB5D150) ...
10:59:31:641 [13404] | INFO  | Redirecting RegisterClassW(lpWndClass = 000000EADAB5E5B0 { sgaWindow }) ...
10:59:31:641 [13404] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'sgaWindow'.
10:59:31:644 [13404] | INFO  | Redirecting vkCreateWin32SurfaceKHR(instance = 000002729057E960, pCreateInfo = 000000EADAB5E6A0, pAllocator = 0000000000000000, pSurface = 000000EADAB5E968) ...
10:59:31:647 [13404] | INFO  | Redirecting vkDestroySurfaceKHR(instance = 000002729057E960, surface = 00000279CC68B910, pAllocator = 0000000000000000) ...
10:59:31:837 [04932] | INFO  | Redirecting vkCreateWin32SurfaceKHR(instance = 000002729057E960, pCreateInfo = 000000EADC6FFB80, pAllocator = 0000000000000000, pSurface = 00007FF7BC3F81F8) ...
10:59:31:841 [13552] | INFO  | Redirecting vkCreateDevice(physicalDevice = 00000279CC5BB220, pCreateInfo = 000000EADC4FE610, pAllocator = 0000000000000000, pDevice = 000000EADC4FE5B0) ...
10:59:32:071 [13552] | INFO  | Redirecting vkCreateSwapchainKHR(device = 00000279CD13B040, pCreateInfo = 000000EADC4FE510, pAllocator = 0000000000000000, pSwapchain = 00007FF7BC470CE8) ...
10:59:32:071 [13552] | INFO  | > Dumping swap chain description:
10:59:32:071 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:071 [13552] | INFO  |   | Parameter                               | Value                                   |
10:59:32:071 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:071 [13552] | INFO  |   | flags                                   | 0                                       |
10:59:32:071 [13552] | INFO  |   | surface                                 | 00000279CC68E840                        |
10:59:32:071 [13552] | INFO  |   | minImageCount                           | 3                                       |
10:59:32:071 [13552] | INFO  |   | imageFormat                             | 44                                      |
10:59:32:071 [13552] | INFO  |   | imageColorSpace                         | 0                                       |
10:59:32:071 [13552] | INFO  |   | imageExtent                             | 1920                1080                |
10:59:32:071 [13552] | INFO  |   | imageArrayLayers                        | 1                                       |
10:59:32:071 [13552] | INFO  |   | imageUsage                              | 0x15                                    |
10:59:32:071 [13552] | INFO  |   | imageSharingMode                        | 0                                       |
10:59:32:071 [13552] | INFO  |   | queueFamilyIndexCount                   | 0                                       |
10:59:32:071 [13552] | INFO  |   | preTransform                            | 0x1                                     |
10:59:32:071 [13552] | INFO  |   | compositeAlpha                          | 0x1                                     |
10:59:32:071 [13552] | INFO  |   | presentMode                             | 2                                       |
10:59:32:071 [13552] | INFO  |   | clipped                                 | false                                   |
10:59:32:071 [13552] | INFO  |   | oldSwapchain                            | 0000000000000000                        |
10:59:32:071 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:080 [13552] | INFO  | Redirecting wglSetPixelFormat(hdc = 000000006601269A, iPixelFormat = 1, ppfd = 000000EADC4FDE80) ...
10:59:32:109 [13552] | WARN  | vkCreateSwapchainKHR failed with error code -3!
10:59:32:109 [13552] | INFO  | Redirecting vkCreateSwapchainKHR(device = 00000279CD13B040, pCreateInfo = 000000EADC4FE510, pAllocator = 0000000000000000, pSwapchain = 00007FF7BC470CE8) ...
10:59:32:109 [13552] | INFO  | > Dumping swap chain description:
10:59:32:109 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:109 [13552] | INFO  |   | Parameter                               | Value                                   |
10:59:32:109 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:109 [13552] | INFO  |   | flags                                   | 0                                       |
10:59:32:109 [13552] | INFO  |   | surface                                 | 00000279CC68E840                        |
10:59:32:109 [13552] | INFO  |   | minImageCount                           | 3                                       |
10:59:32:109 [13552] | INFO  |   | imageFormat                             | 44                                      |
10:59:32:109 [13552] | INFO  |   | imageColorSpace                         | 0                                       |
10:59:32:109 [13552] | INFO  |   | imageExtent                             | 1920                1080                |
10:59:32:109 [13552] | INFO  |   | imageArrayLayers                        | 1                                       |
10:59:32:109 [13552] | INFO  |   | imageUsage                              | 0x15                                    |
10:59:32:109 [13552] | INFO  |   | imageSharingMode                        | 0                                       |
10:59:32:109 [13552] | INFO  |   | queueFamilyIndexCount                   | 0                                       |
10:59:32:109 [13552] | INFO  |   | preTransform                            | 0x1                                     |
10:59:32:109 [13552] | INFO  |   | compositeAlpha                          | 0x1                                     |
10:59:32:109 [13552] | INFO  |   | presentMode                             | 2                                       |
10:59:32:109 [13552] | INFO  |   | clipped                                 | false                                   |
10:59:32:109 [13552] | INFO  |   | oldSwapchain                            | 0000000000000000                        |
10:59:32:109 [13552] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:483 [13552] | INFO  | Recreated runtime environment on runtime 00000279CEEAD750.
10:59:32:649 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\DepthHaze.fx".
10:59:32:649 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\LevelsPlus.fx".
10:59:32:650 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FilmicPass.fx".
10:59:32:652 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\3DFX.fx".
10:59:32:653 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\DisplayDepth.fx".
10:59:32:655 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\LiftGammaGain.fx".
10:59:32:656 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\AdaptiveFog.fx".
10:59:32:657 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\PerfectPerspective.fx".
10:59:32:661 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\LightDoF.fx".
10:59:32:661 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\SurfaceBlur.fx".
10:59:32:662 [07764] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 00000279E26D3540) ...
10:59:32:663 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\CinematicDOF.fx".
10:59:32:665 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Technicolor.fx".
10:59:32:667 [13404] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("C:\WINDOWS\system32\dinput8.dll")) ...
10:59:32:667 [13404] | INFO  | > Found 2 match(es). Installing ...
10:59:32:669 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FineSharp.fx".
10:59:32:669 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Technicolor2.fx".
10:59:32:677 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\PPFX_Bloom.fx".
10:59:32:680 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\LumaSharpen.fx".
10:59:32:681 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\PPFX_Godrays.fx".
10:59:32:685 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\LUT.fx".
10:59:32:687 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Clarity.fx".
10:59:32:689 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\TiltShift.fx".
10:59:32:691 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\AdaptiveSharpen.fx".
10:59:32:691 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\ColorMatrix.fx".
10:59:32:693 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\DOF.fx".
10:59:32:693 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Tonemap.fx".
10:59:32:697 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\TriDither.fx".
10:59:32:698 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\DPX.fx".
10:59:32:698 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Colourfulness.fx".
10:59:32:699 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FXAA.fx".
10:59:32:702 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\UIDetect.fx".
10:59:32:705 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\PPFX_SSDO.fx".
10:59:32:706 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\UIMask.fx".
10:59:32:710 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Prism.fx".
10:59:32:711 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\MagicBloom.fx".
10:59:32:712 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Vibrance.fx".
10:59:32:712 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\CRT.fx".
10:59:32:713 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Emphasize.fx".
10:59:32:713 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\GaussianBlur.fx".
10:59:32:714 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\AmbientLight.fx".
10:59:32:715 [07764] | WARN  | Ignoring LoadLibrary("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll") call to avoid possible deadlock.
10:59:32:719 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Curves.fx".
10:59:32:719 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\EyeAdaption.fx".
10:59:32:721 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Monochrome.fx".
10:59:32:724 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FakeHDR.fx".
10:59:32:725 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Glitch.fx".
10:59:32:725 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\MultiLUT.fx".
10:59:32:726 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\ReflectiveBumpMapping.fx".
10:59:32:728 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FakeMotionBlur.fx".
10:59:32:729 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\ASCII.fx".
10:59:32:729 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Sepia.fx".
10:59:32:730 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Daltonize.fx".
10:59:32:731 [14932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Vignette.fx".
10:59:32:734 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\AspectRatio.fx".
10:59:32:739 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FilmGrain.fx".
10:59:32:741 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\HighPassSharpen.fx".
10:59:32:742 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Deband.fx".
10:59:32:744 [07764] | WARN  | Ignoring LoadLibrary("winmm.dll") call to avoid possible deadlock.
10:59:32:745 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FilmGrain2.fx".
10:59:32:746 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\HQ4X.fx".
10:59:32:749 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\MXAO.fx".
10:59:32:751 [01052] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\FilmicAnamorphSharpen.fx".
10:59:32:752 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Bloom.fx".
10:59:32:752 [07764] | INFO  | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 00000279E0EDACA0, pDevice = 00000279E494FB88, hWnd = 0000000000050992, pDesc = 000000EADCFFD600, pFullscreenDesc = 0000000000000000, pRestrictToOutput = 0000000000000000, ppSwapChain = 00000279E26D3550) ...
10:59:32:752 [07764] | INFO  | > Dumping swap chain description:
10:59:32:752 [07764] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:752 [07764] | INFO  |   | Parameter                               | Value                                   |
10:59:32:752 [07764] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:752 [07764] | INFO  |   | Width                                   | 0                                       |
10:59:32:752 [07764] | INFO  |   | Height                                  | 0                                       |
10:59:32:752 [07764] | INFO  |   | Format                                  | 87                                      |
10:59:32:752 [07764] | INFO  |   | Stereo                                  | FALSE                                   |
10:59:32:752 [07764] | INFO  |   | SampleCount                             | 1                                       |
10:59:32:752 [07764] | INFO  |   | SampleQuality                           | 0                                       |
10:59:32:752 [07764] | INFO  |   | BufferUsage                             | 96                                      |
10:59:32:752 [07764] | INFO  |   | BufferCount                             | 3                                       |
10:59:32:752 [07764] | INFO  |   | Scaling                                 | 0                                       |
10:59:32:752 [07764] | INFO  |   | SwapEffect                              | 3                                       |
10:59:32:752 [07764] | INFO  |   | AlphaMode                               | 0                                       |
10:59:32:753 [07764] | INFO  |   | Flags                                   | 0x802                                   |
10:59:32:753 [07764] | INFO  |   +-----------------------------------------+-----------------------------------------+
10:59:32:752 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\NightVision.fx".
10:59:32:752 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\HSLShift.fx".
10:59:32:753 [07764] | INFO  | Redirecting D3D11CreateDevice(pAdapter = 00000279E26C7590, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 000000EADCFFCA50, FeatureLevels = 1, SDKVersion = 7, ppDevice = 000000EADCFFCA00, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
10:59:32:753 [07764] | INFO  | > Passing on to D3D11CreateDeviceAndSwapChain:
10:59:32:753 [07764] | INFO  | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000279E26C7590, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 000000EADCFFCA50, FeatureLevels = 1, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 000000EADCFFCA00, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
10:59:32:755 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Denoise.fx".
10:59:32:757 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Layer.fx".
10:59:32:760 [17932] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Levels.fx".
10:59:32:763 [07764] | INFO  | > Using feature level 0xb000.
10:59:32:763 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Border.fx".
10:59:32:766 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Cartoon.fx".
10:59:32:769 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Chromakey.fx".
10:59:32:771 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\SMAA.fx".
10:59:32:772 [19276] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Nostalgia.fx".
10:59:32:772 [19940] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\ChromaticAberration.fx".
10:59:32:775 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Splitscreen.fx".
10:59:32:777 [05512] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\StageDepth.fx".
10:59:32:778 [12696] | INFO  | Successfully loaded "D:\Rockstar Games Library\Red Dead Redemption 2\reshade-shaders\Shaders\Depth3D.fx".
I could not find any issues. The game works fine without reshade. But as soon as I install reshade the game will not load. The happens if i check enable reshade globally. If i dont check it the game will start but reshade would not be enabled. I am using vulkan in rdr2 and have installed reshade for vulkan. Could someone help me fix this?


Hi Ned,
According your log file, You may try these:
- Did you move/delete unnecessary file *.fx which you don’t use it? It seems load so many fx files during first load
- Did you try to move reshade.ini, your presets, your reshade-shaders folder from game folder into reshade vulkan global folder? e.g c:\ProgramData\Reshade (for Reshade 4.5.1);
Also:
- did you try to disable/move/delete RDR2 native trainer file (if you are using it, e.g ScriptHook, etc.)?
- did you try to put c:\ProgramData\Reshade into Windows Defender/Anti-virus exclusion list?
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  • Posts: 3740
6 months 3 weeks ago #60 by crosire
@ned228: Delete dxgi.dll in your RDR2 directory if it is still there.
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