4.5

  • Posts: 6
3 months 3 weeks ago - 3 months 3 weeks ago #181 by dark1970
In the Doom Eternal game (single player only) I use the Superdepth3D.fx shader. Everything works in the game menu. In the game itself, in the "Vulkan" tab it says: "High Network Activity Discovered. Access to Depth Buffer is disabled to prevent exploitation." .windows reinstalled, the Internet turned off, nothing helps! How to solve this problem?
The following user(s) said Thank You: tOXicSilence, superman224
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  • Posts: 15
3 months 3 weeks ago - 3 months 2 weeks ago #182 by Carl_P
Here Reshade doesn't recognise Doom Eternal at all. I start up the game, but the Reshade settings window never shows up. There's no Reshade dll file in the game folder either afaik. Although I see definite visual improvements in Doom Eternal, both the lighting and textures lack a certain "crispness", so Doom Eternal will greatly benefit from Reshade. Any tips on how to get this working, if possible? (2080ti, Windows 10, latest Geforce driver, Doom Eternal in Vulkan, 2080ti). Thanks.

PS: Thanks to Martigen for his previous response about Metro Exodus.

PS2: I recently discovered the nice effect of using both AmbientLight and Clarity (soft) in games with slightly flat lighting (like Witcher 3), Reshade is great stuff. :)
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  • Posts: 2
3 months 1 week ago - 3 months 1 week ago #183 by superman224
dark1970, There is only one way that you suggested later in the comments on the "Tridef3D 7.4" topic (on Rutracker) - download Doom Eternal Offline Crack (by tempthrowaway). Thanks for solving the problem. As I understand it, online games will not have access to the "depth buffer" if Reshade detects traces of network activity. Or are there solutions to get around this lock, for example, in Tom Clancy's The Division 2? Tridef3D (similar to Reshade+Superdepth3D) works fine with Diablo 3 and Destiny 2 (online games wich running with Battle-Net launcher), but it doesn't works with Tom Clancy's The Division 2. I want to play this game in 3D. Does anyone have any ideas how to solve this ("High Network Activity Discovered. Access to Depth Buffer is disabled to prevent exploitation." - how to turn it off in Reshade)?
...and many thanks to the developers for the opportunity to play the latest games with DirectX 12 and Vulkan using Reshade and Superdepth3D (shader)!
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  • Posts: 2
3 months 1 week ago - 3 months 1 week ago #184 by Govvo
I play with reshade on dx11 GHOST RECON BREAKPOINT. I have a bypass for BattlEye, but on a VULKAN the game just closes at the opening of the game window. I hope there is some solution or fix. Write to me and I will test any version of Reshade for GHOST RECON BREAKPOINT VULKAN. RX580
log file:
Warning: Spoiler! [ Click to expand ]
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  • Posts: 49
3 months 1 week ago - 3 months 1 week ago #185 by zig11727
The Doom eternal game works fine with Superdepth 3D VR with the steam and Bethesda version of the game the high network usage is because your using a crack exe and it's login problem with Bethesda account. see BlueSkydefender discord channel for more info.
The game will not work with VorpX or Tridef vr, helixvision because it uses Vulkan which is only supported by Reshade.
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  • Posts: 1
3 months 1 week ago #186 by Nismo
Hello

I have problem with shadows on version 4.5.4

Anyone know what happend here?

abload.de/img/fsscreen_2020_04_04_0g3kih.png

Sorry if this topic is not for this
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  • Posts: 36
3 months 1 week ago #187 by Shady
Since Reshade 4.5.4 on Google Chrome it displays a red message on title bar that it could not save to my preset path in C:\Program Files (x86)\Google\Chrome\Application\MyPreset.ini

Path looks correct and I did not change anything. Back to Reshade 4.5.3 and message is gone again.
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  • Posts: 3741
3 months 1 week ago #188 by crosire
Doesn't change the fact that preset saving won't work in 4.5.3 either, it just doesn't tell you as much. You don't have writing permissions to C:\Program Files, so it is not able to save a preset. Fix that and the message will go away.
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