Screenshot Thread
- Wicked Sick
Gang rape (Am I allowed to say "rape"?)
My princess
That guy died, I swear
That battle was epic for me
I did even record it xD
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- Ganossa
FriskyNoodle wrote:
LuciferHawk wrote:
FriskyNoodle wrote: Did you disable mini map do get depth buffer working properly?
Depth buffer works the same with or without mini map. However, I turned it off there, yes.
But when I have DoF enabled, its either rendering only in mini map, or rest of the game, there is no depth buffer between character and rest of game world. How did you manage that
What settings are you using?
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- Courier
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- robgrab
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- Ganossa
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- Courier
robgrab wrote: Very nice Dead Space shots. Care to share your preset?
Sure, but it's using an old version of reshade, if you want to use the new framework (I think I'll port the settings tonight if I have time myself) you can just copy the settings onto current framework.
pastebin.com/T5rGHtPG
And the lens texture:
puu.sh/hpoFP/0c3cd2e5ef.png
Also, awesome palette shader, can't wait to finally have palette based color grading like with ENB. Thank you based LuciferHawk
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- SunBroDave
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- GroinShooter
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- GroinShooter
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- FriskyNoodle
LuciferHawk wrote: GTA V:: Applying ENB palette by using the WiP TuningPalette shader
Topic is locked cant view it, can you link with mediafire or something?
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- Ganossa
FriskyNoodle wrote:
LuciferHawk wrote: GTA V:: Applying ENB palette by using the WiP TuningPalette shader
Topic is locked cant view it, can you link with mediafire or something?
My bad, was in editing mode when I copied the link
Here you go
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- Quentin-Tarantino
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- Quentin-Tarantino
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- SkacikPL
FriskyNoodle wrote: Tried my hand at Reshade with Dead or Alive 5: Last Round at 4k
(Some screens might be 1080p I dont care)
Full album here: imgur.com/a/rHGbE
Here is a few split screen shots
I've also been fooling with reshade and DOA.
Apparently logarythmic depth buffer won't be accessible if you use SSAA.
Also it seems that AO doesn't work too well with that depth buffer, only AO which works on characters instead of backgrounds is SSAO and it sucks heavily.
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- Marty McFly
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- crosire
Not only GTA V, but yeah, only games that actually use a logarithmic depth buffer of course. Only few do, and only modern titles (it's a rather new concept): Assassin's Creed Unity, GTA V, Dead or Alive 5, Dying Light, ...Marty McFly wrote: Logarithmic depth buffer is an option for GTA V only, in every other game this fucks the depth buffer up.
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- SkacikPL
I haven't seen logarithmic DB from any other game than DOA5, but if it looks the same in other games, it's quite bad.
I really wanted to get some kind of AO going in this game, but it seems impossible, as there's no depth differentiation on the characters.
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- FriskyNoodle
Quentin-Tarantino wrote: FriskyNoodle are you the guy who used to be called Legacyy?
Ive used FriskyNoodle as my handle since like on my friends ps3 days before I had a computer. So about 7 years ago.
I've also been fooling with reshade and DOA.
Apparently logarithmic depth buffer won't be accessible if you use SSAA.
Also it seems that AO doesn't work too well with that depth buffer, only AO which works on characters instead of backgrounds is SSAO and it sucks heavily.
That was with the older framework before 0.17.1, so no depth buffer at all no matter what.
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- Ganossa
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- padolamap
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