Depth buffer detection modifications
- thalixte
- Topic Author
WSH303 wrote: Hello, I have a question about source engine based game Vindictus. Depth buffer detection works fine in main menu, but in game it turns in something like this:
Its a mmorpg, so it may be network issue, but something is being displayed, which is strange, I think if everything was ok, then nothing or everything should be displayed.
Yes, it is strange. Normally nothing should be displayed when online. Did you use the last Reshade release ?
- WSH303
reshade.me/forum/general-discussion/4083...tion?start=860#34097
- Exchy
- Pat_s2
- thalixte
- Topic Author
Exchy wrote: So, i'm here about Left 4 dead 2, thanks
Here are my settings for Left For Dead 2:
[DX9_BUFFER_DETECTION]
DisableINTZ=0
PreserveDepthBuffer=1
PreserveDepthBufferIndex=0
AutoPreserve=1
FocusOnBestOriginalDepthstencilSource=0
SourceEngineFix=1
BruteForceFix=0
Use my last dll:
d3d9_32bits.zip
- Chavolatra
- thalixte
- Topic Author
Chavolatra wrote: i can still hope in depth buffer work fine , if MSAA turn on in games someday ?
No, not for the moment, sorry...
- Chavolatra
much thank for you job
- Exchy
Solved with AA disabling. Something messing with the in-game sound, half of shots are none
- thalixte
- Topic Author
Chavolatra wrote: so it is possible ? i wait for this with a lot of joy
much thank for you job
No, i do not think it is possible. Maybe for dx10 or dx11, but not sure at all...
- Pat_s2
- Northernpike
- lowenz
- Northernpike
- Northernpike
- Pat_s2
- Northernpike
MXAO
- Northernpike
- Uncle Crassius
Northernpike wrote: Believe me, I have tried every possible combination of settings, the issue seems to be that the depth buffer detection isn´t working correctly.
Well, the debug output shows something so it's working at least partially. So, when you change nothing else now but DEPTH_BUFFER_INPUT_REVERSED, what does MXAO's debug output look like?
- thalixte
- Topic Author
Pat_s2 wrote: thalixte did you see this? Cemu+raytracing . I got it working by changing from fullscreen to windowed a few times but its random. its kinda not worth messing with tbh.
Reshade have a direct access to the CEMU depth buffer (opengl).
Maybe graphic packs can cause troubles with the db detection (or the cinematics, do not know).
It works with those settings:
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
[DisplayDepth.fx]
bUIUsePreprocessorDefs=0
fUIFarPlane=1000.000000
iUIUpsideDown=1
iUIReversed=1
iUILogarithmic=0
iUIPresentType=1