Compatibility list
- crosire
-
Topic Author
If you have a game that's not on the list, please answer this topic and tell your findings with it

Please Log in or Create an account to join the conversation.
- Nekrik
-
Remember Me : Perfect (Must enable in game "Supersampling" to get depth buffer info for some reason) // Version: 0.12.0 / Hook:d3d9.dll
Hard Reset : Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Ultra Street Fighter 4: Issues. (No Depth Buffer access) / / Version: 0.12.0 / Hook:d3d9.dll
Middle Earth Shadow of Mordor : Issues (No Depth Buffer access) / / Version: 0.12.0 / Hook:dxgi.dll
Metal Gear Rising Revengeance: Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Dragon Age Inquisition : Perfect / / Version: 0.12.0 / Hook:dxgi.dll
Transformers Fall of Cybertron: Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Please Log in or Create an account to join the conversation.
ManiaPlanet (d3d9) (TrackMania 2, ShootMania Storm) Perfect
GLQuake: Perfect (nvidia driver fix) (opengl32)
Quake 2: Issues (Blue Gamma all over the screen) (OpenGL32) -Probably fixed after nvidia driver, since it was releated to the OGL colors bug
Quake 3: Issues (same as Quake 2) -Probably fixed after nvidia driver, since it was releated to the OGL colors bug
Half-Life: Not Working (STEAM deletes the opengl32 file, probably a VAC thing, different OpenGL renderer?) (opengl32)
Hot-Wheels World Race: Perfect (d3d8)
Half-Life 2: Issues (Depth buffer only works when flashlight is on, Source depth detection is weird) (d3d9)
RAGE: Perfect (opengl32)
RiptideGP2: Issues (Doesnt load textures on MasterEffect) (dxgi)
I will be posting more as soon as i can get them.
Please Log in or Create an account to join the conversation.
- robgrab
-
Chronicles of Riddick - Dark Athena: Issues (black screen after Mature warning logo appears. I can hear audio though.) [opengl32.dll]
Condemned Criminal Origins - Perfect except no depth buffer access [d3d9.dll]
Dead Space 3: Perfect [d3d9.dll]
Jade Empire: Works great (Default DoF settings have main character slightly out of focus) [d3d9.dll]
Psychonauts: PERFECT [d3d9.dll] [tested with v.13.2]
Quake 4: Works great (weapon is blurred using DoF but I kinda like it) [opengl32.dll]
Resident Evil Revelations: Works great (DoF is near perfect) [d3d9.dll]
Saint's Row IV: Perfect [dxgi.dll]
System Shock 2: Issues with DoF when your weapon is showing (the depth buffer gets blocked or something) [d3d9.dll]
TRON 2.0 (with Killer Mod): Works great [d3d9.dll]
Please Log in or Create an account to join the conversation.
- Psychor
-
Starcraft II - Works (ReShade must be installed to \SC2\Versions\BaseXXXX, where BaseXXXX is the latest Base folder); v0.12.0; d3d9.dll
Sacred Gold - ReShade doesn't load and I'm not sure why; v0.12.0; ???
Please Log in or Create an account to join the conversation.
- Deriest
-
Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.
Please Log in or Create an account to join the conversation.
- robgrab
-
Deriest wrote: Kingdoms of Amalur: Reckoning works but DOF affects UI.
Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.
DoF affects every games UI. Nothing you can do besides disable HUD/UI in games that support it. To quote crosire:
crosire wrote: Blurring affecting the HUD is totally normal, as ReShade renders at the end of each frame, when the full frame image is finished. The depthbuffer usually does not contain information about the HUD though, so it is ignored by DOF.
Please Log in or Create an account to join the conversation.
- SunBroDave
-
Witcher 2, dxgi.dll, no depth buffer
Tomb Raider 2013, dxgi.dll, no depth buffer
Batman: Arkham Asylum: d3d9.dll, no depth buffer
PCSX2, dxgi.dll, no depth buffer
Please Log in or Create an account to join the conversation.
- crosire
-
Topic Author
Please make sure you use the latest version of ReShade (a bug was fixed in 0.12.0 that caused these kinds of errors in a couple of games) and create a thread in the troubleshooting section if you still experience these issuesDeriest wrote: Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.

Please Log in or Create an account to join the conversation.
- Midhras
-
* I'm using this together with GeDoSaTo to render a larger image. I don't know how to reliably make sure that refreshing ReShade will cause the game to render at the GeDo resolution selected in the graphical options of the game. At times, refreshing will cause the game to render at native resolution. I'm running the game in a window because GeDo + ReShade in fullscreen will crash the game.
Dark Souls: Prepare to Die - Perfect // Version 0.12.0 / Hook: d3d9.dll
I'm using DSFix to run the game at zany resolutions. The goal is to use ReShade to capture the rendered resolution instead of the game window (borderless fullscreen). I managed to do this with SweetFX, but at first attempt ReShade captured a native resolution shot even if DSFix rendered at higher resolutions. After some juggling with files I got it to work, but I'm yet unsure how I managed (it was late, okay?). I'll report back if I can reliably pin down what to do.
Please Log in or Create an account to join the conversation.
- jim2point0
-
Please Log in or Create an account to join the conversation.
- SunBroDave
-
Please Log in or Create an account to join the conversation.
- jim2point0
-
Please Log in or Create an account to join the conversation.
- SunBroDave
-
Alien: Isolation, dxgi.dll, works perfectly
Project64 Emulator, d3d9.dll, no depthbuffer access
Mirror's Edge, d3d9.dll, no depthbuffer access
Assassin's Creed II, d3d9.dll, game closes on startup
Bioshock Infinite, dxgi.dll, doesn't hook properly, but game also doesn't crash
Log for Bioshock Infinite:
13/01/2015 00:24:27,259 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\dxgi.dll" to "B:\Games\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\BioShockInfinite.exe" ...
13/01/2015 00:24:27,284 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:24:27,284 | INFO | > Delayed.
13/01/2015 00:24:27,284 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:24:27,284 | INFO | > Libraries loaded.
13/01/2015 00:24:27,284 | INFO | > Found 9 match(es). Installing ...
13/01/2015 00:24:27,376 | INFO | > Installed 9 hook(s).
13/01/2015 00:24:27,376 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:24:27,376 | INFO | > Delayed.
13/01/2015 00:24:27,376 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:24:27,377 | INFO | > Delayed.
13/01/2015 00:24:27,377 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:24:27,377 | INFO | > Delayed.
13/01/2015 00:24:27,377 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:24:27,377 | INFO | > Delayed.
13/01/2015 00:24:27,377 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:24:27,377 | INFO | > Delayed.
13/01/2015 00:24:27,377 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:24:27,377 | INFO | > Libraries loaded.
13/01/2015 00:24:27,379 | INFO | > Found 8 match(es). Installing ...
13/01/2015 00:24:27,462 | INFO | > Installed 8 hook(s).
13/01/2015 00:24:27,462 | INFO | Initialized.
13/01/2015 00:24:27,462 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4E718)' ...
13/01/2015 00:24:27,462 | INFO | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:24:27,505 | INFO | > Found 2 match(es). Installing ...
13/01/2015 00:24:27,505 | INFO | > Installed 2 hook(s).
13/01/2015 00:24:27,519 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
13/01/2015 00:24:27,519 | INFO | > Found 2 match(es). Installing ...
13/01/2015 00:24:27,539 | INFO | > Installed 2 hook(s).
13/01/2015 00:24:27,539 | INFO | Redirecting 'D3D11CreateDevice(0A8D3538, 0, 00000000, 0, 01F4E47C, 2, 7, 01F4E488, 01F4E71C, 01F4E48C)' ...
13/01/2015 00:24:27,539 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,539 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0A8D3538, 0, 00000000, 0, 01F4E47C, 2, 7, 00000000, 00000000, 01F4E488, 01F4E71C, 01F4E48C)' ...
13/01/2015 00:24:27,555 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,560 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD34)' ...
13/01/2015 00:24:27,562 | INFO | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 01F4FA98, 2, 7, 01F4FAA4, 01F4FD38, 01F4FAA8)' ...
13/01/2015 00:24:27,562 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,562 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 01F4FA98, 2, 7, 00000000, 00000000, 01F4FAA4, 01F4FD38, 01F4FAA8)' ...
13/01/2015 00:24:27,580 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,584 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD04)' ...
13/01/2015 00:24:27,586 | INFO | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 01F4FA68, 2, 7, 01F4FA74, 01F4FD08, 01F4FA78)' ...
13/01/2015 00:24:27,586 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,586 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 01F4FA68, 2, 7, 00000000, 00000000, 01F4FA74, 01F4FD08, 01F4FA78)' ...
13/01/2015 00:24:27,602 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,606 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD34)' ...
13/01/2015 00:24:30,580 | INFO | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 0E44D870, 1, 7, 0E44D848, 01F4D9DC, 0E44D84C)' ...
13/01/2015 00:24:30,580 | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:30,580 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 0E44D870, 1, 7, 00000000, 00000000, 0E44D848, 01F4D9DC, 0E44D84C)' ...
13/01/2015 00:24:30,623 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(07504080, 07528CDC, 01F4DA20, 0AE120F0)' ...
13/01/2015 00:24:30,623 | WARN | > Skipping swapchain because it was created without a (hooked) Direct3D device.
13/01/2015 00:24:50,183 | INFO | Exiting ...
13/01/2015 00:24:50,183 | INFO | Uninstalling 25 hook(s) ...
13/01/2015 00:24:50,404 | INFO | Exited.
Log for AC II:
13/01/2015 00:16:09,190 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\AssassinsCreedIIGame.exe" ...
13/01/2015 00:16:09,211 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:16:09,212 | INFO | > Delayed.
13/01/2015 00:16:09,212 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:09,212 | INFO | > Delayed.
13/01/2015 00:16:09,212 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:16:09,212 | INFO | > Delayed.
13/01/2015 00:16:09,212 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:16:09,212 | INFO | > Delayed.
13/01/2015 00:16:09,212 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:16:09,213 | INFO | > Delayed.
13/01/2015 00:16:09,213 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:16:09,213 | INFO | > Delayed.
13/01/2015 00:16:09,213 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:16:09,213 | INFO | > Delayed.
13/01/2015 00:16:09,213 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:16:09,213 | INFO | > Libraries loaded.
13/01/2015 00:16:09,215 | INFO | > Found 8 match(es). Installing ...
13/01/2015 00:16:09,294 | INFO | > Installed 8 hook(s).
13/01/2015 00:16:09,294 | INFO | Initialized.
13/01/2015 00:16:09,309 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:09,351 | INFO | > Found 9 match(es). Installing ...
13/01/2015 00:16:09,351 | INFO | > Installed 9 hook(s).
13/01/2015 00:16:09,357 | INFO | Exiting ...
13/01/2015 00:16:09,357 | INFO | Uninstalling 19 hook(s) ...
13/01/2015 00:16:09,465 | INFO | Exited.
13/01/2015 00:16:10,297 | INFO | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\AssassinsCreedIIGame.exe" ...
13/01/2015 00:16:10,320 | INFO | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:16:10,321 | INFO | > Delayed.
13/01/2015 00:16:10,321 | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:10,321 | INFO | > Delayed.
13/01/2015 00:16:10,321 | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:16:10,321 | INFO | > Delayed.
13/01/2015 00:16:10,321 | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:16:10,321 | INFO | > Delayed.
13/01/2015 00:16:10,321 | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:16:10,321 | INFO | > Delayed.
13/01/2015 00:16:10,321 | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:16:10,322 | INFO | > Delayed.
13/01/2015 00:16:10,322 | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:16:10,322 | INFO | > Delayed.
13/01/2015 00:16:10,322 | INFO | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:16:10,322 | INFO | > Libraries loaded.
13/01/2015 00:16:10,324 | INFO | > Found 8 match(es). Installing ...
13/01/2015 00:16:10,402 | INFO | > Installed 8 hook(s).
13/01/2015 00:16:10,402 | INFO | Initialized.
13/01/2015 00:16:10,415 | INFO | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:10,455 | INFO | > Found 9 match(es). Installing ...
13/01/2015 00:16:10,455 | INFO | > Installed 9 hook(s).
13/01/2015 00:16:11,007 | INFO | Redirecting 'Direct3DCreate9(32)' ...
13/01/2015 00:16:11,056 | INFO | Redirecting 'IDirect3D9::CreateDevice(045107E0, 0, 1, 00090C78, 70, 0A2BAED8, 0521FE84)' ...
13/01/2015 00:16:11,056 | WARN | > Forcing tripple buffering.
13/01/2015 00:16:11,167 | INFO | Recreated effect environment on runtime 0BA54660.
13/01/2015 00:16:11,846 | INFO | Redirecting 'IDirect3DDevice9::Reset(0B9B16E0, 0A2BAED8)' ...
13/01/2015 00:16:11,971 | INFO | Recreated effect environment on runtime 0BA54660.
13/01/2015 00:16:11,980 | INFO | Loading effect from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx" ...
13/01/2015 00:16:12,688 | WARN | > Successfully compiled effect with warnings:
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(425, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(432, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(439, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
Please Log in or Create an account to join the conversation.
- perseusveil
-
Metro Last Light = works perfectly, autodetect fails (dxgi)
Rage 32/64 : Doesn't work, game loads but reshade gives error of :
13/01/2015 12:21:26,585 | INFO | Initializing Crosire's ReShade version '0.12.0.641' built on '2015-01-11 16:44:13' loaded from "C:\Program Files (x86)\Steam\steamapps\common\RAGE\OPENGL32.dll" to "C:\Program Files (x86)\Steam\steamapps\common\RAGE\Rage64.exe" ...
13/01/2015 12:21:26,602 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
13/01/2015 12:21:26,602 | INFO | > Delayed.
13/01/2015 12:21:26,602 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
13/01/2015 12:21:26,603 | INFO | > Delayed.
13/01/2015 12:21:26,603 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
13/01/2015 12:21:26,603 | INFO | > Delayed.
13/01/2015 12:21:26,604 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
13/01/2015 12:21:26,604 | INFO | > Delayed.
13/01/2015 12:21:26,604 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
13/01/2015 12:21:26,604 | INFO | > Delayed.
13/01/2015 12:21:26,604 | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/01/2015 12:21:26,604 | INFO | > Delayed.
13/01/2015 12:21:26,604 | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/01/2015 12:21:26,604 | INFO | > Delayed.
13/01/2015 12:21:26,604 | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
13/01/2015 12:21:26,604 | INFO | > Libraries loaded.
13/01/2015 12:21:26,607 | INFO | > Found 8 match(es). Installing ...
13/01/2015 12:21:26,671 | INFO | > Installed 8 hook(s).
13/01/2015 12:21:26,672 | INFO | Initialized.
13/01/2015 12:21:26,674 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/01/2015 12:21:26,712 | INFO | > Found 360 match(es). Installing ...
13/01/2015 12:21:26,712 | INFO | > Installed 360 hook(s).
13/01/2015 12:21:27,844 | INFO | Redirecting 'wglChoosePixelFormat(000000000801002A, 00007FF6FF9B9EF0)' ...
13/01/2015 12:21:27,909 | INFO | Redirecting 'wglSetPixelFormat(000000000801002A, 8, 00007FF6FF9B9EF0)' ...
13/01/2015 12:21:27,909 | INFO | Redirecting 'wglCreateContext(000000000801002A)' ...
13/01/2015 12:21:27,925 | INFO | Redirecting 'wglMakeCurrent(000000000801002A, 0000000000010000)' ...
13/01/2015 12:21:28,264 | INFO | > Initial size is 624x441.
13/01/2015 12:21:28,514 | INFO | Recreated effect environment on runtime 000000000BDC9410.
13/01/2015 12:21:28,535 | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:28,539 | INFO | Redirecting 'wglDeleteContext(0000000000010000)' ...
13/01/2015 12:21:28,539 | INFO | > Cleaning up runtime resources ...
13/01/2015 12:21:28,539 | INFO | Redirecting 'wglMakeCurrent(000000000801002A, 0000000000010000)' ...
13/01/2015 12:21:28,539 | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:28,580 | INFO | Redirecting 'wglChoosePixelFormatARB(000000000001244F, 0000000007D559D0, 0000000000000000, 1, 00007FF700C28EA8, 0000000007D55A50)' ...
13/01/2015 12:21:28,584 | INFO | Redirecting 'wglSetPixelFormat(000000000001244F, 11, 00007FF700C28EAC)' ...
13/01/2015 12:21:28,585 | INFO | Redirecting 'wglCreateContext(000000000001244F)' ...
13/01/2015 12:21:28,600 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000020000)' ...
13/01/2015 12:21:29,001 | INFO | > Initial size is 32x32.
13/01/2015 12:21:29,005 | INFO | Recreated effect environment on runtime 000000000BDBF080.
13/01/2015 12:21:29,016 | INFO | Redirecting 'wglCreateContextAttribsARB(000000000001244F, 0000000000000000, 0000000007D559A0)' ...
13/01/2015 12:21:29,016 | WARN | > Replacing requested version with 4.3 ...
13/01/2015 12:21:29,016 | INFO | Redirecting 'wglCreateLayerContext(000000000001244F, 0)' ...
13/01/2015 12:21:29,030 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000000000)' ...
13/01/2015 12:21:29,030 | INFO | Redirecting 'wglDeleteContext(0000000000020000)' ...
13/01/2015 12:21:29,030 | INFO | > Cleaning up runtime resources ...
13/01/2015 12:21:29,030 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000020000)' ...
13/01/2015 12:21:29,031 | INFO | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:29,063 | INFO | Redirecting 'wglCreateContext(000000000001244F)' ...
13/01/2015 12:21:29,076 | INFO | Redirecting 'wglShareLists(0000000000010001, 0000000000030000)' ...
13/01/2015 12:21:29,077 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:29,428 | INFO | > Initial size is 32x32.
13/01/2015 12:21:29,432 | INFO | Recreated effect environment on runtime 000000000AFE12B0.
13/01/2015 12:21:32,700 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:32,745 | INFO | Resizing OpenGL context 0000000000010001 to 1920x1080 ...
13/01/2015 12:21:32,750 | INFO | Recreated effect environment on runtime 000000000AFE12B0.
13/01/2015 12:21:33,181 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,182 | INFO | Loading effect from "C:\Program Files (x86)\Steam\steamapps\common\RAGE\ReShade.fx" ...
13/01/2015 12:21:33,190 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,193 | INFO | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,519 | ERROR | Failed to compile effect on context 000000000AFE12B0:
Vertex shader failed to compile with the following errors:
ERROR: 0:904: error(#224) Illegal length of matrix field selection: _m00
ERROR: 0:905: error(#224) Illegal length of matrix field selection: _m01
ERROR: 0:906: error(#224) Illegal length of matrix field selection: _m02
ERROR: 0:907: error(#224) Illegal length of matrix field selection: _m10
ERROR: 0:908: error(#224) Illegal length of matrix field selection: _m11
ERROR: 0:909: error(#224) Illegal length of matrix field selection: _m12
ERROR: 0:910: error(#224) Illegal length of matrix field selection: _m20
ERROR: 0:911: error(#224) Illegal length of matrix field selection: _m21
ERROR: 0:912: error(#224) Illegal length of matrix field selection: _m22
ERROR: error(#273) 9 compilation errors. No code generated
Please Log in or Create an account to join the conversation.
- NattyDread
-
so:
Darksiders 2; 0.12.0; d3d9.dll; MasterEffect 1.0.315 = works perfectly
Please Log in or Create an account to join the conversation.
- perseusveil
-
Please Log in or Create an account to join the conversation.
- crosire
-
Topic Author
Please create a troubleshooting topicperseusveil wrote: Yeah, I saw that Rage had worked for someone and I was confused as to why it wouldn't for me. I'm running the Windows 10 Technical preview, are you on 8.1 or 7?

Please Log in or Create an account to join the conversation.
- perseusveil
-
Please Log in or Create an account to join the conversation.
- Dr4Wm4N
-
Same situation occurs with Red Faction: Guerilla Steam Edition which is a DirectX11 and 32bit game.
I also tried Call of Duty: Advanced Warfare (DirectX11 64bit) and there's no more screen flashing during maps loadings (tested only on multiplayer as I have not installed the solo part of the game, might work for the prerendered videos that showed the same flashes). Good job on this one.
I will post logs later when I'll be on my PC (I post from my iPhone).
Please Log in or Create an account to join the conversation.