Compatibility list

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7 years 8 months ago #1 by crosire Compatibility list was created by crosire
As this was requested, here's a game compatibility list .
If you have a game that's not on the list, please answer this topic and tell your findings with it =)
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7 years 8 months ago - 7 years 8 months ago #2 by Nekrik Replied by Nekrik on topic Compatibility list
Mortal Kombat Complete Edition : Perfect / / Version 0.12.0 / Hook:d3d9.dll
Remember Me : Perfect (Must enable in game "Supersampling" to get depth buffer info for some reason) // Version: 0.12.0 / Hook:d3d9.dll
Hard Reset : Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Ultra Street Fighter 4: Issues. (No Depth Buffer access) / / Version: 0.12.0 / Hook:d3d9.dll
Middle Earth Shadow of Mordor : Issues (No Depth Buffer access) / / Version: 0.12.0 / Hook:dxgi.dll
Metal Gear Rising Revengeance: Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Dragon Age Inquisition : Perfect / / Version: 0.12.0 / Hook:dxgi.dll
Transformers Fall of Cybertron: Perfect / / Version: 0.12.0 / Hook:d3d9.dll
Last edit: 7 years 8 months ago by Nekrik.
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7 years 8 months ago - 7 years 8 months ago #3 by matsilagi Replied by matsilagi on topic Compatibility list
TrackMania United (d3d9): Perfect (Must Disable MSAA)
ManiaPlanet (d3d9) (TrackMania 2, ShootMania Storm) Perfect
GLQuake: Perfect (nvidia driver fix) (opengl32)
Quake 2: Issues (Blue Gamma all over the screen) (OpenGL32) -Probably fixed after nvidia driver, since it was releated to the OGL colors bug
Quake 3: Issues (same as Quake 2) -Probably fixed after nvidia driver, since it was releated to the OGL colors bug
Half-Life: Not Working (STEAM deletes the opengl32 file, probably a VAC thing, different OpenGL renderer?) (opengl32)
Hot-Wheels World Race: Perfect (d3d8)
Half-Life 2: Issues (Depth buffer only works when flashlight is on, Source depth detection is weird) (d3d9)
RAGE: Perfect (opengl32)
RiptideGP2: Issues (Doesnt load textures on MasterEffect) (dxgi)

I will be posting more as soon as i can get them.
Last edit: 7 years 8 months ago by matsilagi.
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7 years 8 months ago - 7 years 8 months ago #4 by robgrab Replied by robgrab on topic Compatibility list
Aliens vs Predator (2010): Works great [d3d9.dll] & [dxgi.dll]
Chronicles of Riddick - Dark Athena: Issues (black screen after Mature warning logo appears. I can hear audio though.) [opengl32.dll]
Condemned Criminal Origins - Perfect except no depth buffer access [d3d9.dll]
Dead Space 3: Perfect [d3d9.dll]
Jade Empire: Works great (Default DoF settings have main character slightly out of focus) [d3d9.dll]
Psychonauts: PERFECT [d3d9.dll] [tested with v.13.2]
Quake 4: Works great (weapon is blurred using DoF but I kinda like it) [opengl32.dll]
Resident Evil Revelations: Works great (DoF is near perfect) [d3d9.dll]
Saint's Row IV: Perfect [dxgi.dll]
System Shock 2: Issues with DoF when your weapon is showing (the depth buffer gets blocked or something) [d3d9.dll]
TRON 2.0 (with Killer Mod): Works great [d3d9.dll]
Last edit: 7 years 8 months ago by robgrab.
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7 years 8 months ago - 7 years 8 months ago #5 by Psychor Replied by Psychor on topic Compatibility list
Diablo III - Works; v0.12.0; d3d9.dll
Starcraft II - Works (ReShade must be installed to \SC2\Versions\BaseXXXX, where BaseXXXX is the latest Base folder); v0.12.0; d3d9.dll
Sacred Gold - ReShade doesn't load and I'm not sure why; v0.12.0; ???
Last edit: 7 years 8 months ago by Psychor.
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7 years 8 months ago #6 by Deriest Replied by Deriest on topic Compatibility list
Kingdoms of Amalur: Reckoning works but DOF affects UI.
Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.
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7 years 8 months ago - 7 years 8 months ago #7 by robgrab Replied by robgrab on topic Compatibility list

Deriest wrote: Kingdoms of Amalur: Reckoning works but DOF affects UI.
Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.


DoF affects every games UI. Nothing you can do besides disable HUD/UI in games that support it. To quote crosire:

crosire wrote: Blurring affecting the HUD is totally normal, as ReShade renders at the end of each frame, when the full frame image is finished. The depthbuffer usually does not contain information about the HUD though, so it is ignored by DOF.

Last edit: 7 years 8 months ago by robgrab.

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7 years 8 months ago #8 by SunBroDave Replied by SunBroDave on topic Compatibility list
Sleeping Dogs, dxgi.dll, works perfectly

Witcher 2, dxgi.dll, no depth buffer

Tomb Raider 2013, dxgi.dll, no depth buffer

Batman: Arkham Asylum: d3d9.dll, no depth buffer

PCSX2, dxgi.dll, no depth buffer
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7 years 8 months ago #9 by crosire Replied by crosire on topic Compatibility list

Deriest wrote: Metro Last Light works but when using DOF it creates weird graphical errors like missing objects and semi-transparent objects.

Please make sure you use the latest version of ReShade (a bug was fixed in 0.12.0 that caused these kinds of errors in a couple of games) and create a thread in the troubleshooting section if you still experience these issues =)

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7 years 8 months ago #10 by Midhras Replied by Midhras on topic Compatibility list
Transformers: Fall of Cybertron - Perfect* // Version 0.12.0 / Hook: d3d9.dll
* I'm using this together with GeDoSaTo to render a larger image. I don't know how to reliably make sure that refreshing ReShade will cause the game to render at the GeDo resolution selected in the graphical options of the game. At times, refreshing will cause the game to render at native resolution. I'm running the game in a window because GeDo + ReShade in fullscreen will crash the game.

Dark Souls: Prepare to Die - Perfect // Version 0.12.0 / Hook: d3d9.dll
I'm using DSFix to run the game at zany resolutions. The goal is to use ReShade to capture the rendered resolution instead of the game window (borderless fullscreen). I managed to do this with SweetFX, but at first attempt ReShade captured a native resolution shot even if DSFix rendered at higher resolutions. After some juggling with files I got it to work, but I'm yet unsure how I managed (it was late, okay?). I'll report back if I can reliably pin down what to do.
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7 years 8 months ago - 7 years 8 months ago #11 by jim2point0 Replied by jim2point0 on topic Compatibility list
Lords of the Fallen: Perfect - dxgi.dll

Bonus screenshot comparison
Last edit: 7 years 8 months ago by jim2point0.
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7 years 8 months ago #12 by SunBroDave Replied by SunBroDave on topic Compatibility list
DmC: Devil May Cry, d3d9.dll, no depth buffer access
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7 years 8 months ago #13 by jim2point0 Replied by jim2point0 on topic Compatibility list
Planetside 2 -- no depth buffer access -- d3d9.dll
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7 years 8 months ago - 7 years 8 months ago #14 by SunBroDave Replied by SunBroDave on topic Compatibility list
Dark Souls II, d3d9.dll, works perfectly
Alien: Isolation, dxgi.dll, works perfectly
Project64 Emulator, d3d9.dll, no depthbuffer access
Mirror's Edge, d3d9.dll, no depthbuffer access
Assassin's Creed II, d3d9.dll, game closes on startup
Bioshock Infinite, dxgi.dll, doesn't hook properly, but game also doesn't crash

Log for Bioshock Infinite:
13/01/2015 00:24:27,259 | INFO  | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\dxgi.dll" to "B:\Games\Steam\steamapps\common\BioShock Infinite\Binaries\Win32\BioShockInfinite.exe" ...
13/01/2015 00:24:27,284 | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:24:27,284 | INFO  | > Delayed.
13/01/2015 00:24:27,284 | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:24:27,284 | INFO  | > Libraries loaded.
13/01/2015 00:24:27,284 | INFO  | > Found 9 match(es). Installing ...
13/01/2015 00:24:27,376 | INFO  | > Installed 9 hook(s).
13/01/2015 00:24:27,376 | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:24:27,376 | INFO  | > Delayed.
13/01/2015 00:24:27,376 | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:24:27,377 | INFO  | > Delayed.
13/01/2015 00:24:27,377 | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:24:27,377 | INFO  | > Delayed.
13/01/2015 00:24:27,377 | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:24:27,377 | INFO  | > Delayed.
13/01/2015 00:24:27,377 | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:24:27,377 | INFO  | > Delayed.
13/01/2015 00:24:27,377 | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:24:27,377 | INFO  | > Libraries loaded.
13/01/2015 00:24:27,379 | INFO  | > Found 8 match(es). Installing ...
13/01/2015 00:24:27,462 | INFO  | > Installed 8 hook(s).
13/01/2015 00:24:27,462 | INFO  | Initialized.
13/01/2015 00:24:27,462 | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4E718)' ...
13/01/2015 00:24:27,462 | INFO  | Installing delayed hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:24:27,505 | INFO  | > Found 2 match(es). Installing ...
13/01/2015 00:24:27,505 | INFO  | > Installed 2 hook(s).
13/01/2015 00:24:27,519 | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
13/01/2015 00:24:27,519 | INFO  | > Found 2 match(es). Installing ...
13/01/2015 00:24:27,539 | INFO  | > Installed 2 hook(s).
13/01/2015 00:24:27,539 | INFO  | Redirecting 'D3D11CreateDevice(0A8D3538, 0, 00000000, 0, 01F4E47C, 2, 7, 01F4E488, 01F4E71C, 01F4E48C)' ...
13/01/2015 00:24:27,539 | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,539 | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(0A8D3538, 0, 00000000, 0, 01F4E47C, 2, 7, 00000000, 00000000, 01F4E488, 01F4E71C, 01F4E48C)' ...
13/01/2015 00:24:27,555 | WARN  | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,560 | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD34)' ...
13/01/2015 00:24:27,562 | INFO  | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 01F4FA98, 2, 7, 01F4FAA4, 01F4FD38, 01F4FAA8)' ...
13/01/2015 00:24:27,562 | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,562 | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 01F4FA98, 2, 7, 00000000, 00000000, 01F4FAA4, 01F4FD38, 01F4FAA8)' ...
13/01/2015 00:24:27,580 | WARN  | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,584 | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD04)' ...
13/01/2015 00:24:27,586 | INFO  | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 01F4FA68, 2, 7, 01F4FA74, 01F4FD08, 01F4FA78)' ...
13/01/2015 00:24:27,586 | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:27,586 | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 01F4FA68, 2, 7, 00000000, 00000000, 01F4FA74, 01F4FD08, 01F4FA78)' ...
13/01/2015 00:24:27,602 | WARN  | Reference count for 'ID3D11Device' object (1) is inconsistent.
13/01/2015 00:24:27,606 | INFO  | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 01F4FD34)' ...
13/01/2015 00:24:30,580 | INFO  | Redirecting 'D3D11CreateDevice(075070C0, 0, 00000000, 0, 0E44D870, 1, 7, 0E44D848, 01F4D9DC, 0E44D84C)' ...
13/01/2015 00:24:30,580 | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/01/2015 00:24:30,580 | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(075070C0, 0, 00000000, 0, 0E44D870, 1, 7, 00000000, 00000000, 0E44D848, 01F4D9DC, 0E44D84C)' ...
13/01/2015 00:24:30,623 | INFO  | Redirecting 'IDXGIFactory::CreateSwapChain(07504080, 07528CDC, 01F4DA20, 0AE120F0)' ...
13/01/2015 00:24:30,623 | WARN  | > Skipping swapchain because it was created without a (hooked) Direct3D device.
13/01/2015 00:24:50,183 | INFO  | Exiting ...
13/01/2015 00:24:50,183 | INFO  | Uninstalling 25 hook(s) ...
13/01/2015 00:24:50,404 | INFO  | Exited.


Log for AC II:
13/01/2015 00:16:09,190 | INFO  | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\AssassinsCreedIIGame.exe" ...
13/01/2015 00:16:09,211 | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:16:09,212 | INFO  | > Delayed.
13/01/2015 00:16:09,212 | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:09,212 | INFO  | > Delayed.
13/01/2015 00:16:09,212 | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:16:09,212 | INFO  | > Delayed.
13/01/2015 00:16:09,212 | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:16:09,212 | INFO  | > Delayed.
13/01/2015 00:16:09,212 | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:16:09,213 | INFO  | > Delayed.
13/01/2015 00:16:09,213 | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:16:09,213 | INFO  | > Delayed.
13/01/2015 00:16:09,213 | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:16:09,213 | INFO  | > Delayed.
13/01/2015 00:16:09,213 | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:16:09,213 | INFO  | > Libraries loaded.
13/01/2015 00:16:09,215 | INFO  | > Found 8 match(es). Installing ...
13/01/2015 00:16:09,294 | INFO  | > Installed 8 hook(s).
13/01/2015 00:16:09,294 | INFO  | Initialized.
13/01/2015 00:16:09,309 | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:09,351 | INFO  | > Found 9 match(es). Installing ...
13/01/2015 00:16:09,351 | INFO  | > Installed 9 hook(s).
13/01/2015 00:16:09,357 | INFO  | Exiting ...
13/01/2015 00:16:09,357 | INFO  | Uninstalling 19 hook(s) ...
13/01/2015 00:16:09,465 | INFO  | Exited.
13/01/2015 00:16:10,297 | INFO  | Initializing Crosire's ReShade version '0.12.0.640' built on '2015-01-11 16:43:14' loaded from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\d3d9.dll" to "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\AssassinsCreedIIGame.exe" ...
13/01/2015 00:16:10,320 | INFO  | Registering hooks for "C:\Windows\system32\d3d8.dll" ...
13/01/2015 00:16:10,321 | INFO  | > Delayed.
13/01/2015 00:16:10,321 | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:10,321 | INFO  | > Delayed.
13/01/2015 00:16:10,321 | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
13/01/2015 00:16:10,321 | INFO  | > Delayed.
13/01/2015 00:16:10,321 | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
13/01/2015 00:16:10,321 | INFO  | > Delayed.
13/01/2015 00:16:10,321 | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
13/01/2015 00:16:10,321 | INFO  | > Delayed.
13/01/2015 00:16:10,321 | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
13/01/2015 00:16:10,322 | INFO  | > Delayed.
13/01/2015 00:16:10,322 | INFO  | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
13/01/2015 00:16:10,322 | INFO  | > Delayed.
13/01/2015 00:16:10,322 | INFO  | Registering hooks for "C:\Windows\system32\ws2_32.dll" ...
13/01/2015 00:16:10,322 | INFO  | > Libraries loaded.
13/01/2015 00:16:10,324 | INFO  | > Found 8 match(es). Installing ...
13/01/2015 00:16:10,402 | INFO  | > Installed 8 hook(s).
13/01/2015 00:16:10,402 | INFO  | Initialized.
13/01/2015 00:16:10,415 | INFO  | Installing delayed hooks for "C:\Windows\system32\d3d9.dll" ...
13/01/2015 00:16:10,455 | INFO  | > Found 9 match(es). Installing ...
13/01/2015 00:16:10,455 | INFO  | > Installed 9 hook(s).
13/01/2015 00:16:11,007 | INFO  | Redirecting 'Direct3DCreate9(32)' ...
13/01/2015 00:16:11,056 | INFO  | Redirecting 'IDirect3D9::CreateDevice(045107E0, 0, 1, 00090C78, 70, 0A2BAED8, 0521FE84)' ...
13/01/2015 00:16:11,056 | WARN  | > Forcing tripple buffering.
13/01/2015 00:16:11,167 | INFO  | Recreated effect environment on runtime 0BA54660.
13/01/2015 00:16:11,846 | INFO  | Redirecting 'IDirect3DDevice9::Reset(0B9B16E0, 0A2BAED8)' ...
13/01/2015 00:16:11,971 | INFO  | Recreated effect environment on runtime 0BA54660.
13/01/2015 00:16:11,980 | INFO  | Loading effect from "B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx" ...
13/01/2015 00:16:12,688 | WARN  | > Successfully compiled effect with warnings:

B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(425, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(432, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
B:\Games\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed II\ReShade.fx(439, 9): warning: a texture cannot have 0 miplevels, changed it to 1.
Last edit: 7 years 8 months ago by SunBroDave.
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7 years 8 months ago - 7 years 8 months ago #15 by perseusveil Replied by perseusveil on topic Compatibility list
Metro 2033 Redux = works perfectly, autodetect fails dxgi)
Metro Last Light = works perfectly, autodetect fails (dxgi)

Rage 32/64 : Doesn't work, game loads but reshade gives error of :
13/01/2015 12:21:26,585 | INFO  | Initializing Crosire's ReShade version '0.12.0.641' built on '2015-01-11 16:44:13' loaded from "C:\Program Files (x86)\Steam\steamapps\common\RAGE\OPENGL32.dll" to "C:\Program Files (x86)\Steam\steamapps\common\RAGE\Rage64.exe" ...
13/01/2015 12:21:26,602 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
13/01/2015 12:21:26,602 | INFO  | > Delayed.
13/01/2015 12:21:26,602 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
13/01/2015 12:21:26,603 | INFO  | > Delayed.
13/01/2015 12:21:26,603 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
13/01/2015 12:21:26,603 | INFO  | > Delayed.
13/01/2015 12:21:26,604 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
13/01/2015 12:21:26,604 | INFO  | > Delayed.
13/01/2015 12:21:26,604 | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
13/01/2015 12:21:26,604 | INFO  | > Delayed.
13/01/2015 12:21:26,604 | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/01/2015 12:21:26,604 | INFO  | > Delayed.
13/01/2015 12:21:26,604 | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/01/2015 12:21:26,604 | INFO  | > Delayed.
13/01/2015 12:21:26,604 | INFO  | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
13/01/2015 12:21:26,604 | INFO  | > Libraries loaded.
13/01/2015 12:21:26,607 | INFO  | > Found 8 match(es). Installing ...
13/01/2015 12:21:26,671 | INFO  | > Installed 8 hook(s).
13/01/2015 12:21:26,672 | INFO  | Initialized.
13/01/2015 12:21:26,674 | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/01/2015 12:21:26,712 | INFO  | > Found 360 match(es). Installing ...
13/01/2015 12:21:26,712 | INFO  | > Installed 360 hook(s).
13/01/2015 12:21:27,844 | INFO  | Redirecting 'wglChoosePixelFormat(000000000801002A, 00007FF6FF9B9EF0)' ...
13/01/2015 12:21:27,909 | INFO  | Redirecting 'wglSetPixelFormat(000000000801002A, 8, 00007FF6FF9B9EF0)' ...
13/01/2015 12:21:27,909 | INFO  | Redirecting 'wglCreateContext(000000000801002A)' ...
13/01/2015 12:21:27,925 | INFO  | Redirecting 'wglMakeCurrent(000000000801002A, 0000000000010000)' ...
13/01/2015 12:21:28,264 | INFO  | > Initial size is 624x441.
13/01/2015 12:21:28,514 | INFO  | Recreated effect environment on runtime 000000000BDC9410.
13/01/2015 12:21:28,535 | INFO  | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:28,539 | INFO  | Redirecting 'wglDeleteContext(0000000000010000)' ...
13/01/2015 12:21:28,539 | INFO  | > Cleaning up runtime resources ...
13/01/2015 12:21:28,539 | INFO  | Redirecting 'wglMakeCurrent(000000000801002A, 0000000000010000)' ...
13/01/2015 12:21:28,539 | INFO  | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:28,580 | INFO  | Redirecting 'wglChoosePixelFormatARB(000000000001244F, 0000000007D559D0, 0000000000000000, 1, 00007FF700C28EA8, 0000000007D55A50)' ...
13/01/2015 12:21:28,584 | INFO  | Redirecting 'wglSetPixelFormat(000000000001244F, 11, 00007FF700C28EAC)' ...
13/01/2015 12:21:28,585 | INFO  | Redirecting 'wglCreateContext(000000000001244F)' ...
13/01/2015 12:21:28,600 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000020000)' ...
13/01/2015 12:21:29,001 | INFO  | > Initial size is 32x32.
13/01/2015 12:21:29,005 | INFO  | Recreated effect environment on runtime 000000000BDBF080.
13/01/2015 12:21:29,016 | INFO  | Redirecting 'wglCreateContextAttribsARB(000000000001244F, 0000000000000000, 0000000007D559A0)' ...
13/01/2015 12:21:29,016 | WARN  | > Replacing requested version with 4.3 ...
13/01/2015 12:21:29,016 | INFO  | Redirecting 'wglCreateLayerContext(000000000001244F, 0)' ...
13/01/2015 12:21:29,030 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000000000)' ...
13/01/2015 12:21:29,030 | INFO  | Redirecting 'wglDeleteContext(0000000000020000)' ...
13/01/2015 12:21:29,030 | INFO  | > Cleaning up runtime resources ...
13/01/2015 12:21:29,030 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000020000)' ...
13/01/2015 12:21:29,031 | INFO  | Redirecting 'wglMakeCurrent(0000000000000000, 0000000000000000)' ...
13/01/2015 12:21:29,063 | INFO  | Redirecting 'wglCreateContext(000000000001244F)' ...
13/01/2015 12:21:29,076 | INFO  | Redirecting 'wglShareLists(0000000000010001, 0000000000030000)' ...
13/01/2015 12:21:29,077 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:29,428 | INFO  | > Initial size is 32x32.
13/01/2015 12:21:29,432 | INFO  | Recreated effect environment on runtime 000000000AFE12B0.
13/01/2015 12:21:32,700 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:32,745 | INFO  | Resizing OpenGL context 0000000000010001 to 1920x1080 ...
13/01/2015 12:21:32,750 | INFO  | Recreated effect environment on runtime 000000000AFE12B0.
13/01/2015 12:21:33,181 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,182 | INFO  | Loading effect from "C:\Program Files (x86)\Steam\steamapps\common\RAGE\ReShade.fx" ...
13/01/2015 12:21:33,190 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,193 | INFO  | Redirecting 'wglMakeCurrent(000000000001244F, 0000000000010001)' ...
13/01/2015 12:21:33,519 | ERROR | Failed to compile effect on context 000000000AFE12B0:

Vertex shader failed to compile with the following errors:
ERROR: 0:904: error(#224) Illegal length of matrix field selection: _m00
ERROR: 0:905: error(#224) Illegal length of matrix field selection: _m01
ERROR: 0:906: error(#224) Illegal length of matrix field selection: _m02
ERROR: 0:907: error(#224) Illegal length of matrix field selection: _m10
ERROR: 0:908: error(#224) Illegal length of matrix field selection: _m11
ERROR: 0:909: error(#224) Illegal length of matrix field selection: _m12
ERROR: 0:910: error(#224) Illegal length of matrix field selection: _m20
ERROR: 0:911: error(#224) Illegal length of matrix field selection: _m21
ERROR: 0:912: error(#224) Illegal length of matrix field selection: _m22
ERROR: error(#273) 9 compilation errors.  No code generated
Last edit: 7 years 8 months ago by perseusveil. Reason: Fixed Metro : Last Light by closing RadeonPro and Razer Game Booster
The following user(s) said Thank You: crosire

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7 years 8 months ago - 7 years 8 months ago #16 by NattyDread Replied by NattyDread on topic Compatibility list
That's pretty strange because RAGE works perfectly for me including the depth buffer. Same with Darksiders 2. Works perfect for me but jim2point0 has compile errors.
so:
Darksiders 2; 0.12.0; d3d9.dll; MasterEffect 1.0.315 = works perfectly
Last edit: 7 years 8 months ago by NattyDread.
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7 years 8 months ago #17 by perseusveil Replied by perseusveil on topic Compatibility list
Yeah, I saw that Rage had worked for someone and I was confused as to why it wouldn't for me. I'm running the Windows 10 Technical preview, are you on 8.1 or 7?

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7 years 8 months ago #18 by crosire Replied by crosire on topic Compatibility list

perseusveil wrote: Yeah, I saw that Rage had worked for someone and I was confused as to why it wouldn't for me. I'm running the Windows 10 Technical preview, are you on 8.1 or 7?

Please create a troubleshooting topic =)

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7 years 8 months ago #19 by perseusveil Replied by perseusveil on topic Compatibility list
Will do. Also, ME1 doesn't have depthbuffer working.

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7 years 8 months ago #20 by Dr4Wm4N Replied by Dr4Wm4N on topic Compatibility list
Assassin's Creed Unity seems to not be compatible anymore with the last version of ReShade (0.12): the game starts but no effects are applied and the ReShade texts are not visible. Version 0.11.4 is working correctly with this game. It's a DirectX11 and 64bit application.

Same situation occurs with Red Faction: Guerilla Steam Edition which is a DirectX11 and 32bit game.

I also tried Call of Duty: Advanced Warfare (DirectX11 64bit) and there's no more screen flashing during maps loadings (tested only on multiplayer as I have not installed the solo part of the game, might work for the prerendered videos that showed the same flashes). Good job on this one.

I will post logs later when I'll be on my PC (I post from my iPhone).

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