Compatibility list

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5 years 8 months ago - 5 years 8 months ago #81 by strelokgunslinger
Replied by strelokgunslinger on topic Compatibility list
Escape Dead Island, w/ Depth Buffer
dxgi.dll
0.13

Omnipotus wrote:

AC Liberation, w/o Depth Buffer
d3d9.dll
0.13.1
Last edit: 5 years 8 months ago by strelokgunslinger.
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5 years 8 months ago - 5 years 8 months ago #82 by Nekrik
Replied by Nekrik on topic Compatibility list

@Nekrik: Are you sure about Hard Reset's depth buffer access? I've tried it with 0.13 and see nothing, not even the weapon (using an AMD card). Also if Hard Reset works for you, Shadow Warrior should give you the same result. Can you test it?


Both Reshade versions 0.12 and 0.13 have depth buffer access in Hard Reset and i already configured my preset with ME. Some preconfigured preset screens here: forums.guru3d.com/showpost.php?p=4990350&postcount=373
I am using an Nvidia GPU GTX 780 OC, i am not sure if that issue has something to do with you having AMD GPU though. Make sure that you don't force some kind of MSAA AA or Transparency SSAA in radeonPro.
In the meantime as i do not have the Shadow Warrior title, i will borrow it from a friend of mine who has it or will try running it with Reshade on his PC.
Last edit: 5 years 8 months ago by Nekrik.

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5 years 8 months ago - 5 years 8 months ago #83 by CeeJay.dk
Replied by CeeJay.dk on topic Compatibility list

vfxninjaeditor wrote: I would like to make a note that Wolfenstein: TNO doesn't have depth buffer access. That might need to be corrected on the compatibility list.


Wolfenstein : TNO had a depthbuffer when Crosire and I first got it working during the alpha stage - I'll check it again.
Last edit: 5 years 8 months ago by CeeJay.dk.

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5 years 8 months ago #84 by Deriest
Replied by Deriest on topic Compatibility list

Follo wrote: Hi, Thx for the good work.

I tested "Age of Conan" and Reshade0.13.0+SweetFX2.0 seems to work pretty good.
Ijust recognized that the stats are not staying on all time.

Here is the Logfile:

Warning: Spoiler!


Ok Know its not working anymore. The Launcher shows evrytime:
"The Update Manager has encountered a problem and needs to close.

21/01/2015 18:53:36,277 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
21/01/2015 18:53:36,284 | INFO | Exiting ...
21/01/2015 18:53:36,284 | INFO | Uninstalling 27 hook(s) ...
21/01/2015 18:53:36,819 | INFO | Exited.
21/01/2015 18:53:36,819 | ERROR | Exited.Unable to resolve hook for '0x62C0D870'!


I get this same problem with both this and ArcheAge. But I was never able to get it to work with AoC, what settings did you have it set at? Both games could really use the extra post processing.

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5 years 8 months ago - 5 years 8 months ago #85 by Nekrik
Replied by Nekrik on topic Compatibility list
Tried Shadow Warrior and depth buffer access is perfect but i think i found the depth buffer access issue. You must have FSAA enabled (x2 or x4) doesn't matter, in graphic options for reshade to get depth buffer info both in Hard Reset and In Shadow Warrior. For me the game defaults with FSAA x2 and Reshade had access to depth buffer by default but if one have no AA or FXAA enabled depth buffer shows empty. As Crosire says the depth buffer detection algorithm is not yet perfect maybe that is the reason.
Crosire if you could please include a note in compatibility list for Shadow Warrior 2013 and Hard Reset that you must have FSAA enabled to have depth buffer access.
thanks
File Attachment:
File Attachment:
Last edit: 5 years 8 months ago by Nekrik.
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5 years 8 months ago - 5 years 8 months ago #86 by Omnipotus
Replied by Omnipotus on topic Compatibility list

Nekrik wrote: Tried Shadow Warrior and depth buffer access is perfect but i think i found the depth buffer access issue. You must have FSAA enabled x2 or x4 in options for reshade to get depth buffer info both in Hard Reset and In Shadow Warrior. For me the game defaults with FSAA x2 and Reshade had access to depth buffer by default but if one have no AA or FXAA enabled depth buffer shows empty. As Crosire says the depth buffer detection algorithm is not yet perfect maybe that is the reason.
Crosire if you could please include a note in compatibility list for Shadow Warrior 2013 and Hard Reset that you must have FSAA enabled to have depth buffer access.
thanks


I'll get on that today, just doing some testing on the last Assassin's Creed games and a few others, posting my results then I'll be going through this entire thread and updating the Compatibility List, thanks for the info :kiss:
Last edit: 5 years 8 months ago by Omnipotus.

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5 years 8 months ago #87 by Nekrik
Replied by Nekrik on topic Compatibility list
Out of topic!
Omnipotus: I just realised that we have a new Moderator ! Great news.
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5 years 8 months ago #88 by Wicked Sick
Replied by Wicked Sick on topic Compatibility list
I used the search functionality and it brought no results for these key words "Wolf Among Us".

When using the latest Reshade with this game, a crash occurs with this log: pastebin.com/ZnsASVLB

When the game boot up, Reshade works normally until the Press Start screen. After that, a loading screen appears and then the game crashes after some time.

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5 years 8 months ago - 5 years 8 months ago #89 by Omnipotus
Replied by Omnipotus on topic Compatibility list

Wicked Sick wrote: I used the search functionality and it brought no results for these key words "Wolf Among Us".

When using the latest Reshade with this game, a crash occurs with this log: pastebin.com/ZnsASVLB

When the game boot up, Reshade works normally until the Press Start screen. After that, a loading screen appears and then the game crashes after some time.


Thanks for the info, I'll be testing that game along with the Walking Dead, Borderlands and Game of Thrones series soon and I'll update the list accordingly, also thanks for representing the SFXJ Crew in your Info Box, brought a smile to my face :cheer:
Last edit: 5 years 8 months ago by Omnipotus.

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5 years 8 months ago #90 by Wicked Sick
Replied by Wicked Sick on topic Compatibility list
Alright! Glad I did that to you haha

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5 years 8 months ago - 5 years 8 months ago #91 by strelokgunslinger
Replied by strelokgunslinger on topic Compatibility list
Bedlam - w/ Depth Buffer [ dof working but mirrored/inverted?]
opengl32.dll / x86
0.13.1

Alice Madness Returns - w/o Depth Buffer
d3d9.dll / x86
0.13.1

Deadfall Adventures - w/ partial depthbuffer [also a weird one, gun on screen is black/up close, but level environment is not appearing in depth buffer, dof tends to still work]
d3d9.dll / x86
0.13.1
Last edit: 5 years 8 months ago by strelokgunslinger.
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5 years 8 months ago - 5 years 8 months ago #92 by brussell
Replied by brussell on topic Compatibility list
Tested with 0.13.1

-Dear Esther: d3d9, no depthbuffer access, files must put into the bin folder
-Hitman 1 Codename 47: opengl32, perfect
-Hitman 2 Silent Assassin: d3d8, perfect
-Splinter Cell Chaos Theory: d3d9, perfect
-Shadowgrounds Survior: d3d9, perfect
-Trine, d3d9, perfect
-Bioshock, dxgi, no depthbuffer access
-Doom (gzdoom source port), opengl32, perfect
-Deus Ex 2 Invisible War: d3d8, crashing
-Strike Suit Zero: dxgi, chrashing
Last edit: 5 years 8 months ago by brussell.
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5 years 8 months ago #93 by Deriest
Replied by Deriest on topic Compatibility list
Ok so I tried Age of Conan again today using version 13.0 and it worked so it seems that it works sometimes? Anyway depth buffer only shows UI so DoF doesn't work.

Age of Conan: d3d9, depth buffer only shows UI, good

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5 years 8 months ago #94 by NattyDread
Replied by NattyDread on topic Compatibility list
Going through the compatibility list I was wondering is there a specific reason why most of the UE3 games can not detect the depthbuffer and are there any plans on looking into this issue?
I have only tested with Mind Path to Thalamus (out of UE3 games) and couldn't get the depthbuffer either.

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5 years 8 months ago - 5 years 8 months ago #95 by Omnipotus
Replied by Omnipotus on topic Compatibility list
Compatibility List fully updated on Jan 22nd, 11:44PM :D

I'll be adding a BUNCH more tomorrow folks, have a good night :)
Last edit: 5 years 8 months ago by Omnipotus.

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5 years 8 months ago #96 by jim2point0
Replied by jim2point0 on topic Compatibility list
Alien Isolation - ReShade just captures blank screenshots. Shaders work fine though.

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5 years 8 months ago #97 by promuckaj
Replied by promuckaj on topic Compatibility list
Crysis Warhead - only D3D9 is working, there is some bug with DXGI, game crash and sometimes game can be started but without shaders. To bad. :(

I try with last two versions, 0.13.0 and 0.13.1

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5 years 8 months ago #98 by Blackhand
Replied by Blackhand on topic Compatibility list
With 0.13.1 Titanfall is working the first time. Copy all Files to \bin\x64_retail using the 64-bit .dll

SMAA Depth edge detection won't work. Is this due to "no depthbuffer access" in general?

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5 years 8 months ago #99 by crosire
Replied by crosire on topic Compatibility list

promuckaj wrote: Crysis Warhead - only D3D9 is working, there is some bug with DXGI, game crash and sometimes game can be started but without shaders.

I cannot help, though I really would like to, without a troubleshooting topic and a log. =)

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5 years 8 months ago - 5 years 8 months ago #100 by Follo
Replied by Follo on topic Compatibility list

Deriest wrote: Ok so I tried Age of Conan again today using version 13.0 and it worked so it seems that it works sometimes? Anyway depth buffer only shows UI so DoF doesn't work.

Age of Conan: d3d9, depth buffer only shows UI, good



I tested 13.1 today but with DX10. Started normaly know. No stats but when the Game is open and I change the sweetFXsettings and save it, stats show up and stay on screen.

Screenshot Comparison

Depth Buffer Screenshot

How can I see if depth buffer is running?????
Got it. Have to press "multiplicate on Num-Block" DX10 depth buffer only shows UI!!!

Age of Conan DX10 (dxgi.dll) Two warning in log:

Warning: Spoiler!
Last edit: 5 years 8 months ago by Follo. Reason: Depth Buffer Screenshot

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