Compatibility list

  • Posts: 209
5 years 5 months ago - 5 years 5 months ago #21 by SunBroDave
Assassin's Creed IV Black Flag, dxgi.dll, works perfectly in v0.11.4 but doesn't hook properly in v0.12.0 (same problem as Assassin's Creed Unity). Even the depthbuffer works in Black Flag, though admittedly its a little strange, as in the player character isn't part of the depthbuffer.

Assassin's Creed Brotherhood, d3d9.dll, main menu works, but crashes when loading/starting a game

Warning: Spoiler! [ Click to expand ]


Assassin's Creed Revelations, d3d9.dll, crashes on start

Warning: Spoiler! [ Click to expand ]
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5 years 5 months ago - 5 years 5 months ago #22 by Dr4Wm4N

Dr4Wm4N wrote: Assassin's Creed Unity seems to not be compatible anymore with the last version of ReShade (0.12): the game starts but no effects are applied and the ReShade texts are not visible. Version 0.11.4 is working correctly with this game. It's a DirectX11 and 64bit application.

Same situation occurs with Red Faction: Guerilla Steam Edition which is a DirectX11 and 32bit game.

I also tried Call of Duty: Advanced Warfare (DirectX11 64bit) and there's no more screen flashing during maps loadings (tested only on multiplayer as I have not installed the solo part of the game, might work for the prerendered videos that showed the same flashes). Good job on this one.

I will post logs later when I'll be on my PC (I post from my iPhone).


Here are the logs...

Assassin's Creed Unity:

Warning: Spoiler! [ Click to expand ]


For Red Faction: Guerilla Steam Edition I said it was the same situation as Assassin's Creed Unity but I was wrong, the game simply freezes during the first video when you launch the game in DirectX11 mode, and stops with a standard windows crash error message:

Warning: Spoiler! [ Click to expand ]


When you launch the game in DirectX9 mode ReShade seems to work as it should.

EDIT: deleted the DirectX9 log as I posted the Direct11 one again, because I had not renamed dxgi.dll to d3d9.dll for my test... oops! :D

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  • Posts: 209
5 years 5 months ago #23 by SunBroDave
Two more DX11 games:

Assassin's Creed III, dxgi.dll, only works properly on v0.11.4, again it works seemingly perfect, and there is a depthbuffer output, but just like black flag its so weird how the player character isn't shown on there. idk if its an issue on the game side or reshade but its effing weird.

Anyway, Portal 2, dxgi.dll, works but no depthbuffer output

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5 years 5 months ago - 5 years 5 months ago #24 by crosire
Actually not that weird that the character doesn't appear =) Game probably simply renders these two in separate depthbuffers, but ReShade's algorithm decides to use the one the world is rendered in, because in the end that one is more useful...

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5 years 5 months ago #25 by utz
Neverwinter Nights 2, d3d9.dll:

Wrong or No Depth Buffer access:
Depth Buffer shows GUI in black and the rest of the scene in white.
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  • Posts: 209
5 years 5 months ago - 5 years 5 months ago #26 by SunBroDave
Assassin's Creed, dxgi.dll, perfect
Bioshock, dxgi.dll, no depthbuffer
Divinity: Original Sin, d3d9.dll, no depthbuffer
Left 4 Dead 2, d3d9.dll, no depthbuffer
The Long Dark, d3d9.dll, no depthbuffer
Portal, d3d9.dll, no depthbuffer
Sonic Generations, d3d9.dll, perfect
Watch Dogs, dxgi.dll, perfect
XCOM: Enemy Unknown, d3d9.dll, no depthbuffer
Dead Space 2, d3d9.dll, perfect
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  • Posts: 23
5 years 5 months ago #27 by perseusveil
Mass Effect 3, d3d9.dll , no depthbuffer
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  • Posts: 209
5 years 5 months ago #28 by SunBroDave
Batman: Arkham City, dxgi.dll, perfect in v0.11.4
Batman: Arkham Origins, dxgi.dll, perfect in v0.11.4
Dishonored, d3d9.dll, perfect except reshade gets the depthbuffer for the player character and not the environment
Enslaved: Odyssey to the West, d3d9.dll, no depthbuffer
Far Cry 3, dxgi.dll, perfect
Wasteland 2, d3d9.dll, depthbuffer is upside down
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  • Posts: 17
5 years 5 months ago #29 by ZabaZu

SunBroDave wrote: ...
Project64 Emulator, d3d9.dll, no depthbuffer access
...


For Project64, what plugin are you using? The standard plugin is d3d8 and crashes lol.

As a side note, there is an OpenGL plugin for Project64 (Glide64) and one of the advanced options is accurate emulation of the depth buffer, however it is through software, so idk if it is accessible by ReShade. I can't get it to work, but it might be worth looking into if only to find out if it is potentially viable.

Also, Sonic Adventure works perfectly. d3d8.dll, v0.12.0. The performance hit is massive, however.
Guild Wars 2, d3d9.dll, v0.12.0, crashes but works for a bit. Crashes at the loading screen (after character selection) with effects using the depth buffer.
Gauntlet (2014), dxgi.dll, v0.12.0, incomplete depth buffer (only gets a few objects, not nearly enough to be useful).
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  • Posts: 209
5 years 5 months ago #30 by SunBroDave
ZabaZu wrote:

For Project64, what plugin are you using? The standard plugin is d3d8 and crashes lol.


I'm using RiceVideo 0.3.0 RELEASE. I went looking around the net a few months ago for a DX9 plugin to get P64 working with SweetFX, but I can't remember where I ended up finding this one.
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  • Posts: 17
5 years 5 months ago #31 by ZabaZu
Castlevania Lords of Shadow, d3d9.dll, no depth buffer access.
Castlevania Lords of Shadow 2, d3d9.dll, perfect.
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  • Posts: 209
5 years 5 months ago #32 by SunBroDave
Final Fantasy XIII works perfectly on d3d9.dll, not that that game needs any help looking stunning

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  • Posts: 58
5 years 5 months ago - 5 years 5 months ago #33 by Nekrik

ZabaZu wrote: Castlevania Lords of Shadow, d3d9.dll, no depth buffer access.
Castlevania Lords of Shadow 2, d3d9.dll, perfect.


Lords of Shadow, d3d9.dll with 0.12.0 reshade, has depth buffer access and works fine !
File Attachment:

Check if you use SGSSAA or downsampling tools like gedosato and finally if you have some driver forced MSAA
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5 years 5 months ago #34 by ZabaZu

Nekrik wrote:

ZabaZu wrote: Castlevania Lords of Shadow, d3d9.dll, no depth buffer access.
Castlevania Lords of Shadow 2, d3d9.dll, perfect.


Lords of Shadow, d3d9.dll with 0.12.0 reshade, has depth buffer access and works fine !
File Attachment:

Check if you use SGSSAA or downsampling tools like gedosato and finally if you have some driver forced MSAA


*facepalm* sorry, I forgot I was forcing SSAA. I thought it was odd that it worked perfect in LoS2 and not LoS1 :p

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  • Posts: 209
5 years 5 months ago - 5 years 5 months ago #35 by SunBroDave
Hey crosire I own all of the above games (I'm the one who tested all of them for compatibility, w the exception of wolfenstein), and i believe batman arkham city and arkham origins suffered from the same issue with v0.12. i'd more than happy to help if you still need to test these games. steam name sunbrodave

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5 years 5 months ago #36 by strelokgunslinger
Reshade in Next Car Game works perfectly, but of course use no HUD when using DOF

imgur.com/a/KF3qW
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  • Posts: 166
5 years 5 months ago #37 by Sh1nRa358
I don't have a working PC at the moment and I should get it back from the shop soon, but I was wondering if any of you users can test these games:


1. WinMugen: www.scruffydragon.com/downloads.php?cat_id=9&download_id=2
2. Mugen 1.1b1: www.elecbyte.com/downloads
3. Final Fantasy III: store.steampowered.com/app/239120/
4. EPSXE 1.9: www.epsxe.com/download.php
with P.E.Op.S./Pete's OpenGL Windows GPU Version 1.78: www.pbernert.com/html/gpu.htm#OPENGL
5. PPSSPP: www.ppsspp.org/
6. NULLDC: www.emucr.com/2013/03/nulldc-svn-r150.html

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5 years 5 months ago - 5 years 5 months ago #38 by JPulowski
Works fine with Sanitarium (DirectDraw) using DXGL , except Reshade sometimes re-compiles shaders because of a change in sntrm_k.txt file.
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  • Posts: 209
5 years 5 months ago #39 by SunBroDave
PPSSPP Emulator, opengl32.dll, crashes on start
Fallout 3, d3d9.dll, no depthbuffer access
Fallout: New Vegas, d3d9.dll, no depthbuffer access
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5 years 5 months ago #40 by MS-DOS
Typo in the list - Diable III
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