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TOPIC: Compatibility list

Compatibility list 8 months 2 weeks ago #641

Hi. I'm new to Reshade. Is compatibility built in ? Or do I need to manually set any of the things mentioned in the list like "Game uses a reversed logarithmic depth buffer" ?
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Compatibility list 8 months 2 weeks ago #642

Game: MDK 2, MDK 2 HD
Status: Freeze on Startup

Reshade will freeze the game on the first intro logo [Bioware].

Most probably game engine [Engine name: Omen] problem. On Mdk 2 Hd, opengl dll of reshade freezes the game.

On Mdk 2, I had to use opengl 1.0 to directx wrapper and then used reshade's directx dlls and the game freezes in the exact same manner.

So it can't be a wrapper problem. Rather engine problem.
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Compatibility list 8 months 2 weeks ago #643

Hi guys, I'm new here, so I don't understand how this works (to be more correct, why it doesn't work).
I tried this on Test Drive Unlimited. The game runs, I can open settings overlay, but when I'm trying to start the game from main menu the game crashes.
Everything I can give is d3d9.log:
19:47:21:256 [14504] | INFO  | Initializing crosire's ReShade version '4.0.2.489' (32-bit) built on '2018-11-21 23:57:49' loaded from "D:\\Test Drive Unlimited Gold\\d3d9.dll" to "D:\\Test Drive Unlimited Gold\\TestDriveUnlimited.exe" ...
19:47:21:349 [14504] | INFO  | Registering hooks for "user32.dll" ...
19:47:21:349 [14504] | INFO  | > Libraries loaded.
19:47:21:349 [14504] | INFO  | > Found 13 match(es). Installing ...
19:47:21:381 [14504] | INFO  | Registering hooks for "ws2_32.dll" ...
19:47:21:381 [14504] | INFO  | > Libraries loaded.
19:47:21:381 [14504] | INFO  | > Found 8 match(es). Installing ...
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed until first call to an exported function.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Initialized.
19:47:21:412 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:21:412 [14504] | INFO  | Installing export hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:412 [14504] | INFO  | > Found 9 match(es). Installing ...
19:47:22:097 [14504] | INFO  | Redirecting 'RegisterClassA(018AFA6C)' ...
19:47:22:097 [14504] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Eden Applications'.
19:47:22:426 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:22:457 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:22:457 [14504] | INFO  | > Dumping presentation parameters:
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:22:457 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:22:457 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:22:457 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:22:457 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:22:457 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:22:457 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:22:457 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:22:457 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:22:457 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:22:457 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:22:457 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:743 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:23:753 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C395EA0, 018AE5D0)' ...
19:47:23:753 [14504] | INFO  | > Dumping presentation parameters:
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:23:753 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:23:753 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:23:753 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:23:753 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:23:753 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:23:753 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:23:753 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:23:753 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:23:753 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:23:753 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:23:753 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:25:754 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:25:758 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:31:813 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:31:813 [14504] | INFO  | > Dumping presentation parameters:
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:31:813 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:31:813 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:31:813 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:31:813 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:31:813 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:31:813 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:31:813 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:31:813 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:31:813 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:31:813 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:31:813 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:814 [14504] | INFO  | Installing delayed hooks for "C:\\WINDOWS\\system32\\dxgi.dll" (Just loaded via 'LoadLibrary(""C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nvlti.inf_amd64_4ac467e10bf8b71c\\nvldumd.dll"")') ...
19:47:31:814 [14504] | INFO  | > Found 7 match(es). Installing ...
19:47:33:486 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:33:492 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AE5D0)' ...
19:47:33:492 [14504] | INFO  | > Dumping presentation parameters:
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:33:492 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:33:492 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:33:492 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:33:492 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:33:492 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:33:492 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:33:492 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:33:492 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:33:492 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:33:492 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:33:492 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:34:960 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:35:141 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-1.dll"")' call to avoid possible deadlock.
19:47:35:142 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-0.dll"")' call to avoid possible deadlock.
19:47:35:341 [14504] | INFO  | Loading image files for textures ...
19:47:44:559 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AF2BC)' ...
19:47:44:559 [14504] | INFO  | > Dumping presentation parameters:
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | BackBufferWidth                         | 1920                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferHeight                        | 1080                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:44:559 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:44:559 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:44:559 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:44:559 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:44:559 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:44:560 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:44:560 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:44:560 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:44:560 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:44:560 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:560 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:48:057 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:48:400 [14504] | INFO  | Loading image files for textures ...
Please take a look at it :)
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Compatibility list 8 months 1 week ago #644

Yakuza Zero is working smooth with Reshade but after some tweaking
to make it work..you need to be sure disable FXAA from settings.ini
and make it Bordless or windowed

i hope you guys make it work with fullscreen
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The following user(s) said Thank You: TarekJor

Compatibility list 7 months 4 weeks ago #645

A game on compatibility list has to be changed.
Mount & Blade: Warband Direct3D 9
Crash on startup
Last Edit: 7 months 4 weeks ago by klotim.
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Compatibility list 6 months 2 weeks ago #646

Stubbs the Zombie in Rebel Without a Pulse
Reshade 4.2.0, Direct3D 9 - requires d3d8tod9 to function.
Fully works without flaws if you set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0.
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Compatibility list 5 months 2 weeks ago #647

Hi guys. I LOVE reshade, thank you! I have a small gem to add: Lone Survivor. Works perfect with d3d9.
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Sekiro Shadows Die Twice, Outward 5 months 1 week ago #648

Compatibility update on recent games:

- Tested and it works (depth buffer, sharpening, color correction, etc)
- Tested with ReShade 4.0.2 (with newest versions I had issues on starting ReShade menu, ReShade freezes and doesn't start, ReShade caption and message shows but 'freezed', game works on background, so is not a crash, it is a ReShade issue not on particular game.

Metro Exodus (4A Engine) => DX11 mode only (DirectX 11)
Sekiro Shadows Die Twice (FromSoftware custom engine)
Outward (Unity)


Note: I had some minor issues with last ReShade versions 4.1.x and onwards , in many games, so I use 4.0.2 as stable (at start, ReShade menu freezes) alt+tab or focus on desktop and then return to game could solve the issue.
Last Edit: 5 months 1 week ago by TarekJor.
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Compatibility list 5 months 1 week ago #649

Compatibility update on 7 Days to Die:
- Alpha 17 introduced an engine update
- Unity 2018.2.0f2, DirectX 11
- No depth buffer access
Tested with 4.2.1
Last Edit: 5 months 1 week ago by Netrve.
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Compatibility list 4 months 3 weeks ago #650

BloodRayne and BloodRayne 2 both work perfectly, with depth buffer access for both titles.

BloodRayne requires you to use D3D8to9 and ReShade has to be configured with "Direct3D 10+" for it to work. It came across to me as strange as to selecting Direct3D 9 didn't allow ReShade to work on this particular title.

BloodRayne 2 is fully compatible with D3D8to9 and you can simply select Direct3D 9 within ReShade for it to work. The fan made BloodRayne 2 FSAA patch is fully compatible with ReShade apart from "Enhanced Dynamic Reflections" which will cause a crash in game whenever the game tries to play a cinematic. Simply not using Enhanced Dynamic Reflections solves this.

Tested with 4.2.1

No One Lives Forever 2 doesn't seem to work with d3d9.dll as hook as the compatibility list suggests. Any thoughts on this? I am not interested in using dgVoodoo's wrapper, as it degrades performance.
Last Edit: 4 months 3 weeks ago by romulus_ut3.
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The following user(s) said Thank You: crosire, acknowledge

Compatibility list 4 months 1 week ago #651

Tested some games not on the current list:
version 4.2.1

Game:Medal of Honor Allied Assault
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:Turok 2 Seeds of Evil Remastered
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:The Vanishing of Ethan Carter Redux
API:DX11
Statues:Good, Screenshot doesn't work
DepthBuffer:Yes, reversed
Last Edit: 4 months 1 week ago by tazket.
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The following user(s) said Thank You: crosire

Compatibility list 4 months 1 day ago #652

Driver: Parallel Lines. DX9 game, it works, but with no access to depth buffer.
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Compatibility list 3 months 2 weeks ago #653

Mass Effect 1

Depth buffer is accessible since ReShade 4.3.0
Buffer detection: Preserve depth buffer from being cleared
Preprocessor Definitions: RESHADE_DEPTH_INPUT_IS_REVERSED=0

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Compatibility list 3 months 2 weeks ago #654

Freakin' finally managed to get Far Cry 2 to allow depth access.
32-bit DX10 (dxgi.dll), in game select DX10 and set Anti Aliasing to NONE,
then add/edit this to Dxgi.ini:
Under [GENERAL]
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1500.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

Under [DX10_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=1
DepthBufferClearingNumber=3

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Compatibility list 2 months 5 days ago #655

Version 4.3.0

GameThe Witcher Enhanced Edition
API:DirectX 9
Status:Perfect. MSAA will interfere will Depth Buffer access.
Depth Buffer:Perfect. Two depth maps are available—one for world rendering and another for UI elements.
Preprocessor Rules :
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
DX9 Buffer Detection:
[*] Preserve Depth Buffer from being cleared
[ ] Auto Preserve
_______________________________
[*]> 0
[ ]  1
imgur.com/a/bVBRTnc


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Compatibility list 2 months 4 days ago #656

romulus_ut3 wrote:
I am not interested in using dgVoodoo's wrapper, as it degrades performance.
For 15 years old games?
Last Edit: 2 months 4 days ago by lowenz.
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Compatibility list 1 month 1 week ago #657

Last Horizon (Direct3D 9)
Worked perfectly.
Don't know about depth buffer.
Difficulties: the published executable on Steam is a SFX archive. To install ReShade, it's required to unarchive the game.

MewnBase (OpenGL)
Worked perfectly.
Don't know about depth buffer.
Difficulties: none.
Last Edit: 1 month 1 week ago by Delofon.
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