Compatibility list
- softschool
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Nintendo Emulator
VirtuaNES 0.97 Does not support
VirtuaNES 0.97 Does not support
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- acknowledge
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softschool wrote: Nintendo Emulator
VirtuaNES 0.97 Does not support
VirtuaNES uses DDraw, you can used wrapper(like DXGL and dgVoodoo2) first, then load reshade.
reshade.me/forum/troubleshooting/5227#33088
The following user(s) said Thank You: softschool
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- GHOST
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4 years 5 months ago - 4 years 5 months ago #643
by GHOST
Replied by GHOST on topic Compatibility list
ReShade 4.3.0
Game: rFactor
API: Direct3D 9
Could you make it full compatible with rfactor?
I copied the preset that I made for another game and apparently they work in rfactor, but the problem is that you can not modify or correct any value, since the menu appears but when you click you always click on the game and not in reshade, it's like If it were only visible but you can't touch it.
This is a lite version (LEGAL COPY) that you can use to test.
www.ausgamers.com/files/download/70243/r...r-lite-client-v1255c
Size: 235.7MB (247,160,024 bytes)
Thx
Game: rFactor
API: Direct3D 9
Could you make it full compatible with rfactor?
I copied the preset that I made for another game and apparently they work in rfactor, but the problem is that you can not modify or correct any value, since the menu appears but when you click you always click on the game and not in reshade, it's like If it were only visible but you can't touch it.
This is a lite version (LEGAL COPY) that you can use to test.
www.ausgamers.com/files/download/70243/r...r-lite-client-v1255c
Size: 235.7MB (247,160,024 bytes)
Thx
Last edit: 4 years 5 months ago by GHOST.
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- JMaq81
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4 years 5 months ago - 4 years 5 months ago #644
by JMaq81
Replied by JMaq81 on topic Compatibility list
Onimusha 3 Demon Siege (PC) Depth Buffer
Disable MSAA in graphics driver config or via registry. In order for ReShade to load, download Special k plugin (I use v0.866, extract) rename dinput8.dll, place in game directory.. Place Reshade plugin d3d9.dll in C:\Users\<username>\Documents\My Mods\SpecialK, rename Reshade32.dll. Special K gui should launch ingame,
I third party tab select Reshade load early.
ibb.co/L9tbpRq
ibb.co/ZV8jvf8
Disable MSAA in graphics driver config or via registry. In order for ReShade to load, download Special k plugin (I use v0.866, extract) rename dinput8.dll, place in game directory.. Place Reshade plugin d3d9.dll in C:\Users\<username>\Documents\My Mods\SpecialK, rename Reshade32.dll. Special K gui should launch ingame,
I third party tab select Reshade load early.
ibb.co/L9tbpRq
ibb.co/ZV8jvf8
Last edit: 4 years 5 months ago by JMaq81. Reason: image update
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- acknowledge
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As of 4.4.2, joe danger and joe danger: the movie are fullly compatible with reshade, thank you!
opengl32, 32bits, depth access
opengl32, 32bits, depth access
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- softschool
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BizHawk 2.2 (above) Does not support ReShader, is there any way to solve it ?
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- Khaled
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- Dr.J
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- Tom Clancy's Splinter Cell: working, no depth buffer access. (only unlit or transparent surfaces appear in the depth buffer when viewing with the DispayDepth shader)
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- Lidoon
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Command and Conquer 3 : Tiberium Wars
Command and Conquer 3 : Kane's Wrath
Reshade works fine. Depth buffer works fine when AA is turned off.
Command and Conquer 3 : Kane's Wrath
Reshade works fine. Depth buffer works fine when AA is turned off.
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- gottenspell
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Slipstream - jre / bin / javaw path. Use D3D10/11/12.
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- Blue
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game: Platoon
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info: can not toggle effect ingame
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info: can not toggle effect ingame
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- phexitol
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Lego City Undercover now has a fully working depth buffer. Tested in 4.8.2, so it should work in 4.9.1 as well.
Preprocessor definitions:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE: 1000
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN: 0
RESHADE_DEPTH_INPUT_IS_REVERSED: 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC: 0
DX11:
Use aspect ratio heuristics: TRUE
Copy depth buffer before clear operations: TRUE
Preprocessor definitions:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE: 1000
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN: 0
RESHADE_DEPTH_INPUT_IS_REVERSED: 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC: 0
DX11:
Use aspect ratio heuristics: TRUE
Copy depth buffer before clear operations: TRUE
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