Compatibility list

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2 years 9 months ago #641 by MichaelZFreeman
Replied by MichaelZFreeman on topic Compatibility list
Hi. I'm new to Reshade. Is compatibility built in ? Or do I need to manually set any of the things mentioned in the list like "Game uses a reversed logarithmic depth buffer" ?

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2 years 9 months ago #642 by Sami 1999
Replied by Sami 1999 on topic Compatibility list
Game: MDK 2, MDK 2 HD
Status: Freeze on Startup

Reshade will freeze the game on the first intro logo [Bioware].

Most probably game engine [Engine name: Omen] problem. On Mdk 2 Hd, opengl dll of reshade freezes the game.

On Mdk 2, I had to use opengl 1.0 to directx wrapper and then used reshade's directx dlls and the game freezes in the exact same manner.

So it can't be a wrapper problem. Rather engine problem.

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2 years 9 months ago #643 by Rigel
Replied by Rigel on topic Compatibility list
Hi guys, I'm new here, so I don't understand how this works (to be more correct, why it doesn't work).
I tried this on Test Drive Unlimited. The game runs, I can open settings overlay, but when I'm trying to start the game from main menu the game crashes.
Everything I can give is d3d9.log:
19:47:21:256 [14504] | INFO  | Initializing crosire's ReShade version '4.0.2.489' (32-bit) built on '2018-11-21 23:57:49' loaded from "D:\\Test Drive Unlimited Gold\\d3d9.dll" to "D:\\Test Drive Unlimited Gold\\TestDriveUnlimited.exe" ...
19:47:21:349 [14504] | INFO  | Registering hooks for "user32.dll" ...
19:47:21:349 [14504] | INFO  | > Libraries loaded.
19:47:21:349 [14504] | INFO  | > Found 13 match(es). Installing ...
19:47:21:381 [14504] | INFO  | Registering hooks for "ws2_32.dll" ...
19:47:21:381 [14504] | INFO  | > Libraries loaded.
19:47:21:381 [14504] | INFO  | > Found 8 match(es). Installing ...
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed until first call to an exported function.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d10_1.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\d3d11.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\dxgi.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Registering hooks for "C:\\WINDOWS\\system32\\opengl32.dll" ...
19:47:21:396 [14504] | INFO  | > Delayed.
19:47:21:396 [14504] | INFO  | Initialized.
19:47:21:412 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:21:412 [14504] | INFO  | Installing export hooks for "C:\\WINDOWS\\system32\\d3d9.dll" ...
19:47:21:412 [14504] | INFO  | > Found 9 match(es). Installing ...
19:47:22:097 [14504] | INFO  | Redirecting 'RegisterClassA(018AFA6C)' ...
19:47:22:097 [14504] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Eden Applications'.
19:47:22:426 [14504] | INFO  | Redirecting 'Direct3DCreate9(32)' ...
19:47:22:457 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:22:457 [14504] | INFO  | > Dumping presentation parameters:
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:22:457 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:22:457 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:22:457 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:22:457 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:22:457 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:22:457 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:22:457 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:22:457 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:22:457 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:22:457 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:22:457 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:22:457 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:22:457 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:22:457 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:743 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:23:753 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C395EA0, 018AE5D0)' ...
19:47:23:753 [14504] | INFO  | > Dumping presentation parameters:
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:23:753 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:23:753 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:23:753 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:23:753 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:23:753 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:23:753 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:23:753 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:23:753 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:23:753 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:23:753 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:23:753 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:23:753 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:23:753 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:23:753 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:25:754 [14504] | INFO  | Recreated runtime environment on runtime 0E7F3350.
19:47:25:758 [14504] | INFO  | Destroyed runtime environment on runtime 0E7F3350.
19:47:31:813 [14504] | INFO  | Redirecting 'IDirect3D9::CreateDevice(03D47BC0, 0, 1, 002F07D4, 0x50, 018AE5D0, 00FAC528)' ...
19:47:31:813 [14504] | INFO  | > Dumping presentation parameters:
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:813 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:31:813 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:31:813 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:31:813 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:31:813 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:31:813 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:31:813 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:31:813 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:31:813 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:31:813 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:31:813 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:31:813 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:31:813 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:31:813 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:31:814 [14504] | INFO  | Installing delayed hooks for "C:\\WINDOWS\\system32\\dxgi.dll" (Just loaded via 'LoadLibrary(""C:\\WINDOWS\\System32\\DriverStore\\FileRepository\\nvlti.inf_amd64_4ac467e10bf8b71c\\nvldumd.dll"")') ...
19:47:31:814 [14504] | INFO  | > Found 7 match(es). Installing ...
19:47:33:486 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:33:492 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AE5D0)' ...
19:47:33:492 [14504] | INFO  | > Dumping presentation parameters:
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  |   | BackBufferWidth                         | 1280                                    |
19:47:33:492 [14504] | INFO  |   | BackBufferHeight                        | 720                                     |
19:47:33:492 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:33:492 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:33:492 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:33:492 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:33:492 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:33:492 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:33:492 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:33:492 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:33:492 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:33:492 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:33:492 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:33:492 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:33:492 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:34:960 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:35:141 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-1.dll"")' call to avoid possible deadlock.
19:47:35:142 [09108] | WARN  | Ignoring 'LoadLibrary(""ext-ms-win-mininput-inputhost-l1-1-0.dll"")' call to avoid possible deadlock.
19:47:35:341 [14504] | INFO  | Loading image files for textures ...
19:47:44:559 [14504] | INFO  | Redirecting 'IDirect3DDevice9::Reset(0C397250, 018AF2BC)' ...
19:47:44:559 [14504] | INFO  | > Dumping presentation parameters:
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | Parameter                               | Value                                   |
19:47:44:559 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:559 [14504] | INFO  |   | BackBufferWidth                         | 1920                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferHeight                        | 1080                                    |
19:47:44:559 [14504] | INFO  |   | BackBufferFormat                        | 22                                      |
19:47:44:559 [14504] | INFO  |   | BackBufferCount                         | 1                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleType                         | 0                                       |
19:47:44:559 [14504] | INFO  |   | MultiSampleQuality                      | 0                                       |
19:47:44:559 [14504] | INFO  |   | SwapEffect                              | 1                                       |
19:47:44:559 [14504] | INFO  |   | DeviceWindow                            | 002F07D4                                |
19:47:44:559 [14504] | INFO  |   | Windowed                                | FALSE                                   |
19:47:44:559 [14504] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
19:47:44:560 [14504] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
19:47:44:560 [14504] | INFO  |   | Flags                                   | 0                                       |
19:47:44:560 [14504] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
19:47:44:560 [14504] | INFO  |   | PresentationInterval                    | 0x80000000                              |
19:47:44:560 [14504] | INFO  |   +-----------------------------------------+-----------------------------------------+
19:47:44:560 [14504] | INFO  | Destroyed runtime environment on runtime 0E8C9EA0.
19:47:48:057 [14504] | INFO  | Recreated runtime environment on runtime 0E8C9EA0.
19:47:48:400 [14504] | INFO  | Loading image files for textures ...
Please take a look at it :)

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2 years 9 months ago #644 by kaicooper
Replied by kaicooper on topic Compatibility list
Yakuza Zero is working smooth with Reshade but after some tweaking
to make it work..you need to be sure disable FXAA from settings.ini
and make it Bordless or windowed

i hope you guys make it work with fullscreen
The following user(s) said Thank You: TarekJor

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2 years 8 months ago - 2 years 8 months ago #645 by klotim
Replied by klotim on topic Compatibility list
A game on compatibility list has to be changed.
Mount & Blade: Warband Direct3D 9
Crash on startup
Last edit: 2 years 8 months ago by klotim.

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2 years 7 months ago #646 by FYKC
Replied by FYKC on topic Compatibility list
Stubbs the Zombie in Rebel Without a Pulse
Reshade 4.2.0, Direct3D 9 - requires d3d8tod9 to function.
Fully works without flaws if you set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0.

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2 years 6 months ago #647 by multiple
Replied by multiple on topic Compatibility list
Hi guys. I LOVE reshade, thank you! I have a small gem to add: Lone Survivor. Works perfect with d3d9.

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2 years 6 months ago - 2 years 6 months ago #648 by TarekJor
Replied by TarekJor on topic Sekiro Shadows Die Twice, Outward
Compatibility update on recent games:

- Tested and it works (depth buffer, sharpening, color correction, etc)
- Tested with ReShade 4.0.2 (with newest versions I had issues on starting ReShade menu, ReShade freezes and doesn't start, ReShade caption and message shows but 'freezed', game works on background, so is not a crash, it is a ReShade issue not on particular game.

Metro Exodus (4A Engine) => DX11 mode only (DirectX 11)
Sekiro Shadows Die Twice (FromSoftware custom engine)
Outward (Unity)


Note: I had some minor issues with last ReShade versions 4.1.x and onwards , in many games, so I use 4.0.2 as stable (at start, ReShade menu freezes) alt+tab or focus on desktop and then return to game could solve the issue.
Last edit: 2 years 6 months ago by TarekJor.

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2 years 6 months ago - 2 years 6 months ago #649 by Netrve
Replied by Netrve on topic Compatibility list
Compatibility update on 7 Days to Die:
- Alpha 17 introduced an engine update
- Unity 2018.2.0f2, DirectX 11
- No depth buffer access
Tested with 4.2.1
Last edit: 2 years 6 months ago by Netrve.

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2 years 5 months ago - 2 years 5 months ago #650 by romulus_ut3
Replied by romulus_ut3 on topic Compatibility list
BloodRayne and BloodRayne 2 both work perfectly, with depth buffer access for both titles.

BloodRayne requires you to use D3D8to9 and ReShade has to be configured with "Direct3D 10+" for it to work. It came across to me as strange as to selecting Direct3D 9 didn't allow ReShade to work on this particular title.

BloodRayne 2 is fully compatible with D3D8to9 and you can simply select Direct3D 9 within ReShade for it to work. The fan made BloodRayne 2 FSAA patch is fully compatible with ReShade apart from "Enhanced Dynamic Reflections" which will cause a crash in game whenever the game tries to play a cinematic. Simply not using Enhanced Dynamic Reflections solves this.

Tested with 4.2.1

No One Lives Forever 2 doesn't seem to work with d3d9.dll as hook as the compatibility list suggests. Any thoughts on this? I am not interested in using dgVoodoo's wrapper, as it degrades performance.
Last edit: 2 years 5 months ago by romulus_ut3.
The following user(s) said Thank You: crosire, acknowledge

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2 years 5 months ago - 2 years 5 months ago #651 by tazket
Replied by tazket on topic Compatibility list
Tested some games not on the current list:
version 4.2.1

Game:Medal of Honor Allied Assault
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:Turok 2 Seeds of Evil Remastered
API:OpenGL
Statues:Perfect
DepthBuffer:Yes

Game:The Vanishing of Ethan Carter Redux
API:DX11
Statues:Good, Screenshot doesn't work
DepthBuffer:Yes, reversed
Last edit: 2 years 5 months ago by tazket.
The following user(s) said Thank You: crosire

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2 years 4 months ago #652 by emitalamo
Replied by emitalamo on topic Compatibility list
Driver: Parallel Lines. DX9 game, it works, but with no access to depth buffer.

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2 years 4 months ago #653 by kutep0v
Replied by kutep0v on topic Compatibility list
Mass Effect 1

Depth buffer is accessible since ReShade 4.3.0
Buffer detection: Preserve depth buffer from being cleared
Preprocessor Definitions: RESHADE_DEPTH_INPUT_IS_REVERSED=0

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2 years 4 months ago #654 by Kumbandit
Replied by Kumbandit on topic Compatibility list
Freakin' finally managed to get Far Cry 2 to allow depth access.
32-bit DX10 (dxgi.dll), in game select DX10 and set Anti Aliasing to NONE,
then add/edit this to Dxgi.ini:
Under [GENERAL]
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1500.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0

Under [DX10_BUFFER_DETECTION]
DepthBufferRetrievalMode=1
DepthBufferTextureFormat=0
ExtendedDepthBufferDetection=1
DepthBufferClearingNumber=3

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2 years 3 months ago #655 by VoidsShadow
Replied by VoidsShadow on topic Compatibility list
Version 4.3.0

Game The Witcher Enhanced Edition
API:DirectX 9
Status:Perfect. MSAA will interfere will Depth Buffer access.
Depth Buffer:Perfect. Two depth maps are available—one for world rendering and another for UI elements.
Preprocessor Rules :
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN = 0
RESHADE_DEPTH_INPUT_IS_REVERSED = 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC = 0
DX9 Buffer Detection:
[*] Preserve Depth Buffer from being cleared
[ ] Auto Preserve
_______________________________
[*]> 0
[ ]  1
imgur.com/a/bVBRTnc


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2 years 3 months ago - 2 years 3 months ago #656 by lowenz
Replied by lowenz on topic Compatibility list

I am not interested in using dgVoodoo's wrapper, as it degrades performance.

For 15 years old games?
Last edit: 2 years 3 months ago by lowenz.

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2 years 2 months ago - 2 years 2 months ago #657 by Delofon
Replied by Delofon on topic Compatibility list
Last Horizon (Direct3D 9)
Worked perfectly.
Don't know about depth buffer.
Difficulties: the published executable on Steam is a SFX archive. To install ReShade, it's required to unarchive the game.

MewnBase (OpenGL)
Worked perfectly.
Don't know about depth buffer.
Difficulties: none.
Last edit: 2 years 2 months ago by Delofon.

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1 year 11 months ago - 1 year 11 months ago #658 by AdmiralStiff
Replied by AdmiralStiff on topic Compatibility list
CrossCode + Reshader
won't work on my Radeon RX470
Works on Intel's iGPU but... Yeah, bad framerate
Game's window just closes right after launch and hangs as a background process
Tried ReShader 3.XX and also downgrading graphics card drivers from 19.9.2 to 19.8.2, but it won't budge

UPDATE: Here is a workaround
STEP 1: Disable MOBO screen(s)
STEP 2: Launch CrossCode
STEP 3 (optional): Enable MOBO screen(s)
STEP 4: ???
STEP 5: PROFIT
Last edit: 1 year 11 months ago by AdmiralStiff.

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1 year 11 months ago #659 by softschool
Replied by softschool on topic Compatibility list
ReShade 4.3.0 Compatibility List

Super Nintendo Emulator
Snes9x Direct3D 9

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1 year 11 months ago #660 by softschool
Replied by softschool on topic Compatibility list
Arcade and Console Emulator
FB Alpha Direct3D 9

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