Compatibility list

  • softschool
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4 years 5 months ago #641 by softschool Replied by softschool on topic Compatibility list
Nintendo Emulator
VirtuaNES 0.97 Does not support

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  • acknowledge
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4 years 5 months ago #642 by acknowledge Replied by acknowledge on topic Compatibility list

softschool wrote: Nintendo Emulator
VirtuaNES 0.97 Does not support


VirtuaNES uses DDraw, you can used wrapper(like DXGL and dgVoodoo2) first, then load reshade.

reshade.me/forum/troubleshooting/5227#33088
The following user(s) said Thank You: softschool

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  • GHOST
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4 years 5 months ago - 4 years 5 months ago #643 by GHOST Replied by GHOST on topic Compatibility list
ReShade 4.3.0
Game: rFactor
API: Direct3D 9


Could you make it full compatible with rfactor?

I copied the preset that I made for another game and apparently they work in rfactor, but the problem is that you can not modify or correct any value, since the menu appears but when you click you always click on the game and not in reshade, it's like If it were only visible but you can't touch it.

This is a lite version (LEGAL COPY) that you can use to test.
www.ausgamers.com/files/download/70243/r...r-lite-client-v1255c
Size: 235.7MB (247,160,024 bytes)

Thx
Last edit: 4 years 5 months ago by GHOST.

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  • JMaq81
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4 years 5 months ago - 4 years 5 months ago #644 by JMaq81 Replied by JMaq81 on topic Compatibility list
Onimusha 3 Demon Siege (PC) Depth Buffer

Disable MSAA in graphics driver config or via registry. In order for ReShade to load, download Special k plugin (I use v0.866, extract) rename dinput8.dll, place in game directory.. Place Reshade plugin d3d9.dll in C:\Users\<username>\Documents\My Mods\SpecialK, rename Reshade32.dll. Special K gui should launch ingame,
I third party tab select Reshade load early.

ibb.co/L9tbpRq
ibb.co/ZV8jvf8
Last edit: 4 years 5 months ago by JMaq81. Reason: image update

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  • acknowledge
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4 years 5 months ago #645 by acknowledge Replied by acknowledge on topic Compatibility list
As of 4.4.2, joe danger and joe danger: the movie are fullly compatible with reshade, thank you!
opengl32, 32bits, depth access

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  • softschool
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4 years 4 months ago #646 by softschool Replied by softschool on topic Compatibility list
BizHawk 2.2 (above) Does not support ReShader, is there any way to solve it ?

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  • Khaled
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4 years 3 months ago #647 by Khaled Replied by Khaled on topic Compatibility list
Heavy Rain

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  • Dr.J
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4 years 3 months ago #648 by Dr.J Replied by Dr.J on topic Compatibility list
- Tom Clancy's Splinter Cell: working, no depth buffer access. (only unlit or transparent surfaces appear in the depth buffer when viewing with the DispayDepth shader)

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  • Lidoon
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3 years 11 months ago #649 by Lidoon Replied by Lidoon on topic Compatibility list
Command and Conquer 3 : Tiberium Wars
Command and Conquer 3 : Kane's Wrath
Reshade works fine. Depth buffer works fine when AA is turned off.

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  • gottenspell
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3 years 3 months ago #650 by gottenspell Replied by gottenspell on topic Compatibility list
Slipstream - jre / bin / javaw path. Use D3D10/11/12.

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  • Blue
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3 years 2 months ago #651 by Blue Replied by Blue on topic Compatibility list
game: Platoon
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info: can not toggle effect ingame

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  • phexitol
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3 years 2 months ago #652 by phexitol Replied by phexitol on topic Compatibility list
Lego City Undercover now has a fully working depth buffer. Tested in 4.8.2, so it should work in 4.9.1 as well.

Preprocessor definitions:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE: 1000
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN: 0
RESHADE_DEPTH_INPUT_IS_REVERSED: 0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC: 0

DX11:
Use aspect ratio heuristics: TRUE
Copy depth buffer before clear operations: TRUE

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