Compatibility list

  • Posts: 108
4 years 4 months ago #481 by acknowledge
game: Subway Surfers(a popular smartphone game ported to PC)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • Posts: 108
4 years 4 months ago #482 by acknowledge
game: Rayman Legends
engine: UbiArt Framework
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys(not include the giant bosses).

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  • Posts: 108
4 years 4 months ago #483 by acknowledge
game: Enslaved:Odyssey to the West Premium Edition
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer is empty

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  • Posts: 108
4 years 4 months ago #484 by acknowledge
game: Teenage Mutant Ninja Turtles(2004)
engine:
Hook: d3d9, 32bits
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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  • Posts: 108
4 years 4 months ago - 4 years 4 months ago #485 by acknowledge
game: Dynasty Warriors 7 / Shin Sangokumusou 6
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses in single players, but cause glitches in local splitscreen coop. Don't forget not to tweak the reshade settings ingame cause it leads to ingame vegetation visual glitch.

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  • Posts: 108
4 years 4 months ago - 4 years 4 months ago #486 by acknowledge
game: Prince of Persia: The Forgotten Sands
engine: Anvil
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses(even with ingame msaa enabled) most part of the screen, but misses some elements(eg. player, NPCs, enemys, destructable jars and towers, animated gates).

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  • Posts: 108
4 years 4 months ago #487 by acknowledge
game: Call of Duty: Modern Warfare 3
engine: IW
Hook: D3D9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with ingame msaa enabled.

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  • Posts: 108
4 years 4 months ago #488 by acknowledge
game: Medal of Honor(2010)
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer only show "FPS hand".

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  • Posts: 108
4 years 4 months ago #489 by acknowledge
game: 7554(a vietnamese historical FPS game)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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  • Posts: 108
4 years 4 months ago #490 by acknowledge
I can conclude that quite a few games' depth buffer is compatible with MSAA enabled, both ingame and driver forced, as long as the game uses opengl API :woohoo: ; but Opengl games may suffer from some abnormal color display when enable some shaders(eg. DPX, adaption in Ambient Light, SSGI) :(

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  • Posts: 108
4 years 4 months ago #491 by acknowledge
game: Call of Duty 1
engine: idtech
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with driver forced MSAA enabled, but not to press toggle key and depth check key, cause it may lead to some ingame models disappear. Also not to enable these effects: emboss, RBM, heathaze.

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  • Posts: 3665
4 years 4 months ago #492 by crosire
Wow, that was/is quite a list. Thanks a ton! Updated the compatibility page.

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  • Posts: 266
4 years 4 months ago #493 by robgrab
game: Disney Infinity 3.0
engine:?
Hook: dxgi, 32bit
reshade version: 1.0
Status: good
info: Don't think there's depth buffer access although the game has it's own SSAO and DoF built in.

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  • Posts: 209
4 years 4 months ago #494 by SunBroDave
By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

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  • Posts: 44
4 years 4 months ago - 4 years 4 months ago #495 by Nerd

SunBroDave wrote: By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

Bad news.

Just kidding, it seems to work.

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  • Posts: 404
4 years 4 months ago - 4 years 4 months ago #496 by JBeckman

Nerd wrote:

SunBroDave wrote: By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

Bad news.


ReShade worked when I tried it briefly with the game (ReShade 1.1.0) but I didn't check the depth buffer, perhaps one just needs to enable the logarithmic mode though the TAA anti-aliasing method could be blocking it too but that's just a guess.

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  • Posts: 44
4 years 4 months ago #497 by Nerd
Fallout 4 does give Reshade full access to the depth buffer but lens flares don't seem to work right and the DOF shaders blur the HUD popups

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  • Posts: 432
4 years 4 months ago #498 by Martigen

Nerd wrote: Fallout 4 does give Reshade full access to the depth buffer but lens flares don't seem to work right and the DOF shaders blur the HUD popups

That's pretty standard. You can use the UI mask feature of Resahde to prevent effects being applied to certain areas, but this is a single static mask and not able to cope with dynamic pop-ups. We still need a solution for this :)

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  • Posts: 36
4 years 4 months ago - 4 years 4 months ago #499 by Kumbandit

crosire wrote: Wow, that was/is quite a list. Thanks a ton! Updated the compatibility page.


I added some games to the list a few months ago, still not on the list?

EDIT: Namely: No One lives Forever 2, The Punisher, Visual Boy Advance emulator, maybe some more...

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  • Posts: 58
4 years 4 months ago - 4 years 4 months ago #500 by SilentPrayerCG
The Binding of Isaac works, most of effects (but not all), with opengl version.

forgot something. REBIRTH ofc., default Isaac is flash game.

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