Compatibility list

  • Nerd
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8 years 5 months ago - 8 years 5 months ago #481 by Nerd Replied by Nerd on topic Compatibility list

SunBroDave wrote: By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

Bad news.

Just kidding, it seems to work.
Last edit: 8 years 5 months ago by Nerd.

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  • JBeckman
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8 years 5 months ago - 8 years 5 months ago #482 by JBeckman Replied by JBeckman on topic Compatibility list

Nerd wrote:

SunBroDave wrote: By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

Bad news.


ReShade worked when I tried it briefly with the game (ReShade 1.1.0) but I didn't check the depth buffer, perhaps one just needs to enable the logarithmic mode though the TAA anti-aliasing method could be blocking it too but that's just a guess.
Last edit: 8 years 5 months ago by JBeckman.

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  • Nerd
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8 years 5 months ago #483 by Nerd Replied by Nerd on topic Compatibility list
Fallout 4 does give Reshade full access to the depth buffer but lens flares don't seem to work right and the DOF shaders blur the HUD popups

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  • Martigen
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8 years 5 months ago #484 by Martigen Replied by Martigen on topic Compatibility list

Nerd wrote: Fallout 4 does give Reshade full access to the depth buffer but lens flares don't seem to work right and the DOF shaders blur the HUD popups

That's pretty standard. You can use the UI mask feature of Resahde to prevent effects being applied to certain areas, but this is a single static mask and not able to cope with dynamic pop-ups. We still need a solution for this :)

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  • SilentPrayerCG
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8 years 5 months ago - 8 years 5 months ago #485 by SilentPrayerCG Replied by SilentPrayerCG on topic Compatibility list
The Binding of Isaac works, most of effects (but not all), with opengl version.

forgot something. REBIRTH ofc., default Isaac is flash game.
Last edit: 8 years 5 months ago by SilentPrayerCG.

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  • acknowledge
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8 years 5 months ago #486 by acknowledge Replied by acknowledge on topic Compatibility list
game: Global Operations
engine: LithTech 2.4
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info:

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  • acknowledge
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8 years 5 months ago - 8 years 5 months ago #487 by acknowledge Replied by acknowledge on topic Compatibility list
game: Assassins Creed: Revelations
engine: Anvil
Hook: d3d9, 32bit
reshade version: 1.1
Status: good
info: just like Prince of Persia: The Forgotten Sands, depth buffer misses some elements(the player, some sturctures) of the game scene in the main game, which may lead SSAO look weird.And ingame MSAA works well with depth buffer.
Last edit: 8 years 5 months ago by acknowledge.

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  • Aelius Maximus
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8 years 5 months ago - 8 years 5 months ago #488 by Aelius Maximus Replied by Aelius Maximus on topic Compatibility list
game: Star Wars: Battlefront
engine: Frostbite 3?
Hook: dxgi, 64bit
reshade version: 1.0
Status: works, depth buffer intermittent
info: Sized it down into a window for a brief moment, and the depth buffer started working randomly, already a stunning game, so you can imagine what it looked like with matso dof with bokeh light source and running with 10 samples.
Last edit: 8 years 5 months ago by Aelius Maximus.

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  • JBeckman
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8 years 4 months ago - 8 years 4 months ago #489 by JBeckman Replied by JBeckman on topic Compatibility list
Just Cause 3 64-bit DX11 - Compatible, logarithmic depth buffer.
(I'm using DXGI.dll but D3D11.dll should work too for ReShade64.dll renaming.)
Last edit: 8 years 4 months ago by JBeckman.

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  • BFManticore
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8 years 4 months ago - 8 years 4 months ago #490 by BFManticore Replied by BFManticore on topic Compatibility list
game: Star Citizen (Pre-Alpha Patch 1.1.3)
engine: Cryengine
Hook: dxgi, 64bit
reshade version: 1.1
Status: perfect
info: Uses logarithmic depth buffer. The depth buffer is highly banded, though.
Last edit: 8 years 4 months ago by BFManticore.

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  • acknowledge
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8 years 4 months ago - 8 years 4 months ago #491 by acknowledge Replied by acknowledge on topic Compatibility list
game: Combat Mission Shock Force
engine: CMX2
Hook: opengl32, 32bit
reshade version: 1.1
Status: perfect
info:
Last edit: 8 years 4 months ago by acknowledge.

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  • acknowledge
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8 years 4 months ago #492 by acknowledge Replied by acknowledge on topic Compatibility list
game: Amanda Tanks
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info:

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  • JBeckman
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8 years 4 months ago - 8 years 4 months ago #493 by JBeckman Replied by JBeckman on topic Compatibility list
Dragon Quest Heroes

64-bit, DX11 - "dxgi.dll"

This game is one of those that potentially has a issue with SMAA when enabled and used with other shaders wherein the games brightness or gamma ramps up turning the game overly white / bright until the effect is toggled to disabled.
(Unsure if it happens for everyone or just certain system configurations, in my case enabling SMAA on it's own works but enabling any other effect with SMAA on causes this overly-bright display issue.)
Last edit: 8 years 4 months ago by JBeckman.

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  • acknowledge
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8 years 4 months ago #494 by acknowledge Replied by acknowledge on topic Compatibility list
game: Platoon
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info: can not toggle effect ingame

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  • acknowledge
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8 years 4 months ago #495 by acknowledge Replied by acknowledge on topic Compatibility list
game: Ballance
engine:
Hook: d3d8, 32bit
reshade version: 1.1
Status: perfect
info: game must run in window mode(by modifing dword value stored in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings using regedit.exe)

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  • acknowledge
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8 years 4 months ago #496 by acknowledge Replied by acknowledge on topic Compatibility list
game: Battlefield 4
engine: Frostbite 3
Hook: dxgi, 64bit
reshade version: 1.1
Status: perfect
info: unlike in early public beta reshade, SMAA works fine with BF4 in 1.1

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  • acknowledge
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8 years 4 months ago #497 by acknowledge Replied by acknowledge on topic Compatibility list
game: Don't starve(original single player version)
engine:
Hook: d3d9, 32bit
reshade version: 1.1
Status: good
info: depth buffer works weird, so consider it to be "no depth buffer"

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  • acknowledge
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8 years 4 months ago #498 by acknowledge Replied by acknowledge on topic Compatibility list
game: Tiny Troopers
engine:
Hook: d3d9, 32bit
reshade version: 1.1
Status: good
info: depth buffer is upside down

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  • acknowledge
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8 years 4 months ago - 8 years 4 months ago #499 by acknowledge Replied by acknowledge on topic Compatibility list
game: Blitzkrieg 2: Fall of the Reich
engine: Enigma Engine
Hook: d3d9, 32bit
reshade version: 1.1
Status: good
info: reshade log says ingame MSAA is on, but I have no way to turn it off. It's strange that the "MSAA" does nothing to reduce screen aliasing.
Last edit: 8 years 4 months ago by acknowledge.

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  • acknowledge
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8 years 4 months ago #500 by acknowledge Replied by acknowledge on topic Compatibility list
game: Vietcong 1
engine: Ptero Engine II
Hook: d3d8, 32bit
reshade version: 0.19.2
Status: good
info: No depth buffer. Version beyond 0.19.2 will finally cause a CTD. Do not use together with VCStarter 1.5.1 tool cause it may bring in visual glitch.

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