Compatibility list
- acknowledge
engine:
Hook: d3d8, 32bit
reshade version: 0.16
Status: perfect
info: newer version than 0.16 cause a CTD.
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- SilentPrayerCG
Only one minus - game contain many screen shaders that distort image, and z-depth effects applies after ingame shaders, because of this often AO pass become visible when screen start blurring or distort because low sanity.
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- traceless91
Hook: dxgi.dll (not tested with d3d9)
Status: Perfect (depth buffer access with ingame antialiasing disabled)
Description: Depth Buffer affects HUD, which can be annoying depending on used depth effects.
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- Guilaster
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Hook: opengl32.dll (x86)
Status: Good (Depth Buffer is broken [ReShade bug, see my thread for info], and effects that changes colors like Chromatic Aberration or others may darken the screen/make it black)
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- thomarte
the information about using Reshade & Sweetfx with The Eldescroll Online need an update. You don't need to copy the folder, you can use the folder structure created by the Reshade Setup. The following things must be done to get it run.
1. Change the d3d9.dll in the game folder to dxgi.dll or copy the Resahde32.dll to the folder and rename it also in dxgi.dll. Even TESO runs with DirectX11 the Setup will set it up for DirectX 9. This is one point for crashes.
2. Its correct that Teso will prove the game folder, but only for files with an extension of .h. But this is no problem. Go to the Folder Sweetfx/Shaders and rename all files there with an extension .h to .shader. In a next step open now the main.shader in this folder and replace in this file all entry .h with .shader. At last go back to the game folder and open there the sweet.fx file and change there also .h with .shader
With this changes Reshade & Sweetfx will run directly in TESO, also setting the effects on or off will work
I found this information in other discussion for older installation of Sweetfx and tried it with the actual version, ist does also work for me.
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- acknowledge
engine:
Hook: d3d8
reshade version: 1.1
Status: perfect
info:
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d3d9 hook.
ReShade version 1.1.0.962
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ReShade version 1.1.0.962
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- bopper2010
Game Exe: SLR64.exe
Platform: Steam
API Hook: dxgi.dll (64bit)
Works perfectly under DX11 as far as I can tell, I did not experiment with the Depth Buffer though.
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- chaoko99
Reshade Version: 1.1
Game EXE "Pso2.exe"
Has depth buffer access. UI has depth assigned. However: Reshade triggers the game's Anti-cheat and kicks you from the game. Error screenshot (I don't know if it's needed. It's just a generic gameguard error) Game uses Nprotect Gameguard /
Phantasy Star Online: Blue Burst (D3D8) /Perfect/
Has depth access. Game changes it's render resolutions on the fly, and does cause issues with depth dependent effects. (Would it really be considered perfect then? /
Version 1.1/
Game EXE: PsoBB.exe, PsOBw.exe,
Phantasy Star Universe:Ambitions of the Iluminous (D3D9)/ Good
Game EXE: PSUilluminus, online, PSUilluminusoff
Version: 1.1
Game has depth access, but only the UI has depth for some odd reason, is this common?
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- Airo24
Game EXE: Layers Of Fear.exe
Platform: Steam
API Hook: dxgi.dll (64bit)
DX11 ONLY
Depth Buffer Access: Depth Buffer is flipped.
Reshade Version 1.1.0
Noticed no problems when trying to hook reshade.
To fix the flipped/inversed Buffer check this out:
reshade.me/forum/shader-discussion/601-m...buffer-flip?start=24
follow Crosires directions.
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- Elimina
Game EXE: archeage.exe
API Hook: dxgi.dll (32bit) & d3d9.dll (32bit)
Depth Buffer Access: The depth buffer flickers on and off
Reshade Version 1.1.0
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- SilentPrayerCG
i checked soulstorm
but first one, dark crusade, winter assault and soulstorm, use same engine (impossible creaute engine if i right remebmer)
without any significant changes (only new maps, and textures/models)
again game list said perfect
partially it is, but all HUD elements basicaly is sprites, 3d planes that appears in front of camera
for z-buffere this hud elements is objects, and they appear white on it.
only part of screen that not obscured by HUD provides propper z-depth
and it very sad, because some AO can make this game looks little better i think..
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- Airo24
Game EXE: ShippingPC-StormGame.exe
Platform: Steam
API Hook: d3d9.dll (32bit)
Depth Buffer Access: Partial Access Buffer only shows FPS hands.
Reshade Version: 1.1.0
Reshade Works fine; Depth Buffer only shows FPS hands.
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- SilentPrayerCG
opengl, z-buffer works, but it is mirrored verically... there is some way to fix it? or may be it will be in future? need just flip image...
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- JBeckman
(Or both together should that be needed, plus of course logarithmic support or logarithmic with flipped or inverted depth buffers depending on what you enable.)
github.com/crosire/reshade-shaders/commi...c8d5502cef6683b14d3e
Takes a little bit of work to make compatible with the 1.1 ReShade binaries but it can be done though it will lack any of the functionality that 2.0 might contain so it could be best to just wait for that to be released.
(Shouldn't be too long now until 2.0 is out but there was something about the Mediator utility that needed fixing first if I understood correctly.)
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- SilentPrayerCG
- acknowledge
engine:
Hook: dxgi, 32bit
reshade version: 1.1
Status: perfect
info:
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- Airo24
Game EXE: Overlord.exe
Platform: Steam Or Physical copy
API Hook: d3d9.dll (32BIT)
Depth Buffer Access: Perfect
Reshade Version: 1.1.0
No problems. ReShade works fine.
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