Compatibility list
- crosire
-
Topic Author
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- kaicooper
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Game EXE: SublevelZero.exe
Platform: Steam or GOG
API Hook: d3d9.dll (32BIT and 64BIT)
Depth Buffer Access: Perfect
Reshade Version: 1.1.0 Sublevel Zero
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- FYKC
-
ReShade 2.0.1f4
DirectX 11:
DXGI.dll = Black Screen/Crash on Startup
DirectX9:
D3D9.dll = Shaders compile, but nothing is actually drawn onscreen/takes effect. Keyboard functionality is broken too.
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- ShoterXX
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Game Executable: pso2.exe
API Hook: ddraw.dll [D3D9] (ReShade32.dll)
Depth Buffer Access: Minor Hud Transparency issues, but turns on/off a lot during gameplay due to ReShade's own hack protection.
ReShade Version: 0.18.7, 1.1.0, 2.0.*
Notes: Renaming from d3d9.dll to ddraw.dll allowed it to pass GameGuard checks.
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- Crusade
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Game Executable: javaw.exe
API Hook: Opengl32.dll
Depth Buffer Access: No
Reshade Version: 1.1.0
Notes: suffers from same issues as Minecraft, crashes upon openGL initialization on 2.0.x
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- chaoko99
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Game Name: Phantasy Star Online 2
Game EXE: pso2.exe
Platform: Direct download via launcher
API Hook: d3d9.dll
Depth Buffer Access: Perfect, UI is included, and is set as Z=0
Reshade Version: 1.1.0
The anti-cheat system can kick the player, but there are (workarounds.) Namely launching the game from a .Bat, arranged as
cd /D "[INSTALLDIR]\PHANTASYSTARONLINE2\pso2_bin"
SET -pso2=+0x01e3f1e9
start pso2.exe +0x33aca2b9 -pso2
Requires Reshade32.dll to be renamed ddraw.dll. Currently incompatible with the custom launcher, the "PSO2 Tweaker", as ddraw.dll is replaced every time the game is run from the Tweaker. This can cause issues with translation and proxy plugins bundled with the program if one wants to use Reshade. A (workaround does exist however.)
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- ShoterXX
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chaoko99 wrote: There have been some new developments for Phantasy Star Online 2 and compatibility with Reshade.
Game Name: Phantasy Star Online 2
Game EXE: pso2.exe
Platform: Direct download via launcher
API Hook: d3d9.dll
Depth Buffer Access: Perfect, UI is included, and is set as Z=0
Reshade Version: 1.1.0
The anti-cheat system can kick the player, but there are (workarounds.) Namely launching the game from a .Bat, arranged as
Warning: Spoiler!
cd /D "[INSTALLDIR]\PHANTASYSTARONLINE2\pso2_bin"
SET -pso2=+0x01e3f1e9
start pso2.exe +0x33aca2b9 -pso2
Requires Reshade32.dll to be renamed ddraw.dll. Currently incompatible with the custom launcher, the "PSO2 Tweaker", as ddraw.dll is replaced every time the game is run from the Tweaker. This can cause issues with translation and proxy plugins bundled with the program if one wants to use Reshade. A (workaround does exist however.)
You do not need the .bat method to get ReShade to work. Depth Buffer flickers when network load goes up, so it's not perfect. UI is not always Z=0, it can also be Z=1 or close. I had already posted it above.
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- acknowledge
-
Game EXE: Bond.exe
API Hook: d3d9.dll, 32bits
Depth Buffer Access: no
Reshade Version:2.0.1.1088
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- Airo24
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Game EXE: Postal2.exe
Platform: Steam
API Hook: D3D8.dll (32 bit)
Depth Buffer Access: Partial; only menus and cutscenes.
Reshade Version: 2.0.3f1
Notes: Depth Buffer flickers in cutscenes.
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- Airo24
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Game EXE: rfg.exe
Platform: Steam
API Hook: dxgi.dll (64 bit), d3d9.dll (64 bit)
Depth Buffer Access: Perfect
Reshade Version: 2.0.3fl
Notes: Just wanted to update the compatibility of this game in DX11 Mode. It said that with ReShade version 0.12.0 the game crashed in DX11, this is no longer the case with ReShade version 2.0.3fl.

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- ShoterXX
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Game Executable: PPSSPPWindows.exe/PPSSPPWindows64.exe
API Hook: d3d9.dll/opengl32.dll (ReShade32.dll/ReShade64.dll)
Depth Buffer Access: Game dependent, doesn't work all that often.
ReShade Version: 1.1.0, 2.0.3
Notes: Refuses to toggle key bound effects. Depth access works, but not for every game. I.e. works for Wipeout Pulse, but not for Kingdom Hearts: Birth By Sleep. OpenGL mode's performance seems to degrade a lot more with ReShade than D3D9 (I mean the emulator setting, applying either named .dll does not seem to make a difference). Requires the correct .dll for each version (32 or 64 bit).
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- BeK
-
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- Merpitymerp
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Game Name: Gone Home
Game EXE: GoneHome.exe
API Hook: OpenGL
Depth Buffer Access: Depth buffer is flipped
Reshade Version: 2.0.3f1
Game Name: Hitman: Absolution
Game EXE: HMA.exe
API Hook: D3D9.dll
Depth Buffer Access: Perfect!
Reshade Version: 2.0.3f1
Game Name: Dead Island: Riptide
Game EXE: DeadIslandGame_x86_rwdi.exe
API Hook: D3D9.dll
Depth Buffer Access: Perfect
Reshade Version: 2.0.3f1
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- GERgta
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Game EXE: nfshsgame.exe
API Hook: DXGI.dll
Depth Buffer Access: Perfect
Reshade Version: 1.1.0.962
Notes: "Use dgVoodoo to convert Glide to D3D11."
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- acknowledge
-
Game EXE: Sky Force Anniversary.exe
API Hook: d3d9.dll, 32bit
Depth Buffer Access: upside down
Reshade Version: 2.0.3
Notes:none
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- acknowledge
-
Game EXE: plagueincevolved.exe
API Hook: d3d9.dll, 32bit
Depth Buffer Access: empty
Reshade Version: 2.0.3
Notes:none
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- acknowledge
-
Info: OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles.
Game EXE: OpenRA.exe
API Hook: opengl32.dll, 32bit
Depth Buffer Access: empty
Reshade Version: 2.0.3
Notes:none
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- Blackhand
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Game EXE: vermintide.exe
API Hook: dxgi.dll, 32bit
Depth Buffer Access: Perfect
Reshade Version: 1.1.0.962
Notes:none
Really nice to have sharpening effects along with TAA in this game. The less a scene flickers the more you can sharpen it. Now you can deblur the game (blur caused by TAA) and there is still no flickering. Without TAA it's a flickerhell, so TAA is the best option even with the blur.
Still I can't confirm that Quake3 is working with Reshade and still you have to use dxgi.dll for Titanfall. Please fix this in the list. It's not the first and not the second time I mention this!
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- Airo24
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Game EXE: DeadIslandGame.exe
API Hook: dxgi.dll, (64bit)
DX11 only
Depth Buffer Access: Perfect
Reshade Version: 2.0.3f1
Notes: The depth buffer is reversed, to fix open ReShade assistant and click on profile settings activate Input is reversed.
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- RRe36
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Batman: Arkham City: Depth Buffer visualization gives Blackscreen => No Depth Buffer Access (dxgi and d3d9), list says perfect compatibility
Batman: Arkham Origins: Same as in Arkham City
Batman: Arkham Knight: Depth Buffer Visualization gets completely white when accessing the Batmobile
ARK: Survival Evolved: Seems to use a logarithmic Depth Buffer (dxgi)
All using ReShade 2.03f on a GTX980Ti@1,25GHz with WHQL 361.43 on Windows 8.1 x64.
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