Compatibility list
- cloud6625
-
A Hat In Time works with reshade 3.1.0. No depth buffer, and crashes on startup with d3d9.dll.
Please Log in or Create an account to join the conversation.
- FYKC
-
[Reshade 3.1.0 - d3d9.dll]
Works. No depth buffer.
Note: Morrowind Graphics Extender (MGE) is required to be installed for Reshade to work. Reshade will say you need to install d3d8to9--DO NOT USE--it will break MGE and subsequently Reshade. Manually install Reshade (ctrl-click d3d9 when choosing api) and everything will work as it should.
Please Log in or Create an account to join the conversation.
- bugmenot
-
crosire wrote: As this was requested, here's a game compatibility list .
If you have a game that's not on the list, please answer this topic and tell your findings with it
Hello, can you update the list with the Game GRIM DAWN ?
Actually, it says :
Grim Dawn Direct3D 9 Perfect
But should now be
Grim Dawn Direct3D 10+ Perfect
A game update changed this :
V1.0.2.0
[Major New Features]
The game engine has received a major overhaul to its renderer, allowing the game to run on DirectX11. While results will vary from system to system, this will generally result in improved performance.
Thank you

Please Log in or Create an account to join the conversation.
- Uncle Crassius
-
Edit: Working fine in TW:W2 as well.
Please Log in or Create an account to join the conversation.
- kaicooper
-
Reshade dosnt run with it at all..whatever u choose

Please Log in or Create an account to join the conversation.
- JBeckman
-
Squad has an article up here with a zoom shader demonstration. - joinsquad.com/readArticle?articleId=254
EDIT: It's not a game ban or anything, EAC which these programs use for anti-cheat solutions will simply crash on start.

(Though this could mean updated versions of EAC will now do the same in other games.)
Please Log in or Create an account to join the conversation.
- DeMondo
-
RS3 depth buffer fully working ?:
[ yes ( RS3 + depth buffer ) // no ( no RS3 possible at all ) // partial ( RS3 is working but no depth buffer ) ]
[ â–º extra: some fixes ]
- Crossout [ 64-bit DX11 // MMO ]: RS3 is working but no depth buffer [ â–º alternative: use the awesome nVidia Freestyle shaders ]
- Dead Rising Remastered [ 64-bit DX11 // Game Engine: Multi-Thread Framework ]: yes
- Dear Esther [ 32-bit DX9.0c // Game Engine: Source ]: yes << ! >> [ â–º Fix: disable MSAA & type "r_drawvgui 0" into the console to disable the UI. This works for nearly all Source Engine games ]
- Deus Ex - Mankind Divided [ 64-bit DX11 // Game Engine: Dawn Engine ]: yes << ! >> [ â–º Fix: for Win 7: ReShade 3 is working: Use nVIDIA Display Driver 376.33 [ 14 Dec 2016 ] [ newer ones will cause a crash with ReShade ] & isnt working with v378.92+ // â–º Rename ReShade64.dll -> d3d11.dll [ dxgi.dll will cause a crash ] // â–º To skip the launcher AND the intro videos: Steam Launch Option: -benchmark // â–º Fix: for Win 8+: use Win 7 Compatibility Mode ]
- Homefront 2 - The Revolution [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes // â–º 4k Fix: change desktop res. to 4k before booting up the game
- Homeworld: Deserts of Kharak 2 [ 64-bit DX11 // Game Engine: Unity ]: ReShade depth buffer: working with standard resolution // but not with 4k res. // â–º Ultra Wide Res. Fix: change desktop res. ( like 4k ) before firing up the game
- Need for Speed [ 2016 ] [ 64-bit DX11 // Game Engine: Frostbite 3 ]: yes [ in offline mode ! ]
- Need for Speed Payback [ 2018 ] [ 64-bit DX11 // Game Engine: Frostbite 3 ]: yes [ in offline mode ! ]
- >observer_ [ 64-bit DX11 // Game Engine: UE4 ]: RS3 is working but no depth buffer
- Prey 2017 [ 64-bit DX11 // CryEngine (4th generation) ]: yes
- Sniper Ghost Warrior 3 [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes
- theHunter: Call of the Wild [ 64-bit DX11 // Game Engine: Avalanche Apex ]: yes
- The Cursed Forest [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes
- The Evil Within 2 [ 64-bit DX11 // Game Engine: STEM Engine ]: yes
- The Technomancer [ 64-bit DX11 // Game Engine: PhyreEngine ]: yes
- Watch Dogs 2 [ 64-bit DX11 // Game Engine: modified Disrupt Engine ]: [strike]RS3 isnt working at all [ â–º alternative: use the awesome nVidia Freestyle shaders ][/strike] fix: see below
- Wolfenstein II: The New Colossus [ 64-bit Vulkan // Game Engine: id-Tech 6 ]: no RS possible due to Vulkan API [ â–º alternative: use the awesome nVidia Freestyle shaders ]
Update: Game Compatibility: April 30, 2018
- Watch Dogs 2 [ 64-bit DX11 // Game Engine: modified Disrupt Engine ]
Reshade 3 Crash Fix:
use these launch parameters:
-disablepagefilecheck -eac_launcher -noIntroVideo -nologfile -nosplash
& Go offline
Reshade 3 depth buffer fully working with the fix [ used: Uplay version / RS 3.1.2 ]
Please Log in or Create an account to join the conversation.
- Uncle Crassius
-
Please Log in or Create an account to join the conversation.
- bobbydole
-
Render API: OpenGL
Status: Crash
It is uses an OpenGL renderer (though they programmed a D3D9 renderer to fall back to in case OpenGL 2.1+ is not supported by the video card). It just gives the error message "The application encountered an unexpected error." when I try to launch it after installing ReShade. Tried both OpenGL and Direct3D 9, tried ENBInjector w/ ENBSeries.dll (it doesn't do anything, I think ENB only works in D3D9 anyway and there's no way to force Starcraft to use that renderer).
Please Log in or Create an account to join the conversation.
- Uncle Crassius
-
Only issue: If you open the Reshade menu the camera will pan to the left automatically which can be annoying setting up shaders.
Please Log in or Create an account to join the conversation.
- DeMondo
-
- Watch Dogs 2 [ 64-bit DX11 // Game Engine: modified Disrupt Engine ]
Reshade 3 Crash Fix:
use these launch parameters:
-disablepagefilecheck -eac_launcher -noIntroVideo -nologfile -nosplash
& Go offline
Reshade 3 depth buffer fully working with the fix [ used: Uplay version / RS 3.1.2 ]
Please Log in or Create an account to join the conversation.
- Sonny56
-
Please Log in or Create an account to join the conversation.
- FYKC
-
Depth buffer is accessible with ReShade 3.2.2.
MGEXE required.
d3d9.dll
Please Log in or Create an account to join the conversation.
- sauhan77
-
Please Log in or Create an account to join the conversation.
- ShoterXX
-
- Near perfect.
- Includes depth.
- Weird glitches with very specific shaders.
- Requires opengl32.dll file to be set as read-only, or the game will delete it on startup.
Please Log in or Create an account to join the conversation.
- Geneaux
-
Now the game refuses to launch after the splash screen. Not sure what to do now.
Please Log in or Create an account to join the conversation.
- Heroflex
-
Please Log in or Create an account to join the conversation.
- Kumbandit
-
Far Cry 5 (game ver 1.2) - works perfectly, hook is 64-bit dxgi, version 3.4.1.351, depth buffer requires RESHADE_DEPTH_INPUT_IS_REVERSED=1 under settings and "copy depth before clearing" ticked under DX11 submenu(s), in-game AA shaders (SMAA and TAA) don't break the depth access at all
Please Log in or Create an account to join the conversation.
- DeMondo
-
ReShade 4.0.2
dx11 64-bit
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0
-->> RESHADE_DEPTH_INPUT_IS_REVERSED=1
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
Please Log in or Create an account to join the conversation.
- TarekJor
-
Hellgate London: Global / Tokyo (2018 Steam re-release included) => DX9, x32 version only.
Tested, working, ReShade 4.0.2, any .fx I tested.
Install on .exe folders...
DirectX9 (d3d9.dll)
DirectX10 (d3d10.dll)
For D3D9 => d3d9.dll
For D3D10 rename dxgi.dll to d3d10.dll (otherwise game will crash)
Please Log in or Create an account to join the conversation.