Compatibility list

  • Uncle Crassius
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7 years 1 week ago #581 by Uncle Crassius Replied by Uncle Crassius on topic Compatibility list
Bayonetta works flawessly with Reshade 3.0.7 and DX9 hook, depth buffer included.

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  • GP-Unity
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7 years 1 week ago #582 by GP-Unity Replied by GP-Unity on topic Compatibility list
Yeah Bayonetta has perfect compatibility with d3d9 :)

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  • nutella511
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7 years 6 days ago #583 by nutella511 Replied by nutella511 on topic Compatibility list
Lego City Undercover: Direct 3D 10+, Good Compatibility, Depth buffer is empty, some UI items are displayed.

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  • frankiekam
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7 years 2 days ago #584 by frankiekam Replied by frankiekam on topic Compatibility list
Steel Beasts Pro PE (d3d9): Perfect

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  • Serge
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6 years 11 months ago - 6 years 11 months ago #585 by Serge Replied by Serge on topic Compatibility list
Simulator X-Plane perfectly supports ReShade. OpenGl
Last edit: 6 years 11 months ago by Serge.

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  • langgi
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6 years 10 months ago #586 by langgi Replied by langgi on topic Compatibility list
The Signal from Tolva - works perfect with Reshade 3 (tested with 3.0.6): D3D10+, Unity engine.
Depth buffer is upside down :silly: as with most Unity games.

RiME - works perfect with Reshade 3 (tested on 3.0.6), D3D10+, UE4.
Depth buffer is partial (?). Seems to be only the left side of the screen that has depth.

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  • acknowledge
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6 years 10 months ago #587 by acknowledge Replied by acknowledge on topic Compatibility list
Chaos Legion
Works with Reshade 3.07(together with dgvoodoo dx8 wrapper), dxgi(x86), depth buffer is empty.

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  • acknowledge
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6 years 10 months ago #588 by acknowledge Replied by acknowledge on topic Compatibility list
Commanche 4
Works with Reshade 3.06(together with dgvoodoo dx8 wapper), dxgi(x86), depth buffer works perfect.

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  • acknowledge
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6 years 10 months ago #589 by acknowledge Replied by acknowledge on topic Compatibility list
Chicken Little(2005)
Works with Reshade 3.06(together with dgvoodoo dx8 wapper), dxgi(x86), depth buffer works perfect.

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  • acknowledge
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6 years 10 months ago #590 by acknowledge Replied by acknowledge on topic Compatibility list
Insurgency 2
Works with Reshade 3.06(together with enbinjector), d3d9(x86), depth buffer is not working properly.

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  • JizargoLikesKitten
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6 years 10 months ago #591 by JizargoLikesKitten Replied by JizargoLikesKitten on topic Compatibility list
@Crosire ESO made a change a while back ago where they no longer support DirectX9, please update reshade.me/compatibility with it saying directx10+

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  • Google61
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6 years 10 months ago #592 by Google61 Replied by Google61 on topic Compatibility list
Crossout - Perfect (DX11 X64) ReShade 3.0.7

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  • Google61
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6 years 9 months ago - 6 years 9 months ago #593 by Google61 Replied by Google61 on topic Compatibility list
Kerbal Space Program DX11 X64 - Good. but displaydepth.fx (black screen) and all DOFs doesn't work. This game have 2 modes - d3d9 and d3d11(To launch in DX11 mode: add in launch settings " -force-d3d11" without quote, but this can cause problems in rendering. Also if you always launch game in x64 mode select KSP_64.exe in installer.)

ReShade 3.0.7
Last edit: 6 years 9 months ago by Google61. Reason: Version of ReShade

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  • Suiheisen
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6 years 9 months ago #594 by Suiheisen Replied by Suiheisen on topic Compatibility list
Battlefront 2 closed Alpha works DX11 reshade 3.0.7, its the same look like Battlefield 1 but i think its shows not the full quality, e.g. the tree shadow looks shit... so i think the whole game will work too^^ little issue: klicking in reshade = shooting ingame

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  • langgi
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6 years 8 months ago #595 by langgi Replied by langgi on topic Compatibility list
Homefront: The Revolution - Perfect. x64/D3D10+/CryEngine.
Tested with Reshade 3.0.8, depth buffer only accessible WITHOUT supersampling. If you set supersampling other than 1.00x in the option menu, depth buffer is inaccessible.

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  • BeTa
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6 years 8 months ago #596 by BeTa Replied by BeTa on topic Compatibility list
Hellblade Senuas Sacrifice - Unreal Engine 4 - DX11 - 64Bit

WORKING:
Newest Reshade version was used during testing and everything works, Depth access is there and DOF works also without any problems.

NOT WORKING:

Taking screenshots does not work because the game uses a 10-bit backbuffer. (see here - reshade.me/forum/troubleshooting/3456-he...ce-black-screenshots )

Greetings

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  • GP-Unity
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6 years 8 months ago #597 by GP-Unity Replied by GP-Unity on topic Compatibility list
Cemu - OpenGL

Cemu is a bizarre case although i've only tested two games: Zelda Breath of the Wild & Super Mario 3D World. Both games share the same pattern with depth buffer access and the case could be true for many more games in Cemu which i will need to check.

Playing the games in native Wii U resolution works perfectly, although depth buffer is upside down for both. Increasing the native resolution for both games (e.g. using 1080p or 4k graphics packs which most use) seems to disable depth buffer access. Playing both games using ultra-wide graphics packs suddenly works again with depth buffer (upside down as with native Wii U resolution).

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  • SamGhost
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6 years 7 months ago #598 by SamGhost Replied by SamGhost on topic Compatibility list
[PUBG] appears "dxgi.dll"
picture:
ibb.co/db6jWv

22:58:03: Installing BattlEye Service...
22:58:03: Successfully installed BattlEye Service.
22:58:04: Launching game...
22:58:17: Note: File blocks can be ignored if they don't cause problems with the game.
22:58:17: [INFO] Blocked loading of file: "D:\tools\smlie\steamapps\common\PUBG\TslGame\Binaries\Win64\dxgi.dll".

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  • Uncle Crassius
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6 years 6 months ago - 6 years 6 months ago #599 by Uncle Crassius Replied by Uncle Crassius on topic RiME
RiME's depth buffer is flawless with Pirate Kitty's shaders in 3.0.8.

Last edit: 6 years 6 months ago by Uncle Crassius.

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  • tybtea
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6 years 4 months ago #600 by tybtea Replied by tybtea on topic Compatibility list
Neverwinter Nights : Enhanced Edition (beta)
Opengl32.dll
Fully works on Reshade 3.1.0


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