Compatibility list
- acknowledge
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: good
info: 0.14 works best, and depth buffer will not shown most of the time. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!"
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works even with msaa enabled. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!" SSAO in framework will have a big performence hit ingame(I got a gtx970, and I can only play the game with frame rate about 40 with that effect enabled).
Please Log in or Create an account to join the conversation.
- acknowledge
engine: EGO
Hook: dxgi, 32bit
reshade version: none
Status: not load
info: only tried dx11, and all reshade version together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d8, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works. Game will crash with version above 0.15
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys
Please Log in or Create an account to join the conversation.
- acknowledge
engine: XNA
Hook: d3d9, 32bit
reshade version: none
Status: not load
info: all reshade versions together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
Please Log in or Create an account to join the conversation.
- acknowledge
engine: UbiArt Framework
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys(not include the giant bosses).
Please Log in or Create an account to join the conversation.
- acknowledge
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer is empty
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d9, 32bits
reshade version: 1.0
Status: perfect
info: depth buffer accesses
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses in single players, but cause glitches in local splitscreen coop. Don't forget not to tweak the reshade settings ingame cause it leads to ingame vegetation visual glitch.
Please Log in or Create an account to join the conversation.
- acknowledge
engine: Anvil
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses(even with ingame msaa enabled) most part of the screen, but misses some elements(eg. player, NPCs, enemys, destructable jars and towers, animated gates).
Please Log in or Create an account to join the conversation.
- acknowledge
engine: IW
Hook: D3D9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with ingame msaa enabled.
Please Log in or Create an account to join the conversation.
- acknowledge
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer only show "FPS hand".
Please Log in or Create an account to join the conversation.
- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses
Please Log in or Create an account to join the conversation.
- acknowledge
Please Log in or Create an account to join the conversation.
- acknowledge
engine: idtech
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with driver forced MSAA enabled, but not to press toggle key and depth check key, cause it may lead to some ingame models disappear. Also not to enable these effects: emboss, RBM, heathaze.
Please Log in or Create an account to join the conversation.
- crosire
- Topic Author
Please Log in or Create an account to join the conversation.
- robgrab
engine:?
Hook: dxgi, 32bit
reshade version: 1.0
Status: good
info: Don't think there's depth buffer access although the game has it's own SSAO and DoF built in.
Please Log in or Create an account to join the conversation.
- SunBroDave
Please Log in or Create an account to join the conversation.