Compatibility list

  • acknowledge
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8 years 5 months ago #461 by acknowledge Replied by acknowledge on topic Compatibility list
game: JoeDanger 1
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: good
info: 0.14 works best, and depth buffer will not shown most of the time. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!"

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  • acknowledge
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8 years 5 months ago #462 by acknowledge Replied by acknowledge on topic Compatibility list
game: JoeDanger 2: the movie
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works even with msaa enabled. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!" SSAO in framework will have a big performence hit ingame(I got a gtx970, and I can only play the game with frame rate about 40 with that effect enabled).

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8 years 5 months ago #463 by acknowledge Replied by acknowledge on topic Compatibility list
game: Dirt 3: game of the year edition
engine: EGO
Hook: dxgi, 32bit
reshade version: none
Status: not load
info: only tried dx11, and all reshade version together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely :(

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8 years 5 months ago #464 by acknowledge Replied by acknowledge on topic Compatibility list
game: London Racer: Destruction Madness
engine:
Hook: d3d8, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works. Game will crash with version above 0.15

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8 years 5 months ago #465 by acknowledge Replied by acknowledge on topic Compatibility list
game: DuckTales Remastered
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys

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8 years 5 months ago - 8 years 5 months ago #466 by acknowledge Replied by acknowledge on topic Compatibility list
game: Dust: An Elysian Tail
engine: XNA
Hook: d3d9, 32bit
reshade version: none
Status: not load
info: all reshade versions together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely :pinch:
Last edit: 8 years 5 months ago by acknowledge.

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8 years 5 months ago #467 by acknowledge Replied by acknowledge on topic Compatibility list
game: Subway Surfers(a popular smartphone game ported to PC)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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8 years 5 months ago #468 by acknowledge Replied by acknowledge on topic Compatibility list
game: Rayman Legends
engine: UbiArt Framework
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys(not include the giant bosses).

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8 years 5 months ago #469 by acknowledge Replied by acknowledge on topic Compatibility list
game: Enslaved:Odyssey to the West Premium Edition
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer is empty

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8 years 5 months ago #470 by acknowledge Replied by acknowledge on topic Compatibility list
game: Teenage Mutant Ninja Turtles(2004)
engine:
Hook: d3d9, 32bits
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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8 years 5 months ago - 8 years 5 months ago #471 by acknowledge Replied by acknowledge on topic Compatibility list
game: Dynasty Warriors 7 / Shin Sangokumusou 6
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses in single players, but cause glitches in local splitscreen coop. Don't forget not to tweak the reshade settings ingame cause it leads to ingame vegetation visual glitch.
Last edit: 8 years 5 months ago by acknowledge.

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8 years 5 months ago - 8 years 5 months ago #472 by acknowledge Replied by acknowledge on topic Compatibility list
game: Prince of Persia: The Forgotten Sands
engine: Anvil
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses(even with ingame msaa enabled) most part of the screen, but misses some elements(eg. player, NPCs, enemys, destructable jars and towers, animated gates).
Last edit: 8 years 5 months ago by acknowledge.

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8 years 5 months ago #473 by acknowledge Replied by acknowledge on topic Compatibility list
game: Call of Duty: Modern Warfare 3
engine: IW
Hook: D3D9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with ingame msaa enabled.

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8 years 5 months ago #474 by acknowledge Replied by acknowledge on topic Compatibility list
game: Medal of Honor(2010)
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: depth buffer only show "FPS hand".

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8 years 5 months ago #475 by acknowledge Replied by acknowledge on topic Compatibility list
game: 7554(a vietnamese historical FPS game)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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8 years 5 months ago #476 by acknowledge Replied by acknowledge on topic Compatibility list
I can conclude that quite a few games' depth buffer is compatible with MSAA enabled, both ingame and driver forced, as long as the game uses opengl API :woohoo: ; but Opengl games may suffer from some abnormal color display when enable some shaders(eg. DPX, adaption in Ambient Light, SSGI) :(

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8 years 5 months ago #477 by acknowledge Replied by acknowledge on topic Compatibility list
game: Call of Duty 1
engine: idtech
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses even with driver forced MSAA enabled, but not to press toggle key and depth check key, cause it may lead to some ingame models disappear. Also not to enable these effects: emboss, RBM, heathaze.

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  • crosire
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8 years 5 months ago #478 by crosire Replied by crosire on topic Compatibility list
Wow, that was/is quite a list. Thanks a ton! Updated the compatibility page.

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  • robgrab
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8 years 5 months ago #479 by robgrab Replied by robgrab on topic Compatibility list
game: Disney Infinity 3.0
engine:?
Hook: dxgi, 32bit
reshade version: 1.0
Status: good
info: Don't think there's depth buffer access although the game has it's own SSAO and DoF built in.

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  • SunBroDave
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8 years 5 months ago #480 by SunBroDave Replied by SunBroDave on topic Compatibility list
By the time I get home from work someone better confirm that Fallout 4 has full depthbuffer access.

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