Compatibility list

  • Posts: 108
4 years 5 months ago #461 by acknowledge
game: METAL SLUG DEFENSE
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses, but is useless for a 2d sprite game :whistle:

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  • Posts: 108
4 years 5 months ago #462 by acknowledge
game: Sky Force Anniversary
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • Posts: 108
4 years 5 months ago #463 by acknowledge
game: Ground Branch(TechPreview)
engine: UE4
Hook: dxgi, 64bits
reshade version: 1.0
Status: good
info: no depth buffer

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  • Posts: 108
4 years 5 months ago #464 by acknowledge
game: Command & Conquer: Generals(with zero hour)
engine:
Hook: d3d8, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #465 by acknowledge
game: mame plus 1.57(an Arcade emulator)
engine:
Hook: d3d9,64bit
reshade version: 0.192
Status: good
info: no depth buffer, and reshade 1.0 made it crash. I only tried the 64bit version, and 1.57 is also not the latest mame version.

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #466 by acknowledge
game: Devil May Cry 3
engine:
Hook: d3d9, 32bit
reshade version: none
Status: Crash
info: tried all version but in vain(game crashed). Only swfx 1.51 will work with it. Alternatively you can try the PS2 version using PCSX2 emulator :)

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  • Posts: 108
4 years 5 months ago #467 by acknowledge
game: DeSmuME X432R(a folk version of NDS emulator)
engine:
Hook: d3d9, 32bit&64bit
reshade version: 1.0
Status: good
info: no depth buffer, and change display method to direct3D to load reshade.

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  • Posts: 108
4 years 5 months ago #468 by acknowledge
game: Nestopia 1.46(a nes/fc emulator)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #469 by acknowledge
game: Snes9x 1.53(a SNES/SFC emulator)
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and change output method to direct3d will lead to visual glitch.

a lateset version can be accessed there:
sourceforge.net/projects/xbrz/files/Snes9x/

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #470 by acknowledge
game: VisualBoyAdvance-M(a modernized gba emulator)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer. Not tried opengl display method.

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  • Posts: 108
4 years 5 months ago #471 by acknowledge
game: naval war: arctic circle
engine: unity
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and seems not compatible with driver forced AF.

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  • Posts: 108
4 years 5 months ago #472 by acknowledge
game: 18 Wheels of Steel Extreme Trucker 2
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer only access to vechcles' rearview mirrors, but it is compatible with driver forced MSAA.

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #473 by acknowledge
game: 18 Wheels of Steel - Across America(a 2002 game)
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer works in main menu, but only access to vechcles' rearview mirrors ingame. Change gfx device to D3d8 will lead to a extreme performence hit

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  • Posts: 108
4 years 5 months ago #474 by acknowledge
game: Mini Motor Evo
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • Posts: 108
4 years 5 months ago #475 by acknowledge
game: JoeDanger 1
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: good
info: 0.14 works best, and depth buffer will not shown most of the time. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!"

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  • Posts: 108
4 years 5 months ago #476 by acknowledge
game: JoeDanger 2: the movie
engine:
Hook: opengl32, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works even with msaa enabled. With version above 0.15, effects are stuck on an endless loop of compiling and never reach "Success!" SSAO in framework will have a big performence hit ingame(I got a gtx970, and I can only play the game with frame rate about 40 with that effect enabled).

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  • Posts: 108
4 years 5 months ago #477 by acknowledge
game: Dirt 3: game of the year edition
engine: EGO
Hook: dxgi, 32bit
reshade version: none
Status: not load
info: only tried dx11, and all reshade version together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely :(

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  • Posts: 108
4 years 5 months ago #478 by acknowledge
game: London Racer: Destruction Madness
engine:
Hook: d3d8, 32bit
reshade version: 0.14
Status: perfect
info: 0.14 works best, and depth buffer works. Game will crash with version above 0.15

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  • Posts: 108
4 years 5 months ago #479 by acknowledge
game: DuckTales Remastered
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: between good & perfect
info: depth buffer accesses most of the game, but missed the player,NPCs and the enemys

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  • Posts: 108
4 years 5 months ago - 4 years 5 months ago #480 by acknowledge
game: Dust: An Elysian Tail
engine: XNA
Hook: d3d9, 32bit
reshade version: none
Status: not load
info: all reshade versions together with sweefx 1.51&Boulotaur2024_Injector, GEM Standalone will not hook into the game completely :pinch:

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