Compatibility list
- TreppenBananenHutstaender
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- Merpitymerp
7 Days to Die works very well and breathes new life into the game. It works great, but depth buffer is flipped (although I found a way to change the code to make depth of field work regardless). Just make sure to run the version without EastAntiCheat. Opengl.
Audiosurf does work, but has no depth buffer access (white screen, so must be empty). Installing was also a little bit wonky (you need to install it into "/engine/" and when it asks for an .exe use QuestViewer.exe, but when you run the game you have to run Audiosurf.exe in the main folder.). Otherwise, great for adding SMAA. D3D9.
Contagion works well, no depth buffer. D3D9.
Gone Home works well, but depth buffer is dark (does that mean it is logarithmic?) and flipped. Opengl.
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- Janson
For example, Enslaved: Odyseey to the West. No depthbuffer access, 'clip space clip planes?' (completely white). I've noticed this with several games now, is there any chance that ReShade can be improved regarding the clipping distances?
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- FYKC
d3d9.dll, WORKS. No Depthbuffer. - ReShade Framework 0.18.4
Use fo2 mod "sfall" and set the graphics mode to "4".
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- MichaelF
Hello! what exactly settings and reshade did you use here? link to personal messages would be perfect!Ixtapa wrote: Sims 3 with v0.14.0 d3d9.dll works for me
imgur.com/a/YloCp
imgur.com/a/YloCp
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- SkacikPL
Incompatible.
Unable to inject, game uses OpenGL but in form of (NVIDIA's?) cgGL. Overriding standard OpenGL32.dll does nothing, replacing cgGL libraries will make the game unable to boot.
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- crosire
- Topic Author
Try injecting with some tool like ENBInjector.SkacikPL wrote: Unable to inject, game uses OpenGL but in form of (NVIDIA's?) cgGL. Overriding standard OpenGL32.dll does nothing, replacing cgGL libraries will make the game unable to boot.
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- SkacikPL
It has exactly same issues as the first game (3d mode is way too dark, but characters faces are lit normally), additionally it causes severe performance issues.
Also there's no depth buffer access.
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- aenigmat
I've been testing reshade in some games thats aren't on the list, so, here is what games and what to do that worked fine to me:
Dota 2 -> Just need to open the game root folder (mine is "C:/Program Flies(x86)/Steam/Steamapps/common/dota 2 beta") and move d3d9.dll, sweetfx folder, reshade.fx and sweet.fx (all reshade created files) to the "bin" folder.
-> DX 9
Chivalry: Medieval Warfare -> Just select the "bin" folder inside the game root folder, inside the "bin" folder select the game version folder, x32 or x64, and at last select the game .exe, CMW.exe, something like this.
-> DX 9
Chivalry: Deadliest Warrior -> Just go to the "Chivalry: Medieval Warfare" folder, select the "CDW" (Chivalry Deadliest Warrior) folder, open the "bin" folder, select the game version folder you run (x32 or x64 folder) and select the game .exe, something like CDW.exe.
-> DX 9
7 Days to Die -> Just select the game .exe on the game installation root folder, you cant play the game version with EAC activated, to play on servers with EAC you'll need to uninstall reshade.
-> DX 9
No More Room In Hell -> In the reshade setup select the "sdk" folder inside the game root folder, select the hl2.exe, after that select "DirectX 9" on reshade setup if autodetect don't select it, close the setup, go to the sdk folder where you install reshade and move d3d9.dll, sweetfx folder, reshade.fx and sweet.fx (all reshade created files) to the "bin" folder.
-> DX 9
Life Is Feudal: Your Own -> Just select the game .exe in his root folder.
-> DX 9
I'll test some more games and post the results here.
See ya!
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- Mikan
World of Warcraft : Still Perfect / / Version: 0.18.4 / Hook:dxgi.dll 64bit
Not tested later versions
Testing Gunner class^^
TERA Fate of Arun (Free2Play) : Issues. (No Depth Buffer access) / / Version: 0.18.2 / Hook:d3d9.dll 32bit
Affects launcher I think, so it must be turned off when changing versions to prevent driver crash.
"\Steam\SteamApps\common\TERA\Client\Binaries"
Version 0.18.3 to 0.18.7 instant crashes when trying to start game through launcher with below log, game is built on udk3 if I recall right:>
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Libraries loaded.
05/06/2015 23:41:02:638 [08064] | INFO | > Found 5 match(es). Installing ...
05/06/2015 23:41:02:666 [08064] | INFO | > Installed 5 hook(s).
05/06/2015 23:41:02:666 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
05/06/2015 23:41:02:666 [08064] | INFO | > Libraries loaded.
05/06/2015 23:41:02:668 [08064] | INFO | > Found 8 match(es). Installing ...
05/06/2015 23:41:02:714 [08064] | INFO | > Installed 8 hook(s).
05/06/2015 23:41:02:714 [08064] | INFO | Initialized.
05/06/2015 23:41:03:024 [08064] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/06/2015 23:41:03:024 [08064] | INFO | > Found 9 match(es). Installing ...
05/06/2015 23:41:03:024 [08064] | INFO | > Installed 9 hook(s).
05/06/2015 23:41:03:028 [08064] | INFO | Redirecting 'Direct3DCreate9(32)' ...
05/06/2015 23:41:03:061 [08064] | INFO | Redirecting 'Direct3DCreate9(32)' ...
05/06/2015 23:41:03:102 [08064] | INFO | Redirecting 'RegisterClassExW(00384730)' ...
05/06/2015 23:41:03:106 [01160] | INFO | Redirecting 'RegisterClassW(0F8AFED4)' ...
05/06/2015 23:41:03:106 [01160] | INFO | > Adding 'CS_OWNDC' window class style flag to 'S1SplashWindow'.
05/06/2015 23:41:04:363 [08064] | INFO | Redirecting 'IDirect3D9::CreateDevice(0E4596E0, 0, 1, 0049072A, 0x146, 00382478, FDC58C08)' ...
05/06/2015 23:41:04:674 [08064] | INFO | Recreated effect environment on runtime 14CD01C8.
05/06/2015 23:41:04:795 [08064] | INFO | Redirecting 'RegisterClassExW(00381D24)' ...
05/06/2015 23:41:04:795 [08064] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Chrome_SystemMessageWindow'.
05/06/2015 23:41:04:796 [03632] | INFO | Redirecting 'RegisterClassExW(1B4DFDE0)' ...
05/06/2015 23:41:04:796 [03632] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Chrome_MessagePumpWindow'.
05/06/2015 23:41:08:647 [08064] | INFO | Redirecting 'RegisterRawInputDevices(713E5014, 1, 12)' ...
05/06/2015 23:41:09:072 [01512] | INFO | Loading effect from "C:\Program Files (x86)\Steam\SteamApps\common\TERA\Client\Binaries\ReShade.fx" ...
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- jas01
FYKC wrote: ReShade + Framework 18.1 works with The Elder Scrolls III: Morrowind--no depth buffer, though.
Now if only I could figure out a way to use both ReShade and MGE-XE together at once...
I have solution for you.
/Edit:
Nevermind - My bad. Reshade 18.7 works correctly with MGE-XE. (d3d9, depth buffer access)
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- Psychosis
GERgta wrote: I mainly played around with Underground 2 (which was tons of fun), but I also tried those unlisted games:
What version of Underground 2 did you use? 0.18.0 does not work for me.
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- jmx777
perfect deep buffer acces
DX9 + reshade 0.15, ***** in game MSAA (8X) Works!!!! *****
PS: I can't make it work under DX10, but not realy needed (for my at least )
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- Marty McFly
Mikan wrote: Latest version tested before burning out again after 2 months
World of Warcraft : Still Perfect / / Version: 0.18.4 / Hook:dxgi.dll 64bit
Not tested later versions
Testing Gunner class^^
TERA Fate of Arun (Free2Play) : Issues. (No Depth Buffer access) / / Version: 0.18.2 / Hook:d3d9.dll 32bit
Affects launcher I think, so it must be turned off when changing versions to prevent driver crash.
"\Steam\SteamApps\common\TERA\Client\Binaries"
Version 0.18.3 to 0.18.7 instant crashes when trying to start game through launcher with below log, game is built on udk3 if I recall right:>
Warning: Spoiler!05/06/2015 23:41:02:608 [08064] | INFO | Initializing Crosire's ReShade version '0.18.7.868' built on '2015-06-04 17:18:22' loaded from "C:\Program Files (x86)\Steam\SteamApps\common\TERA\Client\Binaries\d3d9.dll" to "C:\Program Files (x86)\Steam\SteamApps\common\TERA\Client\Binaries\TERA.exe" ...
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
05/06/2015 23:41:02:630 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:630 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Delayed.
05/06/2015 23:41:02:631 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
05/06/2015 23:41:02:631 [08064] | INFO | > Libraries loaded.
05/06/2015 23:41:02:638 [08064] | INFO | > Found 5 match(es). Installing ...
05/06/2015 23:41:02:666 [08064] | INFO | > Installed 5 hook(s).
05/06/2015 23:41:02:666 [08064] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
05/06/2015 23:41:02:666 [08064] | INFO | > Libraries loaded.
05/06/2015 23:41:02:668 [08064] | INFO | > Found 8 match(es). Installing ...
05/06/2015 23:41:02:714 [08064] | INFO | > Installed 8 hook(s).
05/06/2015 23:41:02:714 [08064] | INFO | Initialized.
05/06/2015 23:41:03:024 [08064] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/06/2015 23:41:03:024 [08064] | INFO | > Found 9 match(es). Installing ...
05/06/2015 23:41:03:024 [08064] | INFO | > Installed 9 hook(s).
05/06/2015 23:41:03:028 [08064] | INFO | Redirecting 'Direct3DCreate9(32)' ...
05/06/2015 23:41:03:061 [08064] | INFO | Redirecting 'Direct3DCreate9(32)' ...
05/06/2015 23:41:03:102 [08064] | INFO | Redirecting 'RegisterClassExW(00384730)' ...
05/06/2015 23:41:03:106 [01160] | INFO | Redirecting 'RegisterClassW(0F8AFED4)' ...
05/06/2015 23:41:03:106 [01160] | INFO | > Adding 'CS_OWNDC' window class style flag to 'S1SplashWindow'.
05/06/2015 23:41:04:363 [08064] | INFO | Redirecting 'IDirect3D9::CreateDevice(0E4596E0, 0, 1, 0049072A, 0x146, 00382478, FDC58C08)' ...
05/06/2015 23:41:04:674 [08064] | INFO | Recreated effect environment on runtime 14CD01C8.
05/06/2015 23:41:04:795 [08064] | INFO | Redirecting 'RegisterClassExW(00381D24)' ...
05/06/2015 23:41:04:795 [08064] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Chrome_SystemMessageWindow'.
05/06/2015 23:41:04:796 [03632] | INFO | Redirecting 'RegisterClassExW(1B4DFDE0)' ...
05/06/2015 23:41:04:796 [03632] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Chrome_MessagePumpWindow'.
05/06/2015 23:41:08:647 [08064] | INFO | Redirecting 'RegisterRawInputDevices(713E5014, 1, 12)' ...
05/06/2015 23:41:09:072 [01512] | INFO | Loading effect from "C:\Program Files (x86)\Steam\SteamApps\common\TERA\Client\Binaries\ReShade.fx" ...
Please post a tracelog, so Crosire can find the issue easier. Rename the .log file to .tracelog, let the game start and crash and post the log here.
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- One3rd
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- FYKC
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- vladstad
sudeki is fully compatible with .18.7 32bit d3d9.dll however there is an issiue with abient occlussion and tree leave transparency. the invisible parts of leaves will be shaded which makes the invisible visible.
Rogue Trooper is fully compatible with .18.7 32 bit d3d9.dll
man this program helps these old games look great
forget what i said about tomb raider anniversary
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- nacy
crosire wrote: As this was requested, here's a game compatibility list .
If you have a game that's not on the list, please answer this topic and tell your findings with it
Hello
you can add IL2 Cliffs Of Dover in the ReShade list.
vous pouvez ajouter IL2 Cliffs Of Dover dans la liste ReShade.
Merci...
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- chaoko99
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- BrandonHortman
Wolfenstein: The New Order does NOT have depth buffer access at all it seems, as I just played through half the game for the second time
Where as Wolfenstein: The Old Blood has perfect depth buffer access, I just finished it for the second time with DOF on.
If the depth buffer is viewed in The New Order it displays a black screen with a couple of lighter squares all over it.
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