Compatibility list

  • Posts: 6
4 years 11 months ago - 4 years 11 months ago #321 by MrManop0
@Aelius Maximus

I didn't test it with a different version but my guess is that it wouldn't change the depth buffer because the game is using the default algorithm for the depth buffer.

EDIT
I just tested it with 0.17 but the game doesn't even start with it :(

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  • Posts: 87
4 years 11 months ago #322 by Courier
Sorry about the wrongly given info on Battlefront 2

Depthbuffer is possible disabling MSAA but the game doesn't distinguish the HUD properly and blurs it in first person. In third person DoF will only blur the hud and nothing else.

AO methods only work at certain angles and flicker, some maps have it more often than not but by norm it is NOT working.

Every other shader tested so far seems to work perfectly as intended, including CA, haze and motion blur.

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  • Posts: 34
4 years 11 months ago - 4 years 11 months ago #323 by Skinner
I saw Far Cry3 is on the list for complete compatibility, but I can't get a depthbuffer.
I'm playing in dx11 and get DOF on the whole screen and a white screen when testing the deptbuffe for some reason, msaa is off btw.
Do I need an older version of the master effect or disable certain post effects?

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  • Posts: 135
4 years 11 months ago #324 by jmp909
this guy seems to have DoF working in Far Cry 3 but I can't work out how.


I've tried tweaking some of the config and starting Uplay offline, but none of that seems to work.

Would be grateful if anyone has a solution (mine is Steam + UPlay version)

thanks
j.

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  • Posts: 34
4 years 11 months ago - 4 years 11 months ago #325 by Skinner

jmp909 wrote: this guy seems to have DoF working in Far Cry 3 but I can't work out how.



I've tried tweaking some of the config and starting Uplay offline, but none of that seems to work.

Would be grateful if anyone has a solution (mine is Steam + UPlay version)

thanks
j.


Indeed, I've seen this vid too. Too bad the guys is French and don't speak Englisch. I would love to know how he get's it working. Btw, the toggle key seems working too judging his jumps :P

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  • Posts: 118
4 years 11 months ago - 4 years 11 months ago #326 by vfxninjaeditor
Have you considered that maybe you need to run Far Cry 3 in DX9 mode to get it working? I am pretty sure that's what is wrong.

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  • Posts: 123
4 years 11 months ago #327 by strelokgunslinger


Dead or Alive 5, logarithmic depth oh wow, crosire genius gonna have to test all those games that didnt work LOL

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  • Posts: 34
4 years 11 months ago #328 by Skinner

vfxninjaeditor wrote: Have you considered that maybe you need to run Far Cry 3 in DX9 mode to get it working? I am pretty sure that's what is wrong.


That's worth trying :)

Well gave another game a try, Arcania, and it works flawnessly incl. depthbuffer. Increadable what man can do :woohoo: :woohoo: :woohoo:

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  • Posts: 290
4 years 11 months ago #329 by Aelius Maximus
@jmp909

I've had Dof working on Farcry 3 a while back, non steam/uplay version. Im just trying to find a way to get it to work on Farcry 4 now with no luck

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  • Posts: 2
4 years 11 months ago #330 by shadowlich
Path of Exile: Doesn't work at all(d3d9)

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  • Posts: 135
4 years 11 months ago #331 by jmp909
re FC3.. he's insisting it's DX11 though. I can communicate with him in french just about but not on a technical level. He's using an unofficial...umnm...loader, so maybe it's misreported.

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  • Posts: 3673
4 years 11 months ago #332 by crosire

jmp909 wrote: He's using an unofficial...umnm...loader, so maybe it's misreported.

Which is why he didn't and won't get support here unfortunately =).

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  • Posts: 22
4 years 11 months ago #333 by SkacikPL
Probably it's worth stating that Dead Or Alive 5 Last Round will only work with Reshade if you don't use SSAA.
The following user(s) said Thank You: crosire

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  • Posts: 123
4 years 11 months ago #334 by strelokgunslinger
Updates:

S.T.A.L.K.E.R. - Clear Sky / Lost Alpha
State of Decay: Year One

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  • Posts: 28
4 years 11 months ago #335 by tybalitea
About farcry 3's depthbuffer, you can tweak the game like this to hide its hud (uplay version)
File Attachment:

that's the only way i know.

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  • Posts: 72
4 years 11 months ago #336 by FYKC
ReShade + Framework 18.1 works with The Elder Scrolls III: Morrowind--no depth buffer, though.

Now if only I could figure out a way to use both ReShade and MGE-XE together at once...

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  • Posts: 28
4 years 11 months ago #337 by tybalitea
shadow of mordor seems to work now with the log thing :
File Attachment:
The following user(s) said Thank You: crosire, BillyAlt

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  • Posts: 5
4 years 11 months ago #338 by kaffeekraz
The Witcher 2, contrary to the compatibility list, seems to have at least somewhat of depth buffer access?

Pictures related, the first one being taken directly with DisplayDepth, the other one being the same snapshot brightened with PS.

i.imgur.com/0zDAViq.png

i.imgur.com/G8Ga7uS.png

Any tips to get something usable out of the game?

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  • Posts: 123
4 years 11 months ago #339 by strelokgunslinger

kaffeekraz wrote: The Witcher 2, contrary to the compatibility list, seems to have at least somewhat of depth buffer access?

Pictures related, the first one being taken directly with DisplayDepth, the other one being the same snapshot brightened with PS.

i.imgur.com/0zDAViq.png

i.imgur.com/G8Ga7uS.png

Any tips to get something usable out of the game?


Off the top of my head I know there was a setting added in common settings to change the depth buffer depth values.. that could fix what is shown in second image


edit:
#define RFX_Depth_z_near               	0.01   	//[0.00001 to 100000.0] Camera z near
#define RFX_Depth_z_far              	100.00 	//[0.00001 to 100000.0] Camera z far, must be further than the near value.

could work if you play around with this, but then again Crosire will probably know the actual answer seeing as I am only having a guess at the solution here llololol

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  • Posts: 123
4 years 11 months ago - 4 years 11 months ago #340 by strelokgunslinger
Minor Updates worth noting

Turok DX9 x86 - Perfect



WWE 2k15 - DX11 x64 - Perfect[/b] [/color]

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