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TOPIC: Compatibility list

Compatibility list 3 years 9 months ago #301

JPulowski wrote:
Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.

This makes me sad. :(

I'm sure that there will be some enb for GTA V, but I prefer all the shaders from MasterEffect. So no chance for Global Illumination. :(

I know a guy who can help us, but he doesn't like to explain his method to get depth buffer access. Here is his youtube account: RYU Haya.

/Sorry for my poor grammar.
Last Edit: 3 years 9 months ago by jas01.
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Compatibility list 3 years 9 months ago #302

JPulowski wrote:
Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.

Some users are having problems during startup. There is major stutter during startup when techniques are enabled, as a temporary workaround I suggest changing "ReShade_Start_Enabled" to "0" in Global_settings.txt. After loading the game, you may enable the effects.

I'll give that a try, unsure if stuttering is the same as the issue I have where the game runs at less than five frames per second with ReShade active but it doesn't hurt to try. :)
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Compatibility list 3 years 9 months ago #303

JPulowski wrote:
Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.
That's wrong actually. There is depth access, it's just that the game uses a logarithmic depth buffer instead of a linear one, because of the drawing distance it has to provide without z-fighting. This means a different algorithm is required to map it into a linear range which can be displayed and used by the various DOF or SSAO algorithms.
Something that needs to be fixed in the shaders (Framework, MasterEffect, etc.), not ReShade. For anybody interested, you can read up about logarithmic depth buffers here: outerra.blogspot.de/2012/11/maximizing-d...uffer-range-and.html

Proof (the white square in the bottom left is the map):

I used the following linearization algorithm to achieve that image:
const float C = 1.0;
const float FarPlane = 100.0;
depth = (exp(depth * log(C * FarPlane + 1.0)) - 1.0) / C;
Cheers, crosire =)
Last Edit: 3 years 9 months ago by crosire.
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Compatibility list 3 years 9 months ago #304

crosire wrote:
There is depth access.
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Compatibility list 3 years 9 months ago #305

Is there a chance other games use a logarithmic depth buffer also? Or is this a GTAV thing only?


Witanlore: Dreamtime
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Compatibility list 3 years 9 months ago #306

vfxninjaeditor wrote:
Is there a chance other games use a logarithmic depth buffer also?
Very well possible, but it's something mainly of interest for games with very far view distances.
Cheers, crosire =)
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Compatibility list 3 years 9 months ago #307

Witcher 3... have you seen the map, I reckon that'll have the largest view distance of any game in 2015 yet
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Compatibility list 3 years 9 months ago #308

Halo Combat Evolved - Custom Edition 1.10
With OpenSauce

d3d9.dll x86 --- Has full depth buffer aswell
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Compatibility list 3 years 9 months ago #309

Racedriver GRID
d3d9.dll, 32Bit - Perfect
Disable MSAA to get depth buffer access
My Steam Profile (from SteamDB)
Last Edit: 3 years 9 months ago by TinchO.
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Compatibility list 3 years 9 months ago #310

Star Wars Battlefront 2
DX9, 32 bit

Perfect, disable in-game MSAA to acess depthbuffer.
Psst, hey kid. Wanna see some cinematic shit? It'll make you fly. www.flickr.com/photos/courier_ttf/
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Compatibility list 3 years 9 months ago #311

Triad Wars
DirectX 11, dxgi - x86
0.17.1
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Compatibility list 3 years 9 months ago #312

JBeckman wrote:
JPulowski wrote:
Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.

Some users are having problems during startup. There is major stutter during startup when techniques are enabled, as a temporary workaround I suggest changing "ReShade_Start_Enabled" to "0" in Global_settings.txt. After loading the game, you may enable the effects.

I'll give that a try, unsure if stuttering is the same as the issue I have where the game runs at less than five frames per second with ReShade active but it doesn't hurt to try. :)

Was going to wait for version 0.18.0 before testing the game with ReShade again but I gave it a quick trial run and unfortunately this does not solve the framerate issue so it's something separate from the stuttering problem.
(It does improve the framerate from around 5 to around 15 but that's still a lot lower than the default of 30 that it usually runs at on the main menu screen.)

Will have to try without Afterburner as well to see if it's not a conflict with that as well, would be the first one so far if so but it is a overlay hooking into DX11 so a conflict is possible or so I guess even if it might be rare.
Last Edit: 3 years 9 months ago by JBeckman.
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Compatibility list 3 years 9 months ago #313

Assassins Creed Unity
DXGI, 64-bit
Reshade 0.18

The depth buffer works whith the new logarithmic depth buffer option turned on :woohoo:
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Compatibility list 3 years 9 months ago #314

Courier wrote:
Star Wars Battlefront 2
DX9, 32 bit

Perfect, disable in-game MSAA to acess depthbuffer.

Hey, how did you get a depth buffer working in BF2? Even with MSAA disabled, the depth buffer only shows your hands and gun (flickers between far background scenery when looking at certain portions of the sky).


Witanlore: Dreamtime
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Compatibility list 3 years 9 months ago #315

Mafia II
d3d9, 32-bit
Reshade 0.18

Works perfect with depth buffer when you disable in-game anti aliasing :)
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Compatibility list 3 years 9 months ago #316

Bioshock Infinite
DXGI, 32-bit
Reshade 0.18

Depth buffer only displays your weapon :S
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Compatibility list 3 years 9 months ago #317

NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution
d3d9, 32-bit
Reshade 0.18

Depth buffer works but contains the whole UI.

NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst
d3d9, 32-bit
Reshade 0.18

Depth buffer works but contains the whole UI.
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Compatibility list 3 years 9 months ago #318

@MrManop0

Next time try adding your additions to the one post, or edit the one post, if possible :P thx

This is too prevent double posts
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Compatibility list 3 years 9 months ago #319

Sorry for that :pinch:
I'll remember that for my future posts :)
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Compatibility list 3 years 9 months ago #320

@MrManop0

What did Bioshock Infinte do before 0.18?
Last Edit: 3 years 9 months ago by Aelius Maximus.
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