Compatibility list
- jas01
JPulowski wrote: Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.
This makes me sad.
I'm sure that there will be some enb for GTA V, but I prefer all the shaders from MasterEffect. So no chance for Global Illumination.
I know a guy who can help us, but he doesn't like to explain his method to get depth buffer access. Here is his youtube account: RYU Haya .
/Sorry for my poor grammar.
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- JBeckman
JPulowski wrote: Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.
Some users are having problems during startup. There is major stutter during startup when techniques are enabled, as a temporary workaround I suggest changing "ReShade_Start_Enabled" to "0" in Global_settings.txt. After loading the game, you may enable the effects.
I'll give that a try, unsure if stuttering is the same as the issue I have where the game runs at less than five frames per second with ReShade active but it doesn't hurt to try.
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- crosire
- Topic Author
That's wrong actually. There is depth access, it's just that the game uses a logarithmic depth buffer instead of a linear one, because of the drawing distance it has to provide without z-fighting. This means a different algorithm is required to map it into a linear range which can be displayed and used by the various DOF or SSAO algorithms.JPulowski wrote: Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.
Something that needs to be fixed in the shaders (Framework, MasterEffect, etc.), not ReShade. For anybody interested, you can read up about logarithmic depth buffers here: outerra.blogspot.de/2012/11/maximizing-d...uffer-range-and.html
Proof (the white square in the bottom left is the map):
I used the following linearization algorithm to achieve that image:
const float C = 1.0;
const float FarPlane = 100.0;
depth = (exp(depth * log(C * FarPlane + 1.0)) - 1.0) / C;
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- SunBroDave
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- vfxninjaeditor
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- crosire
- Topic Author
Very well possible, but it's something mainly of interest for games with very far view distances.vfxninjaeditor wrote: Is there a chance other games use a logarithmic depth buffer also?
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- strelokgunslinger
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- strelokgunslinger
With OpenSauce
d3d9.dll x86 --- Has full depth buffer aswell
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- TinchO
d3d9.dll, 32Bit - Perfect
Disable MSAA to get depth buffer access
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- Courier
DX9, 32 bit
Perfect, disable in-game MSAA to acess depthbuffer.
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- strelokgunslinger
DirectX 11, dxgi - x86
0.17.1
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- JBeckman
JBeckman wrote:
JPulowski wrote: Grand Theft Auto V:
DXGI, 64-bit.
No depth buffer.
Some users are having problems during startup. There is major stutter during startup when techniques are enabled, as a temporary workaround I suggest changing "ReShade_Start_Enabled" to "0" in Global_settings.txt. After loading the game, you may enable the effects.
I'll give that a try, unsure if stuttering is the same as the issue I have where the game runs at less than five frames per second with ReShade active but it doesn't hurt to try.
Was going to wait for version 0.18.0 before testing the game with ReShade again but I gave it a quick trial run and unfortunately this does not solve the framerate issue so it's something separate from the stuttering problem.
(It does improve the framerate from around 5 to around 15 but that's still a lot lower than the default of 30 that it usually runs at on the main menu screen.)
Will have to try without Afterburner as well to see if it's not a conflict with that as well, would be the first one so far if so but it is a overlay hooking into DX11 so a conflict is possible or so I guess even if it might be rare.
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- MrManop0
DXGI, 64-bit
Reshade 0.18
The depth buffer works whith the new logarithmic depth buffer option turned on
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- vfxninjaeditor
Courier wrote: Star Wars Battlefront 2
DX9, 32 bit
Perfect, disable in-game MSAA to acess depthbuffer.
Hey, how did you get a depth buffer working in BF2? Even with MSAA disabled, the depth buffer only shows your hands and gun (flickers between far background scenery when looking at certain portions of the sky).
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- MrManop0
d3d9, 32-bit
Reshade 0.18
Works perfect with depth buffer when you disable in-game anti aliasing
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- MrManop0
DXGI, 32-bit
Reshade 0.18
Depth buffer only displays your weapon
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- MrManop0
d3d9, 32-bit
Reshade 0.18
Depth buffer works but contains the whole UI.
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst
d3d9, 32-bit
Reshade 0.18
Depth buffer works but contains the whole UI.
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- strelokgunslinger
Next time try adding your additions to the one post, or edit the one post, if possible thx
This is too prevent double posts
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- MrManop0
I'll remember that for my future posts
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- Aelius Maximus
What did Bioshock Infinte do before 0.18?
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