Compatibility list
- occiq
- tybalitea
Divinity Dragon Commander (d3d9.dll) : no depthbuffer
Avencast (d3d9.dll) : works perfectly
Elemental UE4 benchmark (dxgi.dll, reshade64.dll) : no depthbuffer
Dynasty warriors 8 xtreme legends (d3d9.dll) : works perfectly
Back to the future (d3d9): no depthbuffer
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- FYKC
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- calafate
I HavenĀ“t tried the Dx10 version of the game tho, it only adds MSAA to the table so probably depthbuffer won't work in there.
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- tybalitea
Jagged Alliance : Back in Action (d3d9.dll) works with 0.13.2, disable AA for the depthbuffer
Gothic 2 ( Dx11 mod needed) (0.14.0-Dxgi.dll), works perfectly ^^
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- SkacikPL
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- calafate
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- brussell
Examples (no Reshade.fx applied):
UT2004 (look at the shadow)
Hitman3 (look at the street markings, also the characters are black (since Reshade 0.15))
There is a 64bit-exe for UT2004 that uses dx9 and doesn't show this behavior. It's definitly dx8 related.
Also Hitman 3 chrashes with postfx enabled ingame. Log: pastebin.com/HhEcvLC5
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- GroinShooter
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- Wicked Sick
x64 log: pastebin.com/147xjLDE
x64 trace: pastebin.com/bHys4wcE
Tried with 32 bit as well, same results. Except that with the 32bit executable I got a green line on the right side and at the bottom of the screen. Tried with Steam's overlay off and with no other overlay for FPS counting.
The green line I mentioned, only happen in the Square's video when using the 32bit executable. Nothing else changes.
32 bit ss: i.imgur.com/nIvV3ze.jpg (There's also on teh right side of the screen, but Steam didn't capture it.)
64 bit ss: i.imgur.com/EA6wKul.jpg
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- GERgta
Tested with ReShade 0.14.0.
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- robb
Win 8.1 x64: Tracelog / Log
If you toss them in "/Binaries2/Win##/" it should work (log wise at least)--"/Binaries/Win##/" has been ignored since an earlier patch.GroinShooter wrote: Has anyone else tested with Thief (2014)? I couldn't get it to work... I tried in both 64bit and 32bit modes but ReShade doesn't show up ingame, even the log file is absent. Strange...
Alien: Isolation still works great with 0.15.0.
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- Sorileus86
Note that this is a OpenGL based game.
So far this issue happens with all versions of ReShade I have tried, 0.15.0.716 and 0.14.0.684
**Update**
Figured out that I had Raptr running with its overlay enabled, onced I closed out of it as restarted HW:R the effects take hold etc, I can also restart Raptr after this had happend and leave the overlay on with no ill effect so far. How ever this only lasted for 1 play period, am back to square 1 as to why I am having issues with ReShade >.<'.
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- Predalienator
I tested it with ReShade version 0.15.0. and renaming the ReShade32.dll to d3d8.dll and when the game launches I get a critical error "Unknown D3D format".
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- Evan20xx
Predalienator wrote: Could anyone get ReShade to work with XIII?
I tested it with ReShade version 0.15.0. and renaming the ReShade32.dll to d3d8.dll and when the game launches I get a critical error "Unknown D3D format".
FXIII? I looked up the requirements and it appears to run on DirextX 9 so you need to rename the .dll to "d3d9.dll" without quotes.
Also FXIII is on the games list here: reshade.me/compatibility and it tells you what your .dll needs to be.
Enjoy!
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- Evan20xx
I know there is a lot of die hard Guild Wars 1 players out there who still play and may or may not come seeking ReShade to brighten up their beloved game (I know I sure did) some more.
Guild Wars // 0.15.0 // d3d9.dll (32-bit) // Perfect // Disable in-game Anti-Aliasing to get depthbuffer access.
Trials Fusion // 0.15.0 // dxgi.dll (32-bit) // Good // No depthbuffer access.
This leads me to my next point. Shouldn't the game compatibility list tell if the game is 32 or 64 bit?
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- Omnipotus
I just updated the Compatibility List with a handfull of missed entries from the last few pages, everything is in tip-top order now
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- crosire
- Topic Author
Good idea, though most are 32 bit and those being 64 bit are usually pretty easy to identify (it's common to have a "x64" somewhere in the executable or folder name).Evan20xx wrote: This leads me to my next point. Shouldn't the game compatibility list tell if the game is 32 or 64 bit?
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- papabrowman
please add it to compatibility section.
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- Predalienator
Evan20xx wrote: FXIII? I looked up the requirements and it appears to run on DirextX 9 so you need to rename the .dll to "d3d9.dll" without quotes.
Also FXIII is on the games list here: reshade.me/compatibility and it tells you what your .dll needs to be.
Enjoy!
No not FFXIII but XIII
This XIII here
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