Compatibility list

  • Posts: 105
5 years 4 months ago #241 by JPulowski
Update: Just tested The Witcher: Enhanced Edition Director's Cut with ReShade 0.15.0.716. Although the compatibility list shows the game as "No depthbuffer access.", I can confirm that this not the case. The game actually has a depth buffer:


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5 years 4 months ago #242 by tekktekk
Battlefield 1942 // 0.15.0 // d3d8.dll // Issues // Works fine but the game shows error "releaseNativeTexture() release error :3."
And, game crushes when exists the levels. (There is a problem to release the texture memory pool?)
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5 years 4 months ago #243 by FYKC
Pillars of Eternity is compatible with ReShade 0.15.0 (d3d9.dll). No depth buffer.
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5 years 4 months ago #244 by tybalitea
@JPulowski
Did you do something special to make it appear ? I tried with ReShade 0.15.0.716 and it's still locked to the ui.
See : i.imgur.com/XnitPUc.png?1

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5 years 4 months ago #245 by JPulowski

tybalitea wrote: @JPulowski
Did you do something special to make it appear ? I tried with ReShade 0.15.0.716 and it's still locked to the ui.
See : i.imgur.com/XnitPUc.png?1

Actually you are right, during cut-scenes depth-buffer works. But during in-game it only captures UI content. It's a shame really. Looks like there is only partial depth buffer support. Sorry for the confusion.

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5 years 4 months ago #246 by tybalitea
@JPulowski
yes, i was so enthusiastic on that, because it would have worked on nwn2 and maybe nwn1 too :p

new games tested :
Sacred 2 gold (0.15.0//d3d9.dll), disable antialiasing and overlay steam, works with depthbuffer
The Battle for Middle-Earth 2 (0.14.0//d3d9.dll), works perfectly

tests screenshots : imgur.com/a/T7myt

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5 years 4 months ago #247 by jas01
I just wanna mentioned that Witcher 2 probably works perfect with the newest version of Reshade. Here you can see some screenshots: Witcher + DOF
sfx.thelazy.net/games/screenshot/19475/

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5 years 4 months ago - 5 years 4 months ago #248 by Nekrik
Assasin's Creed Rogue. Perfect. Disable MiniMap in HUD options To get Depth Buffer.
Reshade version: 0.15.0
Hook: dxgi.dll
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5 years 4 months ago - 5 years 4 months ago #249 by Omnipotus
I've updated the Compatibility List with the lastest findings from the community. :)

I've personally tested the following:

  • Armored Hunter GUNHOUND EX
  • Amnesia: Machine for Pigs
  • Amnesia: The Dark Descent
  • Cat Goes Fishing
  • Cities: Skyline
  • Electronic Super Joy
  • Electronic Super Joy: Groove City
  • Final Fantasy III
  • Final Fantasy IV
  • Final Fantasy VII
  • Final Fantasy VIII
  • Finding Teddy
  • Freedom Planet
  • Gigantic Army
  • Gravity Badgers
  • Guacamelee! Gold Edition
  • Gun Monkeys
  • GundeadliGne
  • Gundemonium: Recollection
  • Gunpoint
  • Hammerwatch
  • Hero Siege
  • Hitogata Happa
  • Hotline Miami
  • How to Survive
  • Ikaruga
  • Imagine Me
  • Ittle Dew
  • Jack Lumber
  • Knights of Pen & Paper +1
  • LEGO Batman: The Videogame
  • LEGO Batman 2
  • LEGO Harry Potter: Years 1-4
  • LEGO Harry Potter: Years 5-7
  • LEGO Lord of the Rings
  • LEGO Indiana Jones: The Original Adventures
  • LEGO Indiana Jones 2: The Adventure Continues
  • LEGO Star Wars III: The Clone Wars
  • LEGO Marvel Super Heroes
  • Lili: Child of Geos
  • Lovely Planet
  • Lucius
  • Lunnye Devitsy
  • Mark of the ninja
  • Master Reboot
  • Max: The Curse of Brotherhood
  • Megabyte Punch
  • Meltdown
  • Metal Gear Solid: Ground Zeroes
  • Metal Slug 3
  • Metal Slug X
  • Mini Ninjas
  • Muri
  • Oni
  • Ori and the Blind Forest
  • PixelJunk: Monsters Ultimate
  • Shelter
  • Shelter 2
  • Silent Hill 2: Director's Cut
  • Silent Hill 3
  • The Dark Eye: Memoria
  • The LEGO Movie Videogame
  • Unreal Tournament (2015)

As always, many thanks to all those helping out :D
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5 years 4 months ago #250 by Nekrik
@Omnipotus, Change the d3d9.dll in Assasin's Creed Rogue hook to dxgi.dll.

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5 years 4 months ago #251 by Omnipotus
SHHHhhhhh, you seen nothing :D

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5 years 4 months ago #252 by Evan20xx

Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community. :)

As always, many thanks to all those helping out :D


You must of missed mine. :dry:

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  • Posts: 290
5 years 4 months ago #253 by Aelius Maximus
Does anyone know the remedy for depth of field only blurring the gun out in a few first person shooters?

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5 years 4 months ago - 5 years 4 months ago #254 by Omnipotus

Evan20xx wrote:

Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community. :)

As always, many thanks to all those helping out :D


You must of missed mine. :dry:


Indeed I have :D Fixed
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  • Posts: 54
5 years 4 months ago #255 by huss93
NEED FOR SPEED RIVALS ( perfect ) dx11 64 bits =)
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  • Posts: 87
5 years 4 months ago #256 by Courier
Rainbow Six Vegas 2
(DX9)

Tested with Reshade 0.15 & Master Effect
Works perfectly, depthbuffer access is fine. All shaders work correctly, there are no visual bugs and no other errors.
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  • Posts: 136
5 years 4 months ago - 5 years 4 months ago #257 by jmp909
Hi [FX] O2

did you manage to get any settings in Insane2 for DOF that didn't affect UI?


thanks
J

(PS is this the right place to ask? i'll move threads otherwise)

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  • Posts: 136
5 years 4 months ago - 5 years 4 months ago #258 by jmp909
Rise of the Triad (d3d9 and dxgi / Unreal Engine 3) works (just got it free off GOG but they've run out of keys now, sorry)

(Some hiccups switching between d3d9 and dxgi .. see below)

again I'm not sure how to set the DOF not to affect the UI (using latest Master Effect and Reshade here)



(depth buffer shows it only affecting the hand/gun.. I'm using PETKAGTADOF above)


---

Note:

Initially tried d3d9 and it worked fine, but run the game first once before enabling ReShade.

I then tried using DX10/11 (which UE3 is meant to support) by renaming to dxgi.dll but didn't initially seem to work. dxgi.log here:
pastebin.com/TBEmv2Zk

then i tried reverting to d3d9 and that wouldn't launch at all.. crashed

so i rebooted my PC and it works fine again for some reason. Can switch between d3d9 and dxgi whenever
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5 years 4 months ago - 5 years 4 months ago #259 by crosire

jmp909 wrote: I'm not sure how to set the DOF not to affect the UI

You can't. =) (Well, you could achieve something via masking, see the ME thread for details)
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5 years 4 months ago #260 by jmp909
thanks Crosire.

I've just updated my post regarding something else. seems switching from DX11 to DX9 then breaks DX9. I'm trying to find out why. I've deleted my settings folder C:\Users\J\Documents\my games\Rise Of The Triad but it's still broken. I don't know if this is something that happens with all UE3 stuff. I'll update if I can find a fix

J

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