Compatibility list
- mickevincent
It's also compatible with the the Snes9x OGL emulator. But thats probably not worth writing out since its kinda pointless...
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- Omnipotus
I still have a massive list of games I've tested to add to the list still...eventually.... procrastination is awesome
Added
8bitboy
A New Beginning
Abyss Odyssey
Agarest: Generations of War
Alan Wake: American Knightmare
Alien Rage
Alien: Colonial Marines
Among the sleep
Angry Video Game Nerd Adventures
Angvik
Anna Extended Edition
Anodyne
Aquaria
Ballpoint Universe
Astebreed
Bardbarian
BeastBoxing Turbo
Beatbuddy: Tale of the Guardians
bit Dungeon II
Blades of Time
Blocks That Matter
Blood of the Werewolf
Broken Age
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- SunBroDave
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- NattyDread
Only 0.11.0 works for me without the depth buffer. Any v above that just crashes the game.
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- GERgta
GTA Episodes From Liberty City (Dx9, 32bit): Perfect, same as GTA IV.
All tested with 0.14.0.
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- VoodaGod
enabling lensdirt and bloom together causes the center of bright lights to become black with the dirt texture very visible in that area, i'm not sure if this is the game or just a settings issue (using mastereffects)
EDIT:
0.14.0
must put reshade files in /bin
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- GERgta
Saints Row The Third (Dx9 or DXGI, 32bit): Works perfectly!
Tested with 0.14.0.
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- tybalitea
Killing Floor : works (d3d9.dll/opengl32.dll), depthbuffer is available only in third person view, with AA disabled.
Mafia : works (d3d8.dll), disable AA for the depthbuffer
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- Omnipotus
Added
Mickey Mouse: Castle of Illusion
Castle Crashers
The Chaos Engine: Remastared
Chaos in Deponia
Cloudbuilt
Crazy Taxi
CreaVures
Crimson Clover: World Ignition
Dark Void Zero
Dead Island: Epidemic
DeadCore
Dead Effect
Demonicon: The Dark Eye
Deponia
Disciples III: Rebirth
Double Dragon Neon
Dungeonland
Dungeons & Dragons HD
Eldritch
Fable Anniversary
Far Cry 3: Blood Dragon
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- BillyAlt
Messed around with some of the menu elements (albeit blindly) with the depthbuffer output and managed to get some GUI elements to appear as black on an otherwise white screen. I'm guessing we have partial access to the depth buffer.
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- SunBroDave
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- Ixtapa
imgur.com/a/YloCp
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- SpinelessJelly
-compatible: yes
-depthbuffer: no
Used Reshade 0.14, Master Effects 1.0.340 and d3d9.dll
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- tybalitea
The Settlers 2 10th Anniversary - d3d9.dll, works perfectly
The Bard's Tale - d3d9.dll, works perfectly
MicroMachines V4 - d3d9.dll, works perfectly
Aarklash legacy - d3d9.dll works but no depthbuffer
SEGA Bass Fishing - d3d9.dll works, no depthbuffer
Goat simulator - d3d9.dll works, no depthbuffer
Alpha Protocol - d3d9.dll works, no depthbuffer
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- NattyDread
...I figure Rome 2 and Shogun 2 probably work as well...
screenshot
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Please disable the MSAA antialiasing on it, then it will work flawlessly without needing to use the flashlight.
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- crosire
- Topic Author
I thought I wrote that in the readme, but looks like I didn't, sorry about that. The log notifies that depth access doesn't work with MSAA though.matsilagi wrote: Please disable the MSAA antialiasing on it, then it will work flawlessly without needing to use the flashlight.
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- Omen267901
Seems to work perfectly fine
Paranautical Activity: Works fine
I've got more games not on the list that I haven't tried yet.
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- SpinelessJelly
Works, no depthbuffer, d3d9.dll
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- BrandonHortman
Matso DOF works
*Edit*
Disable opengl lighting effects
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