Compatibility list
- robgrab
strelokgunslinger wrote: Try to add the hook for each game
Done. I updated my previous post.
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- FYKC
E.Y.E. Divine Cybermancy works with ReShade 0.14.0 using d3d9.dll. Depth buffer effects don't work, though. You need to install ReShade into the /bin/ folder located within the games root folder.
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- SiriusHours
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- BillyAlt
Reshade 0.14.0
Managed to get DX11 working. Need to make sure d3d9.dll is deleted. Depthbuffer is black and as far I can tell Reshade has absolutely no depthbuffer access in DX11 for this game. DX9 still only has partial depthbuffer access, as before.
Seems to crash on exit.
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- tybalitea
The Age of Decadence (d3d9.dll) : works fine with Depthbuffer
Betrayer (d3d9.dll) : Works, but depthbuffer isn't recognized
Fable 3 (d3d9.dll) : Works, Depthbuffer flickers like a stroboscope
Neverwinter Nights (opengl32.dll) : Works, Depthbuffer same problem as nwn2 and the witcher
Vampire the Masquerade Bloodlines (d3d9.dll) : Works perfectly
here is a gallery with screenshots
imgur.com/a/T7myt
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- klotim
Napoleon Total War Crashes randomly but depth buffer works without AA.
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- VoodaGod
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- FYKC
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- Omnipotus
As always, big thanks to everyone helping out and sharing your findings, smootches!!
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- alfski
"GOOD"
- OpenGL colors are fixed with latest NVIDIA drivers (tested with QUADRO K5000 and driver 347.25)
- OpenGL DepthMap is NOT flipped
- DirectX DepthMap IS flipped!
- DepthMap is not available to shaders until ALL the scene geometry is downloaded (which is a pity)
- OpenGL seems to "black out" until DepthMap is available. May be a MasterEffectReBorn.fx problem though.
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- Omnipotus
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- FYKC
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- tybalitea
Y's Origin (d3d9.dll) works perfectly
Jade Empire (d3d9.dll) works perfectly
Bound by Flame (d3d9.dll) works perfectly
The Walking Dead season 2 (d3d9.dll): Disable the antialising in the game menu to have depthbuffer access
( it should be the same for all telltale games)
The Legend of Heroes : Trails in the sky (d3d8.dll) no depthbuffer
imgur.com/a/T7myt#19
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- TreppenBananenHutstaender
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- FYKC
On the first page of this thread, someone says it works perfectly with dxgi.dll, but they omitted what version of ReShade they checked with. Considering the post is from almost 4 weeks ago when it was reported, I doubt it was with the latest version of ReShade, which IS whats listed as being compatible with the game on the compatibility list. I checked through this thread to see if there was another post about SR4 but the one on the first page is the only one. I guess if someone wants to double-check SR4, that'd be cool. I don't know if there was a mix-up, something got broke when ReShade was updated, or I just missed something. In any case I really wish this was working for me, I love Saints Row.
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- GERgta
Crashday (32bit, dx9): Perfect, depthbuffers work.
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- tybalitea
with the 0.13.1 version as you can see : i.imgur.com/QmRNNxK.png?1
to find older versions of Reshade :
So for you : bit.ly/ReShadeBeta-0-13-1JPulowski wrote:
crosire wrote: bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX
Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere
Edit: But yeah... Looks like the links for version 0.12 are dead. Let's just hope someone has 0.12 archived or you might want to try another version see if that works.
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- turboscalpeur
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- strelokgunslinger
x86, d3d9.dll -- No Depth Buffer Access
May conflict with hackshield.. resulting in a force quit
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- tybalitea
I recommend to use reshade 0.13.2, cause 0.14.0 decreases the framerate drastically.
Grim Dawn (d3d9.dll) : works perfectly with 0.14.0
imgur.com/a/T7myt
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