Compatibility list

  • Posts: 272
5 years 4 months ago - 5 years 4 months ago #181 by robgrab

strelokgunslinger wrote: Try to add the hook for each game


Done. I updated my previous post.

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5 years 4 months ago - 5 years 4 months ago #182 by FYKC
Deus Ex Human Revolution with DirectX11 enabled works just fine with ReShade 0.14.0 using dxgi.dll. Depth buffer effects like SSAO and DoF don't work though. The shader toggle key functionality seems unresponsive as well.

E.Y.E. Divine Cybermancy works with ReShade 0.14.0 using d3d9.dll. Depth buffer effects don't work, though. You need to install ReShade into the /bin/ folder located within the games root folder.

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5 years 4 months ago #183 by SiriusHours
The Saboteur, d3d9 working fine with latest release 0.14.0, without depth access it seems though.

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5 years 4 months ago - 5 years 4 months ago #184 by BillyAlt
Update on Deus Ex: Human Revolution - Director's Cut

Reshade 0.14.0

Managed to get DX11 working. Need to make sure d3d9.dll is deleted. Depthbuffer is black and as far I can tell Reshade has absolutely no depthbuffer access in DX11 for this game. DX9 still only has partial depthbuffer access, as before.

Seems to crash on exit.

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  • Posts: 28
5 years 4 months ago - 5 years 4 months ago #185 by tybalitea
Some games i tried (0.14.0) :

The Age of Decadence (d3d9.dll) : works fine with Depthbuffer
Betrayer (d3d9.dll) : Works, but depthbuffer isn't recognized
Fable 3 (d3d9.dll) : Works, Depthbuffer flickers like a stroboscope
Neverwinter Nights (opengl32.dll) : Works, Depthbuffer same problem as nwn2 and the witcher
Vampire the Masquerade Bloodlines (d3d9.dll) : Works perfectly

here is a gallery with screenshots
imgur.com/a/T7myt
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  • Posts: 179
5 years 4 months ago #186 by klotim
Oblivion works but no depth buffer
Napoleon Total War Crashes randomly but depth buffer works without AA.

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5 years 4 months ago #187 by VoodaGod
Battlefield Hardline Beta works, but enabled Depth Buffer Output shows a black screen (running in DX11)

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5 years 4 months ago #188 by FYKC
Return to Castle Wolfenstein is compatible with 0.14.0 using opengl32.dll. Depth buffer is accessible for a few moments upon ReShade being compiled and effects like DOF and SSAO work in that time but after about five or so seconds it cuts out and the depth buffer just shows up as black from then on. Non-depth buffer effects remained untouched and working, though.

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5 years 4 months ago #189 by Omnipotus
I'll update the lists shortly, been sucked up in Dying Light lately lol, been cleaning up PC as well, "New" GPU is expected tomorrow so I've been getting things ready for the format back to Windows 8 etc.etc. if I don't updat the list tonight I will tomorrow morning.

As always, big thanks to everyone helping out and sharing your findings, smootches!! :D
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  • Posts: 6
5 years 4 months ago #190 by alfski
Google Earth 7.x UPDATE with ReShade 0.14.0

"GOOD"

- OpenGL colors are fixed with latest NVIDIA drivers (tested with QUADRO K5000 and driver 347.25)
- OpenGL DepthMap is NOT flipped
- DirectX DepthMap IS flipped!
- DepthMap is not available to shaders until ALL the scene geometry is downloaded (which is a pity)
- OpenGL seems to "black out" until DepthMap is available. May be a MasterEffectReBorn.fx problem though.

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5 years 4 months ago #191 by Omnipotus
I just updated the Compatibility List with the latest community updates, great j0rb guys, really appreciate the time put into testing these, also enjoying the screenshots as proof as well, please remember to put the hook used when testing, I had to input ???? for a two listings because the hook was left out, someone will eventually fill me in but in the future throw the Hook down please, thanks, smootches :D

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  • Posts: 73
5 years 4 months ago #192 by FYKC
The Wolf Among Us works with ReShade version 0.14.0 using d3d9.dll with no crashes during loading. No depth buffer access, though.
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  • Posts: 28
5 years 4 months ago #193 by tybalitea
Tested with 0.14.0 :

Y's Origin (d3d9.dll) works perfectly
Jade Empire (d3d9.dll) works perfectly
Bound by Flame (d3d9.dll) works perfectly
The Walking Dead season 2 (d3d9.dll): Disable the antialising in the game menu to have depthbuffer access
( it should be the same for all telltale games)
The Legend of Heroes : Trails in the sky (d3d8.dll) no depthbuffer

imgur.com/a/T7myt#19
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5 years 4 months ago - 5 years 4 months ago #194 by TreppenBananenHutstaender
Star Wars The Old Republic works with 0.14.0, no depthbuffer access and you need to use a large adress aware tool if you have a 64 bit os; hook: d3d9.dll screenshot: imgur.com/8foIZZ8

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5 years 4 months ago - 5 years 4 months ago #195 by FYKC
Saints Row 4 is listed as working with d3d9.dll on the compatibility list, but the game uses DirectX10/11 so d3d9.dll doesn't work... Using dxgi.dll results in my game crashing during the intro videos and then restarting, continuously, until I stop Steam from launching the game. I'm not sure this is solely related to ReShade, though my game works just fine without it. This was using version 0.14.0 of ReShade.

On the first page of this thread, someone says it works perfectly with dxgi.dll, but they omitted what version of ReShade they checked with. Considering the post is from almost 4 weeks ago when it was reported, I doubt it was with the latest version of ReShade, which IS whats listed as being compatible with the game on the compatibility list. I checked through this thread to see if there was another post about SR4 but the one on the first page is the only one. I guess if someone wants to double-check SR4, that'd be cool. I don't know if there was a mix-up, something got broke when ReShade was updated, or I just missed something. In any case I really wish this was working for me, I love Saints Row.
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  • Posts: 39
5 years 4 months ago - 5 years 4 months ago #196 by GERgta
Tested with 0.13.2.
Crashday (32bit, dx9): Perfect, depthbuffers work.

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5 years 4 months ago #197 by tybalitea
i confirm, saints row 4 crashes with 0.14.0 and 0.13.2 versions, but it's totally compatible
with the 0.13.1 version as you can see : i.imgur.com/QmRNNxK.png?1
to find older versions of Reshade :

JPulowski wrote:

crosire wrote: bit.ly/ReShadeBeta-X-XX-X
bit.ly/ReShadeBeta-X-XX-X-SweetFX

Where X-XX-X is the desired version (0-11-4 for instance, although some are no longer available). But you're right, that isn't exactly obvious. I should write that down somewhere =)


Edit: But yeah... Looks like the links for version 0.12 are dead. Let's just hope someone has 0.12 archived or you might want to try another version see if that works.

So for you : bit.ly/ReShadeBeta-0-13-1
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5 years 4 months ago #198 by turboscalpeur
Enslaved: Odyssey To The West (Win 32) || d3d9.dll || ReShade 0.14.0 + SweetFX 2.0 + MasterEffect Reborn 1.0.340 || Success and DepthBuffer Access (Upgrade!)
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5 years 4 months ago - 5 years 4 months ago #199 by strelokgunslinger
Vindictus
x86, d3d9.dll -- No Depth Buffer Access

May conflict with hackshield.. resulting in a force quit
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5 years 4 months ago #200 by tybalitea
Titan Quest (d3d9.dll) : works, disable AA for depthbuffer.
I recommend to use reshade 0.13.2, cause 0.14.0 decreases the framerate drastically.

Grim Dawn (d3d9.dll) : works perfectly with 0.14.0

imgur.com/a/T7myt
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