Compatibility list
- tearz
Thanks !
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- jmp909
re: COD4: MW did you get DoF working? I only seem to blur out the whole screen
picked it up for 25p so I thought I'd give it a go!
thanks
J
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- alien41
Prince of Persia 2: Warrior Within - full support d3d9.dll.
Unreal II: The Awakening - Deep Buffer only show the weapon. Works pretty well in 3rd person mode.
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- alien41
Silent Hunter 5: Battle of the Atlantic - no deep buffer inside the sub. Outside Everything is perfect. d3d9.dll
F1 2014 - Perfect. dxgi.dll
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- crosire
- Topic Author
Are you sure Anti Aliasing is disabled in-game? Just curious, since depth access works fine with other titles of the series.Kumbandit wrote: Need for Speed: Carbon - working, no depth buffer, hook - 32 bit d3d9
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- luluco250
Just Cause 2, Good, use dxgi.dll wrapper. Problem: logarithmic depth buffer works (normal is empty) but a strange glitch causes close objects to have very far depth (black), causing effects such as DoF and AO to have undesirable artifacts. Here's an album to demonstrate the problem: imgur.com/a/6pQpf
Also, first time replying/posting on the forum, anything I should change or is it a-ok?
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- crosire
- Topic Author
Nice, thanks. About the depth buffer issue, that may be a Framework shader issue and may be fixed soon with an update to the logarithmic depth linearization code Lucifer was planning.luluco250 wrote: Also, first time replying/posting on the forum, anything I should change or is it a-ok?
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- alien41
Driv3r - perfect. D3d9.dll
Gears of war - game does not load 3rd part dlls.
Will rock - the game does not load the Reshade. I tried using d3d9.dll and d3d8.dll
Legacy of kain: defiance. Using the logarithmic buffer I can enable DOF, however the entire screen gets the effect. the game does not show the deep buffer. I assume he is empty? other effects work ..... d3d8.dll
Need screens for these issues?
Thanks
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- crosire
- Topic Author
Only MSAA. It prevents ReShade from binding the grabbed depth buffer to the shaders, making it unusable.Kumbandit wrote: Is it always that antialiasing disables depth buffer, is there a thread that gives a list of graphical enhancements the games use that disable the depth buffer (triple buffering, anisotropic filtering, etc etc..)?
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- luluco250
This means the issue is fixed with ReShade 0.19.1? I've just seen that Just Cause 2 got Perfect status on the compatibility page with 0.19.1.crosire wrote: About the depth buffer issue, that may be a Framework shader issue and may be fixed soon with an update to the logarithmic depth linearization code Lucifer was planning.
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- crosire
- Topic Author
As said, it's a bug with the shaders, rather than ReShade itself, so ReShade compatibility itself is green .luluco250 wrote: This means the issue is fixed with ReShade 0.19.1? I've just seen that Just Cause 2 got Perfect status on the compatibility page with 0.19.1.
ReShade and the different shader packs (like Framework or SweetFX) are maintained separatly and by different authors.
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- alien41
Blood omen 2: legacy of kain. Perfect. All features working. D3d8.dll
Turok 2: seeds of evil. Using dgvoodoo to wrap glide to d3d11 i was able to enable ambient occlusion (only ssao) works. Dof does not work. Dxgi.
Crosire i need post screens?
Thanks!
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- crosire
- Topic Author
DOF automatically works if depth access works, which seems to be the case, since you mentioned AO working? What does the depth visualization shader (all 3 shader packs (Framework, SweetFX, MasterEffect) have one) show?alien41 wrote: Turok 2: seeds of evil. Using dgvoodoo to wrap glide to d3d11 i was able to enable ambient occlusion (only ssao) works. Dof does not work. Dxgi.
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- alien41
crosire wrote:
DOF automatically works if depth access works, which seems to be the case, since you mentioned AO working? What does the depth visualization shader (all 3 shader packs (Framework, SweetFX, MasterEffect) have one) show?alien41 wrote: Turok 2: seeds of evil. Using dgvoodoo to wrap glide to d3d11 i was able to enable ambient occlusion (only ssao) works. Dof does not work. Dxgi.
hi, sry tons of img ;
Here some screens SSAO on/off:
Depth:
DOF on/off
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- luluco250
crosire wrote: As said, it's a bug with the shaders, rather than ReShade itself, so ReShade compatibility itself is green .
ReShade and the different shader packs (like Framework or SweetFX) are maintained separatly and by different authors.
I see, thanks for letting me know!
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- Efinity
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- FYKC
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- crosire
- Topic Author
Just had updated it yesterday?FYKC wrote: Is the games list ever going to be updated? It's been weeks and there's been tons of new info submitted since then.
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- alien41
Need For speed 3: Hot Porsuit - Perfect!!!! all features working!!!
but it needs some minor procedures to work:
1) Install the game using Need for Speed Modern Edition ;
2) Download and drop Dgvoodoo files in the game main folder for convert Glide calls to d3d11 (Copy glide's dlls inside 3dfx folder to main game directory);
3) Run the game in windows 7 compatibility. Quit Game;
4) after that, the game creates some keys that should be edited in the windows registry;
5) window key + r and type regedit. Look for HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\Need For Speed III
6) set "Group" = "3Dfx" and "Thrash Driver" = "voodoo2". Make sure d3d device is "0" and hrdware Acceleration should already be set at "1"
DONE
***Sometimes the game crashes on load screen. So it is advisable to set the dgvoodoo to run in windowed mode.
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- Evolution0
SunBroDave wrote: PPSSPP Emulator, opengl32.dll, crashes on start
Fallout 3, d3d9.dll, no depthbuffer access
Fallout: New Vegas, d3d9.dll, no depthbuffer access
As for Fallout: New Vegas I believe it somewhat works now but the depth buffer (with just the gun) is inverted? Its listed as perfect in the compat list but Its actually quite inconsistent. You either have to live with just the fps hands or have everything else but it won't update. (blur stays in the exact same position). The last screenshot is ideally the effect you would want (Without the shimmer) but it seems to not update.
Here are some interesting screenshots:
a.1339.cf/wyjoii.png
a.1339.cf/prjoti.png
Was messing with debug
a.1339.cf/pnbmbp.png
a.1339.cf/kdivwo.png (It seemed to stay in place)
a.1339.cf/zlsiiz.png (debug off, keeping camera still. Can see the edges around the tree)
I can't seem to get anything quite right.
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