Compatibility list
- maggenina
Dragon Age Inquisition : Perfect / / Version: 0.12.0 / Hook:dxgi.dll
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- Respect2
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- kingeric1992
JBeckman wrote: Mad Max
Compatible via dxgi.dll, as it's a 64-bit game use ReShade64.dll (Or let the configurator handle it.) however the game uses logarithmic depth so be sure to enable that if you want depth-buffer dependent effects to work correctly.
(Unsure if it's a bug with ReShade or something else but after playing for a while and toggling the depth display key again it'll display as pure white or pure black and have lost depth access, game only uses FXAA and I disabled that in favor for ReShade's SMAA shader.)
same here, it only have depth data in capture mode & main menu.
It also shows depth when exiting pause, then fade to black in a second.
And the z buffer is in " reversed Z" with zF == 40000, zN == 0.1, not logarithmic.
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- SilentPrayerCG
ps
Tried also sweetfx 1.5 + reshade as external = crash. (thought maybe i can avoid shadow glitch by this combo, but no)
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- acknowledge
engine: UE3
hook: d3d9, 32bit
reshade version: 1.0
status: good
info: depth buffer is empty
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- acknowledge
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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- acknowledge
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses, but is useless for a 2d sprite game
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- acknowledge
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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- acknowledge
engine: UE4
Hook: dxgi, 64bits
reshade version: 1.0
Status: good
info: no depth buffer
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- acknowledge
engine:
Hook: d3d8, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses
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- acknowledge
engine:
Hook: d3d9,64bit
reshade version: 0.192
Status: good
info: no depth buffer, and reshade 1.0 made it crash. I only tried the 64bit version, and 1.57 is also not the latest mame version.
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- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: none
Status: Crash
info: tried all version but in vain(game crashed). Only swfx 1.51 will work with it. Alternatively you can try the PS2 version using PCSX2 emulator
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- acknowledge
engine:
Hook: d3d9, 32bit&64bit
reshade version: 1.0
Status: good
info: no depth buffer, and change display method to direct3D to load reshade.
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- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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- acknowledge
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and change output method to direct3d will lead to visual glitch.
a lateset version can be accessed there:
sourceforge.net/projects/xbrz/files/Snes9x/
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- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer. Not tried opengl display method.
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- acknowledge
engine: unity
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and seems not compatible with driver forced AF.
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- acknowledge
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer only access to vechcles' rearview mirrors, but it is compatible with driver forced MSAA.
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- acknowledge
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer works in main menu, but only access to vechcles' rearview mirrors ingame. Change gfx device to D3d8 will lead to a extreme performence hit
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- acknowledge
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
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