Compatibility list

  • maggenina
8 years 6 months ago #441 by maggenina Replied by maggenina on topic Compatibility list
only one.
Dragon Age Inquisition : Perfect / / Version: 0.12.0 / Hook:dxgi.dll

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  • Respect2
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8 years 6 months ago #442 by Respect2 Replied by Respect2 on topic Compatibility list
Need For Speed Hot Pursuit 2 (d3d8)
Сars transparent at all settings
Warning: Spoiler!

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  • kingeric1992
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8 years 6 months ago - 8 years 6 months ago #443 by kingeric1992 Replied by kingeric1992 on topic Compatibility list

JBeckman wrote: Mad Max

Compatible via dxgi.dll, as it's a 64-bit game use ReShade64.dll (Or let the configurator handle it.) however the game uses logarithmic depth so be sure to enable that if you want depth-buffer dependent effects to work correctly.
(Unsure if it's a bug with ReShade or something else but after playing for a while and toggling the depth display key again it'll display as pure white or pure black and have lost depth access, game only uses FXAA and I disabled that in favor for ReShade's SMAA shader.)


same here, it only have depth data in capture mode & main menu.
It also shows depth when exiting pause, then fade to black in a second.

And the z buffer is in " reversed Z" with zF == 40000, zN == 0.1, not logarithmic.
Last edit: 8 years 6 months ago by kingeric1992.

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  • SilentPrayerCG
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8 years 6 months ago - 8 years 6 months ago #444 by SilentPrayerCG Replied by SilentPrayerCG on topic Compatibility list
Tried sweetfx 1.5u + gemfx 1.09 as external wrapper, on Skyrim. Works fine, no shadows glitching.
ps
Tried also sweetfx 1.5 + reshade as external = crash. (thought maybe i can avoid shadow glitch by this combo, but no)
Last edit: 8 years 6 months ago by SilentPrayerCG.

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #445 by acknowledge Replied by acknowledge on topic Compatibility list
game: Spec Ops:The Line
engine: UE3
hook: d3d9, 32bit
reshade version: 1.0
status: good
info: depth buffer is empty
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #446 by acknowledge Replied by acknowledge on topic Compatibility list
game: Choplifter HD
engine: UE3
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago #447 by acknowledge Replied by acknowledge on topic Compatibility list
game: METAL SLUG DEFENSE
Hook: opengl32, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses, but is useless for a 2d sprite game :whistle:

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  • acknowledge
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8 years 6 months ago #448 by acknowledge Replied by acknowledge on topic Compatibility list
game: Sky Force Anniversary
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • acknowledge
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8 years 6 months ago #449 by acknowledge Replied by acknowledge on topic Compatibility list
game: Ground Branch(TechPreview)
engine: UE4
Hook: dxgi, 64bits
reshade version: 1.0
Status: good
info: no depth buffer

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  • acknowledge
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8 years 6 months ago #450 by acknowledge Replied by acknowledge on topic Compatibility list
game: Command & Conquer: Generals(with zero hour)
engine:
Hook: d3d8, 32bit
reshade version: 1.0
Status: perfect
info: depth buffer accesses

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #451 by acknowledge Replied by acknowledge on topic Compatibility list
game: mame plus 1.57(an Arcade emulator)
engine:
Hook: d3d9,64bit
reshade version: 0.192
Status: good
info: no depth buffer, and reshade 1.0 made it crash. I only tried the 64bit version, and 1.57 is also not the latest mame version.
Last edit: 8 years 6 months ago by acknowledge. Reason: typo

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #452 by acknowledge Replied by acknowledge on topic Compatibility list
game: Devil May Cry 3
engine:
Hook: d3d9, 32bit
reshade version: none
Status: Crash
info: tried all version but in vain(game crashed). Only swfx 1.51 will work with it. Alternatively you can try the PS2 version using PCSX2 emulator :)
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago #453 by acknowledge Replied by acknowledge on topic Compatibility list
game: DeSmuME X432R(a folk version of NDS emulator)
engine:
Hook: d3d9, 32bit&64bit
reshade version: 1.0
Status: good
info: no depth buffer, and change display method to direct3D to load reshade.

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  • acknowledge
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8 years 6 months ago #454 by acknowledge Replied by acknowledge on topic Compatibility list
game: Nestopia 1.46(a nes/fc emulator)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #455 by acknowledge Replied by acknowledge on topic Compatibility list
game: Snes9x 1.53(a SNES/SFC emulator)
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and change output method to direct3d will lead to visual glitch.

a lateset version can be accessed there:
sourceforge.net/projects/xbrz/files/Snes9x/
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #456 by acknowledge Replied by acknowledge on topic Compatibility list
game: VisualBoyAdvance-M(a modernized gba emulator)
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer. Not tried opengl display method.
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago #457 by acknowledge Replied by acknowledge on topic Compatibility list
game: naval war: arctic circle
engine: unity
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer, and seems not compatible with driver forced AF.

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  • acknowledge
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8 years 6 months ago #458 by acknowledge Replied by acknowledge on topic Compatibility list
game: 18 Wheels of Steel Extreme Trucker 2
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer only access to vechcles' rearview mirrors, but it is compatible with driver forced MSAA.

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  • acknowledge
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8 years 6 months ago - 8 years 6 months ago #459 by acknowledge Replied by acknowledge on topic Compatibility list
game: 18 Wheels of Steel - Across America(a 2002 game)
engine:
Hook: opengl32, 32bit
reshade version: 1.0
Status: good
info: depth buffer works in main menu, but only access to vechcles' rearview mirrors ingame. Change gfx device to D3d8 will lead to a extreme performence hit
Last edit: 8 years 6 months ago by acknowledge.

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  • acknowledge
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8 years 6 months ago #460 by acknowledge Replied by acknowledge on topic Compatibility list
game: Mini Motor Evo
engine:
Hook: d3d9, 32bit
reshade version: 1.0
Status: good
info: no depth buffer

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