Compatibility list
- SiriusHours
I dont know if you care or not but ENB works, but lots of crashes for whatever reason. Never had an issue on a vanilla/fresh install for the game either. Patch 1.0.7.0 and EFLC.
LOGS pastebin
--When it works w/ENB. log as is
--When it doesnt work w/ENB
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- crosire
- Topic Author
Looks to me like the hooking interfers (which depending on who hooks first works or crashes): The crashing log shows "Direct3DCreate9" called repeatingly, which I asume means it calls itself again and again, because the information about where the original function lies is lost during that overwriting.SiriusHours wrote: I dont know if you care or not but ENB works, but lots of crashes for whatever reason.
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- brussell
-Aliens vs Predator 2: doesn't work (d3d8?)
-Jedi Knight 2: Jedi Outcast: doesn't work (d3d8?)
-Call of Duty 4: Modern Warfare: d3d9, works, with depthbuffer
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- vfxninjaeditor
Halo: Combat Evolved works. Depth buffer access. d3d9.
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- SiriusHours
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- strelokgunslinger
0.13.x
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- brussell
-Unreal Tournament 2004: d3d8, works, depthbuffer only shows fps hands in first person view, in third person view it works correctly
-Race Driver Grid: d3d9, works, depthbuffer works when no particles are on screen (tire smoke, dirt) - you can disable particles in game menu
-Chronicles of Riddick: Dark Athena: opengl32, works, no depthbuffer (SMAA darkens the screen)
-Ghost Recon: Advanced Warfighter 2: d3d9, works, no depthbuffer
@Crosire: Maybe you misunderstood me, the texture/shader glitches in Hitman 3 are independent of the depth buffer and show up even when no additional shaders are in use. So it doesn't deserve a perfect rating (not even good).
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- crosire
- Topic Author
I must have overseen that, sorry. Updatedbrussell wrote: @Crosire: Maybe you misunderstood me, the texture/shader glitches in Hitman 3 are independent of the depth buffer and show up even when no additional shaders are in use. So it doesn't deserve a perfect rating (not even good).
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- SunBroDave
- Assassin's Creed Black Flag uses dxgi.dll, not d3d9.dll
- Assassin's Creed Relvations should be "Assassin's Creed Revelations"
- Dark Soulds II should be "Dark Souls II"
- Devil May Cry should be "DmC: Devil May Cry"
- Dolphin emulator should be "Good" as there's no depthbuffer access
- Mirrors Edge should be "Mirror's Edge"
- Wasteland should be "Wasteland 2"
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- vfxninjaeditor
I assume all Lego games are like this. These are all relatively recent titles.
Call of Juarez: Bound in Blood - Depth buffer access + d3d9
Call of Juarez Gunslinger - Depth buffer access + d3d9
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- crosire
- Topic Author
- taylor
the evil within 0.11.4 dxgi.dlll perfect,
darksider 0.10.0 d3d9.dl perfect,
call of duty:modern warfare 2 0.12.0 d3d9.dll perfect,
call of duty:modern warfare 3 0.12.0 d3d9.dll perfect,
call off duty:black ops 0.12.0 d3d9.dll perfect,
Resident Evil 6 0.12.0 d3d9.dll good no depthbuffer,.
Tomb Raider - Underworld (2008)-0.13.0 d3d9.dll good no depthbuffer,
keep up the good work.
best regards
jt
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- strelokgunslinger
taylor wrote:
ok so,
the evil within 0.11.4 dxgi.dlll perfect,
darksider 0.10.0 d3d9.dl perfect,
call of duty:modern warfare 2 0.12.0 d3d9.dll perfect,
call of duty:modern warfare 3 0.12.0 d3d9.dll perfect,
call off duty:black ops 0.12.0 d3d9.dll perfect,
Resident Evil 6 0.12.0 d3d9.dll good no depthbuffer,.
Tomb Raider - Underworld (2008)-0.13.0 d3d9.dll good no depthbuffer,
keep up the good work.
best regards
jt
How is The Evil Within running on DX10/11 from what you typed = dxgi.dll
I am sure that game is OpenGL - in that case its opengl32.dll - unless that was a typo
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- taylor
strelokgunslinger wrote:
taylor wrote:
ok so,
the evil within 0.11.4 dxgi.dlll perfect,
darksider 0.10.0 d3d9.dl perfect,
call of duty:modern warfare 2 0.12.0 d3d9.dll perfect,
call of duty:modern warfare 3 0.12.0 d3d9.dll perfect,
call off duty:black ops 0.12.0 d3d9.dll perfect,
Resident Evil 6 0.12.0 d3d9.dll good no depthbuffer,.
Tomb Raider - Underworld (2008)-0.13.0 d3d9.dll good no depthbuffer,
keep up the good work.
best regards
jt
How is The Evil Within running on DX10/11 from what you typed = dxgi.dll
I am sure that game is OpenGL - in that case its opengl32.dll - unless that was a typo
the dev's using a hybrid version of Idtech 5,so the game uses Directx11 api/libraries.
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- strelokgunslinger
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- Nekrik
How is The Evil Within running on DX10/11 from what you typed = dxgi.dll
I am sure that game is OpenGL - in that case its opengl32.dll - unless that was a typo
the dev's using a hybrid version of Idtech 5,so the game uses Directx11 api/libraries.
Evil Within is using some modded IDtech 5 version which using some hybrid rendering API utilising both directX11 and opengl.
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- brussell
-Star Wars Jedi Knight 2 : Jedi Outcast: opengl32, works, depthbuffer works (SMAA darkens the screen)
-Star Wars Jedi Knight 3 : Jedi Academy: opengl32, works, depthbuffer works (SMAA darkens the screen)
-Far Cry 2: d3d9, works, no depthbuffer (dxgi doesn't work with the directx10 mode of the game)
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- Follo
I tested "Age of Conan" and Reshade0.13.0+SweetFX2.0 seems to work pretty good.
Ijust recognized that the stats are not staying on all time.
Here is the Logfile:
21/01/2015 15:17:06,118 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
21/01/2015 15:17:06,119 | INFO | > Delayed.
21/01/2015 15:17:06,119 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
21/01/2015 15:17:06,119 | INFO | > Delayed.
21/01/2015 15:17:06,119 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
21/01/2015 15:17:06,119 | INFO | > Libraries loaded.
21/01/2015 15:17:06,120 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:06,155 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:06,155 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
21/01/2015 15:17:06,155 | INFO | > Delayed.
21/01/2015 15:17:06,155 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
21/01/2015 15:17:06,155 | INFO | > Libraries loaded.
21/01/2015 15:17:06,156 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:06,194 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
21/01/2015 15:17:06,195 | INFO | > Delayed.
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
21/01/2015 15:17:06,195 | INFO | > Delayed.
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
21/01/2015 15:17:06,195 | INFO | > Libraries loaded.
21/01/2015 15:17:06,197 | INFO | > Found 8 match(es). Installing ...
21/01/2015 15:17:06,356 | INFO | > Installed 8 hook(s).
21/01/2015 15:17:06,356 | INFO | Initialized.
21/01/2015 15:17:06,357 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
21/01/2015 15:17:06,392 | INFO | > Found 3 match(es). Installing ...
21/01/2015 15:17:06,392 | INFO | > Installed 3 hook(s).
21/01/2015 15:17:10,016 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d10_1.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\D3D10_1.dll")') ...
21/01/2015 15:17:10,017 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:10,070 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:10,071 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 027F1728)' ...
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D10CreateDevice1(1583C520, 0, 00000000, 1, 41216, 32, 027F173C)' ...
21/01/2015 15:17:10,103 | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain1(1583C520, 0, 00000000, 1, 41216, 32, 00000000, 00000000, 027F173C)' ...
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(1583C520, 0, 00000000, 2147483649, 0018E7E0, 1, 7, 00000000, 00000000, 0018E7F0, 00000000, 00000000)' ...
21/01/2015 15:17:10,123 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
21/01/2015 15:17:10,531 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(09E74960, 1600CD98, 0018EDB4, 027F1740)' ...
21/01/2015 15:17:10,536 | INFO | Recreated effect environment on runtime 09398D68.
21/01/2015 15:17:15,803 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
21/01/2015 15:17:16,696 | INFO | > Successfully compiled effect.
21/01/2015 15:17:19,014 | INFO | Detected modification to "\Age of Conan\dxdiag.txt". Reloading ...
21/01/2015 15:17:19,062 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
21/01/2015 15:17:19,067 | INFO | > Already compiled.
Ok Know its not working anymore. The Launcher shows evrytime:
"The Update Manager has encountered a problem and needs to close.
21/01/2015 18:53:36,277 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
21/01/2015 18:53:36,284 | INFO | Exiting ...
21/01/2015 18:53:36,284 | INFO | Uninstalling 27 hook(s) ...
21/01/2015 18:53:36,819 | INFO | Exited.
21/01/2015 18:53:36,819 | ERROR | Exited.Unable to resolve hook for '0x62C0D870'!
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- brussell
-Penumbra Series: opengl32, perfect
-Shadow Warrior (2013): d3d9, no depthbuffer access
-Outlast: d3d9 & dxgi, no depthbuffer access
-Trine 2, d3d9, no depthbuffer access
-Flatout 2: d3d9, perfect
-Prince of Persia (2008): d3d9, perfect (though the cellshaded characters have no depth (invisible in depthbuffer view))
-Nexus: The Jupiter Incident: d3d9, perfect
-Unreal Tournament 3: d3d9, no depthbuffer access
-Ghost Recon: Advanced Warfighter: d3d9, no depthbuffer access
-Legend of Grimrock: d3d9, perfect
These use the first unreal engine. I've tried kentie's d3d10 renderer, but it gave me crashes. So the only option was opengl.
-Rune Gold: opengl32, perfect (though short depthbuffer draw distance)
-Deus Ex: opengl32, depth buffer shows only the weapon (most of sweetfx shaders scramble the screen, Martys ME works better)
These don't work:
-Homeworld 2, no hook, black screen
-Etherlords 2, no hook
@Nekrik: Are you sure about Hard Reset's depth buffer access? I've tried it with 0.13 and see nothing, not even the weapon (using an AMD card). Also if Hard Reset works for you, Shadow Warrior should give you the same result. Can you test it?
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- Omnipotus
Also if anyone wants a quicker line of communication, feel free to add me on Steam = OmnipotusX and send me your test results via that method
Edit #1 - Confirmed, Assassin's Creed II (Steam) is not working properly with 0.13.1, game launches but as soon as I load my data, CTD, no error...
Edit #2 - Assassin's Creed: Brotherhood (Steam) is also not working, game launches and menu is fine, as soon as I load data, CTD but it spits out "ACBSP.exe - Application Error: instruction at 0x01a5f831 referenced memory at 0x00000008"
Edit #3 - Assassin's Creed (Steam) works perfectly, in-game, loading, alt+tabbing and Depth Buffer access in DX9, will test DX10 later
Edit #4 - Assassin's Creed III (Steam) works perfectly, in-game, loading, alt+tabbing and Depth Buffer seems to work in DX9
Edit #5 - Assassin's Creed: Unity (Steam) works in-game, loading, alt+tabbing etc. but Depth Buffer = black screen....
Edit #6 - [strike]I do not have access too Assassin's Creed: Liberation HD, someone else is gonna have to test that, AC: Revelations and Black Flag are currently downloading, I'll test those tomorrow and report back[/strike]
Edit #7 - Assassin's Creed IV: Black Flag (Steam) works in-game and all that jazz except Depth Buffer = white screen...
Edit #8 - Assassin's Creed: Revelations (Steam) works in menu's but as soon as I go to Load file or start a new game, CTD and spits out "ACRSP.exe - Application Error: instruction at 0x00630ed3 referenced memory at 0x00000008"
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