Compatibility list
- perseusveil
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- robgrab
Condemned: Criminal Origins - Works great although the depth buffer access is so light that it makes everything blurry. Here's a video I did of the depth buffer. Stupid question: Is there a way to increase the "contrast" of the depth buffer? [d3d9.dll]
I also get these two lines whenever I enable Tonemap
C:\Program Files (x86)\Steam\steamapps\common\Condemned Criminal Origins\/SweetFX\Shaders\Tonemap.h(31, 18): warning X3206: implicit truncation of vector type
C:\Program Files (x86)\Steam\steamapps\common\Condemned Criminal Origins\Shader@0x05F67860(26,7): warning X3206: implicit truncation of vector type
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- strelokgunslinger
but...
pre release version 0.13.0.657
trace: pastebin.com/c5L6itnS
Wolfenstein TNO seems to work well now
some effects used from the latest ME fx
#define USE_CHAPMAN_LES
#define USE_SWFX_TECHNICOLOR 1
#define USE_BLOOM 1
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- crosire
- Topic Author
Great! So 5+ hours of banging my head on the keyboard and basically rewriting the whole OpenGL hooking system finally did make a changestrelokgunslinger wrote: Wolfenstein TNO seems to work well now

A lot of "Failed to present" in the log there, but whatever, as long as it works...
á Ž
á Ž
Find the line that saysrobgrab wrote: I also get these two lines whenever I enable Tonemap
float A2 = Bleach * color.rgb;
float3 A2 = Bleach * color.rgb;
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- perseusveil
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- perseusveil
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- Nekrik
hook: d3d9.dll
Reshade Version 0.13.0
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- SpinelessJelly
Reshade version 0.13.0 with MasterEffect ReBorn 1.0.340.
Used d3d9.dll, the automatic setup routine fails.
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- perseusveil
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Now works perfectly
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- apu889

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- strelokgunslinger
apu889 wrote:
Do you know any good patches to fix aspect ratio / resolution / fov / hud for that game? Marc Ecko's Getting Up: Content Under Pressure,
0.13.x , Watch Dogs, perfect + depth buffer
might have a glitch with steam, needs confirmation from another person
right click view image, for full size
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- Deriest
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- strelokgunslinger
0.13.x
Supported with Depth Buffer
dxgi.dll / x64 [tested with x64 exe.. CryEngine so there are two to choose from]
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- robgrab
Works PERFECT! [dxgi.dll]
I even made a Preset for it.
Here's a COMPARISON.
Here's the PRESET .
Make sure Post Processing Detail is turned OFF in-game.
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- ZabaZu
Guild Wars 2, d3d9.dll, 0.13.0, Disappearing depth buffer.
Also, there are a few games where you can force real AA and still get access to the depth buffer. In Sonic Generations, I'm using 4xSGSSAA along with ReShade and get perfect depth buffer access.
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- strelokgunslinger
d3d9 / x86
0.13.x supported
with depth buffer
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- ScarecrowDM
Using 0.13 + Master Effect.
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- SiriusHours
I dont know if you care or not but ENB works, but lots of crashes for whatever reason. Never had an issue on a vanilla/fresh install for the game either. Patch 1.0.7.0 and EFLC.
LOGS pastebin
--When it works w/ENB. log as is
--When it doesnt work w/ENB
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- crosire
- Topic Author
Looks to me like the hooking interfers (which depending on who hooks first works or crashes): The crashing log shows "Direct3DCreate9" called repeatingly, which I asume means it calls itself again and again, because the information about where the original function lies is lost during that overwriting.SiriusHours wrote: I dont know if you care or not but ENB works, but lots of crashes for whatever reason.
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