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TOPIC: 3.0

3.0 3 years 1 month ago #41

#define FXAA_QUALITY__PRESET 15

This one right? So which was previously 9 (extreme) is now 39? Looks like this did the trick. Thanks! :)
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3.0 3 years 1 month ago #42

Great work, and thank you!

Is there any way to define global settings to be automatically applied to every game? For example: custom default presets, screenshot location, etc.?
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3.0 3 years 1 month ago #43

Any chance of adding a per-parameter reset (to default) option? Right click on the slider maybe? Would make it a lot easier to experiment when you don't have to remember or eyeball sane values. Great work by the way.
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3.0 3 years 1 month ago #44

Sorry for the bother.
Yes it definitely works on other games. and its amazing.
(tested games: skyrim, gta V and even Kerbal Space Program.)

I know older versions worket for the emulator. PPSSPP is in the list of game this should work on, but for some reason the config menu just won't open in PPSSPP.
I've even used reshade in another game, that also uses Opengl32, to then change the toggle key to something else. So that i can then put the new settings (with the new toggle key) into PPSSPP, but it still won't open. it is the emulators fault at this moment of time, so im just looking to see if others know any way around.

I could make my shader presets in another game and then later import them into PPSSPP but it just seems a bit inconvenient.. :unsure:
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3.0 3 years 1 month ago #45

Warning, dumb question ahead :
Would it be possible to make the GUI resolution-independant, in order to retain readability @ high resolutions ?
Or is it already a trick to do it ?

Gratz on the release and thank you for all the work you put into this glorious tool.
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3.0 3 years 1 month ago #46

After I changed the quality (I think that's all I did :S ) the fps don't match anymore.
Once I limit the fps to 30 reshade shows 27 - the game shows 30. 48 fps (reshade) and 60 fps (game) when I limit it to 60.


Image link:
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3.0 3 years 1 month ago #47

taylor wrote:
Yes same thing happened to me,what i did was when the Bethesda intro comes on then open the editor and make a new profile,that's it everything should work.
best regards
JT
Thanks, JT! Now it works.... yiihawwww :woohoo: .... very happy with that! :lol:

Thanks, Crosire! :)
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3.0 3 years 1 month ago #48

Firstly I would like to thank Crosire for all the time and effort ;)

I have downloaded the latest version of reshade 3.0 and followed all instructions, I installed it for Microsoft Flight Simulator X - Steam Edition Directx 10 version (dxgi.dll) if I'm not mistaken. Once FSX is started, I press the SHIFT + F2 Keys to bring up the configuration menu however I cannot click on anything, the mouse moves over the interface but I cannot select "Continue" "Settings", nothing.

Is this a know issue? and if possible is there anyway to edit the in gane settings without the clickable interface, similar to that of Mastereffects.h file which required editing to make changes (Reshade 2.0 plus MasterEffects doesn't work at all in FSX-SE DX10 only DX9)

Any assistance will be greatly appreciated.
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3.0 3 years 1 month ago #49

its not working with aion 5.0, right now reshade 1.1.0 works perfectly but when i installed v3.0 , game crashes at loading screen, any solution ?

thanks in advanced
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3.0 3 years 1 month ago #50

Absolutely loving this Crosire :)

Some further feedback on more use. Some of these may be really noob observations, so apologies in advance:

Bugs?
  • I tried running as Admin as suggested, the installer still hangs indefinitely as soon as it creates a temp file in the destination dir. It's probably something specific to my Win8->Win10 upgraded system so don't worry about it for now, I've just been installing manually.
  • ----
  • Bloom -- has a starburst texture overlaid centre of screen (this is with all bloom textures disabled), turns out to be LensSprite. I seem to remember being able to enable bloom without any texture overlay? Or am I going mad? Renaming the texture file so it doesn't load prevents Bloom initializing.
  • SMAA -- is missing the predication options, and adding them to the global defines doesn't work -- I may be wrong but looking at the .fx file this isn't Ceejay's modified version with predication
  • MXAO -- no near and far values to tweak distance? (testing with XCOM2 atm and need to bring it out of the fog)
  • Curves -- default equation is usually '2' not '4'? [/nitpick]
  • FXAA -- Max quality default is 39 (though '9' was highest in previous Reshade versions. The .fx files both say 3.11 but they're not the same going by the headers and defines that set quality levels)
  • EDIT: Also not present -- depth-based enablement for Bloom functions.

Suggestions:
  • Under General for Stats, show the total ms load for all techniques -- will make it easier to see the impact of performance vs config when using lots of effects.
  • Nitpick: set the default res for textures to the buffer width/height. I manually changed the res for the dirt lens textures in Bloom and Ambient to my default res of 2560x1600. The difference is noticeable, so it's worth matching textures to the user's display over assuming a default 1920x1080.

  • POSSIBLY SUPER IMPORTANT vvvv
  • EDIT: Aaaannndd... due to testing effects, switching between performance/config etc, optimal ordering goes out the window. E.g. I believe Marty has said to always load MXAO before anything else. SMAA should be before sharpening etc. Not sure the best way to approach this, but presumably:
    • When an effect is enabled and re-ordered to the top, it should be placed within the 'default' best-case order. Users can still override this, but it's a start.
    • Provide a button toggle for each effect to 'lock' it at that position. This way even when dragging effects around or switching modes, certain effects will keep their position
    • And/or -- provide a toggle on the Settings page along the lines of 'Use optimal ordering for Performance mode' such that when switching to Performance, it will re-order all enabled effects in the best-known ordering.
Last Edit: 3 years 1 month ago by Martigen.
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3.0 3 years 1 month ago #51

Martigen wrote:
[*] Bloom -- has a starburst texture overlaid centre of screen (this is with all bloom textures disabled), turns out to be LensSprite. I seem to remember being able to enable bloom without any texture overlay? Or am I going mad? Renaming the texture file so it doesn't load prevents Bloom initializing.
[*] SMAA -- is missing the predication options, and adding them to the global defines doesn't work -- I may be wrong but looking at the .fx file this isn't Ceejay's modified version with predication

Suggestions:
[*] Nitpick: set the default res for textures to the buffer width/height. I manually changed the res for the dirt lens textures in Bloom and Ambient to my default res of 2560x1600. The difference is noticeable, so it's worth matching textures to the user's display over assuming a default 1920x1080.

I second these. Actually, enabling anamorphic lens flare enables the sprite textures by mistake.
I also readded some of the curves formulas I found very usefull in past iterrations of CeeJay's works, especially Bezier Spline's based ones.
Last, unless I'm mistaken, Bokeh Shapes settings are missing for Marty's DoF.
Last Edit: 3 years 1 month ago by Kyo.
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3.0 3 years 1 month ago #52

Hello every one, just joined this forum because I had to say a few words in regards to reshade and the latest version 3.0.
I am a late comer to the resahde mediator world and boy do i wish i had of found this amazing tool earlier.
I have given it a high recommendation to all my gamer friends and personally believe this is a must have as it can bring any game
to look better . Heck i used a touch a Adaptive sharpening and curves on Crysis 3 and even that tiny bit gave it new life.
I am a newb though as to the detailed working of each setting yet due to its great design i am learning as i go .
Need for speed 2015 is a blurred mess out of the box for PC when i first played it. It drove me nuts.

Researching how to get rid of taa blur and such lead me to this , reshade. One month later and a lot of hours i was for ever
addicted to reshade. When i was changing values per setting then clicking apply then push i was always thinking how awesome would it be to be able to adjust on the fly , real time. Found out there was 3.0 downloaded it and was again blown away by how it is even easier to use now. Adjusting in real time seeing what you are changing is worth the price of gold . Been working on Need For Speed 2015 a ton to get it looking way better then stock and its only because of this tool that i have been able to make it happen thus far, well this tool and Crosire hard work and effort to be exact. Anyways sorry for rambling but i really cant say enough good things about this 3.0 version. Best i have to give is a huge appreciative thanks to Crosire . Because of your amazing work every game i play on my PC from here on out will have touch of reshade on it. No exceptions :P

btw - is there a way to donate to Crosire in thanks for all the hard work and stuff ? It wouldn't be much but i would like to give a little something if able.
and lastly i would like to say one last time......


THANK YOU !!!! :cheer:
Last Edit: 3 years 1 month ago by master2g.
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3.0 3 years 1 month ago #53

Great release @crosire Has so much potential.

Suggestions:
  1. Global enable/disable key, like SCROLL LOCK before. Why is that gone? Bring it back, much easier to work with.
  2. Relative path links. Makes ReShade easier to share with friends and copy to other folders.
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3.0 3 years 1 month ago #54

i can use this reshade with metro lastlight.

i have problem with dragon dogma . after i select game and choose d3d9. its just stand there and do nothing.

so i try to choose direct 3 d 10+ , then the program load shader from the net .

but when i start the game . its load game up but without reshade 3.0 on the screen.

and i cant shift +f2 , so i think this reshade have problem with dragon dogma
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3.0 3 years 1 month ago #55

Another minor bug: SMAA's depth tex debug mode doesn't respect the global defines for depth. I.e, in a game with an inverse depth buffer (Firewatch), reversing the buffer works correctly for MXAO but not SMAA's depth check (though see earlier post re: the use of Ceejay's predication anyway).

Incidentally Firewatch is another game where the input isn't being captured correctly -- in menus Reshade's interface works fine, but once in first-person mode walking around the mouse can't be moved in Reshade.
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3.0 3 years 1 month ago #56

Sassy wrote:
After I changed the quality (I think that's all I did :S ) the fps don't match anymore.
Once I limit the fps to 30 reshade shows 27 - the game shows 30. 48 fps (reshade) and 60 fps (game) when I limit it to 60.

I've noticed issues like this as well. Oddly it seems fine immediately after a reboot, but later in the day Reshade's measured fps values are lower or higher the the real fps in-game well outside a reasonable margin of error (like 58fps or 63fps, when the its really 60.000fps +/- 0.005fps). If I remove the framerate limiter it gets even weirder, showing ~38fps, while the actual in-game fps is ~80fps. At the moment I've reproduced this with a DX11 Unity 5.3 based game on:

Win7 SP1 x64
NVIDIA GTX 770 - 372.95 driver
Windowed GSync 120hz
VSync Disabled
NvidiaInspector Frame Rate Limiter v2 - 60fps & PS_FRAMERATE_LIMITER_2_CONTROL_ALLOW_ALL

Not yet sure what the trigger is other than time.

Restarting the Driver with NVIDIA Inspector does not fix it.
Disabling GSync does not fix it.
Disabling Framerate Limiter does not fix it.
Restarting DWM does not fix it.
Logging off & on does not fix it.
Forcing on HPET only does not fix it.
Reshade 3.0.1 does not fix it.
The Display going to sleep or being turned off does not trigger it.
Last Edit: 3 years 1 month ago by Cyberbeing.
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3.0 3 years 1 month ago #57

Just wanted to say that I love the new direction of Reshade and completely in love with it. Keep up the great work.
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3.0 3 years 1 month ago #58

Another first timer to forum. I've been using SweetFX for ages and thought I'd jump on board. Glad I did! This is absolutely awesome! Thanks for all the hardwork. I only have one question right now, what is equivalent for HDR from SweetFX in Reshade 3?
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3.0 3 years 1 month ago #59

Updated to 3.0.1 which fixes some bugs. I don't have time to fulfill other feature requests right now, sorry, but they are noted.
Cheers, crosire =)
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The following user(s) said Thank You: Wicked Sick, Sunesha, master2g, NerdDefender

3.0 3 years 1 month ago #60

Fps in World of Warcraft in version 3.0.0 showed 63fps with Vsync on, now it shows 245fps all the time with Vsync on :) no big deal, but i wonder how it get calculated like that.
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Last Edit: 3 years 1 month ago by Qsimil.
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