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TOPIC: 3.0

3.0 2 years 7 months ago #81

This is wonderful tool thank you for your work in implementation. I have one problem, when I enable some effects the configuration menu disappears. It seems as though the effect is being used on the configuration window as well. Specifically with the CLARITY effect, I apply the effect and the window is gone, when I hotkey the effect off then the window re-appears. Any ideas? Or should I post this in a different section. Thank You again!
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3.0 2 years 7 months ago #82

You sure you didn't accidentally put in the same toggle key for the effect and the GUI? Because the GUI is rendered independent from the effects and should not be affected by those at all.
Cheers, crosire =)
Last Edit: 2 years 7 months ago by crosire.
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3.0 2 years 7 months ago #83



So after updating the nVidia driver to 373.06 FPS display seems to be working normally.
Previously 372.90; both times only changed "prefer high performance" in the nVidia control panel for the program.
Fresh install via DDU, Win10 14393.321.

Just glad it works now. :)
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3.0 2 years 7 months ago #84

Sassy wrote:
So after updating the nVidia driver to 373.06 FPS display seems to be working normally.
Previously 372.90; both times only changed "prefer high performance" in the nVidia control panel for the program.
Fresh install via DDU, Win10 14393.321.

Just glad it works now. :)

i think the bug has more to do with how long your computer has been running. i just restarted my computer, and the FPS meter is normal again. i predict that as time goes on, the meter would drift further and further out of whack.
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3.0 2 years 7 months ago #85

5+ hours yesterday. :whistle: FPS were displayed correctly the whole time but i'll keep checking.
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3.0 2 years 7 months ago #86

how to set a single key to activate/deactivate the whole preset?

for previous version and sweetfx the is the common txt and set toggle key, what txt do i need to edit to set one single toggle key?
Last Edit: 2 years 7 months ago by derrame.
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3.0 2 years 7 months ago #87

Just set the same "Toggle Key" for every effect, and it disables/enables all
Last Edit: 2 years 7 months ago by Gar Stazi.
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3.0 2 years 7 months ago #88

ok got it, it works, thanks
Last Edit: 2 years 7 months ago by derrame.
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3.0 2 years 7 months ago #89

Just a note to crossire and all those who make this possible. I can't give helpful feedback because I just don't know enough about it to be useful. But what I can say is "thanks". It's easy for us folks out here to get frustrated if we cant keep up, and I also know that it takes a special kind of person to do this stuff for what I assume is nothing (or next to it).
Your efforts, in all their guises over the years, have opened up astonishing benefits to folks with the bravery to give it a shot, and for that, I am grateful. You've led the way for the people that make a lot of money from this work. And one day, I hope you get your share of it. And if you have already - enjoy!
Last Edit: 2 years 7 months ago by Pdguru.
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The following user(s) said Thank You: crosire

3.0 2 years 7 months ago #90

Hi :D
I'm using sweetfx and reshade from one year already and often i came here, reading posts like a guest.
With the Reshade 3.0 release, i think is about time to show up :D
First i wanna say that i love how reshade is evolving so far. I'm mostly a sweetfx user ( and like many i'm waiting the release of a new one ),
but reshade give me much choice, thanks to a lot of shader so i can test everytime a different approach on my games.

The gui of the third reshade is something awesome and i'm loving it.
I found some problem in game like Aragami, to navigate the gui ( in that game i need to press the pause menu to be able to navigate the gui ), but i think with the next releases it will be solved. Isn't it?
Btw i'm here also to ask if the following shaders can be included in the git hub repository.
In particular:

Sweetfx

dpx
sepia
bloom
hdr

Ganossa

Tuningpalette

Marty McFly

Spericaltonemap
Hsv

Thanks in advance for the answer :)
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3.0 2 years 7 months ago #91

Myashi wrote:
Hi :D
I'm using sweetfx and reshade from one year already and often i came here, reading posts like a guest.
With the Reshade 3.0 release, i think is about time to show up :D
First i wanna say that i love how reshade is evolving so far. I'm mostly a sweetfx user ( and like many i'm waiting the release of a new one ),
but reshade give me much choice, thanks to a lot of shader so i can test everytime a different approach on my games.

The gui of the third reshade is something awesome and i'm loving it.
I found some problem in game like Aragami, to navigate the gui ( in that game i need to press the pause menu to be able to navigate the gui ), but i think with the next releases it will be solved. Isn't it?
Btw i'm here also to ask if the following shaders can be included in the git hub repository.
In particular:

Sweetfx

dpx
sepia
bloom
hdr

Ganossa

Tuningpalette

Marty McFly

Spericaltonemap
Hsv

Thanks in advance for the answer :)


I'd love to see
guassian
hdr
dpx
lumasharpen
and the LUTS palettes;
for sure !
Last Edit: 2 years 7 months ago by niflexible.
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3.0 2 years 7 months ago #92

For HDR and DPX check this post: reshade.me/forum/shader-discussion/2413-...-for-reshade-3#17531

LumaSharpen is already in Reshade 3.0, check the shaders here: github.com/crosire/reshade-shaders
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3.0 2 years 7 months ago #93

i got a working HSV shader ported as well. unfortunately it's on my desktop, and i am travelling until tuesday next week.

i'll post it when i get back home, if it hasn't been posted by someone else by then.
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3.0 2 years 7 months ago #94

moriz1 wrote:
i got a working HSV shader ported as well. unfortunately it's on my desktop, and i am travelling until tuesday next week.

i'll post it when i get back home, if it hasn't been posted by someone else by then.

I'm currently writing a shader that can do all that Adobe Lightroom can do so to avoid redundancy, make sure your effect is really unique in feature set :)
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3.0 2 years 7 months ago #95

Marty McFly wrote:

I'm currently writing a shader that can do all that Adobe Lightroom can do so to avoid redundancy, make sure your effect is really unique in feature set :)

it's literally your HSV shader, ported as is for reshade 3.0. i think someone was looking for it, so it'd work as temp solution.
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3.0 2 years 7 months ago #96

Gar Stazi wrote:
For HDR and DPX check this post: reshade.me/forum/shader-discussion/2413-...-for-reshade-3#17531

LumaSharpen is already in Reshade 3.0, check the shaders here: github.com/crosire/reshade-shaders

Thanks for the help man :D

To any admin ( Crosire or Marty ):

i've got help from Gar Stazi about the port of HDR and DPX shader. But somehow i'm sure these ports are only for personal use. In other words, i can't share presets that uses these ported shaders, right?

If that's right, pls can you update the shader repository?
Actually i'm still using the old reshade cause the shaders i use more, aren't yet implemented in the new reshade. It would be much appreciated to have them back :)

In particular i need:

dpx
sepia
bloom ( i know there is a bloom already in reshade 3, but i'd love to have back the sweetfx bloom )
hdr
tuningpalette

These are the vary basic and must have in almost all my presets ( especially tuningpalette, sepia and hdr ).

Regard the Marty McFly ones like hsv e spherical tonemap, i'm reading on the forum he's up to realease a new huge super shader, that may be a substitute:D I'll leave a couple of questions right in his thread on presentation :D
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3.0 2 years 7 months ago #97

Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.
Cheers, crosire =)
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3.0 2 years 7 months ago #98

crosire wrote:
Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.

Ok so basically any shader ported, could be set and shared in a public preset.
Tell me Crosire, it wouldn't be easy if i put those shaders in the shader folder that reshade creates?
I'm askiing cause i don't have yet shared a preset with Reshade 3.0 so i'm assuming to share the preset i have to zip whatever there is in the game folder.
Pls correct me if what i'm saying isn't correct.
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3.0 2 years 7 months ago #99

@crosire
I reinstalled the 3.0.1 package and made certain that Shift+F2 is the GUI and set my CLARITY effect to Shift+1. Same thing still happens though. Is there a certain GUI render setting that I am overlooking? Also I only use about 5 effects so I can easily set each one to a different hotkey to avoid the issue. Don't wanna waste your time but thank you for your replay and any other thoughts. Again great effects tool!
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3.0 2 years 7 months ago #100

Myashi wrote:
crosire wrote:
Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.

Ok so basically any shader ported, could be set and shared in a public preset.
Tell me Crosire, it wouldn't be easy if i put those shaders in the shader folder that reshade creates?
I'm askiing cause i don't have yet shared a preset with Reshade 3.0 so i'm assuming to share the preset i have to zip whatever there is in the game folder.
Pls correct me if what i'm saying isn't correct.

Not crosire but maybe this helps. :)

To share a preset you basically only need the .ini file you create in the UI of reshade 3.0. Every value you adjusted is stored there.
Of course the person that wants to use your preset needs the shaders that your preset actively uses.

Putting everything in a .zip sure is easy but some creators of those shaders might not be ok with it.
There was a forum post about this somewhere but I can't find it right now.

So your best bet would be to share the .ini file and the link to the additional shaders. It's both drag&drop so I don't see the problem. :)
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