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TOPIC: 3.0

3.0 3 years 2 months ago #101

Sassy wrote:
Myashi wrote:
crosire wrote:
Sure you can share presets with those shaders. You'll just have to tell people who want to use it to also download those shaders first.

Ok so basically any shader ported, could be set and shared in a public preset.
Tell me Crosire, it wouldn't be easy if i put those shaders in the shader folder that reshade creates?
I'm askiing cause i don't have yet shared a preset with Reshade 3.0 so i'm assuming to share the preset i have to zip whatever there is in the game folder.
Pls correct me if what i'm saying isn't correct.

Not crosire but maybe this helps. :)

To share a preset you basically only need the .ini file you create in the UI of reshade 3.0. Every value you adjusted is stored there.
Of course the person that wants to use your preset needs the shaders that your preset actively uses.

Putting everything in a .zip sure is easy but some creators of those shaders might not be ok with it.
There was a forum post about this somewhere but I can't find it right now.

So your best bet would be to share the .ini file and the link to the additional shaders. It's both drag&drop so I don't see the problem. :)

Thank you for the answer :)
There's no problem to me either. It's not a big deal to write 2 more rows of instruction and paste some link for not included shaders.
But you know how is it to share a preset, some people prefers simplicity XD It would be a little better if with time all the old, dear shaders would be added to the repository . Meanwhile thanks for the help, it is much appreciated :)
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3.0 3 years 2 months ago #102

Playing Battlefield 1 via the trial right now.

I get no mouse nor keyboard input while in game when using Reshade. Only thing that works is mouse in the menus.

I didn't have this issue in the beta.

I was on the 2.0 version of Reshade moments ago and I thought that maybe that's why it wasn't working so I got 3.0.1 and it's still the same.

Origin overlay is disabled, tried disabling all other overlays too.

All works normal as soon as I get rid of dxgi, d3d11 crashes the game.

Any thoughts?
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3.0 3 years 1 month ago #103

you have to use an older shader... take a look here:
reshade.me/forum/troubleshooting/2438-re...1-can-t-use-keyboard
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3.0 3 years 1 month ago #104

I can't run Shadow Warrior 2 (GoG) with Reshade 2+SweetFX and reshade 3 also don't work, any suggestions?
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3.0 3 years 1 month ago #105

I really like this new ReShade version and its GUI, but I found some flaws and I think it misses some options that could be added in a next update:

- Some values cannot be edited without the use of the mouse, but others can. The mouse isn't so precise to set the values I want, and I find it better to enter them manually, so I often have to edit my profiles inis with Notepad++...

- Lots of values have a limit that cannot be exceeded. I understand that those limits are here to prevent excessive and/or inaccurate values, but sometimes I need to break the limits to achieve the results I want. For exemple, the ColorMatrix shader color values only have a range of 0 to 1.000000, but for my GTA V profile I need some little greater values. As previously said, I have to use Notepad++ to fix that. Perhaps an "expert mode" which could unlock those limits would be the solution?

- As someone said before, there is no option to reset shader settings to their default values. I have the bad habit to always mess a lot experimenting with values, and it's painful to have to remember the default ones to revert bad settings.

- Why not merge the two shader windows (the one to choose and sort them, and the one to edit them) into one? I don't find very practical to activate a shader in a window and have to find it in another one to edit it.

- I perhaps missed it but I haven't found a way to resize the ReShade window.

- As noticed by many, a global FX toggle key should be useful (with an optional message that displays ReShade status), even if I can set the same toggle keys for all shaders.

- Bonus: an option that could be cool would be one that gives preset authors a way to display some custom text and/or logo picture when the game launches. :P

I don't know if you'll find those suggestions relevant, but I wanted to share them with you and thank you for all your work so far, and in advance for all the future versions. :)
Last Edit: 3 years 1 month ago by Dr4Wm4N. Reason: Fixing typo
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3.0 3 years 1 month ago #106

Dr4Wm4N wrote:
- Some values cannot be edited without the use of the mouse, but others can. The mouse isn't so precise to set the values I want, and I find it better to enter them manually, so I often have to edit my profiles inis with Notepad++...

- Lots of values have a limit that cannot be exceeded. I understand that those limits are here to prevent excessive and/or inaccurate values, but sometimes I need to break the limits to achieve the results I want. For exemple, the ColorMatrix shader color values only have a range of 0 to 1.000000, but for my GTA V profile I need some little greater values. As previously said, I have to use Notepad++ to fix that. Perhaps an "expert mode" which could unlock those limits would be the solution?
Ctrl + Click a value to enter it manually. This is covered by the tutorial at the beginning. Limits do not apply when the value is entered that way.

Dr4Wm4N wrote:
- As someone said before, there is no option to reset shader settings to their default values. I have the bad habit to always mess a lot experimenting with values, and it's painful to have to remember the default ones to revert bad settings.
This unfortunately would take too much effort to implement since ReShade does not store the default values in memory for internal reasons.

EDIT: Tip: Create a preset at the beginning and call it "DefaultValues" or something. Now create another preset before you start editing stuff. This way you can always reset the values by switching to the default preset before creating a new one.

Dr4Wm4N wrote:
- Why not merge the two shader windows (the one to choose and sort them, and the one to edit them) into one? I don't find very practical to activate a shader in a window and have to find it in another one to edit it.
Because you do not enable shaders. You enable techniques. A shader can have multiple techniques (like the SimpleDOF one for instance). But variables apply globally to all techniques. It does not make sense to combine the two concepts.
Also, there is a search box in both sections. They both accept file names, so it's easy to find stuff.

Dr4Wm4N wrote:
- I perhaps missed it but I haven't found a way to resize the ReShade window.
Grab the lower right corner and move it around. This too is covered by the tutorial ...

Dr4Wm4N wrote:
- As noticed by many, a global FX toggle key should be useful (with an optional message that displays ReShade status), even if I can set the same toggle keys for all shaders.
Yeah.

Dr4Wm4N wrote:
- Bonus: an option that could be cool would be one that gives preset authors a way to display some custom text and/or logo picture when the game launches. :P
Interesting idea. A logo is easy to do already. You just provide a shader that draws an image on the screen and use the technique timeout feature to disable it after a certain "loading" time and the "hidden" annotation on the technique so it does not show up in the ReShade in-game GUI.
Cheers, crosire =)
Last Edit: 3 years 1 month ago by crosire.
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3.0 3 years 1 month ago #107

Setting the same toggle key for all shaders, doesn't always toggle them all when the key is pressed. When I press the key a few times, and then open the ReShade GUI, I find some off and others on. That issue only seems to occur when setting multiple shaders to the same toggle hotkey though.

@crosire
Can you make it easier to enter manual values for shader configuration in the GUI? I often find I need to click the GUI rapidly 10+ times before it lets me input manual values. Am I doing something wrong, or is that a known issue?

Also it would be nice for the GUI to display floating point numbers up to 6 decimal places like the config files, instead of rounding to 3 decimal places. The GUI does allow you to set 6 decimal places when you enter the number manually, but seeing it rounded afterwards makes it a bit confusing.
Last Edit: 3 years 1 month ago by Cyberbeing.
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3.0 3 years 1 month ago #108

Cyberbeing wrote:
Can you make it easier to enter manual values for shader configuration in the GUI? I often find I need to click the GUI rapidly 10+ times before it lets me input manual values. Am I doing something wrong, or is that a known issue?
Again. CTRL + CLICK. Seriously, why is nobody reading the tutorial at the beginning? It's not like it is very long or one could miss it ...

Cyberbeing wrote:
Setting the same toggle key for all shaders, doesn't always toggle them all when the key is pressed. When I press the key a few times, and then open the ReShade GUI, I find some off and others on. That issue only seems to occur when setting multiple shaders to the same toggle hotkey though.
While entering a toggle key, said toggle key is already active, so you will toggle the other shaders that key was already set to. Not ideal, I know, and fixable.
Cheers, crosire =)
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3.0 3 years 1 month ago #109

Mbm wrote:
you have to use an older shader... take a look here:
reshade.me/forum/troubleshooting/2438-re...1-can-t-use-keyboard

What do you mean by older shader? Older version of Reshade? I want to make use of the new features in 3.0
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3.0 3 years 1 month ago #110

@crosire:

Thanks for your answers, I feel so dumb to have missed some of them that are already covered by the quick tutorial... Lack of proper sleep I believe. :S

Your tip to create an empty preset at the beginning is actually what I already do, but the thing is it is only saved in game folder if you edit some value. Toggling one random technique on and off does the trick, so it's not a problem I think.
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3.0 3 years 1 month ago #111

Damn... I can't seem to find the download button anywhere... Anyone that wanna help? Sorry for the stupid question :/
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3.0 3 years 1 month ago #112

Humle94 wrote:
Damn... I can't seem to find the download button anywhere... Anyone that wanna help? Sorry for the stupid question :/
Uhm. Home page, big green button which says "Download"?
Cheers, crosire =)
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3.0 3 years 1 month ago #113

crosire wrote:
Again. CTRL + CLICK. Seriously, why is nobody reading the tutorial at the beginning? It's not like it is very long or one could miss it ...
Ah, so that's what it was. I did read through the tutorial at the beginning when 3.0 was first released and was doing it correctly, but then a week later I forgot :pinch: . I think part of what made me confused is that clicking like 4+ times actually gives you access to manual entry at all. I assume that shouldn't be happening?

crosire wrote:
While entering a toggle key, said toggle key is already active, so you will toggle the other shaders that key was already set to. Not ideal, I know, and fixable.
That wasn't the problem I was having, unless there is some weird bug caused by toggling shader state manually after hitting a hotkey. What happened when I first tested 3.0.0, was I set the same toggle key for 5 shaders. Ensured all 5 shaders were turned on, and closed the GUI. I then pressed the hotkey a 5-6 times, maybe 250ms-1000ms apart, and noticed something strange. Opened the GUI and found that 3 shaders were on, and two were off. I enabled all 5 shaders again, and closed the GUI. Pressed the hotkey again a few times, opened the GUI, and this time a different combination of shaders was enabled.

I assume what's happening is Reshade attempts to toggle one shader at a time even when they share a hotkey, but if the hotkey is pressed again before it has finished the process stops half-way and restarts from the beginning, even though only some of the shader states have changed.
Last Edit: 3 years 1 month ago by Cyberbeing.
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3.0 3 years 1 month ago #114

crosire wrote:
Humle94 wrote:
Damn... I can't seem to find the download button anywhere... Anyone that wanna help? Sorry for the stupid question :/
Uhm. Home page, big green button which says "Download"?

Can you help me with the issue I outlined above?
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3.0 3 years 1 month ago #115

Hi everyone!
I just noticed the old CA effect has been replaced by YACA in 3.0. Is there a way to import the old CA into my preset? Thanks in advance!
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3.0 3 years 1 month ago #116

3.0.2 was released. Most notable change is that ReShade now automatically adds any preset files found in the same directory (.txt and .ini), which should make preset installation much easier.
Cheers, crosire =)
Last Edit: 3 years 1 month ago by crosire.
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3.0 3 years 1 month ago #117

HDR and a LUT shader (replacing TuningPalette) were added to the shader repository.
Cheers, crosire =)
Last Edit: 3 years 1 month ago by crosire.
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3.0 3 years 1 month ago #118

crosire wrote:
3.0.2 was released. Most notable change is that ReShade now automatically adds any preset files found in the same directory (.txt and .ini), which should make preset installation much easier.
Thanks doesn't have to edit dxgi.ini then. Will make moving your game a bit easier too. I move games in and out for faster hard-drive
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3.0 3 years 1 month ago #119

crosire wrote:
3.0.2 was released. Most notable change is that ReShade now automatically adds any preset files found in the same directory (.txt and .ini), which should make preset installation much easier.
Doesn't work.

I had just updated ReShade in my GTA V install folder and it had not detected my preset made with 3.0.1. Do the preset files need a specific syntax, with no spaces in them for exemple?
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3.0 3 years 1 month ago #120

It works. Only condition is that at least one technique is active (and thus the preset file has data for the "Techniques" field).
Cheers, crosire =)
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