- Posts: 33
MasterEffect ReBorn official thread
Marty McFly wrote: I did not change chapman lens code at all, only the post blur and the texture overlay (which is suggestion from chapman blog anyways). So config values have the same effect,, only thing that may alter the look os the lens mask and getting rid of that is easy.
Can you be more precise, what exactly I need to do and try to fix this?
Thank you in advance.
Marty McFly wrote: Replace mcsprite.png with plain white texture.
Thanx! This help.
Now I will play with this texture-modify it and if I find some good way to still have starburst texture I will post the new one here.
I change texture and now it is really good. I would like to play more with this, so I have another question for you.
Is there possibility to make different mcsprite texture, one for CHAPMAN_LENS, and one for LENZFLARE, that would be rally nice? Is it a big job or it is easy?
I play around with CHAPMAN LENS and figure out that I can get much better results of LENSDIRT if I use dirt texture as mcsprite and rise down chapman lens to a single halos to be generated. It looks wonderful, much better then LENSDIRT effect itself. That is the reason why I ask you this, because I still would like to use starburst texture for LENSFLARE, disable LENSDIRT and using it with CHAPMAN LENS effect. For me personally this give me much natural look then LENSDIRT itself.
- Posts: 79
I am a big fan of your work and I appreciate your efforts and hardworking.
I have a question regarding DOF and really need your help. I am getting the whole screen blur but not focusing on the character which I don't need blur and tried several hours for achieving but with no luck. I need blur only background not the whole screen or character. Please enlighten me the solution I am trying on Tomb Raider 2013 game.
- Posts: 343
Here is links to mcsprite, and new modified mcdirt texture.
Now, what will be very good effect is if Marty can made mcsprite texture to rotate in oposite side to the lensflare effect, then it will be perfect. Of course, in this case texture need to be transparent, I can made it, and rotation can be done with possibility to control it(enable/disable via settings) so users can choose what want.
So far the best looking one to me is HBAO, but it needs a lot of graphics power.
I've also tried Alchemy SAO but the radius is too small, I've seen in the paper released by the people who created Alchemy SAO that they use a 1.5m radius, the same used in Assassins Creed 4 .
In MasterEffect, what number would be equivalent to a 1.5m radius?
Thanks in advance.
But it still didn't looked as good as HBAO, and now it required a lot more processing power.
So now I'm using HBAO with lower samples (4).
The ideal thing would be if you could add HBAO+ to MasterEffect but since it is a proprietary technology I'm not sure it is possible.
Maybe they'll see Reshade as a valuable tool for gamers to improve their games and allow you to do it.
I seriously doubt they will, but you have nothing to lose.
I have my own adaptation of HDAO though, based on the only paper I found of that matter.
However my own AO (not HDAO, this is completely my own) from scratch combines all features one would expect from AO. It has the characteristics of HBAO+, Alchemy SAO and more while maintaining good fps. I'm still tweaking and experimenting though as I want it to have as much fps as possible while being as visually convincing as possible. I try to make it close to Boris Vorontsov's SSAO which is by far the best one ever, just fire up Skyrim and try the ENB version with the debug option and you will see. Far better than any shiny HBAO+ or whatever. People tend to rate HBAO+ too high though just because it sounds cool.
This is a very early development picture of my AO:
I have played Skyrim with ENB and the AO is top notch.
I also like HBAO+ a lot, it looks really good on all the games I have seen it implemented or forced through NVCP, especially in the Witcher 3. A lot better than other techniques on other games.
Another great looking AO is the one implemented in GTA 5, don't know which one that is, though.