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TOPIC: MasterEffect ReBorn official thread

MasterEffect ReBorn official thread 1 year 7 months ago #701

  • Kleio420
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Marty McFly wrote:
That is not entirely true in all cases. I use TXAA on GTA V and also my AO (which is obviously depth based).
really ? thats good to know lol not that it matters my gpu is to slow to run it at 1440p(little improvement anyway) btw will your ao be ready for the next release on here ?
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MasterEffect ReBorn official thread 1 year 6 months ago #702

i can't seems to find lensdirt option, what did i do wrong? sorry for noobish question.
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MasterEffect ReBorn official thread 1 year 6 months ago #703

  • Abby
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@Marty McFly
Man really fix the DOF I can never set the focus since it blurs on the menu and if I removed the blur on menu I be removing the DOF too

The problem is that you removed some additional DOF options which controls some things in focus, these options included in ReShade Framework
And why you removed you "Marty McFly Advanced DOF" type ?
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MasterEffect ReBorn official thread 1 year 6 months ago #704

  • Marty McFly
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Abby wrote:
@Marty McFly
Man really fix the DOF I can never set the focus since it blurs on the menu and if I removed the blur on menu I be removing the DOF too

The problem is that you removed some additional DOF options which controls some things in focus, these options included in ReShade Framework
And why you removed you "Marty McFly Advanced DOF" type ?

^this and Ë…this are kinda contradicting...



Btw ReShade cannot filter out the HUD, nothing to be done about it. The ReShade Framework has a UI detection that checks which areas onscreen never change. This is not working with transparent HUD's or those who only show up at times.
And for MasterEffect, I never removed the DOF because I never added it in the first place. As I stated numerous times in the thread here, ME is discontinued, except for bugfixes. The Advanced DoF is Framework exclusive, as every other shader I will be releasing in the future.
Last Edit: 1 year 6 months ago by Marty McFly.
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MasterEffect ReBorn official thread 1 year 6 months ago #705

  • Abby
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I am not advanced graphics modder I am just user, I love to write things like that wtf

In ReShade Framework I can remove the blur from the main menu normally and use the DOF in game, I am not using UI Mask or something like that
Please add FOCUS SAMPLES and FOCUS RADIUS in the next release, these two options are truly un removable
And also INFINITE FOCUS it helps
I am currently using Master effect but with DOF off
Thank you.
Last Edit: 1 year 6 months ago by Abby.
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MasterEffect ReBorn official thread 1 year 6 months ago #706

  • Marty McFly
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I won't update ME because it would require major rewriting of obsolete code. The values you named are in the Framework, so where is the problem now?
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MasterEffect ReBorn official thread 1 year 6 months ago #707

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Marty McFly wrote:
I won't update ME because it would require major rewriting of obsolete code. The values you named are in the Framework, so where is the problem now?

I expecting you will make another version with more new shaders
Okay then, I will use the Framework

Actually users be like "WE NEED MORE" more like "ZOMBIE ESCAPE".
Last Edit: 1 year 6 months ago by Abby.
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MasterEffect ReBorn official thread 1 year 5 months ago #708

These shaders are amazing. I would love to use these for games such as Skyrim, The Witcher series and even Dragon Age Inquisition as well. Great job. I know you are not updating these anymore but if I created my own type of shaders and effects, i will include yours and credit of course. :whistle:

Thank you so much. :)
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MasterEffect ReBorn official thread 1 year 5 months ago #709

  • Marty McFly
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If you created your own type of shaders, feel free to share them here so they can be integrated in the Framework.
if you want to use my shaders (with credits) in other projects, make sure to place a note that people don't come to me with problems then.
Good luck with your project and do notify me when it's done!
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MasterEffect ReBorn official thread 1 year 5 months ago #710

Marty McFly wrote:
If you created your own type of shaders, feel free to share them here so they can be integrated in the Framework.
if you want to use my shaders (with credits) in other projects, make sure to place a note that people don't come to me with problems then.
Good luck with your project and do notify me when it's done!

I will definitely share them here with you guys thats for sure. And would be honor if they put it in reshade as well. Thanks again for your shaders I really appreciate the dedication that it went to them alot. I'm just lately got into Fallout 4 as well. So yea of course I need to master the way of doing shaders but I know in time I will be good at it and share my projects as well. :) B)
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MasterEffect ReBorn official thread 1 year 4 months ago #711

Hi.

I've downloaded it, but I do not have WinZip nor can I buy it. I am trying to get the preset for Flight Simulator X. Is there a way to get it downloaded without using WinZip? Thanks.

;)
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MasterEffect ReBorn official thread 1 year 4 months ago #712

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fernozzle wrote:
Hi.

I've downloaded it, but I do not have WinZip nor can I buy it. I am trying to get the preset for Flight Simulator X. Is there a way to get it downloaded without using WinZip? Thanks.

;)

I assume you mean the MasterEffect download? This is a 7z-archive and you need 7zip (from here , it's free) to extract the contents.
Last Edit: 1 year 4 months ago by brussell.
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MasterEffect ReBorn official thread 1 year 3 months ago #713

Hello! And you can somehow remove the glare of this one! I understand that by working Lensflage mcsprite.png. But then perhaps it was discussed how to remove the glare of all. Maybe there's some other picture. But something I have not found a good one. :( I understand that the lens works on all bright sources, not just from the lanterns, lamps and sun.


Game Dishonored!






//LENSDIRT
#define fLensdirtIntensity 0.8 //[0.0 to 2.0] Intensity of lensdirt.
#define fLensdirtSaturation 1.3 //[0.0 to 2.0] Color saturation of lensdirt.
#define fLensdirtTint float3(0.5,0.5,0.5) //[0.0 to 1.0] R, G and B components of lensdirt tintcolor the lensdirt color gets shifted to.
#define iLensdirtMixmode 2 //[1 to 4] 1: Linear add | 2: Screen add | 3: Screen/Lighten/Opacity | 4: Lighten

//GAUSSIAN ANAMORPHIC LENSFLARE
#define fAnamFlareThreshold 0.98 //[0.1 to 1.0] Every pixel brighter than this value gets a flare.
#define fAnamFlareWideness 2.1 //[1.0 to 2.5] Horizontal wideness of flare. Don't set too high, otherwise the single samples are visible
#define fAnamFlareAmount 5.0 //[1.0 to 20.0] Intensity of anamorphic flare.
#define fAnamFlareCurve 1.0 //[1.0 to 2.0] Intensity curve of flare with distance from source
#define fAnamFlareColor float3(0.012,0.313,0.588) //[0.0 to 1.0] R, G and B components of anamorphic flare. Flare is always same color.

//BLOOM
#define iBloomMixmode 2 //[1 to 4] 1: Linear add | 2: Screen add | 3: Screen/Lighten/Opacity | 4: Lighten
#define fBloomThreshold 0.4 //[0.1 to 1.0] Every pixel brighter than this value triggers bloom.
#define fBloomAmount 1.1 //[1.0 to 20.0] Intensity of bloom.
#define fBloomSaturation 0.0 //[0.0 to 2.0] Bloom saturation. 0.0 means white bloom, 2.0 means very very colorful bloom.
#define fBloomTint float3(0.0,0.0,0.0) //[0.0 to 1.0] R, G and B components of bloom tintcolor the bloom color gets shifted to.

//LENZ FLARE
#define LENZDEPTHCHECK 0 //[0 or 1] if 1, only pixels with depth = 1 get lens flare, this prevents white objects from getting flare source which would normally happen in LDR
#define fLenzIntensity 1.0 //[0.2 to 3.0] power of lens flare effect
#define fLenzThreshold 0.8 //[0.6 to 1.0] Minimum brightness an object must have to cast lensflare
Last Edit: 1 year 3 months ago by autriches.
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MasterEffect ReBorn official thread 10 months 4 weeks ago #714

Could you port these amazing effects to ReShade 3.0? Be fantastic to edit in realtime
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MasterEffect ReBorn official thread 6 months 2 weeks ago #715

So how do I use this?
This along with Reshade, my games freeze up on boot.

Files in folder: dxgi.dll, dxgi.ini, reshade-reshade, mastereffect, reshade.fx, mastereffect.h

If I delete mastereffect folder & file aswell as reshade.fx, the games work fine.
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MasterEffect ReBorn official thread 5 months 1 week ago #716

How to disable SMAA in MasterEffect?
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MasterEffect ReBorn official thread 2 months 2 weeks ago #717

  • Suiheisen
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can you make all the new shaders working for reshade like the normal shaders? i dont like the work with your MasterEffect.h... change one shader then i have to reload reshade and so on.. i dont like it
Last Edit: 2 months 2 weeks ago by Suiheisen.
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MasterEffect ReBorn official thread 2 months 2 weeks ago #718

  • Marty McFly
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MasterEffect was for ReShade 1.X. All relevant shaders got ported to the ReShade Framework ages ago and again, all relevant ones were ported to the new format again. There's no sense in using MasterEffect on ReShade 3.0 at all. ME contains ancient variants of the shaders available for ReShade 3.0.
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