MasterEffect ReBorn official thread
- Kleio420
really ? thats good to know lol not that it matters my gpu is to slow to run it at 1440p(little improvement anyway) btw will your ao be ready for the next release on here ?Marty McFly wrote: That is not entirely true in all cases. I use TXAA on GTA V and also my AO (which is obviously depth based).
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- owari merchant
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- Abby
Man really fix the DOF I can never set the focus since it blurs on the menu and if I removed the blur on menu I be removing the DOF too
The problem is that you removed some additional DOF options which controls some things in focus, these options included in ReShade Framework
And why you removed you "Marty McFly Advanced DOF" type ?
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- Marty McFly
- Topic Author
Abby wrote: @Marty McFly
Man really fix the DOF I can never set the focus since it blurs on the menu and if I removed the blur on menu I be removing the DOF too
The problem is that you removed some additional DOF options which controls some things in focus, these options included in ReShade Framework
And why you removed you "Marty McFly Advanced DOF" type ?
^this and Ë…this are kinda contradicting...
Btw ReShade cannot filter out the HUD, nothing to be done about it. The ReShade Framework has a UI detection that checks which areas onscreen never change. This is not working with transparent HUD's or those who only show up at times.
And for MasterEffect, I never removed the DOF because I never added it in the first place. As I stated numerous times in the thread here, ME is discontinued, except for bugfixes. The Advanced DoF is Framework exclusive, as every other shader I will be releasing in the future.
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- Abby
In ReShade Framework I can remove the blur from the main menu normally and use the DOF in game, I am not using UI Mask or something like that
Please add FOCUS SAMPLES and FOCUS RADIUS in the next release, these two options are truly un removable
And also INFINITE FOCUS it helps
I am currently using Master effect but with DOF off
Thank you.
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- Marty McFly
- Topic Author
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- Abby
Marty McFly wrote: I won't update ME because it would require major rewriting of obsolete code. The values you named are in the Framework, so where is the problem now?
I expecting you will make another version with more new shaders
Okay then, I will use the Framework
Actually users be like "WE NEED MORE" more like "ZOMBIE ESCAPE".
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- nappilydeestruction
Thank you so much.
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- Marty McFly
- Topic Author
if you want to use my shaders (with credits) in other projects, make sure to place a note that people don't come to me with problems then.
Good luck with your project and do notify me when it's done!
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- nappilydeestruction
Marty McFly wrote: If you created your own type of shaders, feel free to share them here so they can be integrated in the Framework.
if you want to use my shaders (with credits) in other projects, make sure to place a note that people don't come to me with problems then.
Good luck with your project and do notify me when it's done!
I will definitely share them here with you guys thats for sure. And would be honor if they put it in reshade as well. Thanks again for your shaders I really appreciate the dedication that it went to them alot. I'm just lately got into Fallout 4 as well. So yea of course I need to master the way of doing shaders but I know in time I will be good at it and share my projects as well.
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- fernozzle
I've downloaded it, but I do not have WinZip nor can I buy it. I am trying to get the preset for Flight Simulator X. Is there a way to get it downloaded without using WinZip? Thanks.
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- brussell
fernozzle wrote: Hi.
I've downloaded it, but I do not have WinZip nor can I buy it. I am trying to get the preset for Flight Simulator X. Is there a way to get it downloaded without using WinZip? Thanks.
I assume you mean the MasterEffect download? This is a 7z-archive and you need 7zip (from here , it's free) to extract the contents.
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- autriches
Game Dishonored!
//LENSDIRT
#define fLensdirtIntensity 0.8 //[0.0 to 2.0] Intensity of lensdirt.
#define fLensdirtSaturation 1.3 //[0.0 to 2.0] Color saturation of lensdirt.
#define fLensdirtTint float3(0.5,0.5,0.5) //[0.0 to 1.0] R, G and B components of lensdirt tintcolor the lensdirt color gets shifted to.
#define iLensdirtMixmode 2 //[1 to 4] 1: Linear add | 2: Screen add | 3: Screen/Lighten/Opacity | 4: Lighten
//GAUSSIAN ANAMORPHIC LENSFLARE
#define fAnamFlareThreshold 0.98 //[0.1 to 1.0] Every pixel brighter than this value gets a flare.
#define fAnamFlareWideness 2.1 //[1.0 to 2.5] Horizontal wideness of flare. Don't set too high, otherwise the single samples are visible
#define fAnamFlareAmount 5.0 //[1.0 to 20.0] Intensity of anamorphic flare.
#define fAnamFlareCurve 1.0 //[1.0 to 2.0] Intensity curve of flare with distance from source
#define fAnamFlareColor float3(0.012,0.313,0.588) //[0.0 to 1.0] R, G and B components of anamorphic flare. Flare is always same color.
//BLOOM
#define iBloomMixmode 2 //[1 to 4] 1: Linear add | 2: Screen add | 3: Screen/Lighten/Opacity | 4: Lighten
#define fBloomThreshold 0.4 //[0.1 to 1.0] Every pixel brighter than this value triggers bloom.
#define fBloomAmount 1.1 //[1.0 to 20.0] Intensity of bloom.
#define fBloomSaturation 0.0 //[0.0 to 2.0] Bloom saturation. 0.0 means white bloom, 2.0 means very very colorful bloom.
#define fBloomTint float3(0.0,0.0,0.0) //[0.0 to 1.0] R, G and B components of bloom tintcolor the bloom color gets shifted to.
//LENZ FLARE
#define LENZDEPTHCHECK 0 //[0 or 1] if 1, only pixels with depth = 1 get lens flare, this prevents white objects from getting flare source which would normally happen in LDR
#define fLenzIntensity 1.0 //[0.2 to 3.0] power of lens flare effect
#define fLenzThreshold 0.8 //[0.6 to 1.0] Minimum brightness an object must have to cast lensflare
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- dirtydanisreal
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- JamesMay
This along with Reshade, my games freeze up on boot.
Files in folder: dxgi.dll, dxgi.ini, reshade-reshade, mastereffect, reshade.fx, mastereffect.h
If I delete mastereffect folder & file aswell as reshade.fx, the games work fine.
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- Reborn3854
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- Suiheisen
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- Marty McFly
- Topic Author
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- Hoover1979
I use your Master Effect Reborn on reshade 1 and in some cases reshade 2 as some games insta-crash with reshade 3. I was wondering if you could add the hq4x shader to the mastereffect reborn so on those games that reshade 3 crashes, I can use the hq4x shader? I tried looking into the mediator that came with those versions of reshade but I can't figure it out. If it can be added to masterefect I can use it on those few games that seem to hate reshade 3.
Thanking in advance
Hoover1979.
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- deton244
www.dropbox.com/s/wki1u73sc7zeric/Reshad...0%20%282%29.zip?dl=0
Installation:
Open mastereffect.h in notepad and paste your preset there, and save.
Injector is from 0.X version of SweetFX and for DXGI.
In case of using older (incomaptible) game with old injector, download:
yadi.sk/d/rN6ozunqU9L0Dw
And rename ReShade32.dll to d3d9.dll or d3d10, or ReShade64 (usually for dxgi.dll if memory serves) and paste to the game nearby the linked files.
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