MasterEffect ReBorn official thread
- PapermanZero
I am not a fan of branching, due to the different development streams.
However these 2D filters would complete the already available shaders within the suite.
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- NattyDread
Marty McFly wrote:
Marty McFly wrote: I will only do bugfixes to ME, no new features anymore. All new developments of mine will be Framework exclusive.
But you will be adding features for the ME suite in the Framework?
...because I have a small request (among other big ones ):
could we have the option for SSAO that defines the distance at which foreground obj occludes the background one? (in Raymarch: fRayAOMaxDepth; HBAO: fHBAOAttenuation...).
I really like the SSAO and it's the only viable method IMO for logarithmic depthbuffer. I can't get any of the other methods to look right on log depth...
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- Marty McFly
- Topic Author
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- Patrymir
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- robgrab
Patrymir wrote: Hello. Is there some way to get Master Effect working with MGS V? I need some very good Ambient Occlusion, but the game only supports SSAO and I need HDAO or Alchemy SAO to get rid of some nasty dark smudges. Apologies if this isn't the thread for this kind of thing, but I've been trying to get it to work for so long I was almost driven insane. In any case I disabled the ingame Ambient Occlusion along with some other effects by chaining the settings located withing the game's main files. Would someone be so kind to help me?
If you have an NVIDIA card you can force HBAO+ in the NVIDIA Control Panel. Check out THIS tweak guide on NVIDIAs site. They claim the performance is similar or better than in-game SSAO.
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- Patrymir
robgrab wrote:
Patrymir wrote: Hello. Is there some way to get Master Effect working with MGS V? I need some very good Ambient Occlusion, but the game only supports SSAO and I need HDAO or Alchemy SAO to get rid of some nasty dark smudges. Apologies if this isn't the thread for this kind of thing, but I've been trying to get it to work for so long I was almost driven insane. In any case I disabled the ingame Ambient Occlusion along with some other effects by chaining the settings located withing the game's main files. Would someone be so kind to help me?
If you have an NVIDIA card you can force HBAO+ in the NVIDIA Control Panel. Check out THIS tweak guide on NVIDIAs site. They claim the performance is similar or better than in-game SSAO.
The point is I have a pretty good ATI Radeon and absolutely not a single Nvidia graphics card. If I did I would have done that ages ago.
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- robgrab
One of the deciding factors in me choosing an NVIDIA card over ATI specifically was the ability to force HBAO+ in games. I use that feature all the time. It really makes a difference in older games although it's a bit of a dark art trying to find the proper codes to force it to work. NVIDIA doesn't do a very good job of making it plug n play. It's left to the community to figure it out themselves.
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- Patrymir
I guess I'll just have to wait for a release which is going to be more compatible? Or is there any similar effect to AO used by SweetFX and Reshade which I could try?
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- Kleio420
all of them are crap in one thing or another , ssdo is best option tho done right if supported by the game most devs are short on time can cant actually configure any ao to be effective in a game and it just ends up looking like utter assPatrymir wrote: I am fully aware of that, but HDAO and Alchemy SAO have proven to be so much more accurate (in quite a few cases) than HBAO which tends to overdo things. Even if I had the option to use HBAO I'm not sure if I'd enable it. Alchemy SAO would have probably been the most perfect for this game and SSAO is just crap.
I guess I'll just have to wait for a release which is going to be more compatible? Or is there any similar effect to AO used by SweetFX and Reshade which I could try?
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- Patrymir
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- Marty McFly
- Topic Author
Apologies for my writing, smartphone limitations
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- Patrymir
international.download.nvidia.com/geforc...s-vs-extra-high.html
Just look at the characters with SSAO and without it. The game is truly in need of some decent AO. At this point I don't even care which one it is. If your SSAO setting can avoid creating that black, semi transparent smudge it would be a big step forward. Unfortunately MasterEffect is still not compatible at the time is it? What makes the matter worse is that adding SweetFX make the matter even worse. It just brings out the smudge so much more it's like walking in a thick mist all the time. If it could only be disabled for the characters I'd be a happy man!
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- Marty McFly
- Topic Author
Patrymir wrote: I guess you know more about this then most people so here's the problem:
international.download.nvidia.com/geforc...s-vs-extra-high.html
Just look at the characters with SSAO and without it. The game is truly in need of some decent AO. At this point I don't even care which one it is. If your SSAO setting can avoid creating that black, semi transparent smudge it would be a big step forward. Unfortunately MasterEffect is still not compatible at the time is it? What makes the matter worse is that adding SweetFX make the matter even worse. It just brings out the smudge so much more it's like walking in a thick mist all the time. If it could only be disabled for the characters I'd be a happy man!
Well the AO used there isn't very accurate. It's basic AO mistake, objects shadow correctly in left/right, top/bottom direction but depth is totally distorted, objects that are 50m away from each other cause shadowing on each other. More advanced algorithms take care of that, see HBAO+ but HBAO+ has a way too low sampling range, like almost every out of the box solution so on your pic, it's just a thin line. Any AO from MasterEffect/McFX can do more defined and more accurate AO. You say ME isn't compatible...do you mean ReShade cannot run on it or what? I have MGSV Phantom Pain so I can test but I assumed it wouldn't work because ReShade doesn't run on Ground Zeroes and both games use the same engine.
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- Patrymir
sfx.thelazy.net/games/game/1094/
SweetFX game notes:
This game is for now only compatible with ReShade 0.10 + SweetFX ( www.dropbox.com/sh/jzn2jsb0zt55ci3/AACTH....0%20Preview.7z?dl=0 ).
Some better ones are on the Nexus. Like:
www.nexusmods.com/metalgearsolidvtpp/mods/3/ ?
They also work, but when I try adding MasterEffect it's not gonna run because it would need a higher version.
Come to think of it if it's just an algorithm and the game archives can be unpacked... would it be possible to just change the algorithm in the game files? Most stuff is in lua anyway.
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- Marty McFly
- Topic Author
EDIT: Major cleaning of first post.
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- Patrymir
Here are lua files:
www.filedropper.com/shaders
Not sure which one of them would contain the code to be honest. I'm no programmer.
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- Marty McFly
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- Patrymir
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- promuckaj
I didn't play with your shader pack for a couple of months, and after I download latest version(and couple before try to) I notice that you change totally lensflare and Chapman's lens, which is my favorite and use it before in couple of games.
For example right now Chapman lens are totally wrong and it not present what need to be.
One of the best chapman lens and lens flare are in your old version 1.0.340. There is perfect both of those effects, only thing what is missing in that old version is slightly blur of this effects.
Once again, maybe I am wrong, and I don't know how to setup this, but this is shader of chapman original look, and how it need to be, and honestly I expect to see this in your pack.
If someone know how to do it, with simple settings of MasterEffect, it will be my pleasure.
Best regards!
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- Marty McFly
- Topic Author
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