MasterEffect ReBorn official thread
- vfxninjaeditor
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- Ganossa
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- Iddqd
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- vfxninjaeditor
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- Paperboy
Add a system that lets us, instead of masking out the entire effect, just mask out depth based effects, either by having them on a separate pass or by simply letting us add an image to the depth buffer with a transparent PNG.
That way we can mask out a blurry hud without worrying about the lack of colour correction or other screen effects.
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- jas01
Paperboy wrote: FEATURE SUGGESTION!
Add a system that lets us, instead of masking out the entire effect, just mask out depth based effects, either by having them on a separate pass or by simply letting us add an image to the depth buffer with a transparent PNG.
That way we can mask out a blurry hud without worrying about the lack of colour correction or other screen effects.
Simply change the order of effects etc. (Mediator-Pipeline)
/Sorry for my poor grammar.
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- Paperboy
I wouldn't know where to begin a process like that.
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- mindu
if ("depth or z-axis" < "whatever") {DOF=0;}
I know sintax is all wrong but you get the idea, I would like to see if could be possible to disable the blurry pause screen (game menus).
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- jas01
Paperboy wrote: "Simply" doesn't really fit me, as I have no programming knowledge.
I wouldn't know where to begin a process like that.
Download ReShade Framework. Then go to ReShade> Pipeline. Move - " #include EFFECT(BasicFX, UIMask) " just after " #include EFFECT(McFX, SSAO) " and " #include EFFECT(McFX, DOF)".
This is my "Pipeline" .
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- soetdjur
I would love to see this implemented in a future update if possible.
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- mindu
btw is curious how Marty puts other devs effects but not his own DOF ??
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- Marty McFly
- Topic Author
mindu wrote: MasterEffect have SMAA already, is FXAA the one missing in mastereffect...
btw is curious how Marty puts other devs effects but not his own DOF ??
Because I'm still working on it? And I'm not like everybody thinking "it's from me so it must be superior and I have to share it with everybody" if there is something better than my own work I see no point in sharing mine. I made some timecycle mods for GTA V but I keep them private as existing mods are superior.
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- MonarchX
AFAIK there is no way to make ReShade 0.10 SweetFX SMAA/FXAA work with those 3 LUT files. That means I have to go with stand-alone MasterEffect which has TuningPalette (or similar) shader AND some other ones, like SMAA, that I need. No FXAA in MasterEffect is no big deal. The problem is that I am so exhausted editing all the .fx and .h files that I got confused and tired.
Could you please edit MasterEffect package (without ReShade .dll) so it would use that (64x64x64) 3DLUT PNG LUT? I just want to paste it into game folder and enjoy the game. I can edit SMAA and LumaSharpen and some other shaders on my own, but getting that 4096x64 PNG LUT to work properly with MasterEffect feels impossible...
I would SO appreciate that - THANK YOU!
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- Yasen
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- Marty McFly
- Topic Author
@MonarchX; I will only do bugfixes to ME, no new features anymore. All new developments of mine will be Framework exclusive.
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- jebediah
Just gave MasterEffect a try for the first time and i'm impressed.
But i noticed a problem at the first run. Every time i hit Spacebar all effects are disabled, and if i hit spacebar again it comes back.
The wierd part is that no disable message are showing up
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- Shady
#define MASTEREFFECT_TOGGLEKEY 0x20
It should have another value e.g. for delete key 0x2E
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- Shady
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- PapermanZero
Microsoft Virtual-Key Codes
I have one feature request.
Is it possible to add fullscreen filters like bilinear, 2xSaI, xBRZ etc.?
Especially for 2D games it would be great to have such filters.
Libretro shader pack could be a good starting point.
For xBRZ the according sourceforge page contains a good documentation
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- Marty McFly
- Topic Author
Marty McFly wrote: I will only do bugfixes to ME, no new features anymore. All new developments of mine will be Framework exclusive.
@Shady: use the smoothening options to make the blur more intensive.
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