MasterEffect ReBorn official thread
- Marty McFly
- Topic Author
There are millions of different algorithms but blending older frames is the most real approach. Anything that moves fast on the screen gets blurred automatically without any problems.
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- Ganossa
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- BillyAlt
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- borrisgame
www.facebook.com/MartyMcModding/photos/p...6254/?type=1&theater
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- RFiD
is there a way to improve ingame FPS perfomance in Mastereffect?
At the moment there is approx. 10 -15 FPS loss.
Already changed the Mip to 1 like posted somewhere in this forum, and it got little better.
Is there another workaround? I use Bloom, SMAA, Levels, Sharpening, LiftGammaGain, Tonemap, Vibrance & Curves
Thx!
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- Marty McFly
- Topic Author
Changing the MipLevels might break a few things, that is just a pseudo-workaround.
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- brussell
RFiD wrote: Hi Marty, Hi Everyone else
is there a way to improve ingame FPS perfomance in Mastereffect?
At the moment there is approx. 10 -15 FPS loss.
Already changed the Mip to 1 like posted somewhere in this forum, and it got little better.
Is there another workaround? I use Bloom, SMAA, Levels, Sharpening, LiftGammaGain, Tonemap, Vibrance & Curves
Thx!
I've posted a ME+SMAA edit some time ago that includes the "tweaks" I've mentioned here . It uses an older ME release, but should (correct me if I'm wrong) be up-to-date for the effects you've stated. However, don't expect a performance gain greater than 5-10%.
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- Marty McFly
- Topic Author
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- brussell
I know, HDRMODE sets the texture format (8,16bit etc). But you are still using the hdr1,2 rendering, which, when abandoned, gave me a few fps with no (or barely) visible changes with your old release. Though I must admit that I've not tested every combination of effects then. I also realize that this method leads to some problems with your current release regarding effect order etc, hence my reference to the older custom ME .Marty McFly wrote: Well....you removed the HDR rendering for which I spent a lot of brain power to sort the effects properly. Newest ME versions have HDR mode, 0 results in the same result,...
Yeah, you're right. At first glance I thought that the "ME Init"-passes serve the same purpose, but after looking at the code again I have to agree.Marty McFly wrote: ...plus the senseless passes to rectify the pingpong order are also not present anymore.
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- RFiD
I know that "pseudo workaround" is destroying the use of DOF etc.
@brussel the tweaks you mentioned were already (i think) fixed in the newer ME version,
only thing I did was changing the Mip.
Ok I guess there is nothing else to do. Thanks alot for your answers!
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- brussell
No, not all of them. But thats intended and Marty has a reason for this.RFiD wrote: Thanks for your reply guys!
@brussel the tweaks you mentioned were already (i think) fixed in the newer ME version,
only thing I did was changing the Mip.
However I still apply these tweaks for my own presets (which use the current ME release). One has to change the order of some code, but it works well with the effects I am using. I've also merged the passes lighting, colors, postfx into one. That in total gives you a few fps.
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- LightBulb
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- Elimina
LightBulb wrote: Hello there first post. I am wondering if subsurface scattering can be added to Mastereffect.
Im pretty sure Mastereffect would not know which objects to use this effect on since mastereffect uses coding to work generically on games
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- jas01
Elimina wrote:
LightBulb wrote: Hello there first post. I am wondering if subsurface scattering can be added to Mastereffect.
Im pretty sure Mastereffect would not know which objects to use this effect on since mastereffect uses coding to work generically on games
Yes. I think that subsurface scattering requires a special texture to work correctly. Something like this .
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- Insomnia
Thanks for continuing the MasterEffect.
I have a couple of requests.
Is it possible to:
add some sort of effect intensity knob for Filmic Curve?
add a chromatic abberation shader without a fisheye effect?
add the HDR shader from SweetFX?
...and finally, add Ioxa's Gaussian blur/bloom shader?
Thank you a ton Marty!
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- Ganossa
Insomnia wrote: Hey!
Thanks for continuing the MasterEffect.
I have a couple of requests.
Is it possible to:
add some sort of effect intensity knob for Filmic Curve?
add a chromatic abberation shader without a fisheye effect?
add the HDR shader from SweetFX?
...and finally, add Ioxa's Gaussian blur/bloom shader?
Thank you a ton Marty!
If I may,
Other than the "effect intensity knob" (which I am not sure what it is), you have all that already combined in the ReShade Framework
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- Elimina
Insomnia wrote: Hey!
Thanks for continuing the MasterEffect.
I have a couple of requests.
Is it possible to:
add some sort of effect intensity knob for Filmic Curve?
add a chromatic abberation shader without a fisheye effect?
add the HDR shader from SweetFX?
...and finally, add Ioxa's Gaussian blur/bloom shader?
Thank you a ton Marty!
For chromatic aberration, you can turn down the distortion to zero and it will look normal.
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- SunBroDave
Lucifer already said it, besides an "amount" value for Filmic Curve, everything you want is in the framework. Try it, it's fantastic.Insomnia wrote: Hey!
Thanks for continuing the MasterEffect.
I have a couple of requests.
Is it possible to:
add some sort of effect intensity knob for Filmic Curve?
add a chromatic abberation shader without a fisheye effect?
add the HDR shader from SweetFX?
...and finally, add Ioxa's Gaussian blur/bloom shader?
Thank you a ton Marty!
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- Insomnia
It looks wierd on 3 monitors even with the distortion set to zero...Elimina wrote:
For chromatic aberration, you can turn down the distortion to zero and it will look normal.
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- Insomnia
LuciferHawk wrote:
If I may,
Other than the "effect intensity knob" (which I am not sure what it is), you have all that already combined in the ReShade Framework
A "knob" is just a setting. I heard it once and it stuck.
Umm... I can use SweetFX stuff while using MasterEffect??
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