MasterEffect ReBorn official thread

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5 years 5 months ago #561 by Marty McFly
Replied by Marty McFly on topic MasterEffect ReBorn official thread
Updated MasterEffect to 1.1.287. See first post for download link and changelog.
The following user(s) said Thank You: Alex_outer, padolamap, brussell, jas01

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5 years 5 months ago #562 by Cilitbeng80
Replied by Cilitbeng80 on topic MasterEffect ReBorn official thread
Nice work dude!!!

Sorry, but I´ll use your "grain" for a HUD on Aliens:Colonial Marines. It is still static. Is it possible to add gif´s?

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5 years 5 months ago - 5 years 5 months ago #563 by Marty McFly
Replied by Marty McFly on topic MasterEffect ReBorn official thread
I used to have animated noise on ENBSeries but the problem is, the algorithm I use on ReShade doesn't work well with ReShade's timer. If you slow the noise down enough to be pleasant to the eye, it's like a slide show.
I created a new algorithm though, much shorter and not relying on texture at all, maybe it works better with timer.
Last edit: 5 years 5 months ago by Marty McFly.
The following user(s) said Thank You: Wicked Sick, Cilitbeng80

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5 years 5 months ago - 5 years 5 months ago #564 by Cilitbeng80
Replied by Cilitbeng80 on topic MasterEffect ReBorn official thread
It would be nice to do this wit ME. I´ll use other schaders as well like, DOF or HBAO, etc.

BTW:

What is about your little baby? Your own DOF shader? I´can´t wait to see it.


Cheers!
Last edit: 5 years 5 months ago by Cilitbeng80.

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5 years 5 months ago #565 by NeverExists
Replied by NeverExists on topic MasterEffect ReBorn official thread
Please add tiltshift back in!

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5 years 5 months ago - 5 years 5 months ago #566 by Marty McFly
Replied by Marty McFly on topic MasterEffect ReBorn official thread

NeverExists wrote: Please add tiltshift back in!


Maybe later, along with my DOF.

About my DOF, I did some further improvements, now even this compiles and runs with 30 fps (high blur radius to visualize offsets):

File Attachment:


Comparable shape with GP65CJ042 DOF is impossible because it refuses to compile at quality > 10 or 11 and like GP DOF, my quality integer defines the number of rings. Here it's 20.
Last edit: 5 years 5 months ago by Marty McFly.
The following user(s) said Thank You: Wicked Sick, SiriusHours, NattyDread, GroinShooter, jas01, kingeric1992, Elimina

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5 years 5 months ago #567 by Cilitbeng80
Replied by Cilitbeng80 on topic MasterEffect ReBorn official thread
I got a question:

Is it possible that the gaussians flare use the "original" colour from the game / source? Call it "dynamic coloured gaussians flares".


Cheers!

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5 years 5 months ago #568 by Marty McFly
Replied by Marty McFly on topic MasterEffect ReBorn official thread
Would result in a performance loss. I create bloom and anamflare along with each other, bloom takes up RGB and anamflare is in alpha channel. That way I don't need any more textures, passes and so on. Only difference is that bloom gets a final horizontal/vertical blur and anamflare gets a 2× horizontal blur.

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5 years 5 months ago - 5 years 5 months ago #569 by Cilitbeng80
Replied by Cilitbeng80 on topic MasterEffect ReBorn official thread
www.nooooooooooooooo.com/


Is the perfomance loos really that high?
Last edit: 5 years 5 months ago by Cilitbeng80.

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5 years 5 months ago #570 by matsilagi
Replied by matsilagi on topic MasterEffect ReBorn official thread

Cilitbeng80 wrote: www.nooooooooooooooo.com/


Is the perfomance loos really that high?


If you can run other DoF methods at nice framerates, i dont think so.

Its all up to the user's hardware
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5 years 5 months ago #571 by Lightcatcher
Replied by Lightcatcher on topic MasterEffect ReBorn official thread

Cilitbeng80 wrote: I got a question:

Is it possible that the gaussians flare use the "original" colour from the game / source? Call it "dynamic coloured gaussians flares".


Cheers!


I would love to use this effect, too. :)
I think the performance loss is worth the visual enhancement.

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5 years 5 months ago #572 by fuze
Replied by fuze on topic MasterEffect ReBorn official thread
Yeah, I would like that too :D

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5 years 5 months ago - 5 years 5 months ago #573 by Noctis
Replied by Noctis on topic MasterEffect ReBorn official thread
When I use Alchemy SAO in Arkham Knight (only game I've tried it on) I get a weird error message.

D:\SteamLibrary\steamapps\common\Batman Arkham Knight\Binaries\Win64\Shader@0x00000000E284D010( 1357,8 ): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation

What is this and is there a way to fix it?
Last edit: 5 years 5 months ago by Noctis.

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5 years 5 months ago #574 by Marty McFly
Replied by Marty McFly on topic MasterEffect ReBorn official thread
If it is yellow, you can ignore it, no harm for your side and I will check it when I have time. If red and breaking the compilation, I must investigate immediately.

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5 years 5 months ago - 5 years 5 months ago #575 by Noctis
Replied by Noctis on topic MasterEffect ReBorn official thread

Marty McFly wrote: If it is yellow, you can ignore it, no harm for your side and I will check it when I have time. If red and breaking the compilation, I must investigate immediately.


It's yellow.

That's good to know. Thanks for the response.
Last edit: 5 years 5 months ago by Noctis.

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5 years 5 months ago #576 by themaxmeister
Replied by themaxmeister on topic MasterEffect ReBorn official thread
Does anybody know which thread Crosire is referring to in this update from 4 months ago?

crosire wrote: I can answer that for you =)
It would be my job, while access to the very previous frame is possible already (see the thread in general discussion), it's not possible yet to get access to frames further in the past (or in this case the depthbuffer), which is needed for a smooth fade.

EDIT: Update: Actually, it is somewhat possible already, using the technique described in that thread. It is be pretty heavy on memory resources though.


Apparently there's a way of fading the autofocus. As it stands it can't really be used during gameplay, because it's always blinking on and off. If it had a delay like in GTA5, or in ENB, it would be awesome.

Thanks.

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5 years 5 months ago #577 by crosire
Replied by crosire on topic MasterEffect ReBorn official thread

themaxmeister wrote: Does anybody know which thread Crosire is referring to in this update from 4 months ago?

This one: reshade.me/forum/general-discussion/69-a...-frames?limitstart=0 . It works, Lucifers Motion Blur uses an adaption of that technique.

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5 years 4 months ago #578 by r3dfield
Replied by r3dfield on topic MasterEffect ReBorn official thread
Is it possible to bring AMBIENT LIGHT to MasterEffect Reborn? Would be nice, I like this GemFX effect. So MasterEffect would have almost all in one, perfect.

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5 years 4 months ago #579 by Kleio420
Replied by Kleio420 on topic MasterEffect ReBorn official thread

r3dfield wrote: Is it possible to bring AMBIENT LIGHT to MasterEffect Reborn? Would be nice, I like this GemFX effect. So MasterEffect would have almost all in one, perfect.

framework uses for the most part the same effects in me its up to marty if framework should be using something new or updated i think he uses this thread for bug testing from users to see input on how well new things work before throwing it in framework just how it looks to me at least. Also you can just put ambient light into me if you wished to idk why you would if framework uses them both.

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5 years 4 months ago - 5 years 4 months ago #580 by Elimina
Replied by Elimina on topic MasterEffect ReBorn official thread
Using ReShade, is it possible to implement effects used in ENB, because I think I have an idea. If so, would it be possible to implement the "X" looking lens flare like in K ENB Pure Lights:
www.nexusmods.com/skyrim/mods/58338/ ?

Here are some Screenshots that I found about what Im talking about:
flic.kr/p/pBVTkR
flic.kr/p/pBVUwt
flic.kr/p/pkATtq
Last edit: 5 years 4 months ago by Elimina. Reason: Found another Screenshot

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