3D Depth Map Based Stereoscopic Shader
- BlueSkyKnight
- Topic Author
Aelius Maximus wrote:
BlueSkyKnight wrote:
Aelius Maximus wrote: Okay, done the "SBS.undef" file, i just thought that definitions that i hadn't defined would be included in there. Anyway, now to copy the main body of text for the 3DSBS.h file and editing it to work in ReShade 1.1, what values do i have to change, is it possible to do a simple find and replace function? Do we also need a Util.h in the shader folder? Thanks for your help on this btw.
Humm I don't know about ReShade 1.1
What is the Util.h?
BTW I tested Grid Autosport it't and it looks Good. Depth Map 0 seems to work with it well. you can crank up the Depth way past 25 out side the car. Inside helmet cam you can go around 30ish....
In game I tuned off AA and ran it windows mode. Shader lvl low and every other thing maxes out
Ah, don't worry about Util.h that is only for 1.1.
Reshade 2.0 will be fine, as i can just set my oldconfig within that in no time, so far then, i have the pipeline.cfg, and sbs.undef, sbs.cfg
I was just running Batman: Arkham Knight, and the depth was incredible, i have most things maxed out, with a pretty high resolution and i guess a pretty reasonable frame rate too. The city has a real sense of scale at 50 depth, all i need now is my old reshade config combined with this and it will be a masterpiece Then all i will need is two 1080's in sli, haha
If you get it working post it up so that other here can use it as well. That and you save me the work. :
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- BlueSkyKnight
- Topic Author
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- x8009
BlueSkyKnight wrote: Soo I added Top and Bottom. As requested.
Thank you !! Awsome
One question, when do I need to use Reshade64.dll and Reshade32.dll ? is it game dependable or windows x64 ?
If I have windows x64 and I have GTA V it is 64 bit game, what about other games that are 32 ?
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- Kuniyo
x8009 wrote:
BlueSkyKnight wrote: Soo I added Top and Bottom. As requested.
-snip image-
Thank you !! Awsome
One question, when do I need to use Reshade64.dll and Reshade32.dll ? is it game dependable or windows x64 ?
If I have windows x64 and I have GTA V it is 64 bit game, what about other games that are 32 ?
Reshade64.dll is for 64 bit games, and it usually called something like dxgi.dll (this, the name, also depends on the game)
Reshade32.dll is for 32 bit games, and is usually called something like d3d9.dll (this, the name, also depends on the game)
It doesn't matter what windows version you have, it's all based on the game that you play and what version of the game you are running (32/64 bit, DirectX, OpenGL and such).
Hope this helps a bit, kinda hard for me to explain since I don't do that very often haha
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- Aelius Maximus
BlueSkyKnight wrote:
Aelius Maximus wrote:
BlueSkyKnight wrote:
Aelius Maximus wrote: Okay, done the "SBS.undef" file, i just thought that definitions that i hadn't defined would be included in there. Anyway, now to copy the main body of text for the 3DSBS.h file and editing it to work in ReShade 1.1, what values do i have to change, is it possible to do a simple find and replace function? Do we also need a Util.h in the shader folder? Thanks for your help on this btw.
Humm I don't know about ReShade 1.1
What is the Util.h?
BTW I tested Grid Autosport it't and it looks Good. Depth Map 0 seems to work with it well. you can crank up the Depth way past 25 out side the car. Inside helmet cam you can go around 30ish....
In game I tuned off AA and ran it windows mode. Shader lvl low and every other thing maxes out
Ah, don't worry about Util.h that is only for 1.1.
Reshade 2.0 will be fine, as i can just set my oldconfig within that in no time, so far then, i have the pipeline.cfg, and sbs.undef, sbs.cfg
I was just running Batman: Arkham Knight, and the depth was incredible, i have most things maxed out, with a pretty high resolution and i guess a pretty reasonable frame rate too. The city has a real sense of scale at 50 depth, all i need now is my old reshade config combined with this and it will be a masterpiece Then all i will need is two 1080's in sli, haha
If you get it working post it up so that other here can use it as well. That and you save me the work. :
Of course i will post it, but if I'm to do that i'm at least going to need some pointers on what parts of the code to edit for the .fx shader file to make it compatible with ReShade 2.0 framework
Thanks
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- x8009
Do you know what the issue ? I'm using the new SuperDepth3D_Reprojection 1.8
Thanks
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- Aelius Maximus
x8009 wrote: I tested GTA V now that I was home, it is working and all but there is no 3D effect. the game looks the same when I put the 3D mode on my TV. the shader works and split the screen, but there are no 3D effect at all.
Do you know what the issue ? I'm using the new SuperDepth3D_Reprojection 1.8
Thanks
Have you made sure to select Depth Map 12 from the drop down list in the shader settings menu?
Also bump the depth value from 10 up to 50 to give a bigger sense of distance (you will have to type the value in)
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- x8009
Aelius Maximus wrote:
x8009 wrote: I tested GTA V now that I was home, it is working and all but there is no 3D effect. the game looks the same when I put the 3D mode on my TV. the shader works and split the screen, but there are no 3D effect at all.
Do you know what the issue ? I'm using the new SuperDepth3D_Reprojection 1.8
Thanks
Have you made sure to select Depth Map 12 from the drop down list in the shader settings menu?
Also bump the depth value from 10 up to 50 to give a bigger sense of distance (you will have to type the value in)
I will check it , Thanks ! I tried all of them from 0 - 25, it is just flat. someone on tridef said it is flat when he uses Windowed Borderless but working fine with FullScreen.
www.tridef.com/forum/viewtopic.php?f=9&t=6744&start=10
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- BlueSkyKnight
- Topic Author
x8009 wrote:
Aelius Maximus wrote:
x8009 wrote: I tested GTA V now that I was home, it is working and all but there is no 3D effect. the game looks the same when I put the 3D mode on my TV. the shader works and split the screen, but there are no 3D effect at all.
Do you know what the issue ? I'm using the new SuperDepth3D_Reprojection 1.8
Thanks
Have you made sure to select Depth Map 12 from the drop down list in the shader settings menu?
Also bump the depth value from 10 up to 50 to give a bigger sense of distance (you will have to type the value in)
I will check it , Thanks ! I tried all of them from 0 - 25, it is just flat. someone on tridef said it is flat when he uses Windowed Borderless but working fine with FullScreen.
www.tridef.com/forum/viewtopic.php?f=9&t=6744&start=10
Reshade has issues with and let me quote. The top and bottom of the Compatibility List.
The version column indicates the ReShade version in which the information for the particular game was last updated. So it may actually work by now if a newer version is available.
The depth buffer provides information about the third dimension of a 3D scene, in contrast to only the normal color buffer other injectors provide, which is restricted to two dimensional data. This allows for more complex effects like depth of field, which need that information to work properly. Make sure multisampling (MSAA)/supersampling (SSAA) disabled if you want to make use of these effects, since depth buffer access does not work with it being enabled.
Additional software:
ReShade is known to be compatible with Steam overlay, MSI Afterburner, RivaTuner Statistics Server, RadeonPro, NVIDIA Experience and Fraps (chaining multiple of those however may not work).
ReShade is (usually) NOT compatible with other overlays or similar software, like Razer Cortex, Razer Synapse and driver multisampling/supersampling!
My Shader works with the Depth Map Information so if no depth map access then No 3D access.
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- mr_spongeworthy
I made a small donation, hope that buys you a pizza or two, and I'm really looking forward to trying your next "release", such as it is. (In a way it is too bad these are for the 3.0 framework, since that's still so under-development itself, and thus a pain to install, but I see that it doesn't make any sense at all for you to continue to work on these in the old framework.)
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- Aelius Maximus
x8009 wrote:
Aelius Maximus wrote:
x8009 wrote: I tested GTA V now that I was home, it is working and all but there is no 3D effect. the game looks the same when I put the 3D mode on my TV. the shader works and split the screen, but there are no 3D effect at all.
Do you know what the issue ? I'm using the new SuperDepth3D_Reprojection 1.8
Thanks
Have you made sure to select Depth Map 12 from the drop down list in the shader settings menu?
Also bump the depth value from 10 up to 50 to give a bigger sense of distance (you will have to type the value in)
I will check it , Thanks ! I tried all of them from 0 - 25, it is just flat. someone on tridef said it is flat when he uses Windowed Borderless but working fine with FullScreen.
www.tridef.com/forum/viewtopic.php?f=9&t=6744&start=10
Yeah i had something similar happen in Arkham Knight, but for me i had to put it in borderless to grab the depth buffer
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- Aelius Maximus
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- BlueSkyKnight
- Topic Author
Aelius Maximus wrote: I hate to prompt you dude, but just a brief outline of what to edit in the main d3d code to make your new (awesome) reprojection shader compatible with ReShade 2.0, i know you're busy and all of your work is much appreciated, also if you can help me with this i will throw another donation your way
I am a bit busy today doing IRL stuff. But, tonight I will Port it over.
Done, It just work right away didn't have to change much. But, I did go in and remove the Custom Depth Map setting. Since it's not needed for this one. Now time to make some dinner.
www.mediafire.com/download/pj9ki98hedcmu...ap_3D_v1.8_Repack.7z
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- x8009
The Fix is 've found a fix or workaround because I have Perform Scaling on DISPLAY and not GPU , enabling override the scaling mode set by games and programs fix my issue and I can select both 60 Hz now with 1920x1080 on full screen. I hope it will help people
So I will check how the 3D look like when I get back home without changing any settings and then using the settings you said ! I did all the tests now using TeamViewer at work
Full Story here :
forums.guru3d.com/showpost.php?p=5322862&postcount=100
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- BlueSkyKnight
- Topic Author
mr_spongeworthy wrote: Hey, just wanted to say thanks for the Top and Bottom version! I know most people use SBS, but I actually use Top and Bottom (unless I'm doing frame-packing) because it is noticeably sharper on my 1080p screen (I always use frame-packing on my 720p DLP of course). It's great to see you adding support for that.
I made a small donation, hope that buys you a pizza or two, and I'm really looking forward to trying your next "release", such as it is. (In a way it is too bad these are for the 3.0 framework, since that's still so under-development itself, and thus a pain to install, but I see that it doesn't make any sense at all for you to continue to work on these in the old framework.)
Do you need interlaced? I Added Interlaced. For any one running interlaced 3D screens or LG 4k 3D screens.
I did add checker board 3D pattern. But, Not sure if it works.......
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- yongkwan
I received depth3d.zip and reshade 3.04b.zip
but there is not file reshade.fxh
where can i download file reshade.fxh?
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- Aelius Maximus
BlueSkyKnight wrote:
Aelius Maximus wrote: I hate to prompt you dude, but just a brief outline of what to edit in the main d3d code to make your new (awesome) reprojection shader compatible with ReShade 2.0, i know you're busy and all of your work is much appreciated, also if you can help me with this i will throw another donation your way
I am a bit busy today doing IRL stuff. But, tonight I will Port it over.
Done, It just work right away didn't have to change much. But, I did go in and remove the Custom Depth Map setting. Since it's not needed for this one. Now time to make some dinner.
www.mediafire.com/download/pj9ki98hedcmu...ap_3D_v1.8_Repack.7z
Hey, great work man! It works just the same as it did with 3.0, one thing though, changing values in the cfg whilst in a game makes it crash
Either way, much appreciated. now to start testing on a few games. with the correct values set beforehand.
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- BlueSkyKnight
- Topic Author
yongkwan wrote: plz help me!
I received depth3d.zip and reshade 3.04b.zip
but there is not file reshade.fxh
where can i download file reshade.fxh?
reshade.fxh is not needed any more
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- mr_spongeworthy
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- theonciest
So let's say I want to get No Mans Sky working. I have Vorpx it works in that, but when I activate a shader it just goes straight to the monitor instead of vorpx, but the shaders work. However, your shader does not work. The 2.0 media upload I get errors, quite a few of them. I tried merging my own reshade.fx file with yours, and it sort of works but the error I get is "syntax error unexpected expecting identifier reshade" if I delete that line of code it's referring to
static const float2 pixelsize = float2 (buffer_rcp_width, buffer_rcp_height);
So confusing here
If you can help thanks a lot!
Edit: to top it all off I don't actually have internet atm and I'm on data right now, tethering is a no go,l (massive updates) and I'm on an iPhone ._. so... who accepts the challenge? Bahaha sorry
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