Depth buffer detection modifications
- thalixte
- Topic Author
d3d9_64bits.zip
d3d9_32bits.zip
- lowenz
- lowenz
- lowenz
Well, it's better than the old compenetration problem.
- Uncle Crassius
thalixte wrote: Here are new versions of the d3d9.dll. It should fix depth buffer detection in Outlast as well as in Vanquish and Oblivion (for Oblivion, the sword does not appear, in first person mode, sorry)... For those games, untick the autopreserve checkbox, and select the first depth buffer.
d3d9_64bits.zip
d3d9_32bits.zip
Thanks. It seems to work fine in Vanquish.
- thalixte
- Topic Author
d3d9_64bits.zip
d3d9_32bits.zip
- BlueSkyKnight
Not having the weapon dawn in the depth buffer is fine. I will Try it out.
- lowenz
Same problems reported beforethalixte wrote: In the previous dlls, made a little mistake. Should work even better now
d3d9_64bits.zip
d3d9_32bits.zip
- thalixte
- Topic Author
But... maybe... Could you test this one, please:
d3d9_alternative_32bits.zip
- lowenz
The second one is from Halo 2 (+Project Cartographer): now there's no geometry compenetration (and it's good) but there's the bleeding.
- lowenz
This one solves the bleeding but there's the old geometry issuethalixte wrote: What game it is ? In all the games i tested, did not see any pb... If MXAO bleeds, this is because i retrieve the main depth buffer, wich sometimes does not include the weapon...
But... maybe... Could you test this one, please:
d3d9_alternative_32bits.zip
- lowenz
- thalixte
- Topic Author
d3d9_alternative_32bits.zip
In the january lib, there was a multi depthstencil selection ?
- lowenz
- mr_spongeworthy
I'm fairly sure you sent me a tweak that works for Project Cars 2 way, way back on Discord. I still have that installed (but with a very old version of SuperDepth).
- klotim
But I cant get the depth buffer to work. MSAA is disabled.
- lowenz
Errata corrige: YES, old 2019 releases got the problem fixed using the "multiple depthstencil":lowenz wrote: 1) Same as the other "alternative":
2) No, or at least I don't remember anything about it
reshade.me/forum/general-discussion/4083...tion?start=700#32476
That february version is working in UT3
In Halo 2 it gives a flipping DB selection" situation (the DB selection switches between 2 DB every second).
- thalixte
- Topic Author
klotim wrote: Playing STALKER Clear Sky atm. According to Games page, Clear sky should have perfect compatibility.
But I cant get the depth buffer to work. MSAA is disabled.
Just tested STALKER Clear Sky, with both the official version, and the last i upoaded (d3d9_32bits.zip, not the alternative on). No problem to retrieve the depth buffer, in both ways (preserve or not). Just a little workaround: rename the d3d9.dll to dxgi.dll, and check that you don't play not online.
- klotim
thalixte wrote:
klotim wrote: Playing STALKER Clear Sky atm. According to Games page, Clear sky should have perfect compatibility.
But I cant get the depth buffer to work. MSAA is disabled.
Just tested STALKER Clear Sky, with both the official version, and the last i upoaded (d3d9_32bits.zip, not the alternative on). No problem to retrieve the depth buffer, in both ways (preserve or not). Just a little workaround: rename the d3d9.dll to dxgi.dll, and check that you don't play not online.
The steam version?
In settings, what did you set? Dx 10.1?
I did set reshade to dx10+ during install.
Im gonna keep looking hmm...
EDIT:
Okay I Tried all settings, its dx 10 enhanced render that causes the issue. If i use dx9 enhanced render, it works.
Is it possible to get the depth buffer for dx10 render? It has some nice features like the wet surface thing.
- lowenz
Just use normal reshade dxgi.klotim wrote:
thalixte wrote:
klotim wrote: Playing STALKER Clear Sky atm. According to Games page, Clear sky should have perfect compatibility.
But I cant get the depth buffer to work. MSAA is disabled.
Just tested STALKER Clear Sky, with both the official version, and the last i upoaded (d3d9_32bits.zip, not the alternative on). No problem to retrieve the depth buffer, in both ways (preserve or not). Just a little workaround: rename the d3d9.dll to dxgi.dll, and check that you don't play not online.
The steam version?
In settings, what did you set? Dx 10.1?
I did set reshade to dx10+ during install.
Im gonna keep looking hmm...
EDIT:
Okay I Tried all settings, its dx 10 enhanced render that causes the issue. If i use dx9 enhanced render, it works.
Is it possible to get the depth buffer for dx10 render? It has some nice features like the wet surface thing.
About that, I re-suggest thalixte to take a look to the dxgi part, when he'll got some spare time (DX Human Revolution depth buffer detection doesn't work anymore in D3D11).