Compatibility list

  • klotim
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11 years 2 months ago #133 by klotim Replied by klotim on topic Compatibility list
THE ELDER SCROLLS IV OBLIVION

I'm surprised that this game isn't supported yet considering that Skyrim is supported. There is no depth buffer at all. (blank screen on depth buffer output)

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  • brussell
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11 years 2 months ago #134 by brussell Replied by brussell on topic Compatibility list
Tested with 0.13.2

-Torchlight, d3d9, no depthbuffer
-Tiny & Big: Grandpa's Leftovers: opengl32 (64bit), with depthbuffer, but it crashes on level transition
-Blade of Darkness, opengl32, massive graphical glitches
-Oddworld Stranger's Wrath, opengl32, depthbuffer is flipped vertically
-Serious Sam: The Second Encounter: opengl32, perfect
-Mount & Blade: Warband: d3d9, no depthbuffer
-Risen: d3d9, perfect
-Eador: Masters of the Broken World: d3d9, perfect
-Deadly Premonition: d3d9, perfect
-Thief Gold: d3d9, no depthbuffer
-Thief 2: The Metal Age: d3d9, no depthbuffer
-Thief 3: Deadly Shadows, d3d8, crashing on start
-Battlefield 2142, d3d9, no depthbuffer

These games don't work (no d3d8?)
-Etherlords
-Gothic 2

@Crosire/Omnipotus: Regarding the depthbuffer confusion: maybe you should explain its meaning on the compatibility page (legend section)?
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  • crosire
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11 years 2 months ago #135 by crosire Replied by crosire on topic Compatibility list

brussell wrote: These games don't work (no d3d8?)
-Etherlords
-Gothic 2

Those are DirectX 7 games. ReShade currently only supports Direct3D8+.
I'll add some information about the depthbuffer, good idea =).

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  • brussell
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11 years 2 months ago #136 by brussell Replied by brussell on topic Compatibility list
I thaught of that. Shouldn't we add those games too, so that everyone can see what doesn't work and save the time to try it?

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  • crosire
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11 years 2 months ago #137 by crosire Replied by crosire on topic Compatibility list

brussell wrote: I thaught of that. Shouldn't we add those games too, so that everyone can see what doesn't work and save the time to try it?

True. Added them under a new "unsupported" category/color.
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  • Omnipotus
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11 years 2 months ago #138 by Omnipotus Replied by Omnipotus on topic Compatibility list
Yay more work for me lol, thanks GUYS!! :) I have a bunch of games that don't even pick up ReShade/SFX, I guess I should add them to the "Unsupported" list as well.

I'll be add another large batch of games to the list today, gonna play around with Dying Light for a bit first :D

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  • SunBroDave
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11 years 2 months ago #139 by SunBroDave Replied by SunBroDave on topic Compatibility list

CeeJay.dk wrote: No I am not.

Maybe it's a setting or driver specific issue?

I'm on a Radeon 6870 using catalyst omega 14.12 drivers.

BTW .. your depth buffer is not perfect - it's missing the characters. Edward Kenway and the pirates in that screenshot dont show up in the depth buffer.


Yeah ik the depthbuffer isn't actually useful, but I was under the impression that that was a quirk of the Assassin's Creed games (all of them have this same issue except for the first one, I believe) and not ReShade's. Still, would be awesome if this was fixed in the future as Crosire improves ReShade's compatibility with more and more games.

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  • BillyAlt
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11 years 2 months ago #140 by BillyAlt Replied by BillyAlt on topic Compatibility list
Tested with 0.13.2

-Deus Ex: Human Revolution - Director's Cut, Only works in DX9 (make sure DX11 is disabled from in-game first). Depth-buffer is only accessible from the pause menu. Using the Mastereffect's debugger, from the pause menu you can see the depth-buffer of a frame of the environment you were looking at, but out of the pause menu it's blank.
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  • SpinelessJelly
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11 years 2 months ago #141 by SpinelessJelly Replied by SpinelessJelly on topic Compatibility list
The Void

Working, depth buffer working, hook d3d9.dll

Tested with Reshade 1.13.2, Master Effects 1.0.340. No luck with custom GDST though.
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  • Omnipotus
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11 years 2 months ago #142 by Omnipotus Replied by Omnipotus on topic Compatibility list
Just updated the Compatibility List again with everyones updates, I threw in a "couple" myself :)

Should be another large list to follow, either tonight or tomorrow.

Smootches! :D

Added

Gish
Goodbye Deponia
Heroine's Quest
Homefront
Humanity Asset
I Am Vegend
Iron Grip: Warlord
Joylancer
KickBeat Steam Edition
Kill the Bad Guy
Kingdom Rush
King's Bounty: Warriors of the North
Legend of Grimrock
Luftrausers
Luxor Evovled
Manhunter
Magnetic by Nature
Mini Motor Racing
Muffin knight
Need for Speed: Hot Pursuit (2010)
Nosferatu: The Wrath of Malachi
Onikira: Demon Killer
Call of Duty: Black Ops II
Race the Sun
RADical Roach Deluxe Edition
Reaper: Tale of a Pale Swordsman
Resident Evil 6
Resident Evil: Revelations
Rush for Glory
Sacred Citadel
Saints Row: Gat out of Hell
Savant: Ascent
Scourge: Outbreak
Shadow Warrior
Shadowrun: Dragonfall Director's Cut
Shadowrun Returns
Silence of the Sleep
Sleeping Dogs
Snuggle Truck
SOL: Exodus
Stick it to the Man
Super Comboman
Super House of Dead Ninjas
Ultra Street Fighter IV
Super Toy Cars
The Book of Unwritten Tales
The Book of Unwritten Tales 2
The Book of Unwritten Tales: The Critter Chronicles
The Last Tinker City of Colors
The Shopkeeper
Vessel
Viking: Battle for Asgard
VVVVVV
Wrack
Xiotic
Zeno Clash

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  • strelokgunslinger
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11 years 2 months ago #143 by strelokgunslinger Replied by strelokgunslinger on topic Compatibility list
Dying Light
0.13.2

DirectX 11 and x64

Normal effects work + No Depthbuffer - All Black [no white :P]

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  • GERgta
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11 years 2 months ago - 11 years 2 months ago #144 by GERgta Replied by GERgta on topic Compatibility list
I mainly played around with Underground 2 (which was tons of fun), but I also tried those unlisted games:
- Need For Speed Underground 1 (DX9, 32bit): Everything works.
- Need For Speed Pro Street (DX9, 32bit): Everything works.
- Minecraft (OpenGL, 32bit/64bit [Only tried on 64bit]): It works, although some colors seem to invert (Blue and Red). Can anyone else confirm this problem?

EDIT: Minecraft works perfectly now, I just had to upgrade my gfx drivers. There's no proper depthbuffer tho: the only thing that outputs is the HUD after closing the pause menu, but only for a short time.
Last edit: 11 years 2 months ago by GERgta.

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  • strelokgunslinger
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11 years 2 months ago #145 by strelokgunslinger Replied by strelokgunslinger on topic Compatibility list
@Gergta, update your gfx drivers
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  • GERgta
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11 years 2 months ago #146 by GERgta Replied by GERgta on topic Compatibility list
@strelokgunslinger:
Awesome, it works perfectly now :) Thank you!

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  • Tom Yum 72
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11 years 2 months ago #147 by Tom Yum 72 Replied by Tom Yum 72 on topic Compatibility list

strelokgunslinger wrote: Dying Light
0.13.2

DirectX 11 and x64

Normal effects work + No Depthbuffer - All Black [no white :P]


Confirm that, got the usual things working...but SADLY not Dof.

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  • JPulowski
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11 years 2 months ago - 11 years 2 months ago #148 by JPulowski Replied by JPulowski on topic Compatibility list
Grim Fandango Remastered: 32-bit, OpenGL. Good, no depth-buffer. Trying to activate depth buffer gives the following error: "ERROR | Failed to create depth texture with error code 1280".

Update:
Brothers - A Tale of Two Sons: 32-bit, D3D9. Good, no depth-buffer.
Last edit: 11 years 2 months ago by JPulowski.

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  • strelokgunslinger
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11 years 2 months ago #149 by strelokgunslinger Replied by strelokgunslinger on topic Compatibility list
@Tom Yum, so you know for next time... depth buffer is what allows dof to work, so if no Depth buffer then no dof

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  • ninjafada
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11 years 2 months ago - 11 years 2 months ago #150 by ninjafada Replied by ninjafada on topic Compatibility list
heroes of might and magic 3 HD (new edition in hd) and Might & Magic Heroes VI works perfect in directx9

in the game list you have Final Fantasy XIV and World of Warcraft in perfect, should be good
Last edit: 11 years 2 months ago by ninjafada.

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  • Tom Yum 72
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11 years 2 months ago #151 by Tom Yum 72 Replied by Tom Yum 72 on topic Compatibility list

strelokgunslinger wrote: @Tom Yum, so you know for next time... depth buffer is what allows dof to work, so if no Depth buffer then no dof


Yeah, i know...i tried that before i saw your post and then just came here to confirm that. ;) Would be great to have dof in that game, hope its possible to do that.

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  • SunBroDave
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11 years 2 months ago #152 by SunBroDave Replied by SunBroDave on topic Compatibility list
Star Wars: Knights of the Old Republic - v0.13.2 - OPENGL32.dll - works perfectly

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