Compatibility list
- klotim
I'm surprised that this game isn't supported yet considering that Skyrim is supported. There is no depth buffer at all. (blank screen on depth buffer output)
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- brussell
-Torchlight, d3d9, no depthbuffer
-Tiny & Big: Grandpa's Leftovers: opengl32 (64bit), with depthbuffer, but it crashes on level transition
-Blade of Darkness, opengl32, massive graphical glitches
-Oddworld Stranger's Wrath, opengl32, depthbuffer is flipped vertically
-Serious Sam: The Second Encounter: opengl32, perfect
-Mount & Blade: Warband: d3d9, no depthbuffer
-Risen: d3d9, perfect
-Eador: Masters of the Broken World: d3d9, perfect
-Deadly Premonition: d3d9, perfect
-Thief Gold: d3d9, no depthbuffer
-Thief 2: The Metal Age: d3d9, no depthbuffer
-Thief 3: Deadly Shadows, d3d8, crashing on start
-Battlefield 2142, d3d9, no depthbuffer
These games don't work (no d3d8?)
-Etherlords
-Gothic 2
@Crosire/Omnipotus: Regarding the depthbuffer confusion: maybe you should explain its meaning on the compatibility page (legend section)?
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- crosire
- Topic Author
Those are DirectX 7 games. ReShade currently only supports Direct3D8+.brussell wrote: These games don't work (no d3d8?)
-Etherlords
-Gothic 2
I'll add some information about the depthbuffer, good idea
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- brussell
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- crosire
- Topic Author
True. Added them under a new "unsupported" category/color.brussell wrote: I thaught of that. Shouldn't we add those games too, so that everyone can see what doesn't work and save the time to try it?
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- Omnipotus
I'll be add another large batch of games to the list today, gonna play around with Dying Light for a bit first
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- SunBroDave
CeeJay.dk wrote: No I am not.
Maybe it's a setting or driver specific issue?
I'm on a Radeon 6870 using catalyst omega 14.12 drivers.
BTW .. your depth buffer is not perfect - it's missing the characters. Edward Kenway and the pirates in that screenshot dont show up in the depth buffer.
Yeah ik the depthbuffer isn't actually useful, but I was under the impression that that was a quirk of the Assassin's Creed games (all of them have this same issue except for the first one, I believe) and not ReShade's. Still, would be awesome if this was fixed in the future as Crosire improves ReShade's compatibility with more and more games.
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- BillyAlt
-Deus Ex: Human Revolution - Director's Cut, Only works in DX9 (make sure DX11 is disabled from in-game first). Depth-buffer is only accessible from the pause menu. Using the Mastereffect's debugger, from the pause menu you can see the depth-buffer of a frame of the environment you were looking at, but out of the pause menu it's blank.
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- SpinelessJelly
Working, depth buffer working, hook d3d9.dll
Tested with Reshade 1.13.2, Master Effects 1.0.340. No luck with custom GDST though.
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- Omnipotus
Should be another large list to follow, either tonight or tomorrow.
Smootches!
Added
Gish
Goodbye Deponia
Heroine's Quest
Homefront
Humanity Asset
I Am Vegend
Iron Grip: Warlord
Joylancer
KickBeat Steam Edition
Kill the Bad Guy
Kingdom Rush
King's Bounty: Warriors of the North
Legend of Grimrock
Luftrausers
Luxor Evovled
Manhunter
Magnetic by Nature
Mini Motor Racing
Muffin knight
Need for Speed: Hot Pursuit (2010)
Nosferatu: The Wrath of Malachi
Onikira: Demon Killer
Call of Duty: Black Ops II
Race the Sun
RADical Roach Deluxe Edition
Reaper: Tale of a Pale Swordsman
Resident Evil 6
Resident Evil: Revelations
Rush for Glory
Sacred Citadel
Saints Row: Gat out of Hell
Savant: Ascent
Scourge: Outbreak
Shadow Warrior
Shadowrun: Dragonfall Director's Cut
Shadowrun Returns
Silence of the Sleep
Sleeping Dogs
Snuggle Truck
SOL: Exodus
Stick it to the Man
Super Comboman
Super House of Dead Ninjas
Ultra Street Fighter IV
Super Toy Cars
The Book of Unwritten Tales
The Book of Unwritten Tales 2
The Book of Unwritten Tales: The Critter Chronicles
The Last Tinker City of Colors
The Shopkeeper
Vessel
Viking: Battle for Asgard
VVVVVV
Wrack
Xiotic
Zeno Clash
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- strelokgunslinger
0.13.2
DirectX 11 and x64
Normal effects work + No Depthbuffer - All Black [no white
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- GERgta
- Need For Speed Underground 1 (DX9, 32bit): Everything works.
- Need For Speed Pro Street (DX9, 32bit): Everything works.
- Minecraft (OpenGL, 32bit/64bit [Only tried on 64bit]): It works, although some colors seem to invert (Blue and Red). Can anyone else confirm this problem?
EDIT: Minecraft works perfectly now, I just had to upgrade my gfx drivers. There's no proper depthbuffer tho: the only thing that outputs is the HUD after closing the pause menu, but only for a short time.
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- strelokgunslinger
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- GERgta
Awesome, it works perfectly now
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- Tom Yum 72
strelokgunslinger wrote: Dying Light
0.13.2
DirectX 11 and x64
Normal effects work + No Depthbuffer - All Black [no white]
Confirm that, got the usual things working...but SADLY not Dof.
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- JPulowski
Update:
Brothers - A Tale of Two Sons: 32-bit, D3D9. Good, no depth-buffer.
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- strelokgunslinger
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- ninjafada
in the game list you have Final Fantasy XIV and World of Warcraft in perfect, should be good
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- Tom Yum 72
strelokgunslinger wrote: @Tom Yum, so you know for next time... depth buffer is what allows dof to work, so if no Depth buffer then no dof
Yeah, i know...i tried that before i saw your post and then just came here to confirm that.
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- SunBroDave
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